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PELATIHAN PEMBUATAN ONLINE EVALUATION BERBASIS GAME BASED LEARNING Ade Dewi Maharani; Citra Ramayani; Dasrizal Dasrizal; Nurhadi Nurhadi; Ani Ramadhani
RANGKIANG: Jurnal Pengabdian Pada Masyarakat Vol 3, No 2 (2021)
Publisher : STKIP PGRI Sumatera Barat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22202/rangkiang.2021.v3i2.4306

Abstract

Game-based Learning menjadi salah satu cara memberikan pengalaman pembelajaran yang mampu meningkatkan keikutsertaan kolaborasi peserta didik dalam pembelajaran. Aplikasi Kahoot sebagai platform teknologi pembelajaran mengkombinasikan pengalaman evaluasi pembelajaran dengan mengkombinasikan melalui game interaktif dan dilengkapi sistem monitoring aktifitas para peserta didik. Dengan semakin berkembangnya alat teknologi, penggunaan alat evaluasi dengan basic teknologi ini memberi dampak yang positif, karena peserta didik akan antusias dalam mengikut pembelajaran. Pegiatan ini bertujuan untuk melatih guru-guru dalam merancang evaluasi pembelajaran online berbasis game yang menarik bagi siswa.
PELATIHAN PEMBUATAN ONLINE EVALUATION BERBASIS GAME BASED LEARNING Ade Dewi Maharani; Citra Ramayani; Dasrizal Dasrizal; Nurhadi Nurhadi; Ani Ramadhani
RANGKIANG: Jurnal Pengabdian Pada Masyarakat Vol 3, No 2 (2021)
Publisher : Universitas PGRI Sumatera Barat

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (716.626 KB) | DOI: 10.22202/rangkiang.2021.v3i2.4306

Abstract

Game-based Learning menjadi salah satu cara memberikan pengalaman pembelajaran yang mampu meningkatkan keikutsertaan kolaborasi peserta didik dalam pembelajaran. Aplikasi Kahoot sebagai platform teknologi pembelajaran mengkombinasikan pengalaman evaluasi pembelajaran dengan mengkombinasikan melalui game interaktif dan dilengkapi sistem monitoring aktifitas para peserta didik. Dengan semakin berkembangnya alat teknologi, penggunaan alat evaluasi dengan basic teknologi ini memberi dampak yang positif, karena peserta didik akan antusias dalam mengikut pembelajaran. Pegiatan ini bertujuan untuk melatih guru-guru dalam merancang evaluasi pembelajaran online berbasis game yang menarik bagi siswa.
PENERAPAN MODEL PEMBELAJARAN QUICK ON THE DRAW DALAM MATA PELAJARAN GEOGRAFI UNTUK MENINGKATKAN AKTIVITAS BELAJAR PESERTA DIDIK FASE F DI SMAN 1 LUBUK BASUNG Mutiara Afriani; Dasrizal Dasrizal; Momon Dt. Tanamir
JURNAL ILMIAH RESEARCH STUDENT Vol. 1 No. 5 (2024): Mei
Publisher : CV. KAMPUS AKADEMIK PUBLISING

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61722/jirs.v1i5.1216

Abstract

This research is based on the problem of active learning caused by the lack of students asking questions, no participation in helping friends during discussions, no feedback to students when presenting discussion results. There are no students who refute, provide suggestions or criticize. The aim of this research is to find out and analyze data regarding the application of the Quick On The Draw model in geography learning to increase the activity of phase F students at SMAN 1 Lubuk Basung. The type of research used is quasi-experimental research. The research design used was Pretest-Posttest Control Group Design phase F at SMAN 1 Lubuk Basung which was registered for the 2023 – 2024 academic year consisting of 10 classes with a total of 354 students. The sampling in this study was random sampling where everyone in the entire target population had the same opportunity to be selected. Obtained research results: Application of the Quick on the draw learning model in geography learning to increase the activity of phase F class students at SMA Negeri 1 Lubuk Basung. Geographic learning activities Students in the Phase F9 experimental class at SMA Negeri 1 Lubuk Basung 2023/2024, obtained an average percentage score of 96.2% which is classified as "Very Good" and the Control class obtained an average percentage score of 80.3 % classified as "Good". Based on the independent sample t test regarding students' questionnaire answers, it can be concluded that the sig value is = 0.008 < 0.05 which states that this coefficient value is significant because tcount is = 2.150 > ttable 2.651 Therefore, it can be concluded that Ha is accepted. The influence of the Quick on the Draw learning model in increasing students' learning activities in Geography subjects at SMAN 1 Lubuk Basung.
Sosialisasi Pendekatan Dan Pendampingan Tentang Penambangan Masyarakat Ramah Lingkungan Di Nagari Tambang, Kecamatan IV Jurai, Kabupaten Pesisir Selatan Nefilinda Nefilinda; Dasrizal Dasrizal; Erna Juita; Rozana Eka Putri; Momon Dt Tanamir; Shelina Rahma Putri Nst; Nova Yulfiana Sari
ASPIRASI : Publikasi Hasil Pengabdian dan Kegiatan Masyarakat Vol. 2 No. 1 (2024): Januari : Publikasi Hasil Pengabdian dan Kegiatan Masyarakat
Publisher : Asosiasi Periset Bahasa Sastra Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61132/aspirasi.v2i1.338

Abstract

The problems faced by the people of Nagari Tambang, IV Jurai District, Pesisir Selatan Regency are: the use of natural resources in the form of mining materials is not yet environmentally friendly, the mining system is still conventional due to limited capital to carry out mining with modern tools. The service aims to socialize approaches and provide assistance regarding environmentally friendly community mining in Nagari Tambang, IV Jurai District, Pesisir Selatan Regency. The approach is related to community treatment of ex-mining land and the socialization of environmentally friendly community mining assistance regarding the processing of separating gold from other rock minerals. The strategy carried out by the service team is to minimize the impact of damage due to gold mining. The results of community service are the implementation of socialization approaches and mentoring activities in the community.