Claim Missing Document
Check
Articles

Found 11 Documents
Search

Penerapan Model Pembelajaran SSCS (Search, Solve, Create and Share) Terhadap Kemampuan Berpikir Kritis Siswa Mifta Erlistiani; A. Syachruroji; Encep Andriana
Jurnal PGSD Vol 13 No 2 (2020)
Publisher : UNIB Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/pgsd.13.2.161-168

Abstract

The purpose of this research to know the critical thinking ability of the students that using SSCS model. The method used in this research is Kuasi Experiment with the research design Nonequivalent Control Group Design. The research was conducted at SD Negeri Kesaud in academic year 2018/2019. The technique were taken used purposive sampling. In this research, VA class was used as the experiment class and the VB class was used as the control class. The purpose of data analysis techniques to testing the hypotheses using two test and using the right side test. Based on the calculation hypothesis of two parties obtained a score of -2,010 ? 4,599 ? 2,010 if–ttabel ? thitung ? ttabel then H0 is rejected and Ha is accepted. The result of this research can be concluded that the critical thinking ability of students applied the SSCS (Search, Solve, Create and Share) model is better than that of students who applied the Direct Intruction model.
PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS FLIP-BOOK DIGITAL PADA SUBTEMA “AKU ANAK MANDIRI” DI KELAS 3 SEKOLAH DASAR Ratu Khairunnisa; Trian Pamungkas Alamsyah; Indhira Asih V.Y; A. Syachruroji
Autentik : Jurnal Pengembangan Pendidikan Dasar Vol 7 No 1 (2023)
Publisher : Elementary School Teacher Education (PGSD), STKIP PGRI Sumenep

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36379/autentik.v7i1.260

Abstract

Abstrak Penelitian ini bertujuan untuk mengetahui bagaimana proses pengembangan media pembelajaran berbasis Flip-Book digital, untuk megetahui kelayakan media pembelajaran berbasis Flip-Book digital pada subtema “Aku Anak Mandiri” dan untuk megetahui bagaimana respon siswa terhadap penggunaan media pembelajaran berbasis Flip-Book digital. Subjek penelitian ini adalah siswa kelas 3A di SDN Ketileng 1 yang berjumlah 23 siswa. Penelitian yang dilakukan menggunakan metode jenis penelitian dan pengembangan atau Research and Development (R&D) menurut Sugiyono. Data dikumpulkan dengan wawancara, angket dan dokumentasi. Media pembelajaran berbasis Flip-Book digital ini divalidasi oleh 2 orang ahli media, 2 orang ahli materi dan 2 orang ahli bahasa. Hasil penelitian dari validasi para ahli didapatkan rata-rata skor total oleh ahli media yaitu 75,95% dengan kategori “Layak”, ahli materi 84,6% dengan kategori “Sangat Layak”, dan ahli bahasa sebesar 63,75% dengan kategori “Layak”. Berdasarkan hasil penilaian dari ahli media, ahli materi dan ahli bahasa memperoleh presentase rata-rata sebesar 74,76% yang masuk pada kategori “Layak”. Sedangkan rata-rata skor penilaian dari hasil angket respon siswa yaitu sebesar 86,88% yang termasuk kedalam kategori “Sangat Baik”. Dapat disimpulkan bahwa media pembelajaran berbasis Flip-Book digital layak digunakan pada siswa kelas 3 Sekolah Dasar.
PENGEMBANGAN LEMBAR KERJA PESERTA DIDIK BERBASIS LIVE WORKSHEET UNTUK MENINGKATKAN AKTIVITAS DAN HASIL BELAJAR SISWA KELAS V Auliya Dwi Cahyani; Encep Andriana; A. Syachruroji
JURNAL PENDIDIKAN DASAR PERKHASA: Jurnal Penelitian Pendidikan Dasar Vol 9, No 1 (2023): Jurnal Pendidikan Dasar Perkhasa: Jurnal Penelitian Pendidikan Dasar
Publisher : STKIP Persada Khatulistiwa Sintang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31932/jpdp.v9i1.2018

Abstract

To find out the development, student responses, feasibility and concept mastery of students in the use of Live Worksheet-based LKPD for thematic learning themes 9 sub-themes 2 class V at SD Islam Modern An-Nur, the research method used in this development research is Sugiyono's modification includes 6 steps, namely problem analysis, data collection, product design, design validation, design revision and product testing.The subject of this study was An-Nur Modern Islamic Elementary School with 15 students in class V. The data collection tools used were expert validation questionnaires, student response questionnaires as well as pretest and posttest. The data analysis technique used in this research is descriptive analysis.. The measurement scale that will be used in this study to determine the score of the respondents' answers is to use the Guttman Scale. The tests carried out are by using pretest and posttest. The results of this study obtained the feasibility of a team of media and material experts as much as 89% (Very Eligible). Student responses to live worksheet-based student worksheets obtained an average student response of 96% which, based on the interpretation category, was included in the "very good" category. good". Mastery of students' concepts of Live Worksheet-based Student Worksheets can be seen through the pretest and posttest that have been carried out. From the results of the pretest, the percentage of the average value is 5, while after the posttest, the average value is 8, which is based on the category of interpretation included in the category of "very feasible". Based on these results, student worksheets based on live worksheets can increase student activity and learning outcomes.
PENGARUH PENGGUNAAN MODEL PROJECT BASED LEARNING TERHADAP KREATIVITAS PESERTA DIDIK SDIT AL-HUSNA KEC. WALANTAKA Indira Maulidiarahma; A. Syachruroji; Encep Andriana
JURNAL PENDIDIKAN DASAR PERKHASA: Jurnal Penelitian Pendidikan Dasar Vol 9, No 1 (2023): Jurnal Pendidikan Dasar Perkhasa: Jurnal Penelitian Pendidikan Dasar
Publisher : STKIP Persada Khatulistiwa Sintang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31932/jpdp.v9i1.2029

Abstract

This study aims to determine the effect of using the project based learning model on student creativity and to find out how much influence the use of project based learning models has on the creativity of SDIT Al-Husna students. The research method used is descriptive method with a quantitative approach. This research was conducted at SDIT Al-Husna with 30 respondents as the subject of research in class V students. based on the hypothesis testing that has been carried out using simple regression analysis shows that variable X (project based learning models) with variable Y (creativity) obtained an Fcount of 2.58 with Ftable 1.86, which means Fcount > Ftable then there is an influence a significant difference between variable X and variable Y. In addition, the magnitude of the effect is obtained from the product moment correlation test and the determinant coefficient which produces an Rxy value of 0.92 and is included in the category of "very high" relationship level, namely 85.48%. As for the remaining 14.52%, the use of the project based learning model has no effect on the creativity of students. Thus it can be stated that H1 is accepted and H0 is rejected.
PENGEMBANGAN MODUL IPA BERBASIS PENDEKATAN SCIENTIFIC TERHADAP MINAT BELAJAR SISWA PADA TEMA 3 PEDULI TERHADAP MAKHLUK HIDUP UNTUK SISWA KELAS IV SD Alvira Dwi Utami; Nana Hendracipta; A. Syachruroji
Jurnal Genta Mulia Vol. 12 No. 1 (2021): JURNAL GENTA MULIA
Publisher : STKIP Bina Bangsa Meulaboh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61290/gm.v12i1.187

Abstract

Penelitian ini bertujuan untuk mengetahui kelayakan modul ipa berbasis pendekatan scientific untuk pembelajaran ilmu pengetahuan alam di kelas IV Sekolah Dasar yang dikembangkan mendapat penilaian yang layak dari pakar terhadap minat belajar siswa pada tema 3 peduli terhadap makhluk hidup. Penelitian ini dilakukan di SD Negeri 3 dengan subjek penelitiansiswa kelas IV-C sejumlah 44 siswa dengan rincian 30 siswa pada uji coba terbatas. Jenis penelitianini mengacu pada model Borg and Gall yang dimodifikasi oleh Sugiyono. Model ini terdiri dari 6 tahap yaitu analisis masalah, pengumpulan data, desain produk, validasi desain, revisi desain dan uji coba produk .Instrumen yang digunakan berupa lembaran angket untuk validasi media oleh dosen dan lembaran angket siswa. Berdasarkan analisis data dapat disimpulkan kualitas modul ipaberbasis pendekatan scientific yang dikembangkan termasuk kategori sangat layak denganpersentase 87% dari ahli media, kategori sangat layak dengan persentase 84% dari 2 ahli 2 materi, dan 80% dari ahli bahasa. Respon siswa terhadap modul ipa berbasis pendekatan scientific pada uji coba dengan 30 responden sebesar 96% dengan kategori sangat baik. Dan minat belajar siswadengan penggunaan modul ipa berbasis pendekatan scientific dapat dikatakan siswa sangat minatbelajar dengan penggunaan modul dengan persentase 96% dengan kategori baik
PENGEMBANGAN LEMBAR KERJA PESERTA DIDIK BERBASIS INQUARY LEARNING PADA MATA PELAJARAN ILMU PENGETAHUAN SOSIAL KELAS IV DI SDN BAMA 2 Nahdiya Siti Syarah; Damanhuri Damanhuri; A. Syachruroji; Encep Andriana
Journal of Professional Elementary Education Vol. 2 No. 1 (2023): Journal of Professional Elementary Education
Publisher : LPPM Universitas Bina Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46306/jpee.v2i1.34

Abstract

Development of student worksheet based on Inquiry Learning on social science subjects Class IV in SDN Bama 2. This study aims to develop student worksheet media based on inquiry learning on social studies subjects, especially the material of togetherness in diversity in Class IV. The research method used by the author, namely research and Development (R&D) research with seven stages: problem analysis, data collection, Product Design, Design Validation, design revision, product trials and final results. To test the feasibility of this student worksheet, an expert validation test is conducted by media experts and material experts. After testing the product with the subject of this study were students of Class IV SDN Bama 2 which amounted to 20 people. Based on the results of validation that learning media worksheet learners based on Inquiry Learning declared "very decent “by media experts with a percentage of 93% and 83% material experts who fall into the category of” very decent “and respondents given students get a percentage of 90.3% which is included in the category of”very decent". Based on the results of the study it can be concluded that the media worksheets based on Inquiry Learning “very feasible” used in learning social studies in diversity
Upaya Meningkatkan Kualitas Tidur Anak-Anak Sekolah Dasar Dalam Era Game Online Alya Naina Putri; Siti Rokmanah; A. Syachruroji
Journal on Education Vol 6 No 1 (2023): Journal On Education: Volume 6 Nomor 1 Tahun 2023
Publisher : Departement of Mathematics Education

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

The popularity and technological development of online gaming has significantly affected the sleep quality of elementary school children. Many elementary school children play online games, however, they do not realize the consequences of playing online games excessively will have a negative impact, one of which is disruptep sleep quality. Parents need to play an active role in supervising and controlling their children’s online gaming activities so that they get adequate and quality sleep.
Pengaruh Media Pembelajaran Numerasi terhadap Kemampuan Kognitif Peserta Didik pada Materi Penjumlahan dan Pengurangan Berpenyebut Sama di Kelas III SDN Cilaku Salsabiya Azki Qorialqurani; M. Taufik; A. Syachruroji
Kalam Cendekia: Jurnal Ilmiah Kependidikan Vol 12, No 3 (2024): Kalam Cendekia: Jurnal Ilmiah Kependidikan
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/jkc.v12i3.88701

Abstract

Penelitian ini bertujuan untuk mengetahi apakah kemampuan kognitif peserta didik yang menggunakan video pembelaaran numerasi lebih baik dari pada peserta didik yang menggunakanLKS. Materi pada pembelajaran yakni penjumlahan dan pengurangan berpenyebut sama di kelas III. Metode yang digunakan dalam penelitian ini adalah metode eksperimen dengan desain uasi-eksperimental. Teknik pengumpulan data yang digunakan adalah pre-test dan post-tes guna mengetahui kemampuan kognitif peserta didikk di kelas III. Hasil penelitian Analisis Uji Mann Whitneyy terhadap kemampuan kognitif peserta didik menghasulkan hasil Uhitung -85 < U Tabel 99, yang berarti bawa H0 ditolak dan Ha diterima. Berdasarkan hasil tersebut, menunukkan baha kemampuan kognitif peserta didik di kelas eksperimen (yang menggunakan video pembelaaran numerasi lebih baik dibandingkan dengan peserta didik di kelas kontrol yang menggunakan LKS).
Pengembangan LKPD dengan Pendekatan Saintifik dalam Melatih Keterampilan 4C di Kelas V SD Mega Mulia; A. Syachruroji; Nana Hendracipta
Jurnal Lensa Pendas Vol 9 No 1 (2024): Februari
Publisher : Universitas Muhammadiyah Kuningan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33222/jlp.v9i1.3473

Abstract

This research and development aims to find out how to develop, suitability and response of students to LKPD with a scientific approach in training 4C skills in class V elementary school in theme 2 subtheme 1 of the 2nd learning. This research uses research and development (R&D) methods with a research and development research design by Borg & Gall. The subjects in this research were 28 class V students at Sukabela State Elementary School, Serang City, 2023/2024 academic year using purposive sampling technique. Based on the product validation results, material experts obtained an overall average percentage score of 92% with very appropriate criteria, media expert validation was 89.5% with very appropriate criteria, and language expert validation was 83% with appropriate criteria. So the overall product feasibility percentage reached 88.16% with very feasible criteria, and student responses obtained an average percentage score of 98.1% with very good criteria. Thus, LKPD with a scientific approach in training 4C skills in class V elementary school is very feasible and very good for use in the learning process of students in class V elementary school.
Pengembangan Media Pembelajaran Permainan Kartu Uno Pada Mata Pelajaran IPA Materi Ekosistem Devi Agustriyani; Nana Hendracipta; A. Syachruroji
Jurnal Lensa Pendas Vol 9 No 2 (2024): September
Publisher : Universitas Muhammadiyah Kuningan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33222/jlp.v9i2.3971

Abstract

This development research aims to develop a product in the form of Uno cards as a learning medium that contains science lessons on ecosystem themes with feasibility tests and student responses. The research method uses the Research and Development (R&D) method with 3D design including Definition, Design and Development. The research instrument is a questionnaire with a Likert scale for feasibility testing by a team of experts and a student response questionnaire. The results of the feasibility test for the Uno card learning media by a team of material experts were assessed as very feasible reaching 85%, media experts assessed it as very feasible reaching 85% and language experts assessed it as very feasible reaching 88%. The average result of all validators is 86% in the very feasible category. Product trials were carried out on grade 5 students at SD Negeri Merak III in the even semester of the 2023/2024 academic year. The results of the student response test reached the very good category of 85%. Based on the results of expert validation and limited trials on students, the Ukos card game media can be a learning media that is suitabel for use in the learning process in schools.