Yunia Ikawati
Politeknik Elektronika Negeri Surabaya (PENS), Indonesia

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Sistem Penjadwalan Pemupukan dan Pengapuran untuk Peternakan Udang Vanami Menggunakan Teknologi IoT dan Algoritma Fuzzy Logic Mohammad Robihul Mufid; Arif Basofi; Yunia Ikawati; Saniyatul Mawaddah; Darmawan Aditama; Mochammad Jauhar Ulul Albab
Jurnal Teknologi Informasi dan Terapan Vol 9 No 2 (2022)
Publisher : Jurusan Teknologi Informasi Politeknik Negeri Jember

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25047/jtit.v9i2.302

Abstract

The most common type of ponds found in most areas of Lamongan is shrimp ponds (vanami). One of the problems is the disease that often affects shrimp farmers. The cause of this disease include rapid changes in pH, which will stress the shrimp and will affect the immunity of the shrimp itself. The solution to this rapid change in pH is to immediately add fertilizer or liming. In this study a system for monitoring PH will be created so that fertilization or liming can be carried out as early as possible. This system is built using a PH sensor and a fuzzy logic algorithm. This research also applies the MQTT protocol to send data from the PH monitoring system to end user devices. The test results show that the PH monitoring system that is made works as needed with an error rate of 0.018. Besides that, it also meets expectations when testing fuzzy logic on the system because the calculation results are the same between the manual and the system.
Perancangan dan Pembuatan Pembelajaran Daring (E-Learning) Pada Sekolah Menengah Pertama 1 Tarik Sidoarjo Mufid, Mohammad Robihul; Marcell Bintang Setiawan; Arif Basofi; Saniyatul Mawaddah; Yunia Ikawati; Arna Fariza; Rosiyah Faradisa; Darmawan Aditama; Fardani Annisa Damastuti
J-Dinamika : Jurnal Pengabdian Masyarakat Vol 8 No 3 (2023): Desember
Publisher : Politeknik Negeri Jember

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25047/j-dinamika.v8i1.4158

Abstract

SMP Negeri 1 Tarik is an educational institution located on Jl. Raya Tarik, Tarik, Sidoarjo. In the learning process at SMP Negeri 1 Tarik, so far students have studied face-to-face, and have never used or had a platform that can start learning online. The 2020 pandemic had such an impact on schools that schools had to try to carry out online education, but due to limited platforms for starting online learning it was a challenge in itself.Therefore this research exists to help schools so that if the same situation occurs again, the school will have no trouble, and with this research it helps schools to take advantage of technology, especially the web, in the learning process. This research resulted in an e-learning web-based application or Learning Management System (LMS) which will be useful for students and teachers in the learning process starting from making assignments, managing materials, recording attendance, and giving grades to assignments. Data collection was carried out by means of observation and interviews. From this study, the results of testing with several indicators with scores of Learnability (4.56), Memorability (4.37), Efficiency (4.36), Accuracy (4.47), Satisfaction (4.45). With an average score of (4.44). It can be concluded that the e-learning website for SMP Negeri 1 Tarik can be stated to be easy to learn, effective, and comfortable to use.
Sistem Informasi Pemasaran Ikan Berbasis Web di Desa Rejosari Kabupaten Lamongan: Web-Based Fish Marketing Information System in Rejosari Village, Lamongan Regency Mufid, Mohammad Robihul; Zulfian Nafis; Arif Basofi; Saniyatul Mawaddah; Yunia Ikawati; Arna Fariza; Rosiyah Faradisa; Darmawan Aditama; Sritrusta Sukaridhoto; Much Chafid; Muhammad Turmudzi; Agus Wibowo; Pratama Eskaluspita; Novita Putri Lestari; Yesta Medya Mahardhika
J-Dinamika : Jurnal Pengabdian Masyarakat Vol 9 No 2 (2024): Agustus
Publisher : Politeknik Negeri Jember

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25047/j-dinamika.v9i2.5193

Abstract

Salah satu desa penghasil ikan di Lamongan terletak di desa Rejosari kecamatan Deket. Para pembudidaya ikan sering kali mengalami kesulitan didalam melakukan penjualan ikan dengan harga yang pantas. Selain itu juga terdapat permasalahan lain yang dialami oleh pelaku usaha perikanan dan pembeli ikan dalam mengakses informasi yang diperlukan terkait dengan jenis ikan, stok, harga, dan lokasi pemasaran. Pengabdian ini bertujuan untuk mengembangkan sistem penjualan ikan berbasis web di desa Rejosari yang bertujuan untuk meningkatkan interaksi antara pedagang dan konsumen serta efisiensi operasional dalam industri perikanan. Pengembangan platform ini memungkinkan pedagang untuk memasarkan dan menjual produk ikan secara daring, serta memberikan kemudahan dan keamanan bagi konsumen dalam melakukan pembelian ikan. Pengumpulan data dilakukan dengan cara observasi dan wawancara langsung ke masyarakat dan perangkat desa Rejosari. Metode pelaksanaan dilakukan dengan cara melakukan sosialisasi dan pelatihan mengenai sistem informasi penjualan ikan berbasis web. Hasil dari sosialisasi dan implementasi sistem, masyarakat dipermudah didalam melakukan penjualan ikan dan pembelian ikan, serta bisa melihat jenis ikan, stok, dan harga yang lebih akurat.
PaletteStream: A Promotional, and Community Web-Based Platform for Visual Artists with Gamification Implementation Yunia Ikawati; Rosyid Ferdiansyah; Mohammad Robihul Mufid; Darmawan Aditama; Saniyatul Mawaddah
Jurnal Teknologi Informasi dan Terapan Vol 12 No 2 (2025): December
Publisher : Jurusan Teknologi Informasi Politeknik Negeri Jember

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25047/jtit.v12i2.422

Abstract

In the digital era, social media has become a primary medium for visual artists to promote their work and engage with audiences. However, mainstream platforms such as Instagram and Facebook often fall short of addressing the specific needs of artists due to algorithms that are not tailored to the art domain. While specialized platforms like DeviantArt and ArtStation exist, most have yet to implement effective gamification features that could enhance user engagement and motivation. To address these challenges, PaletteStream is developed as a dedicated web-based platform for visual artists, focusing on collaboration, promotion, and community building. By integrating gamification elements using MVC Architecture, PaletteStream aims to facilitate artistic collaboration, improve the efficiency of art promotion, and foster an active and supportive artistic community. This project also contributes to technological innovation in the arts and advances in application development centered on user experience. The results reveal that the PaletteStream Platform for gamification systems properly awards points and badges based on established rules and provides considerable performance gains with an average API response time of less than 3 seconds.