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Effect of Play Approach Against Learning Outcomes in Soccer Games Rinaldi Aditya; Filli Azandi; M, Benny Aprial
Jurnal Pendidikan Jasmani (JPJ) Vol 1 No 1 (2020): Jurnal Pendidikan Jasmani (JPJ)
Publisher : Sekolah Tinggi Olahraga dan Kesehatan Bina Guna

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55081/jpj.v1i1.104

Abstract

In general, the purpose of this action research study is to improve learning outcomes of dribbling in a football game through a play approach to physical education. In addition, this study was conducted to obtain information about the application of the play approach for grade VI elementary school students and find out the effectiveness, efficiency and improvement of learning outcomes of dribbling in football games for physical education for 6th grade elementary school students. This action research research uses a qualitative approach. The subjects in this study were grade VI students of SD Negeri Janji, North Sumatra. To test the effectiveness of playing approach patterns can be seen from psychomotor data and results of dribbling tests in football games. In the results of the previous learning test (pre-test) obtained 30% of the expected criteria. While the level of effectiveness in the pre-test through the play approach was obtained 70% of the suggested criteria. Then proceed through the pattern of playing approaches in the game of football, the level of effectiveness in the post test obtained 86% of the expected criteria, meaning an increase of 66%. Based on the results of this study it can be concluded that: (1) with a play approach to physical education, students can learn more effectively and efficiently, and improve learning outcomes dribbling. (2) with a play approach pattern, students are more motivated and active in following the learning process.
Development of a Start Basic Engineering Manual (Bunch Start, Medium Start, Long Start) for Athletic Court Students M., Benny Aprial; Sari, Ika Endah Puspita; Lubis, Ade Evriansyah; Helmi, Bobby; Aditya, Rinaldi
ACPES Journal of Physical Education, Sport, and Health (AJPESH) Vol 1 No 1 (2021)
Publisher : ACPES (ASEAN Council of Physical Education and Sport) in cooperation with Universitas Negeri Semarang (UNNES)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/ajpesh.v1i1.46298

Abstract

This study aims to help provide references aimed at athletic lecturers and students as well as the general public regarding basic technical materials (Bunch Start, Medium Start, Long Start) contained in the compulsory courses in every Health and Recreation Physical Education study program in the form of a technical manual. basic start. The method in this research uses the method of research and development or Research and Development (R & D). This research was conducted in several steps, namely: identification of potentials and problems, information gathering, product design, product manufacture, expert validation, product revision, testing, final production. The research subjects were in a small group of 10 people consisting of 1 trainer, 1 athletic lecturer and 8 students who took basic athletic skills courses and the field trials used 20 people consisting of 2 trainers, 2 lecturers and 16 STOK Bina Guna students. The data collection technique used in this study was an instrument in the form of an assessment sheet. The data analysis technique of this research is descriptive qualitative and quantitative descriptive. The result of the percentage of this research is the Media Expert of 94.44%, and the eligibility percentage of the Material Expert is 98.5%. Based on the small group trial, it was found that the percentage of calibration was 84.9% and the field trial was 89.85%. This medium is feasible.
Development of Teaching Materials Growth of Motion Learning Development Based on Android Applications Alan Alfiansyah Putra Karo Karo; Ika Endah Puspita Sari; Dimas Arif Hidayat; Benny Aprial M; Liliana Puspa Sari
Kinestetik : Jurnal Ilmiah Pendidikan Jasmani Vol 5 No 4 (2021): DESEMBER (ACCREDITED SINTA 3)
Publisher : UNIB Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/jk.v5i4.19395

Abstract

The purpose of this research is the development of teaching materials for motion learning based on android applications. ADDIE is a research model that researchers choose, namely analysis, design, development, implementation and evaluation. The results of the research as a whole are feasible by material experts and media experts on the components of content, language presentation, and graphics, it is obtained that an average percentage of 81.5% has very high criteria. Based on the overall assessment of the ease of using the product, the difficulty of understanding the material, and the difficulty of doing the questions, the average percentage is 84% in the very feasible category. The development of teaching materials for the development of motion learning development based on android applications is the result of this research. Based on the results of the study, it can be concluded that the product developed is considered very feasible.
Effect of playing methods on the Dribble Ability of the Football Game Alan Alfiansyah Putra Karo Karo; Benny Aprial M; Ika Endah Puspita Sari; Hardodi Sihombing; Liliana Puspa Sari
Kinestetik : Jurnal Ilmiah Pendidikan Jasmani Vol 4 No 2 (2020): SEPTEMBER (ACCREDITED SINTA 3)
Publisher : UNIB Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/jk.v4i2.12566

Abstract

This research was motivated by the low level of dribble skills in the game of football in class VIII students of Budi Agung Private Junior High School, Medan. Based on this, the research objective was to determine the effect of playing methods on the dribbling ability of soccer games. The population and sample studied in this study were 30 students and the sample was taken using total sampling. This research is a field experiment research and the design of this study used a pre test post test group design. From the research results, it can be seen that the significance (0.010) is smaller than 0.05 and the t-test result (2.739) is greater than the t-table (0.3610), so it can be concluded that there is a significant effect of the playing method on the dribble ability of the game. football students of class VIII SMP Private Budi Agung Medan.
Perbedaan pengaruh gaya mengajar dan koordinasi mata tangan kaki terhadap hasil belajar groundstrokes tenis lapangan Afri Tantri; Benny Aprial Simangunsong
Multilateral : Jurnal Pendidikan Jasmani dan Olahraga Vol 20, No 3 (2021): October
Publisher : Lambung Mangkurat University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20527/multilateral.v20i3.11254

Abstract

Arah tujuan penelitian ini adalah mencari perbedaan tentang pengaruh gaya mengajar resiprokal dengan gaya mengajar latihan terhadap keterampilan pukulan groundstroke. Sampel adalah mahasiswa yang dibagi dalam kelompok yang menerima gaya mengajar latihan dan resiprokal dengan mempertimbangkan kemampuan koordinasi  mata, tangan dan kaki. Penelitian ini menggunakan Factorial Design 2x2. Populasi penelitian berjumlah 118 mahasiswa, sampel penelitian diambil berdasarkan teori Verduci 27% untuk tingkat koordinasi tinggi dan tingkat koordinasi rendah berjumlah 64 mahasiswa. Namun dalam penelitian menggunakan sampel sebanyak 40 mahasiswa. Dilakukan pengetesan koordinasi, mata, tangan dan kaki dengan tes koordinasi mata, tangan dan kaki.  Sedangkan kemampuan groundstroke dilakukan dengan test groundstrokes forehand dan backhand. Berdasarkan hasil analisis pengujian dihasilkan gaya mengajar latihan, hasilnya lebih baik dibandingkan dengan gaya mengajar resiprokal. Secara keseluruhan kelompok dengan koordinasi mata, tangan dan kaki tinggi hasilnya lebih baik.  Mahasiswa dengan koordinasi tinggi lebih cocok dengan gaya mengajar latihan, kelompok yang memiliki koordinasi rendah lebih cocok dengan gaya mengajar resiprokal. Terdapat interaksi antara gaya mengajar dan koordinasi mata, tangan dan kaki pada hasil belajar keterampilan pukulan groundstrokes.
Development of soft takraw balls for children M Syafii; Alan Alfiansyah Putra Karo-Karo; Liliana Puspa Sari; Rinaldi Aditya; Boby Helmi; Benny Aprial Simangunsong
Jurnal Keolahragaan Vol 10, No 2: September 2022
Publisher : Program Studi Ilmu Keolahragaan Program Pascasarjana Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jk.v10i2.49935

Abstract

Recognizing and developing the game of sepak takraw at school basic then need to make development according to the level of growth and development of children. This study aims to develop suitable and user-friendly soft takraw balls for children. This research and development adopt the ADDIE model (Analysis, Design, Development, Implementation, Evaluation) which focuses on developing sepak takraw for children's sports by paying attention to three aspects of quality; namely effective, practical, and valid. The takraw balls that were created have been validated by sports experts such as physical education teachers, sepak takraw practitioners, and also by respondents. The results of validation data by experts, a total score of 90% (r=.9) showed high validity. Validation data by media experts and user respondents obtained 100%  (r= 1.0) which is also high validity. It can be concluded that the newly created soft takraw balls for children are suitable for the game nature and user-friendly. The quality of the ball will reduce the cost and increase the usage among young players due to the practicality.
Pelatihan Senam Indonesia Bersatu Dalam Meningkatkan Kebugaran Tubuh Bagi Guru-Guru Olah Raga Tingkat SMP Di Aceh Timur Pada Masa Pandemi Covid 19 Muhammad Arif Fadhilah; Yoki Afriandy Rangkuti; Rizkei Kurniawan; Alpidsyah Putra; Benny Aprial M
Jurnal Bina Pengabdian Kepada Masyarakat Vol 3 No 1 (2022): Jurnal Bina Pengabdian Kepada Masyarakat
Publisher : Sekolah Tinggi Olahraga dan Kesehatan Bina Guna

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55081/jbpkm.v2i2.761

Abstract

Pengabdian ini bertujuan untuk memberikan pendampingan berupa pelatihan Senam Indonesia Bersatu. Hal ini dilakukan sebagai upaya untuk meningkatkan kebugaran dan imunitas tubuh para tenaga pendidik, tenaga kependidikan, dan peserta didik di lingkungan sekolah di Kabupaten Aceh Timur. Luaran utama yang dirancang adalah artikel pengabdian terkait kegiatan yang dilakukan. Selanjutnya, produk yang dirancang adalah tersedianya video tutorial beserta buklet petunjuk senam.
PENGEMBANGAN MODUL TEKNIK SMASH BULU TANGKIS BERBASIS APLIKASI ANDROID Benny Aprial M
JURNAL HANDAYANI PGSD FIP UNIMED Vol 12, No 2: December 2021
Publisher : Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (173.61 KB) | DOI: 10.24114/jh.v12i2.34187

Abstract

Abstract : Development of the Andorid Application-Based Badminton Smash Technique Module. The direction and purpose of this research is to seek to develop learning products packaged in android applications in the form of modules or teaching materials for badminton smash, then it is hoped that online learning can now be used by students. In this study, the research used to develop this Android Application Module is R&D (research and development) using the ADDIE Model with 5 main stages of research procedures, namely (A) analysis, (D) design, (D) development, (I) implementation, and (E)valuation. Validation is carried out which aims to determine the suitability and effectiveness of the learning model that will be produced. Based on the results of the assessment from the experts, it can be concluded that the badminton experts obtained 10 and the percentage was 90.91% with a very decent category. Then the expert results from learning obtained a score of 9 with a percentage of 81.81% with a decent category. As for the expert revision, there is absolutely nothing, according to the expert the product is very good. Results from media experts where the acquisition score is 10 and the percentage is 90.91% with a very decent category. As for the expert revision, there is absolutely nothing, according to the product expert, it is very good. The overall results of the expert revision in the large group trial are 29 with an average value of 9.67 and 87.88% for the percentage with a very decent category (used ).Keywords: Module, Smash, BadmintonAbstrak : Pengembangan Modul Teknik Smash Bulu Tangkis Berbasis Aplikasi Andorid. Arah serta tujuan penelitian ini adalah mencari mengembangkan produk pembelajaran yang dikemas dalam aplikasi android berupa modul atau bahan ajar smash bulu tangkis, kemudian diharapkan dalam pembelajaran daring sekarang ini dapat digunakan peserta didik. Pada penelitian ini memilih penelitian pengembangkan Modul Aplikasi Android ini yaitu R&D (research and development) memilih design Model ADDIE dengan prosedur penelitian 5 fase/tahapan : (A)nalysis, (D)esain, (D)evelopment, (I)mplementation, dan (E)valuation. Dilakukan Validasi untuk mengetahui tingkat kelayakan serta keefektifannya dari suaru produk. Penilaian dari para pakar/ahli yaitu dari ahli bulu tangkis diperoleh 10 dan persentase 90,91% dengan kategori sangat layak. Kemudian hasil ahli dari pembelajaran diperoleh skor 9 dengan persentase 81,81% dengan kategori layak. Adapun yang revisi ahli sama sekali tidak ada, menurut ahli produk sudah sangat baik. Hasil dari ahli media dimana skor perolehan 10 dan persentase 90,91% dengan kategori sangat layak. Adapun yang direvisi ahli sama sekali tidak ada, menurut ahli produk sudah sangat baik.. Adapun hasil keseluruhan revisi ahli diuji coba kelompok besar adalah 29 dengan penilaian rata-rata 9,67 dan 87,88 % untuk persentase dengan kategori sangat layak (digunakan). Kata Kunci : Modul, Smash, Bulu Tangkis
RESULT OF THE FORMATION OF STUDENT CHARACTERS IN FULL DAY SCHOOL Alan Alfiansyah Putra Karo-Karo; Khairul Usman; Liliana Puspa Sari; Ratna Dewi; Benny Aprial Simangunsong
Jurnal Ilmiah STOK Bina Guna Medan Vol 8 No 1 (2020): Jurnal Ilmiah STOK Bina Guna Medan
Publisher : Sekolah Tinggi Olahraga dan Kesehatan Bina Guna

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55081/jsbg.v8i1.98

Abstract

This study aims to determine the results of the formation of student character in a full day school. The method used is descriptive quantitative using the ex post facto approach. The population of this research was 117 people and 33 samples were taken using purposive random sampling technique. With data analysis techniques to see the average results of the formation of student characters using a character questionnaire. Based on the results of statistical data that has been done by researchers, students in the Full Day School environment have an average character of 88.21. From these data it can be concluded that students who are in full day school have good character.
Development of interactive sport measurement test learning media Afri Tantri; Abdul Hakim Siregar; Nurman Hasibuan; Benny Aprial. M
Jurnal Keolahragaan Vol 11, No 2: September 2023
Publisher : Program Studi Ilmu Keolahragaan Program Pascasarjana Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jk.v11i2.63764

Abstract

Media is one of the factors that support the success of the learning process, but there are still several shortcomings in the use of media to support learning. The aim of this research is to produce learning media in the physical education measurement test subject based on interactive multimedia, with product results in the form of mobile applications, interactive VCDs, printed books, and indexed reputable international journals which will later be used both in learning activities and in independent learning to facilitate in delivering learning material for physical education measurement tests. This study used the research and development approach from Borg and Gall. The target products or users in this study were lecturers in the sport’s physical education measurement test course. The subjects in this study were all PJKR FIK Unimed students who took the sport physical education measurement test course. The findings of the small group test showed that the questionnaire product had a total score of 565, an average of 28.25, and a total percentage of 70.62% in a small trial with a fairly valid category (used). The product could thus be used in this study, but the authors chose to carry out a large group trial to validate the product. Based on the findings of the large group test, the product questionnaire has a total score of 1369, an average of 34.22, and an overall percentage of 85.56% in a small trial with a very valid (used) category. Paired T-test employed to validate the product. Tcount = 5.11 determined from the findings of the calculation of the effectiveness test data. Pricing t-table = 2.08 calculated from the distribution list t using probability 1- = 0.95 and dk n-1 (30-1) = 1. This is mean there is an effect of learning media on interactive multimedia - sport-based measurement test, so that t count t table. It can be concluded that the interactive sports measurement test learning media in this study are well developed, valid, and effective to improve sport measurement test learning outcome.