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SOSIALISASI PENDIDIKAN KARAKTER DALAM PENCEGAHAN PERILAKU LGBT MELALUI BUDAYA SEKOLAH Nurul Agustin; Siti Mufarochah
Konferensi Nasional Pengabdian Masyarakat (KOPEMAS) #5 2024 Konferensi Nasional Pengabdian Masyarakat (KOPEMAS) #5
Publisher : Konferensi Nasional Pengabdian Masyarakat (KOPEMAS) #5 2024

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Abstract

Pendidikan karakter adalah bentuk kegiatan manusia di mana tindakan yang mendidik dilakukan untuk generasi berikutnya. Salah satu tujuan pendidikan karakter adalah untuk memastikan bahwa setiap orang terus memperbaiki dirinya sendiri dan memperoleh keterampilan yang diperlukan untuk menjalani kehidupan yang lebih baik.Pendidikan karakter diupayakan dengan berbagai cara sejak dini dimulai dengan pengkondisian lingkungan dan pembiasaan perilaku. Fenomena perilaku menyimpang yang terjadi di lingkungan masyarakat beranekaragam. Perlu kontrol dan pengawasan dari kelompok masyarakat tertentu mulai dari keluarga dan sekolah. Anak dengan kurang pengawasan dan kasih sayang dapat berperilaku menyimpang seperti menirukan adegan LGBT dan sebagainya. Orang yang memiliki orientasi seksual menyimpang, dengan melakukan perilaku seksual menyimpang yang disebut sebagai kelompok LGBT. LGBT telah lama digolongkan sebagai salah satu bentuk penyimpangan orientasi seksual yang mengancam martabat manusia. Sekolah memiliki peran penting dalam membentuk sikap dan perilaku siswa terkait isu LGBT. Sekolah yang didirikan atau dikelola oleh organisasi religius mungkin mengadopsi pandangan konservatif terhadap LGBT berdasarkan ajaran agama mereka. Kegiatan sosilisasi dilaksanakan dengan tiga tahapan yaitu, Persiapan, Pelaksanaan dan Evaluasi. Hasil dari kegiatan ini, memberikan pemahaman kepada Guru MI Kecamatan Menganti-Gresik tentang resiko dan dampak negatif LGBT, dengan melalui budaya sekolah yang terdiri dari budaya akademik, sosial, dan demokrasi.
Pengembangan Media Wayang Kartun Berbasis Kearifan Lokal Untuk Meningkatkan Berpikir Kritis Siswa Kelas V UPT SD Negeri 188 Gresik Siti Rohmah; Nurul Agustin
InsightEd Vol. 1 No. 1 (2025): Inovasi Pembelajaran
Publisher : Konsorsium Pengetahuan Innoscientia (KOPINNOS)

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This study aims to develop a learning media in the form of cartoon puppets based on local wisdom to enhance critical thinking skills of elementary school students. The research employed a Research and Development (R&D) method using the ADDIE model which consists of five stages: Analysis, Design, Development, Implementation, and Evaluation. The research subjects were fifth-grade students of UPT SD Negeri 188 Gresik. Instruments included expert validation sheets, teacher and student response questionnaires, and pretest-posttest items. Validation results from content and media experts showed that the developed media is highly feasible, with feasibility percentages of 95% and 97%. The implementation phase revealed an increase in average student scores from 74.5 (pretest) to 88.75 (posttest), and mastery learning improved from 50% to 85%. These findings suggest that cartoon puppet media based on local wisdom is effective in improving students’ critical thinking while instilling cultural values in the learning process. Thus, this media can be considered an innovative alternative for contextual and character-based learning.
Pengembangan Model Problem Based Learning Pada Penggunaan Game Kahoot Untuk Meningkatkan Berpikir Kreatif Siswa Kelas III SD Miftahul Ulum Menganti Gresik Nur Izzumaroh Septiana; Rahmat Rudianto; Nurul Agustin
InsightEd Vol. 1 No. 1 (2025): Inovasi Pembelajaran
Publisher : Konsorsium Pengetahuan Innoscientia (KOPINNOS)

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The low creative thinking skills of third-grade students at SD Miftahul Ulum Menganti Gresik serve as the background for this research. Observations and interviews with teachers revealed that learning was still conventional, lacked interactive media, and did not adequately stimulate student creativity. This study aims to develop a Problem Based Learning (PBL) model integrated with the Game Kahoot to enhance students’ creative thinking skills. This research is a development study using the ADDIE model (Analysis, Design, Development, Implementation, and Evaluation). Data were collected through observation, questionnaires, pretest and posttest, and interviews. Validation results from experts indicate that the learning tools, including Kahoot media and teaching modules, are categorized as “Highly Feasible” with a feasibility percentage of 93%–95%. The trial results show a significant improvement in students’ creative thinking, with mastery learning increasing from 9% (pretest) to 100% (posttest), and the average score rising from 47.7 to 90. Students' responses to the media were also very positive, with an average practicality score of 94.6%. Thus, the PBL model based on Game Kahoot is proven to be feasible, practical, and effective for use in IPAS learning to enhance creative thinking in elementary students.
Penggunaan Metode Lingkungan Alam Untuk Meningkatkan Keterampilan Menulis Puisi Kelas IV SD Miftahul Ulum Tlogobedah Menganti Gresik Aulia Silvi Muhasanah; Ainul Fithriyah; Nurul Agustin
InsightEd Vol. 1 No. 1 (2025): Inovasi Pembelajaran
Publisher : Konsorsium Pengetahuan Innoscientia (KOPINNOS)

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  Abstract: This study aims to improve the poetry writing skills of fourth-grade students at SD Miftahul Ulum Tlogobedah Menganti Gresik through the implementation of the Natural Environment Approach (PLAS). The research was motivated by the low poetry writing skills of students due to limited real-life experiences and the predominance of monotonous lecture methods. This research employed a Classroom Action Research (CAR) design using the Kemmis and McTaggart model, conducted in two cycles with 22 student participants. Data were collected through observation, tests, documentation, and field notes, and analyzed using descriptive qualitative and quantitative methods. The results showed a significant improvement in students’ poetry writing skills, from an average score of 2.77 (69.88%) with a mastery level of 13.64% in Cycle I to an average score of 3.51 (87.78%) with a mastery level of 100% in Cycle II. All assessment indicators—diction, figures of speech and style, creativity and coherence, and theme suitability—improved, with the greatest increase observed in creativity and coherence (from 50% to 89.77%). Thus, the PLAS method is proven to be effective in enhancing poetry writing skills through contextual, meaningful, and engaging learning.    
Penerapan Metode Mind Mapping Untuk Meningkatkan Kemampuan Berpikir Kreatif Siswa Kelas III MI Tarbiyatul Ulum Pengampon Menganti Gresik Nur Hayya Romadhoni; Nurul Agustin; Ria Resti Fauziah; Rahmat Rudianto; Ainul Fithriyah
InsightEd Vol. 1 No. 2 (2026): Inovasi Pendidikan dan Pembelajaran
Publisher : Konsorsium Pengetahuan Innoscientia (KOPINNOS)

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This study aimed to improve the creative thinking ability of third-grade students at MI Tarbiyatul Ulum Pengampon Menganti Gresik through the implementation of the Mind Mapping method. The research employed Classroom Action Research (CAR) conducted in two cycles, each consisting of planning, implementation, observation, and reflection stages. The participants were 20 third-grade students. Data were collected through observations of teacher and student activities, creative thinking tests, interviews, and documentation. Data analysis was carried out using qualitative descriptive and quantitative techniques. The results showed an improvement in teacher activity from 60.2% in Cycle I to 82.0% in Cycle II, and student activity increased from 52.7% to 82.3%. In addition, students’ creative thinking abilities—covering fluency, flexibility, originality, and elaboration—also improved significantly in Cycle II. These findings indicate that Mind Mapping effectively helps students organize information visually, understand conceptual relationships, and develop ideas more creatively. Therefore, the Mind Mapping method is appropriate as an innovative learning strategy to enhance creative thinking skills among lower-grade students in Islamic elementary schools.
Implementasi Model Pembelajaran PBL (Problem Based Learning) Berbasis Fenomenologi Pada Pembelajaran IPAS Untuk Meningkatkan Berpikir Kritis Siswa Madrasah Ibtidaiyah Asmaul Fauziyah; Nurul Agustin; Ria Resti Fauziah; Rahmat Rudianto; Ainul Fithriyah; Muhammad Luthfi Efendi
InsightEd Vol. 1 No. 2 (2026): Inovasi Pendidikan dan Pembelajaran
Publisher : Konsorsium Pengetahuan Innoscientia (KOPINNOS)

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The main problem in science and social studies (IPAS) learning at elementary schools is the low level of student engagement and the lack of critical thinking skills due to the dominance of conventional teaching methods. This study aims to improve students’ learning activities and outcomes through the implementation of the Problem Based Learning (PBL) model. The research method used was Classroom Action Research (CAR) with the Kemmis & McTaggart model, carried out in two cycles, each consisting of planning, action, observation, and reflection. The subjects were 37 fourth-grade students of MI Miftahul Huda Gempol Kurung Menganti Gresik in the 2025/2026 academic year. Data were collected through observation, tests (pretest and posttest), and documentation, and analyzed both qualitatively and quantitatively. The results showed an improvement in teacher activity from 77.63% to 90.78%, and student activity from 75.52% to 88.15%. The average pretest score increased from 62.8% to 75.4%, while the posttest score rose from 71.3% to 82.2%. The percentage of students achieving mastery also improved significantly from 43.2% in cycle I to 83.7% in cycle II. Thus, the implementation of PBL proved effective in enhancing students’ learning activity, engagement, and critical thinking skills in IPAS learning at the elementary school level.
Penerapan Model Pembelajaran Kooperatif Tipe Make A Match Untuk Meningkatkan Hasil Belajar Siswa Kelas IV Di MI Miftahul Ulum Betiting Cerme Gresik Isnatil Fadhila; Ainul Fitriyah; Nurul Agustin; Ria Resti Fauziah; Muhammad Luthfi Efendi; Rahmat Rudianto
InsightEd Vol. 1 No. 2 (2026): Inovasi Pendidikan dan Pembelajaran
Publisher : Konsorsium Pengetahuan Innoscientia (KOPINNOS)

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The Make a Match cooperative learning model is an innovation of the cooperative learning model that emphasizes collaboratively finding pairs of question and answer cards to create an active and enjoyable learning atmosphere. The problem of this research is the low learning outcomes and activeness of fourth-grade students at MI Miftahul Ulum Betiting Cerme Gresik due to teacher-centered learning. This study aims to improve student learning outcomes through the application of the Make a Match model. The method used is Classroom Action Research (CAR) in two cycles which include the planning, implementation, observation, and reflection stages. The research subjects were 20 students in the 2024/2025 academic year. Data collection techniques used tests, observations, interviews, and documentation, then analyzed descriptively quantitatively and qualitatively. The results showed an increase in the average score from 60.5 in the pretest to 72.0 in cycle I and 82.4 in cycle II. The percentage of learning completeness increased from 10% to 50% and reached 85%. Thus, the Make a Match model is effective in improving student learning outcomes, participation, and interaction.