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Analisis Tata Kelola Teknologi Informasi Menggunakan Kerangka Kerja COBIT 4.1 pada Fakultas Teknik Undip Arini Arumana; Adian Fatchur Rochim; Ike Pertiwi Windasari
Jurnal Teknologi dan Sistem Komputer Volume 2, Nomor 2, Tahun 2014 (April 2014)
Publisher : Department of Computer Engineering, Engineering Faculty, Universitas Diponegoro

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (181.973 KB) | DOI: 10.14710/jtsiskom.2.2.2014.162-169

Abstract

Peran teknologi informasi dalam suatu instansi sudah tidak dapat dielakkan lagi, mengingat perkembangannya yang begitu pesat seiring berjalannya waktu. Namun masalah yang sering terjadi di instansi adalah penggunaan teknologi informasi yang kadang tidak sesuai dengan harapan. Oleh karena itu diperlukan tata kelola terhadap penggunaan teknologi informasi yang biasa disebut dengan IT Governance. Fakultas teknik UNDIP adalah salah satu fakultas yang dalam operasionalnya sangat mengandalkan teknologi informasi, baik dalam aktifitas belajar mengajar maupun dalam menjalankan operasional bisnis. Kondisi sekarang di Fakultas Teknik sendiri tidak terdapat suatu indikator yang dapat menyatakan bahwa kinerja TI yang berjalan telah sesuai dengan visi dan misi Fakultas Teknik, oleh karena itu perlu dilakukan analisis tata kelola teknologi informasi, guna mengetahui performa TI sekarang sesuai dengan yang diharapkan oleh managemen atau tidak. Hasil dari analisis ini berupa tingkat kematangan tata kelola TI yang mecerminkan kondisi tata kelola TI di Fakultas Teknik dengan mengacu pada maturity level yang disediakan kerangka kerja COBIT 4.1, yakni dari level 0 (non-existent) sampai 5 (optimized). Berdasarkan analisis yang dilakukan, secara garis besar kondisi kematangan tata kelola TI Fakultas Teknik berada pada level 2 yakni repeatable but intuitive. Kondisi ini mengacu pada beberapa kelemahan dalam proses-proses TI yang berjalan, diantaranya penetapan dan dokumentasi tindakan, kebijakan dan prosedur yang minim, serta tidak tersedianya service level yang disetujui bersama.
Desain dan Implementasi Sistem Online Gudang Pada PT. PLN (Persero) Distribusi Regional Jawa Tengah dan D.I Yogyakarta Ervin Adhi Cahyanugraha; R. Rizal Isnanto; Ike Pertiwi Windasari
Jurnal Teknologi dan Sistem Komputer Volume 3, Nomor 1, Tahun 2015 (Januari 2015)
Publisher : Department of Computer Engineering, Engineering Faculty, Universitas Diponegoro

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1281.336 KB) | DOI: 10.14710/jtsiskom.3.1.2015.154-160

Abstract

The information system that can provide complete, accurate information in an integrated way with the ability to reach all people in the system is very important. The criteria are not fulfilled by the warehouse management system on PT. PLN (Persero), distribution of Central Java and Special Region of Yogyakarta. Some districts are not reached by the information system technology; some of them still use Microsoft Office Excel to manage the goods in the warehouse. . So, communication up to rayon is not good, rayon and area are so hard to exchange information, transaction between rayon and area is not quick. this case cause procurement goods is hampered, and this make direct impact to unfinished project . Therefore, the online system of this warehouse can solve the flaw of the old system. The Warehouse Online System is the ASP.Net-based web application. This development process uses Microsoft Visual Studio as the development tools. An information system is not separable from the database as the information data storage; Warehouse Online System uses Oracle as the Relational Database Management System (RDBMS). The Warehouse Online System is suitable with the Standard Operational Procedure (SOP) of PT. PLN (Persero). Through Warehouse Online System, the distributors from the area or district can be integrated to communicate, to do the transaction on the material in the warehouse, and to get the access of the user based on their task and authority. Based on the Black Box test, the functions on Warehouse Online System function like what is expected. The maintenance process is still needed to improve the system in the future.
Aplikasi Pencari Lokasi Ukm Di Tembalang Menggunakan Location Based Service Iqoniyoma Faundra; Rinta Kridalukmana; Ike Pertiwi Windasari
Jurnal Teknologi dan Sistem Komputer Volume 4, Issue 4, Year 2016 (October 2016)
Publisher : Department of Computer Engineering, Engineering Faculty, Universitas Diponegoro

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1030.37 KB) | DOI: 10.14710/jtsiskom.4.4.2016.518-525

Abstract

SMEs (Small-Medium Enterprises) is one of the economical meters in Indonesia. Research step in designing the application is to determine main problem and purpose, analysis which covering general description, functional and non-functional need. Android base application to search UKM Tembalang which made for searching SMEs location, and give more information about SMEs business. UKM Tembalang is a client-server based application which made by using java programing language with eclipse software and MySQL database. Location data will be saved in database which focusing on taking coordinates that use GPS to get map and Google Maps APIs for getting the route. The use of Google Maps API service and GPS make the application better in taking the location coordinate. besides that, the application also get for searching position SMEs in Tembalang, with the application location searching SMEs.
Pembuatan Aplikasi Permainan Pengenalan Provinsi di Indonesia Melalui Game “Adventure Indonesia” Berbasis Android Yusuf Ashari; Rinta Kridalukmana; Ike Pertiwi Windasari
Jurnal Teknologi dan Sistem Komputer Volume 4, Nomor 2, Tahun 2016 (April 2016)
Publisher : Department of Computer Engineering, Engineering Faculty, Universitas Diponegoro

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (967.222 KB) | DOI: 10.14710/jtsiskom.4.2.2016.389-397

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Indonesia adalah Negara yang luas dan kaya akan keanekaragaman aspek keruangan. Secara administratif menurut UU RI Nomor 20 Tahun 2012 Indonesia tentang pembentukan provinsi Kalimantan Utara yang menjadikan Indonesia terdiri dari 34 Provinsi. Hal ini berdampak terhadap aspek kehidupan terutama pada aspek pendidikan. Pada tingkat sekolah dasar siswa telah diajarkan untuk mengenal wilayah Indonesia. untuk mempermudah siswa sekolah dasar dalam memahami dan mengenal provinsi dibutuhkan suatu aplikasi edukasi yang dapat mengenalkan karakteristik dan nama ibukota dari provinsi di Indonesia oleh karena itu muncul sebuah ide untuk merancang dan membangun aplikasi permainan “Adventure Indonesia” ini diharapkan menjadi sarana permainan tentang pengenalan provinsi di Indonesia. Aplikasi permainan 'Adventure Indonesia' dibuat menggunakan perangkat lunak Unity versi 5. Pengembangan multimedia yang digunakan adalah Multimedia Development Life Cycle (MDLC) yang memiliki enam tahap, yaitu tahap konsep (Concept), tahap perancangan (Design), tahap pengumpulan materi (Material Collecting), tahap pembuatan (Assembly), tahap pengujian (testing), dan tahap distribusi (Distribution). Pengujian black-box juga digunakan pada aplikasi ini. Hasil dari penelitian adalah berupa aplikasi permainan “Adventure Indonesia” yang dapat berjalan pada perangkat berbasis android. Aplikasi ini berisi pengenalan karakteristik dan ibukota dari provinsi di Indonesia. Berdasarkan pengujian dengan menggunakan metode black-box, seluruh fungsi yang ada dalam aplikasi permainan telah berhasil dan berjalan sesuai dengan fungsinya masing-masing.
Perancangan Sistem Informasi Rekam Medis Rawat Inap Rumah Sakit Berbasis Web Nunik Srikandi Putri; Adian Fatchur Rochim; Ike Pertiwi Windasari
Jurnal Teknologi dan Sistem Komputer Volume 1, Nomor 1, Tahun 2013 (Januari 2013)
Publisher : Department of Computer Engineering, Engineering Faculty, Universitas Diponegoro

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (3369.416 KB) | DOI: 10.14710/jtsiskom.1.1.2013.1-13

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Instalasi rekam medis merupakan tahapan proses pencatatan data pasien, pendaftaran pasien yang datang untuk kunjungan yang baru pertama kali atau berikutnya ke sebuah rumah sakit untuk mendapatkan nomor rekam medis ( medical record ). Pasien datang dengan mendaftarkan diri ke bagian pendaftaran namun pasien yang datang tidak semua dalam keadaan sadar. Proses pencarian data pasien kadang memakan waktu yang relatif tidak sedikit akibat kartu member yang hilang menyebabkan pasien yang sama bisa mendapatkan nomor rekam medis yang lebih dari satu. Kejadian ini kerap terjadi apabila sistem yang berjalan di rumah sakit yang belum terkomputerisasi. Dilatarbelakangi hal tersebut penulis mencoba menyusun Tugas Akhir Perancangan Sistem Informasi Rekam Medis Rawat Inap Berbasis Web. Perancangan aplikasi ini menggunakan UML, dengan database engine Mysql dan bahasa pemrograman PHP. Aplikasi ini juga didukung oleh javascript , jquery dan AJAX untuk membuat antarmuka menjadi lebih cepat terutama dalam penampilan data dan pencarian secara live search.Pengujian aplikasi ini dengan metode blackbox. Dengan aplikasi ini, pengguna dapat memperoleh pelayanan yaitu berupa data rekam medis dari seluruh pasien pada bagian rawat inap di rumah sakit tersebut yang dapat diakses dengan mudah. Hasil pengujian aplikasi ini meningkatkan pengelolaan data rekam medis menjadi lebih mudah dan efisien dilakukan, aman karena data tersimpan dalam basis data, tidak cepat rusak, mempermudah dalam pencarian data, serta lebih terstruktur dibandingkan dengan pengelolaan secara manual.
Aplikasi Keliling Nusantara Edisi Sumatera Berbasis Android dan iOS Angga Apridianto; Kodrat Iman Satoto; Ike Pertiwi Windasari
Jurnal Teknologi dan Sistem Komputer Volume 3, Nomor 3, Tahun 2015 (Agustus 2015)
Publisher : Department of Computer Engineering, Engineering Faculty, Universitas Diponegoro

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (731.486 KB) | DOI: 10.14710/jtsiskom.3.3.2015.362-369

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Diversity of art and culture in Indonesia should be preserved so as not to become extinct in the face of times so that it can be passed on to generations to come. Many of the people of Indonesia who forget about the culture to identity of the area because of several factors such as the people of indonesia more interested of the western culture than self culture, the region of Indonesia which large also cause people’s reluctance to learn because of constrained of time, distance and cost as well as limitations of the media information about the art and culture that currently can only be learned through pictures and visit the location of art and culture directly make the introduction of art and culture to people of indonesia not yet optimal. Therefore required a media so that people can learn more about the wealth of art and culture without having to visit directly into the location of the arts and cultures its. “Keliling Nusantara Edisi Sumatra” application that was built can be the way to preserve the national culture. The function of this application as a learning media for recognize the diversity of arts and cultures of Indonesia on the island of Sumatra. This application is built using Mobione Studio and running on Android and iOS devices. The application is made using the UCD (User Centered Design) which has been mapped to multimedia development methods by Luther from the stage specify the context of use and specify the users and organisational requirements are mapped into the concept, the stage produce design solutions are mapped into the design, production and collecting material as wellas the evaluate design againts the user requirements are mapped into the stage of testing and distribution. The results produced an application based on Android and iOS contains folks song and lyrics and sound, traditional dress, traditional homes, custom traditions, traditional weapons, traditional dance, tradition musical instrument, the symbol of the region, the anniversaries, the name of the capital city, location, area and amount of population and the flora and fauna typical area on the island of Sumatra. The application goes well on the Android operating system version 2.2-4.X and iOS version 5-7 correspond with the functionality, specification and design of desired.
Pengembangan Sistem Informasi Rekam Medis untuk Dinas Kabupaten Grobogan Purnaresa Yuliartanto; Adian Fatchur Rochim; Ike Pertiwi Windasari
Jurnal Teknologi dan Sistem Komputer Volume 2, Nomor 3, Tahun 2014 (Agustus 2014)
Publisher : Department of Computer Engineering, Engineering Faculty, Universitas Diponegoro

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (745.316 KB) | DOI: 10.14710/jtsiskom.2.3.2014.203-208

Abstract

Abstract - Health services include the recording of the patient's medical record . Medical records were used to aid the treatment process. The number of medical records continues to grow proportional to the number of patients. Tens of thousands of sheets of paper used to record medical record requires effort , time and place great . The amount of effort will continue to grow each day. Search one sheet of medical records among a set of storage shelves requires considerable time and risk data is not found. The risk of error in the search and storing will increase every day. The development of technology allows the implementation of technology in the process of record-keeping. Changes in the form of digital medical records will reduce the need of a previous process. Labor, time and place required by the help of information systems will be reduced significantly . Storage process data stored in the cloud will provide more value for the system as a patient's medical records from a health center can be accessed from other health centers. The development of this system will reduce the risk of inappropriate storage and retrieval of medical records. Grobogan Health Department that oversees health center in Grobogan are office that are ready to migrate business processes into the digital age. Development of medical record information system for the health center expected to improve the quality of service of health centers , especially in health care.
Sistem Pemrosesan Transaksi Pada Toko Bangunan Berbasis Web Dengan PHP dan MySQL Rizky Gelar Maliq; R. Rizal Isnanto; Ike Pertiwi Windasari
Jurnal Teknologi dan Sistem Komputer Volume 2, Nomor 2, Tahun 2014 (April 2014)
Publisher : Department of Computer Engineering, Engineering Faculty, Universitas Diponegoro

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (384.472 KB) | DOI: 10.14710/jtsiskom.2.2.2014.170-174

Abstract

Building supply store is a business entity engaged in the sale of construction materials for the building. Where there are still use the transaction data were administrative in bookkeeping way , so it takes a long time to figure out the sale and purchase transactions. Therefore, the author here takes issue in the sale and purchase itself. Transaction processing systems created using PHP programming language and MySQL database. System where this information can help in recording the transaction in the building supply store . In addition to recording can also be used for the preparation of monthly reports. The expected result from design of this transaction processing systems is to build a computerized information system to facilitate the operator in the transaction. With this expected to improve customer service so well that the presentation of information in a relatively quick and accurate transactions. Moreover, it can accelerate the collection of goods to see inventory and preparing reports.
Pengembangan Permainan Untuk Pembelajaran Angka Dan Huruf Hijaiyah Berbasis Android Andhika Hanifa Naufaliawan; R. Rizal Isnanto; Ike Pertiwi Windasari
Jurnal Teknologi dan Sistem Komputer Volume 3, Nomor 2, Tahun 2015 (April 2015)
Publisher : Department of Computer Engineering, Engineering Faculty, Universitas Diponegoro

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (568.012 KB) | DOI: 10.14710/jtsiskom.3.2.2015.275-281

Abstract

The development of increasingly advanced technology has a vital role in all sectors of management, which includes the processing of data. Moreover, with the development of the internet is so fast these days that requires every person to obtain information quickly and accurately. Associated with it then there is a game that has grown rapidly with variations of each preparation This application uses the software Construct 2 as editor. Multimedia Development Life Cycle used as methodology for developing this game. Stages of research method, namely literature, game design, game implementation, testing, and analysis. User applications can execute all the menus contained in the application “Belajar Angka dan Huruf Hijaiyah”. With this application android-based user can exercise anytime and anywhere, and this application can run well when tested using black-box and got positive results when tested to application user.
Aplikasi Pembelajaran Manasik Haji dan Umroh Berbasis Android Dimas Robby Firmanda; R. Rizal Isnanto; Ike Pertiwi Windasari
Jurnal Teknologi dan Sistem Komputer Volume 4, Issue 4, Year 2016 (October 2016)
Publisher : Department of Computer Engineering, Engineering Faculty, Universitas Diponegoro

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (641.029 KB) | DOI: 10.14710/jtsiskom.4.4.2016.510-517

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There are many Muslim people who do not know the information about how to do the pilgrimage and perform a pilgrimage to Mecca that usually called ‘Hajj’ and ‘Umrah’. Hajj and Umrah are the duty of Moslem who has the ability to do that. In the mobile application, there are many advantages that can be used for learning, especially the app based Android. The purpose the research is to develop a mobile application as a learning media how to do Hajj and Umrah that is interactive for everyone through Android devices. With a guide app how to do Hajj and Umrah based Android, is expected can facilitate users to learn how to do Hajj and Umrah well and right. This application uses Android Studio software as IDE, in making the Android app. The first step to make the app is making a design like the design of the text, picture, animation, and audio about how to do Hajj and Umrah. Then, the second step is adding the basic rules of the pray in Arabic text with the meaning of that text. The third step is adding the picture, animation, and audio about the pray and the proposition into Android Studio layout with Webview, and then doing initialization by adding the sound of every praying pronunciation in every Hajj and Umrah steps. The result of making the research is a multimedia application which displays to a user about the text, picture and audio about how to do Hajj and Umrah based Android and facilitate user to learn easier.