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ANALISIS PENILAIAN KUALITAS LAYANAN JASA PENDIDIKAN MENURUT PERSEPSI KEPUASAN MAHASISWA PADA POLITEKNIK AKAMIGAS PALEMBANG Muhammad Riska; Maulana Effendi
Jurnal Media Wahana Ekonomika Vol 11, No 2 (2014): Jurnal Media Wahana Ekonomika, Juli 2014
Publisher : Universitas PGRI Palembang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31851/jmwe.v11i2.3584

Abstract

The purpose of the research is to find out to analyze perception of student in the Politeknik Akamigas Palembang. In writing this final report, data collected by questioner. Then analyzed using descriptive methods of description, classification and analyze the data and information are relevant to the problems that exist. Then analyze data using SPSS 20,0, and then to determine the consistency or not the service that has been given to the respondent can be seen from the mapping of Cartesian Diagram by comparing the theories are used, then the data obtained in the fact that most respondent at the Politeknik Akamigas Palembang was satisfied with the quality of service provided.  KEYWORD: perception of student, service quality and the mapping of cartesian diagram
PEMANFAATAN METODE GAME BASED LEARNING SEBAGAI MEDIA EVALUASI PEMBELAJARAN MAHASISWA EKONOMI Cut Risya Varlitya; Muhammad Riska
PENCERAHAN Vol. 17 No. 2 (2023): PENCERAHAN
Publisher : Majelis Pendidikan Aceh

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

The study aims to analyze the utilization of learning activities with Game-Based Learning using the Quizizz Platform as a learning evaluation medium for students of the Development Economics Study Program, Faculty of Economics and Business, Syiah Kuala University. The method used is descriptive quantitative. Data was taken by observing the development of scores on the first quiz and changes that occurred in the scores on the second quiz from the results of the Quizizz evaluation. This method was applied to two courses, introductory macroeconomics, and the Indonesian Economy, totaling 58 students. The results of the study found that learning using Game-Based Learning through the Quizizz application was able to support improving student learning evaluation results, increasing achievement and activeness, and student involvement in the learning process.
APPLICATION OF ARTIFICIAL NEURAL NETWORKS ON USER AND PASSWORD AUTHENTICATION USING THE AUTOASSOCIATIVE MEMORY METHOD Syahputra, Guntur; Indrawati; Amri; Mahdi; Muhammad Riska
INFOKUM Vol. 10 No. 4 (2022): October, computer, information and engineering
Publisher : Sean Institute

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (335.188 KB)

Abstract

Autoassociative Memory (AM) is one of the artificial neural network methods and is a special of Heteroassociative Memory network. AM saving one or more vectors using matrics by the training process. Vectors that have been stored can be recognized by computing the weight matrix and in the activation process this method can be done very easily because it does not require calculation of the target value like other artificial neural network methods. The target is identical to the input so that if the input is identical to the output then the input is a pattern is a recognized object. AM ability to recognize patterns can be used for User and Password Authentication in an information system, so as to increase security in applications. The application of AM on a website-based application can reduce direct interaction between the database on the system and users who are not authorized, because the authentication process only involves a weight matrix. To apply the AM method, combine user and password then converted into binary to making a vector to using AM processed. In this research, AM ability to recognize user and password is 88% with a total of 100 data and is able to recognize users and passwords by 60% with an entropy value of 0.29, it can be concluded that the AM method can be used in the authentication process but has not optimal because it has not correct 100%.
Peningkatan Hasil Belajar Mata Pelajaran Komputer Dan Jaringan Dasar Siswa X TKJ Melalui Model Problem Based Learning Di SMK Maestro Banjarmasin Rizky Pratama Putra Perkasa; Muhammad Riska; Rusdi
Jurnal MediaTIK Volume 5 Issue 3, September (2022)
Publisher : Jurusan Teknik Informatika dan Komputer

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59562/mediatik.v5i3.3029

Abstract

Penelitian ini memiliki tujuan untuk mengetahui penerapan model pembelajaran Problem Based Learning terhadap hasil belajar siswa pada mata pelajaran komputer dan jaringan dasar di SMK Maestro Banjarmasin. Berdasarkan hasil observasi yang dilakukan selama 3 pertemuan dan menggunakan kompetensi dasar yang berbeda di masing-masing pertemuan dengan sampel berjumlah 12 siswa, diketahui bahwa kemampuan pemecahan masalah peserta didik cukup baik. Hasil pengamatan nilai siswa diperoleh rata-rata 85% jawaban benar untuk kemampuan memecahkan masalah dan nilai rata-rata 90% jawaban benar untuk soal evaluasi pada setiap pertemuan. Sementara, pada pembelajaran model lain diperoleh rata rata nilai 75% Jawaban benar pada soal evaluasi. Berdasarkan data tersebut, dapat disimpulkan bahwa dengan penerapan model Problem Based Learning dapat meningkatkan motivasi belajar dan hasil belajar siswa pada mata pelajaran komputer dan jaringan dasar kelas X TKJ di SMK Maestro Banjarmasin
Pemberdayaan Petani Tambak Bandeng melalui Implementasi Sistem Monitoring Kualitas Air Berbasis Energi Surya Dessy Ana Laila Sari; Elfira Makmur; Hilda Ashari; Muhammad Riska; Akhyar Muctar
TEKNOVOKASI : Jurnal Pengabdian Masyarakat Volume 3: Issue 3 (September 2025)
Publisher : Jurusan Teknik Informatika dan Komputer

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59562/teknovokasi.v3i3.10323

Abstract

Kegiatan pengabdian ini bertujuan untuk memberdayakan kelompok petani tambak bandeng di wilayah pesisir yang menghadapi keterbatasan akses listrik dan rendahnya adopsi teknologi monitoring kualitas air. Solusi yang ditawarkan berupa penerapan sistem monitoring berbasis energi surya, yang memungkinkan pemantauan parameter kualitas air secara real-time melalui aplikasi berbasis IoT. Metode pelaksanaan mencakup pelatihan peningkatan kapasitas, instalasi perangkat, serta pendampingan berkelanjutan dalam pemanfaatan data. Hasil kegiatan menunjukkan peningkatan pemahaman mitra terhadap prinsip-prinsip kualitas air, perubahan pola kerja dari reaktif menjadi proaktif, serta peningkatan partisipasi dalam pengelolaan tambak berbasis teknologi. Program ini berhasil meningkatkan keberdayaan mitra dalam aspek produksi dan manajemen, serta membuka peluang pengembangan usaha tambak yang lebih berkelanjutan dan berbasis energi hijau.