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Journal : EDUTEC : Journal of Education And Technology

Developing a Barcode-Based Dice Card Game to Improve Descriptive Writing Skills in Elementary School Astutik, Puji; Supriyono, Supriyono; Rachmiazasi Masduki, Lusi
EDUTEC : Journal of Education And Technology Vol. 9 No. 1 (2025): September 2025
Publisher : STAI Miftahul Ula Nganjuk

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29062/1chn2607

Abstract

This development research is motivated by the critical need to foster writing skills, a foundational literacy mandate outlined in the Independent Curriculum and Law No. 20 of 2003 on the National Education System. Descriptive text writing, in particular, is a fundamental competency in elementary-level Indonesian language learning that often presents challenges for students. Addressing these challenges requires innovative learning media that not only meets cognitive objectives but also creates interactive, engaging, and contextually relevant learning experiences for students in the digital age. In response, this study aims to develop and test the effectiveness of a Barcode-Based Dice Card Game, named GARDU, in improving students' descriptive writing skills. The research employed the Research and Development (R&D) method, following the Borg & Gall model, combined with a Quasi-Experimental design. The population consisted of third-grade students from SDN Songgokerto 01 and SDN Songgokerto 03 in Batu city, with a sample of 52 students divided into experimental and control groups. Data were collected using validation sheets, observation sheets, user response questionnaires, and descriptive writing performance tests (pre-test and post-test). The results from material and media experts validated the GARDU media as "Highly Suitable," with an average score above 90%. Responses from both students and teachers were also overwhelmingly positive, indicating the media's practicality and appeal. Quantitatively, the data analysis revealed a significant improvement in the experimental group's writing skills, with a classical learning completeness increase of 35.7%. A paired sample t-test confirmed a statistically significant difference between the pre-test and post-test scores (p < 0.05). In conclusion, the Barcode-Based Dice Card Game (GARDU) is a valid, practical, and effective learning medium. It not only significantly enhances descriptive writing skills but also promotes active student engagement, stimulates critical thinking, and accommodates the learning styles of the digital generation by leveraging familiar technology.
Effect of Think Talk Write (TTW) Model with Lagari Media on Primary Students’ Literacy and Communication Skills Solichah, Mar'atus; Supriyono, Supriyono; Rachmiazasi Masduki, Lusi
EDUTEC : Journal of Education And Technology Vol. 9 No. 1 (2025): September 2025
Publisher : STAI Miftahul Ula Nganjuk

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29062/3ffz9590

Abstract

This study investigated the effect of the Think Talk Write (TTW) learning model combined with serialized picture screen media, known as Lagari, on the literacy and communication skills of third-grade students in an Indonesian elementary school. Employing a quantitative approach with a quasi-experimental design, the research involved a specific sample of primary school learners to measure the impact of this integrated method. The findings from statistical analyses, including the independent sample t-test and linear regression, were decisive. The results showed a significance value of 0.000 (p < 0.05), clearly indicating that the TTW model with Lagari media (X) had a significant positive effect on both students' reading and writing literacy skills (Y1) and their communication abilities (Y2). The rationale for this success is rooted in the model's structured yet interactive nature. The TTW framework actively engages students by first requiring them to process information individually (Think), then articulate and debate their ideas within a group setting (Talk), and finally construct and solidify their understanding through written expression (Write). This entire process is effectively scaffolded by the Lagari media, which provides a coherent visual narrative that stimulates discussion and guides narrative construction. The implications of these findings are substantial for educational practice. They confirm that the TTW model, when enhanced with visual aids like Lagari, is a highly effective pedagogical strategy. It is therefore strongly recommended for application in primary education to simultaneously cultivate the critical and interconnected competencies of literacy and verbal communication, which are fundamental to academic success and lifelong learning