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RANCANG BANGUN APLIKASI REAL-TIME REMOTE WELL MONITORING SYSTEMS (STUDI KASUS: PT. XYZ) Fitra Nugraha; Aji Permana
JEJARING : Jurnal Teknologi dan Manajemen Informatika Vol 1, No 2 (2016)
Publisher : Universitas Kuningan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25134/jejaring.v1i2.260

Abstract

ABSTRAKReal-Time Remote Well Monitoring System merupakan aplikasi pengolahan data hasilpengeboran kilang minyak yang akan memantau pada masing-masing titik pengeboran kilangminyak. Tiap alat pengeboran akan diinstalasi alat sejenis Raspberry sebagai komputer miniyang bertugas untuk mengirimkan data pressure, temperature, flow rate dan RPM ke servermonitoring. Kemudian data tersebut akan diolah secara realtime dalam waktu 1 detik sekalioleh aplikasi Real-Time Remote Well Monitoring yang berbasis web sehingga user akan lebihmudah melihat hasil minyak yang diperoleh dari masing-masing bor secara realtime tiap detik.Selain itu user juga dapat melihat secara langsung alat-alat yang masih berfungsi (On) atautidak berfungsi (Off)tanpa harus jauh-jauh datang ke tempat pengeboran minyak karena Real-Time Remote Well Monitoring ini dihubungkan secara On-Line menggunakan fasilitasinternet.Keywords: Real-Time, Well Monitoring System, aplikasi monitoring Raspberry
RANCANG BANGUN GAME TREASURE OF LABYRINTH DENGAN ALGORITMA BACKTRACKING BERBASIS ANDROID Rio Andriyat Krisdiawan; Ramdoni Ramdoni; Aji Permana
NUANSA INFORMATIKA Vol 14, No 1 (2020)
Publisher : FKOM UNIKU

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (692.544 KB) | DOI: 10.25134/nuansa.v14i1.2442

Abstract

Games are one of the entertainment media which is the choice of almost everyone to get rid of boredom or just fill in spare time, there are also games used as hobbies and moreover games are now used as electronic sports (e-sports). Currently the game has many types of games, one of which is a type of puzzle game (puzzle). One puzzle game is a maze game. The labyrinth is a puzzle that has a complex branching form and has many dead ends. At the moment there are many labyrinth type games, but rarely are labyrinth games equipped with characters, enemies and a dynamic maze that can change if the game is repeated. To create a labyrinth game that has a dynamic labyrinth arena requires a labyrinth generator or can be called a labyrinth generator by utilizing the backtracking algorithm. This algorithm is powerful enough to be used in some problem solving and also to provide artificial intelligence in the game. The software methodology used in making games is the GDLC (Game Development Life Cycle). GDLC is a game development model that adopts an iterative approach consisting of 6 development phases, starting from the innitiation, pre-production, production, testing, beta and realese phases. for the generation of the labyrinth arena using the Backtracking algorithm while for testing this game uses the UAT (User Acceptment Test). The results of this study in the form of an adventure game based on a maze puzzle that is applied to mobile android. This game is played to train players in problem solving and entertainment facilities.Keywords: Puzzle Game, GDLC (Game Development Life Cycle), Backtracking Algorithm, Android
RANCANG BANGUN SISTEM INFORMASI KEPEGAWAIAN (STUDI KASUS: UNIVERSITAS KUNINGAN) Aji Permana
NUANSA INFORMATIKA Vol 14, No 2 (2020)
Publisher : FKOM UNIKU

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (918.381 KB) | DOI: 10.25134/nuansa.v14i2.2895

Abstract

Design of Personnel Information System (A Case Study at Kuningan University) is a means to manage and obtain employee data both Lecturers and Educational staffs at Kuningan University. Management of this application includes employee data, employee documents, periodic payments, in passing, attendance, service personnel questionnaire and so forth. This Personnel Information System provides the official website of the personnel department as a means of information for employees as well as a public means for obtaining job vacancy information. The results obtained in this Personnel Information System consist of employee data reports, periodic, in passing and other approval data that can be adjusted according to the type of report and the range taken.Keywords: Personnel Information System
RANCANG BANGUN SISTEM INFORMASI SURAT ELEKTRONIK (STUDI KASUS : UNIVERSITAS KUNINGAN) Aji Permana
NUANSA INFORMATIKA Vol 15, No 2 (2021)
Publisher : FKOM UNIKU

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (834.96 KB) | DOI: 10.25134/nuansa.v15i2.2896

Abstract

Rancang Bangun Sistem Informasi Surat Elektronik (Studi Kasus: Universitas Kuningan) merupakan sarana untuk mengelola data surat masuk dan surat keluar pada unit yang berada di Universitas Kuningan. Pengelolaan aplikasi ini mencakup data unit, pengguna, surat masuk, surat keluar dan lain sebagainya. Hasil yang didapat pada Sistem Informasi Surat Elektronik ini berupa arsip digital mengenai surat masuk maupun surat keluar yang dapat diambil kembali dan disesuaikan menurut jenis surat dan rentang waktunya.
PEMODELAN INFRASTRUKTUR MENGGUNAKAN FRAMEWORK OIAM (STUDI KASUS PS. AS PUTRA) Aji Permana
NUANSA INFORMATIKA Vol 9, No 2 (2015)
Publisher : FKOM UNIKU

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (14057.172 KB) | DOI: 10.25134/nuansa.v9i2.226

Abstract

PS. AS PUTRA is a company engaged in chickens and feed distributors. PS. AS PUTRA a company which has been implementing ICT in business processes but existing infrastructure is still not good. Therefore, it needs a special model of defining the infrastructure, so that the existing infrastructure can be targeted in order to obtain a description of the infrastructure required for the development of infrastructure and enterprise systems PS. AS PUTRA. Open Infrastructure Architecture Model is a framework that is able to bring the company achieve the desired objectives with concrete measures to ensure the optimal use of architecture. OIAm able to define the "capability" or the ability of a solution to a set of quality attributes. OIAm bring business agility, effectiveness of landscape architecture and infrastructure are managed and expanded in the hand of any organization. The results obtained in this thesis report generates a Landscape Infrastructure on the need for infrastructure companies PS. AS PUTRA. Modeling infrastructure in the company PS. AS PUTRA use Framework OIAm the components used in the modeling covers Working Areas, Environment, Building Blocks, Elements and Quality attributes. Keywords: Infrastructure Landscape, Open Infrastructure Architecture Model, Agribusiness
Competency Development, Sustainability Practices, and Industry Preparedness in Maritime Vocational Education Winarno Winarno; Tri Cahyadi; Larsen Barasa; Aji Permana; Cris Kuntadi; Yayu Nopriani Martha; Marudut Bernadtua Simanjuntak
Digital Innovation : International Journal of Management Vol. 2 No. 1 (2025): Digital Innovation : International Journal of Management
Publisher : Asosiasi Riset Ilmu Manajemen Kewirausahaan dan Bisnis Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61132/digitalinnovation.v2i1.180

Abstract

This study investigates the effectiveness of maritime vocational education in preparing graduates to meet the evolving demands of the industry, focusing on competency development, sustainability integration, and practical readiness. The research addresses the increasing need for training programs to align with global industry standards while incorporating sustainable practices to manage environmental and operational challenges. By integrating insights from maritime professionals, educators, graduates, and regulatory officers, the study provides a comprehensive and grounded analysis. The research explores how maritime education equips graduates with industry-relevant skills and incorporates sustainability into training frameworks. Using a qualitative approach, the study involved interviews with 10 stakeholders and thematic analysis of their experiences. Findings indicate strong outcomes in practical readiness (score: 9.3/10), supported by immersive sea-going experiences and hands-on training. However, sustainability integration scored lower (8.6/10), highlighting the need for a greater emphasis on environmental practices and sustainable operations within curricula. The results underscore the significance of collaboration between educational institutions and industry professionals to ensure training aligns with real-world demands. This study offers valuable recommendations for curriculum design and sustainability practices, contributing to a well-prepared and environmentally conscious maritime workforce. The findings serve as a foundation for policy development, institutional strategies, and further research into vocational training and sustainable maritime operations.
Implementasi E-Goverment pada Sistem Informasi Pemerintahan Desa Kabupaten Kuningan Aji Permana; Nugraha, Dadan; Wati, Dyah Puteria
JITSI : Jurnal Ilmiah Teknologi Sistem Informasi Vol 6 No 1 (2025)
Publisher : SOTVI - Society of Visual Informatics

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62527/jitsi.6.1.378

Abstract

Kuningan Regency has 361 villages and 32 sub-districts consisting of village officials with their duties and authorities. In this case, village officials have not been recorded in a system, which causes a lot of data on officials that does not match the latest data, so that the DPMD (Dinas Pemberdayaan Masyarakat dan Desa) has difficulty collecting data on village officials such as personal identity, position, education, family data and other supporting data. Apart from data collection on apparatus, each village has institutions such as BPD (Badan Permusyawaratan Desa), LPM (Lembaga Pemberdayaan Masyarakat), PKK (Pemberdayaan Kesejahteraan Keluarga), Karang Taruna, Posyandu, RT/RW data, innovations and legal products which have not been recorded so that the DPMD has difficulty getting these data. The village government information system in this research will assist in managing village government data such as the identity of village officials, BPD, LPM, PKK, Karang Taruna, RT/RW, innovation, legal products to the management of proposed village documents for the purposes of reporting the village financial system which includes photos of the Village APBDesa Baligho, ILPPDrab Baligho, Siskeudes Online Homepage, Siskeudes Online Financial Report and Siskeudes Online RAPBDes. The output of this research is the Kuningan Regency Village Government Information System with users divided into DPMD, District and Village parties with access levels according to their needs.
Tugboat Clearance SOP Enhancement for Maritime Port Service Quality Brenhard Mangatur Tampubolon; Larsen Barasa; Aji Permana; Nurul Wahyuni; Jaja Suparman
Harmony Management: International Journal of Management Science and Business Vol. 2 No. 3 (2025): International Journal of Management Science and Business
Publisher : International Forum of Researchers and Lecturers

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70062/harmonymanagement.v2i3.363

Abstract

This qualitative study examines standard operating procedure (SOP) implementation for tugboat clearance operations at Jepara Port, analyzing service quality enhancement through comprehensive stakeholder engagement. Utilizing semi-structured interviews with 25 participants across five stakeholder categories, the research reveals significant operational improvements including a 35% reduction in clearance processing times and a 35.5% increase in stakeholder satisfaction scores. Findings demonstrate that standardized procedures enhance port operational efficiency while strengthening maritime vocational education integration. Beyond efficiency gains, the study highlights the role of SOPs in ensuring transparency, accountability, and consistency in port service delivery. Respondents emphasized that clear procedural guidelines reduce uncertainty, minimize conflicts between stakeholders, and establish a common framework for decision-making in dynamic operational contexts. Moreover, the integration of vocational education elements into procedural design strengthens workforce competencies, aligning training curricula with real-world port requirements and industry expectations. The study contributes both theoretically and practically by offering evidence-based frameworks that can be adopted by other Indonesian ports. It underscores the importance of combining procedural standardization with stakeholder collaboration to achieve sustainable improvements in maritime service quality. Overall, the findings establish replicable models for enhancing national port competitiveness and advancing maritime industry development through systematic procedural and operational innovation that ensures long-term sustainability and resilience.
Brand Image and Service Quality in Tugboat Operations : A Case of TB Maiden Central Marihot Simanjuntak; Akhmad Gifari Multazam; A. Nurfajri Irwan; Fitri Mulyana; Aji Permana
Harmony Management: International Journal of Management Science and Business Vol. 2 No. 3 (2025): International Journal of Management Science and Business
Publisher : International Forum of Researchers and Lecturers

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70062/harmonymanagement.v2i3.365

Abstract

This study investigates the relationship between brand image and service quality in maritime towage operations, using TB Maiden Central of PT. Multi Jaya Samudra as a case study. The research employs a descriptive quantitative approach supported by qualitative thematic analysis. Data were collected from 100 respondents through questionnaires and interviews with stakeholders including ship agents, pilots, and company personnel. Results show that brand image significantly influences service quality, with a positive impact reaching 79.8%. Key determinants include safety reputation, operational timeliness, professionalism, and environmental stewardship. The qualitative analysis highlights how visible safety practices and punctual operations reinforce brand credibility. Beyond statistical findings, the study reveals that trust and reliability play a central role in shaping customer perceptions, with stakeholders emphasizing the importance of transparent communication and consistent service delivery. Moreover, environmental responsibility, such as reducing emissions and complying with green port initiatives, strengthens the company’s image in the eyes of global partners. The integration of quantitative and qualitative insights provides a more holistic understanding of how operational performance directly influences market competitiveness through brand positioning. Findings contribute to maritime management scholarship by extending service quality frameworks into towage contexts, while also offering practical implications for enhancing competitiveness and sustainability. Overall, the study underscores the urgency of aligning brand image with operational excellence to meet rising global standards in maritime services and ensure long-term business growth.
SOSIALISASI DAN PELATIHAN APLIKASI KEAMANAN PENGGUNAAN GADGET BAGI ANAK Budianto, Heru; Aji Permana; Dede Irawan; Elsa Syakira; Acep Trian
Aptekmas Jurnal Pengabdian pada Masyarakat Vol 7 No 1 (2024): APTEKMAS Volume 7 Nomor 1 2024
Publisher : Politeknik Negeri Sriwijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36257/apts.v7i1.6286

Abstract

Gadgets are one of the most widely used technological products at the moment along with the development of the internet. Gadgets are not only used by adults but children and even toddlers have used them. This is due to the effects of the Covid-19 pandemic and the rapid development of information and technology. Gadgets and the internet as technology products have positive and negative sides. The use of gadgets by children without supervision and regulation from their parents tends to have more negative impacts on children, both in terms of physical and mental health. Weak supervision and regulation of gadget use is present due to a lack of insight into the knowledge and competence of parents regarding parental control. Nangka Village, which is one of the villages in Kadugede District, Kuningan Regency, is one of the villages where most of the residents are familiar with and use technology. Parental control is something that is not widely known and understood so there are indications of the negative effects of gadgets on children. Based on the results of the analysis and discussion activities, it was found that there was a need for socialization and training on parenting control for parents in Nangka village