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Perbedaan pengaruh gaya mengajar dan koordinasi mata tangan kaki terhadap hasil belajar groundstrokes tenis lapangan Afri Tantri; Benny Aprial Simangunsong
Multilateral : Jurnal Pendidikan Jasmani dan Olahraga Vol 20, No 3 (2021): October
Publisher : Lambung Mangkurat University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20527/multilateral.v20i3.11254

Abstract

Arah tujuan penelitian ini adalah mencari perbedaan tentang pengaruh gaya mengajar resiprokal dengan gaya mengajar latihan terhadap keterampilan pukulan groundstroke. Sampel adalah mahasiswa yang dibagi dalam kelompok yang menerima gaya mengajar latihan dan resiprokal dengan mempertimbangkan kemampuan koordinasi  mata, tangan dan kaki. Penelitian ini menggunakan Factorial Design 2x2. Populasi penelitian berjumlah 118 mahasiswa, sampel penelitian diambil berdasarkan teori Verduci 27% untuk tingkat koordinasi tinggi dan tingkat koordinasi rendah berjumlah 64 mahasiswa. Namun dalam penelitian menggunakan sampel sebanyak 40 mahasiswa. Dilakukan pengetesan koordinasi, mata, tangan dan kaki dengan tes koordinasi mata, tangan dan kaki.  Sedangkan kemampuan groundstroke dilakukan dengan test groundstrokes forehand dan backhand. Berdasarkan hasil analisis pengujian dihasilkan gaya mengajar latihan, hasilnya lebih baik dibandingkan dengan gaya mengajar resiprokal. Secara keseluruhan kelompok dengan koordinasi mata, tangan dan kaki tinggi hasilnya lebih baik.  Mahasiswa dengan koordinasi tinggi lebih cocok dengan gaya mengajar latihan, kelompok yang memiliki koordinasi rendah lebih cocok dengan gaya mengajar resiprokal. Terdapat interaksi antara gaya mengajar dan koordinasi mata, tangan dan kaki pada hasil belajar keterampilan pukulan groundstrokes.
Kepemimpinan Kependidikan Di Era Digital Leadership Education in the Digital Age Rini Andriani; Hasyim; Rahma Dewi; Afri Tantri; Nurkadri
Journal Coaching Education Sports Vol 3 No 2 (2022)
Publisher : Program Studi Pendidikan Kepelatihan Olahraga Fakultas Ilmu Pendidikan Universitas Bhayangkara Jakarta Raya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31599/jces.v3i2.1154

Abstract

Leaders or leaders of an educational institution as people who are used to deciding what is right or most appropriate in certain situations, especially in the education policy itself. Of course, in the current era of the Industrial Revolution 4.0, policy is all about elements and values. The match is in the section itself. From individuals to world interests, their infrastructure must be properly managed. Education is actually a means to advance human civilization, plays an open role in this Industrial Revolution era, and must comply with aims and objectives without being constrained by regional interests. To prevent this very rapid development from being hampered or misdirected, we really need a very optimal role. New education policies need to be developed easily and quickly, but still put humanity first. This is of course the realm of education.
PENDAMPINGAN PEMBUATAN PERANGKAT PEMBELAJARAN SEKOLAH BERBASIS APLIKASI PADA KKG OLAHRAGA KECAMATAN BINJAI SELATAN Imran Akhmad; Suharjo Suharjo; Afri Tantri; Rahma Dewi; Amirsyah Putra Lubis
JURNAL PENGABDIAN KEPADA MASYARAKAT Vol 29, No 1 (2023): JANUARI-MARET
Publisher : Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/jpkm.v29i1.42117

Abstract

Mitra kegiatan Program Kemitraan Masyarakat (PKM) adalah Kecamatan Binjai Selatan berjarak 21 km dari Universitas Negeri Medan. Dinas pendidikan Kecamatan Binjai Selatan juga menghadapi permasalahan yang sama dengan  daerah lainnya terutama dalam Perangkat Pembelajaran oleh guru pendidikan jasmani dan olahraga kesehatan (PJOK) di KKG Olahraga. Terdapat beberapa permasalahan mitra diantaranya di masa pandemi covid-19 pembelajaran penjas sangat tidak efektif, hal ini dikarenakan (1) Kurangnya pemanfaat teknologi sebagai sumber belajar. (2) Guru kurang mampu memanfaatkan perkembangan teknologi dalam merancang sebuah bahan ajar berbasis online. (3) Guru PJOK cenderung kurang menggunakan teknologi dalam merancang sebuah pembelajaran dikarenakan tidak mampu menggunakan teknologi. Metode yang akan digunakan untuk mencapai tujuan dari kegiatan pengabdian adalah model pemberdayaan dengan tahapan-tahapan sebagai berikut : 1) penjajakan dilakukan untuk memperoleh kesepakatan tentang mekanisme pelaksanaan pendampingan dengan cara Focus Group Discusion; 2) pelaksanaan workshop untuk memberikan pengetahuan dan keterampilan dalam perancangan Pendampingan Manajerial Perangkat Pembelajaran Sekolah Berbasis Aplikasi; 3) lesson study atau  bimbingan teknis I untuk mendampingi Manajerial Perangkat Pembelajaran Sekolah Berbasis Aplikasi bagi peserta; 4) evaluasi dan refleksi untuk melihat tingkat ketercapaian pelaksanaan kegiatan; 5) lesson study atau bimbingan teknis 2 dilakukan untuk finalisasi Perangkat Pembelajaran berbasis aplikasi. Hasil kegiatan : (1) Pendampingan Pembuatan Perangkat Pembelajaran Sekolah Berbasis Aplikasi Pada KKG Olahraga Kecamatan Binjai Selatan, (2) Ketercapaian Pelatihan Pembuatan Perangkat Pembelajaran Berbasis Aplikasi 87,5%, (3) Ketercapaian Penilaian Perangkat Pembelajaran Berbasis Aplikasi 90%, dan (4) Ketercapaian Rancangan Perangkat Pembelajaran 93%. Program kegiatan Pengabdian Kepada Masyarakat ini menyimpulkan bahwa 1) seluruh target capaian terpenuhi sebesar 87,5%, (2) tingkat pengetahuan dan keterampilan guru dalam melakukan perancangan perangkat pembelajaran berbasis aplikasi sebesar 90%, (3) dan tingkat kepuasan pelaksanaan kegiatan sebesar 93%. Keywords: Sports, Multimedia, Learning
Pengaruh Penggunaan Media Sasaran Terhadap Peningkatan Hasil Belajar Servis Pendek Bulu Tangkis Anggraeni Tripuspa Laia; Afri Tantri
Jumper: Jurnal Mahasiswa Pendidikan Olahraga Vol 2 No 2 (2022): Jumper: Jurnal Mahasiswa Pendidikan Olahraga
Publisher : LPPM Sekolah Tinggi Olahraga dan Kesehatan Bina Guna

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55081/jumper.v2i2.553

Abstract

Metode penelitian yang digunakan adalah jenis penelitian quasi eksperimen. Pengumpulan data menggunakan data awal pre-test yang di peroleh dari test keterampilan pukulan servis pendek berupa penilaian hasil keterampilan servis pendek. Teknik pengambilan sampel yang digunakan adalah sampel total yaitu pada siswa kelas XI/A SMA Negeri 3 Medan T.A 2020/2021 dengan jumlah siswa 20. Berdasarkan hasil analisa uji-t (t-test) terhadap hasil belajar servis pendek siswa dapat dilihat pada tabel di bawah ini. Dari tabel diketahui bahwa nilai
Optimization of the Web based Learning Management System (LMS) Application for PJOK Learning at SMA/SMK Equivalent Level in North Sumatra Rini Andriani; Bayu Hardiyono; Amir Supriadi; Afri Tantri; Abdul hakim Siregar
Kinestetik : Jurnal Ilmiah Pendidikan Jasmani Vol 7 No 2 (2023): JUNE (ACCREDITED SINTA 3)
Publisher : UNIB Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/jk.v7i2.27232

Abstract

This study aims to develop a website-based E-learning management system (LMS) application product that can become a PJOK learning medium byLearning Management System (LMS) in which all learning is focused on one medium, as well as an information medium for available Physical Education, Sports and Health (PJOK) class packages so that they can be read in detail and completely. This study involved 62 physical education sports and health teacher subjects (PJOK) and 50 student subjects. The research was conducted in two stages. The first stage of the small-scale trial consisted of 5 students from SMK Negeri 10 Medan. The second stage of the large-scale trial consisted of 3 state schools namely SMA Negeri 1 Binjai, SMK Negeri 2 Medan and SMK Negeri 10 Medan where each school consisted of 1 student as a representative. This type of research uses the type of development research (research and development) by involving media/IT experts. Material experts, expert practitioners of learning, namely practitioners who use teachers and students. Based on the results of the trial by media/IT experts, the application rating was obtained with a score of 4.54 in the Very Good category and declared "decent". Meanwhile, for the test subjects, student users received an assessment of having a total average score of 4.6 out of 5.0 which, when converted for the feasibility of this product, was in the "very good" category and declared "decent". The test subjects using PJOK teacher practitioners received an assessment of 4.75 out of 5.0 in the Very Good category and "deserved" to be tested on learning practitioners and users. Based on the data above, the website-based e-learning management system (LMS) application product is feasible. used to streamline and streamline the teaching and learning process to be better and more innovative.
Development of interactive sport measurement test learning media Afri Tantri; Abdul Hakim Siregar; Nurman Hasibuan; Benny Aprial. M
Jurnal Keolahragaan Vol 11, No 2: September 2023
Publisher : Program Studi Ilmu Keolahragaan Program Pascasarjana Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jk.v11i2.63764

Abstract

Media is one of the factors that support the success of the learning process, but there are still several shortcomings in the use of media to support learning. The aim of this research is to produce learning media in the physical education measurement test subject based on interactive multimedia, with product results in the form of mobile applications, interactive VCDs, printed books, and indexed reputable international journals which will later be used both in learning activities and in independent learning to facilitate in delivering learning material for physical education measurement tests. This study used the research and development approach from Borg and Gall. The target products or users in this study were lecturers in the sport’s physical education measurement test course. The subjects in this study were all PJKR FIK Unimed students who took the sport physical education measurement test course. The findings of the small group test showed that the questionnaire product had a total score of 565, an average of 28.25, and a total percentage of 70.62% in a small trial with a fairly valid category (used). The product could thus be used in this study, but the authors chose to carry out a large group trial to validate the product. Based on the findings of the large group test, the product questionnaire has a total score of 1369, an average of 34.22, and an overall percentage of 85.56% in a small trial with a very valid (used) category. Paired T-test employed to validate the product. Tcount = 5.11 determined from the findings of the calculation of the effectiveness test data. Pricing t-table = 2.08 calculated from the distribution list t using probability 1- = 0.95 and dk n-1 (30-1) = 1. This is mean there is an effect of learning media on interactive multimedia - sport-based measurement test, so that t count t table. It can be concluded that the interactive sports measurement test learning media in this study are well developed, valid, and effective to improve sport measurement test learning outcome.
Plan Prototype Microcontroller based 30 Meter Running Speed Test Equipment Bangun Setia Hasibuan; Suharjo Suharjo; Afri Tantri; Muhammad Reza Destya
Kinestetik : Jurnal Ilmiah Pendidikan Jasmani Vol 7 No 4 (2023): DECEMBER (ACCREDITED SINTA 3)
Publisher : UNIB Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/jk.v7i4.29583

Abstract

This research aims to produce a 30 meter running speed equipment product athlete North Sumatra which is microcontroller based. It is hoped that this research will be able to overcome the difficulties faced by testers which have so far been carried out manually so that they are effective and effective objectivity The results of this test still cannot be categorized as accurate. This research uses an approach of research and development with the Borg and Gall model which is divided into three stages. The research stages are; (1) Pre-development stage, which one At this stage, a needs analysis is carried out through survey level of tool requirements for users, preparation instrument and consultation to experts. (2) Development stage develop products running speed 30 meters starting from developing initial product manuscripts (manual books), designing digital tools, trials small group, stage I improvement, trials large group, phase II improvement, mass production. (3) Evaluation stage implementation of product results and dissemination product. The results of the analysis from the trial I obtained an average value implementation of Microcontroller-Based 30 Meter Running Speed ​​Test Equipment based on data obtained for the answer "Yes" with a percentage of 81.38% and "No" with a percentage of 18.62%. The results of the analysis of trial II obtained an average value implementation plan prototype digital step frequency measuring test tool based on data obtained for the answer "Yes" with a percentage of 86.08% and "No" with a percentage of 13.92%. The conclusion in this research is that the test tool developed is valid because the calculation uses a digital system.