Asniti Karni
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URGENSI BIMBINGAN DAN KONSELING ISLAM BAGI LANJUT USIA Asniti Karni
JURNAL ILMIAH SYI'AR Vol 17, No 2 (2017): Agustus 2017
Publisher : Institut Agama Islam Negeri Bengkulu

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (195.383 KB) | DOI: 10.29300/syr.v17i2.895

Abstract

Elderly can be said as golden age because not everyone can reach old age, so if someone has old age will require more nursing actions, both promotive and preventive, so that he can enjoy the golden age, as well as a useful old age and happy. On the contrary of old age if there is no intensive care of his family then he can not enjoy his golden age with happy. While the elderly are individuals aged 60-65 years old and above, meaning individuals who have the ability to live and sensitivity individually weak, both weak to the physical condition and weak to adjust to the environment. The existing conditions in the elderly tend to potentially cause physical health problems and mental health. Therefore it is necessary guidance and counseling Islam in order to help alleviate the problems it faces. So that the elderly in their daily lives become effective and can think that he is still useful and needed others and has the potential to stick to Islamic values.
SUBJECTIVE WELL-BEING PADA LANSIA Asniti Karni
JURNAL ILMIAH SYI'AR Vol 18, No 2 (2018): Agustus 2018
Publisher : Institut Agama Islam Negeri Bengkulu

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (786.88 KB) | DOI: 10.29300/syr.v18i2.1683

Abstract

Subjective well-being for the elderly is a very urgent matter because with the elderly having a higher assessment of happiness and life satisfaction, the brand tends to act happier and more satisfied. Subjective well-being is a person's perception of his life experience, which consists of cognitive evaluation and affection towards life and presenting in psychological well-being. According to the author, Subjective Well-Being is a form of gratitude in the process of self-evaluation of happiness and life satisfaction that is felt so that the individual himself feels comfort and balance which makes him a complete human being. The support from surrounding people becomes a benchmark and the support of these individuals can enjoy what they really have. Eldery People have good subjective well-being, if their needs are met, have self-esteem, optimism, an acceptable sense of control, openness, positive relationships with others, and an understanding of the meaning and purpose of life. A pleasant feeling is more than a sad feeling. When the elderly feel homesick, they are able to control feelings of sadness by remembering God. Elderly people are said to have high subjective well-being if they experience life satisfaction, often feel joy and rarely feel unpleasant emotions such as sadness or anger. Conversely, individuals are said to have low subjective well-being if they are not satisfied with their lives, experience a little excitement and affection, and more often feel negative emotions.
IMPLEMENTASI PENDIDIKAN MULTIKULTURAL DALAM PROSES ‎PEMBELAJARAN Zapia Gustina; Ririn Rizki Apdasuli; Melda Tri Aprisa; Nurlaili; Asniti Karni
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 04 (2024): Volume 09 No. 04 Desember 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i04.20281

Abstract

Pendidikan multikultural merupakan pendekatan penting untuk menciptakan lingkungan belajar yang inklusif, yang mampu mengatasi keragaman budaya, agama, dan etnis di indonesia. Implementasi pendidikan ini bertujuan untuk menumbuhkan sikap saling menghargai dan toleransi antar siswa, membentuk karakter yang mampu mengurangi konflik sosial dan meningkatkan keharmonisan masyarakat. Dengan mengintegrasikan prinsip-prinsip multikultural ke dalam kurikulum dan kegiatan sekolah, pendidikan dapat mengurangi prasangka dan meningkatkan pemahaman antarsesama. Faktor pendukung, seperti peran guru, lingkungan sekolah, dan program kegiatan, berkontribusi penting dalam proses implementasi pendidikan multikultural. Kesadaran dan apresiasi terhadap keberagaman perlu ditanamkan sejak dini untuk menciptakan generasi yang menghormati perbedaan dan mampu berpartisipasi dalam masyarakat yang plural.
EVALUASI PENERAPAN PEMBELAJARAN BERBASIS STEAM ( SCIENCE, TECHNOLOGY, ENGINEERING, ARTS, MATHEMATICS) DALAM MENGEMBANGKAN KREATIVITAS PADA ANAK DI TK LENTERA DESA LUNJUK KABUPATEN SELUMA Deri Sukma Wijayanti; Asniti Karni; Fidhia Andani
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 No. 03, September 2026 Release
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.59998

Abstract

This research is motivated by the importance of developing early childhood creativity through innovative, child-centered learning. One approach that can be used to develop children's creativity is STEAM-based learning (Science, Technology, Engineering, Arts, and Mathematics). Therefore, this study aims to determine the extent to which STEAM-based learning is implemented in developing children's creativity at Lentera Kindergarten, Lunjuk Village, Seluma Regency. This study uses a descriptive quantitative approach. The research subjects consisted of the principal, treasurer, secretary, and class teachers, totaling four respondents. Data collection techniques used observation, questionnaires, and documentation. The research instrument was a questionnaire consisting of 25 statements. The data analysis technique used was percentage. Based on the results of the research conducted on the evaluation of the application of STEAM-based learning in developing children's creativity at Lentera Kindergarten, Lunjuk Village, Seluma Regency, the results of the questionnaire were obtained. The researcher administered 25 questions to the principal, treasurer, secretary, and class teachers. The distribution of the scores was found to range from a lowest score of 64 to a highest score of 90. The results across all questionnaires were categorized as very good (25%), good (50%), sufficient (25%), and poor (0%). Therefore, the evaluation of the application of STEAM-based learning in developing children's creativity at Lentera Kindergarten, Lunjuk Village, Seluma Regency can be understood to have been implemented successfully.