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Journal : Prosiding Snastikom

Game Edukasi Dalam Pembelajaran Seni Rupa Memanfaatkan Metode Scramble Berbasis Android Reka Purnama Sari; Fera Damayanti; khairunnisa
SNASTIKOM Vol. 1 No. 01 (2022): SEMINAR NASIONAL TEKNOLOGI INFORMASI & KOMUNIKASI (SNASTIKOM) 2022
Publisher : Unit Pengelola Jurnal Universitas Harapan Medan

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Abstract

The progress of Fine Arts Learning is one type or field of education recommended by the curriculum, in the finearts curriculum there are several main lessons or pictures. In this study, there were problems in learning art,previously in learning art it was still boring by working on predetermined images, therefore it is necessary tohave an entertaining learning method that can be applied to developing technology, one of the learning methodsthat can increase student activity is the Scramble method. Scramble is an inspiring picture stacking game to addactivity. The resulting Scramble method is a simple game about randomizing images using the Android-basedscramble method. The application was built using C# programming and Unity 3D software.
Perancangan Visualisasi 3D Gedung FTK UNIVERSITAS HARAPAN Medan Dengan Menggunakan Teknologi Virtual Reality Dan Augmented Reality Berbasis Android Khairul Sani; Ade Zulkarnain Hasibuan; Fera Damayanti
SNASTIKOM Vol. 2 No. 1 (2023): SEMINAR NASIONAL TEKNOLOGI INFORMASI & KOMUNIKASI (SNASTIKOM) 2023
Publisher : Unit Pengelola Jurnal Universitas Harapan Medan

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Abstract

Technological developments are increasingly advanced, one of which is multimedia technology, namely Virtual Reality. With Virtual Reality technology, it can be used as a promotional medium and also to recognize objects in 3D form. With Virtual Reality and Augmented Reality technology, it can be used as a promotional medium and also to recognize objects in 3D form. This research utilizes Virtual Reality and Augmented Reality as promotional media and also as a medium for introducing the FTK environment at Harapan University, Medan. There is minimal information on Unhar's Engineering and Computer faculty for prospective students/community members who want to know the shape of the building and the location of the campus rooms. This application program can help users to find the building and the rooms inside the building, without having to ask the security guard or students who are there. at campus locations, with this technology users can determine their destination without having to be in the campus area first. This application runs on smartphone devices with the Android operating system and has a gyroscope feature. After going through all the testing stages and getting the "Compliant" status, it can be concluded that the application is running as it should and is ready to use