Claim Missing Document
Check
Articles

Found 14 Documents
Search

MENINGKATKAN HASIL BELAJAR MATERI MASYARAKAT DI DAERAHKU DENGAN MEDIA DIORAMA PADA PESERTA DIDIK KELAS IV SDN KEBONSARI 1/414 SURABAYA Wulan Anggraini; Delia Indrawati; Ganda Riswanto; Sri Yuniati
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 04 (2024): Volume 09, No. 04 Desember 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i4.17574

Abstract

The focus of this research is the learning material of the community in my area in class IV of SDN Kebonsari 1/414 Surabaya, where students experience difficulties in understanding concepts. The main factors causing this are insufficient use of learning media and ineffective conventional teaching methods. Diorama media was used in this research to improve student learning outcomes. Planning, implementation, observation, and reflection are components of these two cycles of classroom action research. The research results show that the use of diorama media significantly improves student learning outcomes. The average score increased from 19% in cycle I to 88% in cycle II, and the percentage of completeness increased from 45.38% to 85.77%.
PENGGUNAAN MEDIA PAPAN MENARA BUDAYA DALAM MENINGKATKAN HASIL BELAJAR PADA MATA PELAJARAN IPAS SISWA KELAS IV B DI SDN KEBONSARI 1 SURABAYA Tsalasah Alfirdausi Zahrah; Delia Indrawati; Ganda Riswanto; Sri Yuniati
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 04 (2024): Volume 09, No. 04 Desember 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i4.17590

Abstract

This research aims to analyze the effectiveness of using cultural tower board media in improving the learning outcomes of Natural and Social Sciences (IPAS) for class IV B students at SDN Kebonsari 1 Surabaya. The cultural tower board media was chosen as a learning tool because it has the potential to make the learning process more interesting, interactive and meaningful for students. The method used in this research is Classroom Action Research (PTK) which is carried out in two cycles, with each cycle consisting of planning, implementation, observation and reflection stages. The subjects of this research were class IV B students at SDN Kebonsari 1 in Surabaya City. Data was collected through learning results tests and observations, to measure student responses to the use of cultural tower board media. The research results showed a significant increase in student learning outcomes from cycle I to cycle II. The average student learning test score increased from 62.18 in cycle I to 87.2 in cycle II. Apart from that, student activity and participation in learning has also increased, as can be seen from the results of observations which show an increase in student activity and cooperation. Student responses to the use of cultural tower board media were also very positive. Most students stated that this media made learning more interesting and easier to understand. Thus, the use of cultural tower board media can be an effective alternative in improving science and science learning outcomes for class IV B students.
PENINGKATAN HASIL BELAJAR PPKN MATERI GOTONG ROYONG MENGGUNAKAN MODEL PROBLEM BASED LEARNING SISWA KELAS 4 SDN KEBONSARI 1/414 SURABAYA Syirojjuddin Abdillah; Delia Indrawati; Ganda Riswanto; Sri Yuniati
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 04 (2024): Volume 09, No. 04 Desember 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i4.17926

Abstract

This study uses the Problem Based Learning learning approach at SDN Kebonsari 1/414 Surabaya to enhance student learning results in the PPKn topic Mutual Cooperation content. Two cycles of the Classroom Action Research (PTK) design were employed in this study. Research involves several steps, including preparation, execution, monitoring, and analysis. The study's findings demonstrate that with each cycle, student learning outcomes have improved. An average score of 60–70 was attained in cycle I. Cycle II had an average score of 80–90, with cycle I's completion percentage of 46% and cycle II's percentage of 89%. It may be inferred that learning outcomes increased beginning with cycle I and continued to do so during cycle II.
STRATEGI OPTIMALISASI PEMANFAATAN MEDIA SOSIAL DAN PLATFORM DIGITAL DALAM PEMASARAN DESA WISATA Dita Nurwadewi; Sri Yuniati
PETA - Jurnal Pesona Pariwisata Vol. 4 No. 2 (2025): Vol. 4 No. 2 (2025): PETA Vol 4 No 2 Desember 2025
Publisher : Program Studi Pariwisata, UPN Veteran Jawa Timur

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33005/peta.v4i2.245

Abstract

Desa wisata merupakan suatu destinasi pariwisata yang berfokus pada pemberdayaan masyarakat lokal. Namun sejumlah desa wisata yang memiliki potensi unggulan belum sepenuhnya dikenal luas oleh wisatawan akibat keterbatasan dalam strategi pemasaran berbasis digital. Penelitian ini bertujuan mengkaji strategi optimalisasi penggunaan media sosial dan platform digital dalam upaya mendukung pemasaran desa wisata. Penelitian menggunakan metode kualitatif dengan pendekatan studi kasus. Data dikumpulkan dari observasi, wawancara, dan dokumentasi pada desa wisata Tirta Agung di Kabupaten Bondowoso. Analisis data menggunakan deskriptif kualitatif. Hasil penelitian menunjukkan media sosial seperti Instagram, YouTube, dan TikTok menjadi alat promosi utama dalam menjangkau generasi muda dan wisatawan domestik. Selain itu, penggunaan platform digital seperti Google Maps, marketplace pariwisata, dan website turut mendukung peningkatan visibilitas dan kemudahan akses informasi bagi wisatawan. Optimalisasi pemasaran desa wisata melalui media sosial dan platform digital yang terintegrasi didukung dengan penguatan branding secara visual, integrasi platform digital dengan sistem informasi wisata, kapabilitas literasi digital sumber daya manusia, dan teknologi informasi yang memadai agar dapat meningkatkan daya saing dan pemasaran desa wisata. Kata kunci: Desa Wisata, Media Sosial, Pemasaran, Platform Digital