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Pengembangan LKPD dengan Heyzine Berbasis Pendekatan STEM pada Materi Jaring-jaring Kubus dan Balok Kelas V Sekolah Dasar Wuland Suryaningsih; Sukriadi Sukriadi; Andi Asrafiani Arafah; Muhlis Muhlis; Hety Diana Septika; Rosita Putri Rahmi
JURNAL PENDIDIKAN MIPA Vol 14 No 2 (2024): JURNAL PENDIDIKAN MIPA
Publisher : Pusat Publikasi Ilmiah, STKIP Taman Siswa Bima

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37630/jpm.v14i2.1552

Abstract

Penelitian ini bertujuan untuk mengetahui proses pengembangan, menguji validitas dan praktikalitas LKPD (Lembar Kerja Siswa) dengan heyzine berbasis pendekatan STEM (Science, Technology, Engineering, and Mathematics) pada materi jaring-jaring kubus dan jaring-jaring balok kelas V sekolah dasar. Pendekatan STEM dipilih untuk menanamkan pemahaman siswa melalui pengintegrasian berbagai disiplin ilmu yang relevan. Metode penelitian ini menggunakan penelitian research and develoment (R&D) dengan model pengembangan ADDIE (Analyze, Design, Development, Implementation, and Evaluation). Subjek penelitian adalah siswa kelas V sekolah dasar di kota Samarinda. Hasil data yang didapat dari validasi ke validator ahli sebesar 90% melalui rincian valiator bahasa 85%, validator materi 94% dan validator media 91% dengan kategori kevalidan “Sangat Valid”. Pengujian kepraktisan LKPD menggunakan angket respon guru dan siswa. LKPD dengan heyzine memperoleh respon yang baik ditunjukkan dengan perolehan persentase anget respon yang diperoleh yaitu 95% dari respon guru dan 92% dari respon siswa. Berdasarkan hasil yang diperoleh, LKPD dengan heyzine berbasis pendekatan STEM pada materi jaring-jaring kubus dan jaring-jaring balok memenuhi kriteria valid dan praktis digunakan dalam kegiatan pembelajaran.
Pengembangan KEBANTAR (Keliling Bangun Datar) Sebagai Media Pembelajaran Matematika Berbasis Kodular Creator di Kelas V SD Aulia Rachma; Andi Asrafiani Arafah; Sukriadi Sukriadi; Muhammad Ramli Buhari; Muhlis Muhlis; Hety Diana Septika
JURNAL PENDIDIKAN MIPA Vol 14 No 2 (2024): JURNAL PENDIDIKAN MIPA
Publisher : Pusat Publikasi Ilmiah, STKIP Taman Siswa Bima

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37630/jpm.v14i2.1553

Abstract

Permasalahan yang sering terjadi dalam pembelajaran matematika adalah siswa kesulitan dalam menghafalkan rumus dan mengaplikasikannya ke dalam soal, oleh karena itu dikembangkannya media pembelajaran yang memanfaatkan kemajuan teknologi. Media pembelajaran dikemas menggunakan aplikasi yang dioperasikan menggunakan handphone. Media tersebut dapat menampilkan video, materi, soal dengan keunggulan dapat diakses dimanapun dan kapanpun. Diharapkan media Kebantar dapat menarik minat dan membantu siswa mengatasi kesulitan dalammpembelajaran matematika terutama pada materi keliling bangun datar. Tujuan penelitian ini untuk mengetahui proses pengembangan, kevalidan, dan kepraktisan media Kebantar berbasis kodular creator serta diperkuat dengan dilakukannya pre-test dan post-test. Metode yang digunakan dalam riset ini yaitu metode Research and Development dengan model pengembangan ADDIE (Analyze, Design, Development, Implementation, and Evaluation). Subjek penelitian ini adalah siswa dan guru kelas V-C SDN 007 Sungai Kunjang. Hasil yang diperoleh dari penelitian ini masuk ke dalam kategori “sangat valid” yaitu sebesar 91,25% dari ahli media, 84% dari ahli materi, dan 94,1% dari ahli bahasa. Selanjutnya hasil yang diperoleh dari hasil respon guru dan siswa yang masuk ke dalam kategori “sangat praktis”, hasil respon guru sebesar 94,54%, 92,26% dari respon siswa skala kecil, dan 94,3% dari hasil respon siswa skala besar. Dengan demikian dapat disimpulkan bahwa media Kebantar yang dikembangkan valid dan praktis, sehingga cocok untuk digunakan oleh siswa dalam pembelajaran materi keliling bangun datar di SD.
Pengembangan WEBANGDA sebagai Media Pembelajaran Digital berbasis Weebly dan Wordwall Materi Bangun Datar Kelas IV Sekolah Dasar Melisa Melisa; Andi Asrafiani Arafah; Sukriadi Sukriadi; Rosita Putri Rahmi; Iksam Iksam; Tri Wahyuningsih
JURNAL PENDIDIKAN MIPA Vol 14 No 2 (2024): JURNAL PENDIDIKAN MIPA
Publisher : Pusat Publikasi Ilmiah, STKIP Taman Siswa Bima

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37630/jpm.v14i2.1618

Abstract

Penelitian ini dilatarbelakangi oleh masalah yang dihadapi peserta didik selama pembelajaran yaitu dalam memahami materi bangun datar yang memiliki berbagai macam bentuk bangun datar dan juga dikarenakan minimnya penggunaan media pembelajaran yang menarik dan bervariasi tentunya pada penggunaan media pembelajaran berbasis teknologi. Oleh karena itu guru, membutuhkan media pembelajaran digital yang mudah digunakan peserta didik dalam memahami materi pembelajaran seperti dapat diakses di mana saja dan kapan saja dengan memanfaatkan media pembelajaran berbasis website seperti platform weebly dan wordwall. Media pembelajaran tersebut adalah Webangda. Tujuan penelitian ini adalah untuk mengetahui proses pengembangan, tingkat kevalidan dan tingkat kepraktisan media pembelajaran Webangda (Website Bangun Datar). Metode penelitian yang digunakan yaitu Research and Development (R&D) dengan model ADDIE (Analysis, Design, Development, Implementation, Evaluation). Subjek penelitian ini adalah siswa dan guru kelas IV-A SDN 007 Samarinda Ulu. Hasil yang diperoleh dari penelitian ini masuk kedalam kategori “sangat valid” yaitu sebesar 88% dari ahli bahasa, 88% dari ahli materi dan 94% dari ahli bahasa. Selanjutnya hasil yang diperoleh dari hasil respon guru dan siswa yang masuk kedalam kategori “sangat praktis”, hasil respon guru sebesar 98%, 91% dari respon siswa skala kecil, dan 88% dari hasil respon siswa skala besar. Dengan demikian dapat disimpulkan bahwa media Webangda yang dikembangkan valid dan praktis digunakan dalam proses pembelajaran.
Pengembangan GIDIPEC (Google sites Berdiferensiasi Gaya Belajar Siswa pada Materi Pecahan) Kelas IV Sekolah Dasar Eva Shofiriyanti; Andi Asrafiani Arafah; Fara Virgianita Pangadongan; Sukriadi
Didaktika: Jurnal Kependidikan Vol. 15 No. 1 Februari (2026): Didaktika Jurnal Kependidikan
Publisher : South Sulawesi Education Development (SSED)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58230/27454312.3561

Abstract

Proses pembelajaran matematika di kelas IV SDN 008 Samarinda Ulu selama ini cenderung monoton dan kurang interaktif karena guru masih mengandalkan media sederhana seperti papan tulis dan metode ceramah. Hal ini memicu kurangnya perhatian terhadap keberagaman gaya yang digunakan siswa dalam belajar meliputi, kinestetik (pengalaman), auditorial (pendengaran), dan visual (penglihatan), sehingga menimbulkan kesulitan bagi siswa untuk memahami materi yang ditentukan dan rendahnya hasil belajar matematika. Penelitian ini bertujuan untuk mengembangkan media pembelajaran dengan memanfaatkan web melalui alat Google Sites dalam mengintegrasikan gaya belajar siswa pada materi yang ditentukan di kelas IV. Model ADDIE digunakan dalam penelitian ini berdasarkan lima fase yaitu: analisis, desain, pengembangan, implementasi, dan evaluasi. Hasil penelitian mengungkapkan bahwa media GIDIPEC memenuhi kriteria validitas dengan nilai rata-rata 95,12% (Sangat Valid) dari penilaian ahli. Hasil kepraktisan media menunjukkan respons siswa dalam uji coba kelompok kecil sebesar 81,58% (Sangat Praktis) dan uji coba kelompok besar sebesar 78,65% (Praktis), serta respons guru sebesar 80% (Praktis). Media GIDIPEC dinilai layak dimanfaatkan sebagai sarana pembelajaran matematika yang mampu diamati keberagaman gaya belajar siswa secara efektif dan interaktif. Penelitian ini memberikan andil penting dalam inovasi pembelajaran matematika yang lebih menarik dan berdiferensiasi sesuai kebutuhan siswa.
CULTURALLY-RESPONSIVE MATHEMATICS EDUCATION: DEVELOPMENT AND VALIDATION OF AN ETHNOMATHEMATICS-BASED ILLUSTRATED STORYBOOK FOR TEACHING THREE-DIMENSIONAL GEOMETRY TO SIXTH-GRADE STUDENTS Raina Melati; Andi Asrafiani Arafah; Makmun Makmun; Sukriadi Sukriadi
JURNAL NALAR PENDIDIKAN Vol 13, No 2 (2025): JURNAL NALAR PENDIDIKAN
Publisher : Lembaga Penelitian Mahasiswa Penalaran UNM

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26858/jnp.v13i2.75666

Abstract

This study aims to develop innovative ethnomathematics-based learning media in the form of picture storybooks, applied to 26 sixth-grade students of SD Islam Al Azhar 47 Samarinda. The type of research used is research and development, utilizing the ADDIE model, which is divided into five stages: Analysis, Design, Development, Implementation, and Evaluation. Data collection techniques are carried out through questionnaires, interviews, and observations. Media testing is conducted through validation by material experts, language experts, and media experts. The evaluation during the trial proceeded relatively smoothly. This research is currently limited in scope, so it is necessary to develop broader variables to obtain a more comprehensive picture.
Peningkatan Hasil Belajar Pendidikan Pancasila Materi Norma Dalam Kehidupanku Menggunakan Media Pembelajaran Wordwall Kelas V SDN 007 Samarinda Ilir Utami; Iksam; Taufik Hidayat; Sukriadi
Jurnal Pendidikan, Sains, Geologi, dan Geofisika (GeoScienceEd Journal) Vol. 7 No. 1 (2026): Februari
Publisher : Mataram University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/goescienceed.v7i1.1658

Abstract

This study was motivated by the low learning outcomes of fifth-grade students at SDN 007 Samarinda Ilir, particularly in the subject of Pancasila Education. The purpose of this study was to improve students’ learning outcomes in Pancasila Education on the topic Norms in My Daily Life through the use of Wordwall learning media for fifth-grade students at SDN 007 Samarinda Ilir in the 2025/2026 academic year. This research employed Classroom Action Research (CAR) conducted in two cycles, each consisting of two meetings. The research process followed four stages: planning, implementation, observation, and reflection. The research subjects were 28 fifth-grade students of SDN 007 Samarinda Ilir, while the object of the study was students’ learning outcomes in Pancasila Education. Data collection techniques included observation, testing, and documentation. The instruments used were teacher activity observation sheets, student activity observation sheets, and evaluation tests. Data analysis techniques involved calculating averages, percentages, and graphical representations. The results showed an improvement in students’ average scores from the pre-cycle stage, which was 62.1 with a mastery percentage of 39% (very low category). In Cycle I, students’ learning outcomes increased by 16.16% from the pre-cycle baseline, with an average score of 72.14 and a mastery percentage of 61%. In Cycle II, learning outcomes increased by 24.79% from the pre-cycle baseline, achieving an average score of 77.5 with a mastery percentage of 82%, where 23 students achieved mastery and 5 students did not. This result exceeded the predetermined success indicator of 75%. Based on these findings, it can be concluded that the use of Wordwall learning media effectively improves learning outcomes in Pancasila Education on the topic Norms in My Daily Life for fifth-grade students at SDN 007 Samarinda Ilir in the 2025/2026 academic year.
Pengembangan Media Infografis Interaktif (MIFOR) pada Materi Permasalahan Lingkungan yang Mengancam Kehidupan Siswa Kelas V Sekolah Dasar Nabila Anastasia Salsabila; Sukriadi; Taufik Hidayat; Iksam
Jurnal Pendidikan, Sains, Geologi, dan Geofisika (GeoScienceEd Journal) Vol. 7 No. 1 (2026): Februari
Publisher : Mataram University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/goescienceed.v7i1.1684

Abstract

The main problem in science and social studies (IPAS) learning at the elementary school level is students’ low understanding of environmental issues that threaten life. This problem is caused by the limited use of interactive and visual learning media, which leads students to become passive during the learning process. This study aims to develop an Interactive Infographic Media (MIFOR) on environmental issues that threaten life for fifth-grade elementary school students. The research employed a Research and Development (R&D) method using the ADDIE development model, which consists of analysis, design, development, implementation, and evaluation stages. The research instruments included validation sheets from material experts, media experts, and language experts; student response questionnaires in small-group and large-group trials; and a teacher response questionnaire. The results showed that the MIFOR media obtained material expert validation percentages of 85.71% and 88.57%, media expert validation of 86.31% and 91.57%, and language expert validation of 100%, all categorized as very valid. The practicality of the media reached 87.04% in the small-group trial and 85.61% in the large-group trial, categorized as highly feasible. Teacher responses indicated that the MIFOR media is easy to use and appropriate for IPAS learning materials. Therefore, the MIFOR media is considered valid and practical for use in elementary school IPAS learning.
Pengaruh Model Problem Based Learning Berbantuan Wordwall terhadap Hasil Belajar Matematika Materi Pecahan Peserta Didik Kelas V SDN 015 Samarinda Ulu Yoga Afrizal Rifai; Sukriadi
Jurnal Pendidikan, Sains, Geologi, dan Geofisika (GeoScienceEd Journal) Vol. 7 No. 1 (2026): Februari
Publisher : Mataram University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/goescienceed.v7i1.1689

Abstract

This study was motivated by observations of low student learning outcomes in Mathematics, particularly in the topic of fractions. This condition is indicated to be caused by the dominant use of conventional teaching methods by teachers, along with the limited implementation of innovative learning models and media. The main objective of this study was to examine and analyze the effect of implementing a problem-based learning model integrated with Wordwall media on the learning outcomes of fifth-grade students at SDN 015 Samarinda Ulu. This research was classified as a quantitative experimental study using a Non-Equivalent Control Group Design. The research subjects consisted of 54 students divided into two groups: an experimental class (V A) and a control class (V B). The instruments used to measure learning outcomes were pretest and posttest questions, which had undergone empirical validity testing, including validity, reliability, item difficulty, and discrimination index tests. Inferential data analysis was conducted through a series of statistical tests, namely normality and homogeneity tests, followed by hypothesis testing using a non-parametric sample t-test. The findings revealed a significant difference in learning outcomes between the experimental group, which received the problem-based learning model integrated with Wordwall media, and the control group, which was taught using conventional methods. This difference was indicated by the statistically higher mean posttest score of the experimental group compared to that of the control group. The significance value obtained from the sample t-test was 0.008, which is lower than the predetermined significance level (α = 0.05). Therefore, it can be concluded that the implementation of the problem-based learning model supported by Wordwall media had a positive and significant effect on the learning outcomes of fifth-grade students at SDN 015 Samarinda Ulu in the topic of fractions.
Pengembangan WEPICSAL (Website Pembelajaran Interaktif Carrd.co Berbantuan Website Spasial) pada Materi Kubus dan Balok Kelas VI Sekolah Dasar Rika Tri Kurnia Aprianti; Nurdiyah Kurniati; Mustamiroh; Sukriadi; Rizki Ramalia
Jurnal Pendidikan, Sains, Geologi, dan Geofisika (GeoScienceEd Journal) Vol. 7 No. 3 (2026): August (Inpres)
Publisher : Mataram University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/goescienceed.v7i3.2807

Abstract

Mathematics is an essential subject taught at every level of education, and geometry, one of its branches most closely connected to students' daily lives, plays a key role in developing spatial ability, particularly through the cube and cuboid material taught in sixth grade. However, field observations revealed that teachers still commonly rely on conventional media such as cardboard cubes, resulting in students who struggle to visualize, construct, and represent three-dimensional shapes, indicating the need for an interactive learning medium to support this ability. This study aims to describe the development process of WEPICSAL (Website for Interactive Learning on Carrd.co Assisted by Spatial Website), an interactive web-based learning medium on cube and cuboid material for sixth-grade elementary school students, and to determine its validity and practicality. The medium was developed using the Research and Development method with the ADDIE model, comprising analysis, design, development, implementation, and evaluation. WEPICSAL uses Carrd.co as its display and navigation platform, supplemented by spatial websites, namely the Isometric Drawing Tool and 3D Builder Math Playground, and was designed with a Problem-Based Learning approach. The results show that WEPICSAL was successfully developed through all five ADDIE stages. Validity scores reached 77.5% from material experts and 94.7% from media experts, both indicating valid categories. Practicality reached 93.7% in the small-group trial, 96.9% in the large-group trial, and 96.3% based on teacher responses, all of which were categorized as highly practical. WEPICSAL is therefore considered a valid and practical learning medium for cube and cuboid material.
Interactive Learnıng Media Development Math Case Based on Scratch Triangle and Parallelogram Grade V Elementary School Nabilah Az-zahrah; Sukriadi; Andi Asrafiani Arafah; Muhlis; Hety Diana Septika; Rosita Putri Rahmi
Jurnal Pendidikan Matematika (JPM) Vol 10 No 2 (2024): Jurnal Pendidikan Matematika (JPM)
Publisher : Department of Mathematics Education, Faculty of Teacher Training and Education, Universitas Islam Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33474/jpm.v10i2.21953

Abstract

The development of Scratch-based Math Case interactive learning media uses the Research & Development method which produces an interactive learning media that can be accessed without using an application. The aim of this study was to ascertain the developmental process, validity, and practicality of Scratch. This study employs the ADDIE development model, comprising 1) Analysis, 2) Design, 3) Development, 4) Implementation, and 5) Evaluation. The subjects of this study were students of class V-A at SDN 004 Samarinda Ulu and 1 teacher of class V-A. The result of this research is Scratch interactive learning media in the form of links that can be used without using the application. This media has been tested for validity and practicality by several experts and responses from research subjects. The validity assessment from linguists scored 86% in a very decent category, the validity assessment from material experts scored 84% in a very decent category, and the validity assessment from media experts scored 86% in a very decent category. Practicality assessment was carried out through small-scale and large-scale trials. The practicality of small-scale trials on students obtained an assessment of 83% with a very feasible category. The practicality of large-scale trials on students obtained an assessment of 87% with a very feasible category and the practicality of large-scale trials on educators obtained an assessment of 96% with a very feasible category. Based on these stages, this Scratch media can be used in the classroom as an interactive learning media.