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Implementasi Pengembangan Model Praktik Tarian Rakyat Indonesia melalui Gerakan Kreatif pada Guru TK Sri Tatminingsih; Budi Hermaini; Dian Novita; Mutiara Magta; Ngadi Marsinah; Titi Chandrawati; Untung Laksana Budi; Tedjo Djatmiko
Bubungan Tinggi: Jurnal Pengabdian Masyarakat Vol 4, No 1 (2022)
Publisher : Universitas Lambung Mangkurat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20527/btjpm.v4i1.4321

Abstract

Tarian tradisional merupakan salah satu budaya Indonesia yang hampir dilupakan, terutama oleh generasi masa kini. Kegiatan ini bertujuan untuk mengimplementasikan pengembangan model praktik Tarian Rakyat Indonesia melalui gerak kreatif yang diciptakan Guru sebagai bahan pembelajaran anak usia dini (AUD). Pada kegiatan ini, para guru diarahkan untuk menciptakan sebuah tarian kreatif dengan cara mengubah, memodifikasi atau menciptakan gerakan-gerakan kreatif yang disesuaikan dengan karakteristik dan kemampuan AUD. Kegiatan dilaksanakan Bulan Agustus-November 2021dengan Mitra TK Senthosa Jl Kembang Sepatu-Cireundeu Tangerang Selatan. Kegiatan berlangsung secara luring (tatap muka) dengan enam pertemuan dan jarak jauh (pendampingan dan kerja mandiri) selama enam minggu. Rincian pelaksanaan tatap muka, meliputi: 1) Penyamaan persepsi dan penyusunan jadwal kegiatan luring dan pembimbingan jarak jauh. 2) Penyampaian materi dasar oleh Pakar. 3) Diskusi dan pemilihan lagu dan gerak yang akan diciptakan. 4) Reviu hasil karya cipta model tarian rakyat. 5) Evaluasi hasil revisi karya cipta tarian rakyat yang dibuat Guru. 6) perekaman dan pembuatan produk video tarian rakyat ciptaan guru. Sedangkan kerja mandiri dilaksanakan diantara pertemuan tatap muka. Proses yang dilakukan dalam kerja mandiri:1) pembuatan dan penciptaan rancangan tari, 2) pembuatan tarian 3) konsultasi dan pembimbingan melalui telepon, video call ataupun percakapan di WhatsApp. Peserta adalah Guru-guru TK Senthosa Tangerang Selatan berjumlah enam Guru. Hasil kegiatan berupa video model tarian rakyat hasil ciptaan guru. Semua Guru menyatakan bahwa kegiatan ini sangat bermanfaat dan menambah keterampilan Mereka dalam mengembangkan bahan pembelajaran khususnya tarian untuk menstimulasi anak didiknya. Rekomendasi adalah proses pengembangan tarian harus dilakukan dengan pembimbingan secara intensif dan tarian yang diciptakan perlu diujicobakan kepada anak usia dini secara nyata guna mengetahui efektivitasnya. Traditional dance is one of the Indonesian cultures that is almost forgotten, especially by the current generation. This activity aims to implement the development of an Indonesian Folk Dance practice model through creative movements created by the teacher as learning materials for early childhood children. In this activity, teachers are directed to create a creative dance by changing, modifying, or creating creative movements that are adapted to the characteristics and abilities of early childhood. The activity will be held in August-November 2021 at Senthosa Kindergarten on Jl Kembang Sepatu-Cirendeu, South Tangerang as a partner. The activity takes place offline (face to face) with six meetings and remotely (assistance and independent work) for six weeks. Activities are carried out offline (face to face) with six meetings and remotely (assistance and independent work) for six weeks. Details of face-to-face implementation, including 1) Equalization of perceptions and preparation of schedules for offline activities and remote mentoring. 2) Submission of basic material by the Expert. 3) Discussion and selection of songs and movements to be created. 4) Review the creation of a folk dance model. 5) Evaluation of the revised folk dance creations made by the teacher. 6) recording and making folk dance video products created by the teacher. While independent work is carried out between face-to-face meetings. The process is carried out in independent work: 1) making and creating dance designs, 2) making dances 3) consulting and mentoring via telephone, video calls, or conversations on WhatsApp. The participants were Senthosa Kindergarten teachers, South Tangerang, totalling six teachers. The result of the activity is a video model of a folk dance created by the teacher. All the teachers stated that this activity was very useful and increased their skills in developing learning materials, especially dances to stimulate their students. Recommendations that can be conveyed are that the process of making dances must be carried out with intensive guidance and the dances that are created need to be tested on real early childhood children to determine their effectiveness.
Pengaruh Model Discovery Learning dan Media Realia Terhadap Keterampilan Berpikir Kritis Peserta Didik Susiana Sofiahani Evidawati; Erny Roesminingsih; Titi Chandrawati
EduInovasi:  Journal of Basic Educational Studies Vol. 5 No. 1 (2025): EduInovasi:  Journal of Basic Educational Studies
Publisher : Intitut Agama Islam Nasional Laa Roiba Bogor

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47467/edu.v5i1.7334

Abstract

Critical thinking skills play an important role in preparing students to become problem solvers. Improving critical thinking skills requires learning models and media, namely discovery learning and realia media. Because in discovery learning students are encouraged to learn independently and are actively involved in finding concepts and principles through problem solving. In addition, the combination of realia media allows students to gain direct and real experience in understanding the material. The purpose of this study was to analyze the effect of using the discovery learning model and realia media together on the critical thinking skills of fifth grade students of SD Negeri Gugus 1, Slahung District, Ponorogo. This study used a quantitative method with an ex-post facto research design. The sample in this study was fifth grade students of SD Negeri 1 Senepo and SD Negeri 2 Senepo Ponorogo totaling 33 students. The data collection instrument used a questionnaire and test. The data analysis technique was through the data analysis prerequisite test with the normality test and homogeneity test, and the influence test with the hypothesis test. The results show that the discovery learning model significantly influences students' critical thinking skills, realia media significantly influences students' critical thinking skills, and the discovery learning model and realia media simultaneously significantly influence students' critical thinking skills. If the discovery learning model and realia media increase, then critical thinking skills increase, and vice versa.
PENGARUH MODEL DISCOVERY LEARNING DAN MEDIA REALIA TERHADAP KETERAMPILAN BERPIKIR KRITIS PESERTA DIDIK KELAS V SD Susiana Sofiahani Evidawati; Erny Roesminingsih; Titi Chandrawati
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 04 (2025): Volume 10 No. 04 Desember 2025 Build
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i04.36296

Abstract

Developing students' critical thinking skills is crucial in equipping them to solve problems independently. Learning models and media, particularly discovery learning and realia media, are essential for enhancing critical thinking skills. This is because students are motivated to learn independently and take an active role in discovering principles and ideas through problem-solving in discovery learning. Furthermore, using realia media allows students to gain firsthand knowledge of the subject. Fifth-grade students at SD Negeri Gugus 1 in Slahung District, Ponorogo, were the subjects of this study, which aimed to determine how integrating the discovery learning paradigm with realia media affected their critical thinking capacity. A quantitative approach with a correlational design was used in this investigation. A sample of 33 fifth-grade students from SD Negeri 1 Caluk (15 students) and SD Negeri 2 Caluk (18 students) were recruited. Questionnaires and tests were used as data collection instruments. A series of tests, including validity, reliability, normality, homogeneity, and hypothesis testing with correlation tests, were conducted. The results show that the discovery learning model significantly and strongly influences students' critical thinking skills, realia media significantly and strongly influences students' critical thinking skills, and simultaneously, the discovery learning model and realia media significantly influence students' critical thinking skills.
COGNITIVE PRESENCE DALAM PEMBELAJARAN BERBASIS MOOCS: STUDI KOMPARATIF ANTARA DOSEN DAN MAHASISWA DI ICE INSTITUTE Titi Chandrawati; Fajar Arwadi; Afriani; Heni Safitri; Nur Hikmah; Laksmi Dewi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 No. 2, Juni 2026 Release
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.49079

Abstract

This study aims to analyze the level of cognitive presence among lecturers and students in MOOCs-based online learning at ICE Institute using the Community of Inquiry (CoI) framework. The study employed a quantitative descriptive approach. The instrument was adapted from the CoI Survey and validated through expert judgment. The respondents consisted of 38 students and 10 lecturers who actively participated in courses at ICE Institute during the odd semester of 2024. The sampling technique used purposive sampling with the criterion that respondents had completed at least four weeks of lectures. Data were analyzed using descriptive percentage statistics and proportion difference tests. The results showed that 80% of lecturers were categorized as having a high level of cognitive presence, while only 50% of students reached a similar level. Furthermore, 47.3% of students were categorized at a moderate level and 2.7% at a low level. This 30% gap indicates differences in perception and cognitive capacity between lecturers and students. Lecturers were considered highly competent in designing learning activities based on critical reflection; however, students had not fully utilized these opportunities. The study recommends the need for pedagogical interventions such as cognitive scaffolding, collaborative project-based learning, and self-regulated learning training for MOOCs students.
PENGARUH METODE READING ALOUD BERBANTUAN MEDIA FLASHCARD DAN KETEPATAN INTONASI TERHADAP KEMAMPUAN MEMBACA PERMULAAN PADA PESERTA DIDIK KELAS 1 SD reviana, Eya; Jamaris Jamna; Titi Chandrawati
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01 Maret 2026 Published
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.43959

Abstract

Penelitian ini dilatarbelakangi oleh rendahnya kemampuan membaca permulaan peserta didik kelas I sekolah dasar yang dipengaruhi oleh kurang tepatnya metode dan media pembelajaran yang digunakan dalam proses pembelajaran. Penelitian ini bertujuan untuk menjelaskan pengaruh metode reading aloud berbantuan media flashcard dan ketepatan intonasi terhadap kemampuan membaca permulaan peserta didik kelas I SD. Jenis penelitian yang digunakan adalah kuasi eksperimen dengan desain pretest–posttest control group design.Populasi penelitian adalah seluruh peserta didik kelas I pada SD Negeri 41 Sangkir dan SD Negeri 54 Garagahan, Kecamatan Lubuk Basung, Kabupaten Agam, tahun ajaran 2025/2026.Teknik pengambilan sampel menggunakan purposive sampling, dengan kelas I SD Negeri 41 Sangkir sebagai kelas eksperimen dan kelas I SD Negeri 54 Garagahan sebagai kelas kontrol.Instrumen penelitian berupa tes kemampuan membaca permulaan dan lembar observasi ketepatan intonasi.Analisis data dilakukan melalui uji normalitas dan homogenitas sebagai uji prasyarat, uji Mann–Whitney untuk pengujian hipotesis pertama dan kedua, serta uji Kruskal–Wallis untuk hipotesis ketiga.Hasil penelitian menunjukkan bahwa (1) terdapat pengaruh signifikan penggunaan metode reading aloud berbantuan media flashcard terhadap kemampuan membaca permulaan peserta didik dengan nilai Asymp. Sig. (2-tailed) sebesar 0,006 < 0,05; (2) terdapat pengaruh signifikan ketepatan intonasi terhadap kemampuan membaca permulaan dengan nilai Asymp. Sig. (2-tailed) sebesar 0,001 < 0,05; dan (3) tidak terdapat pengaruh signifikan secara simultan antara metode reading aloud berbantuan media flashcard dan ketepatan intonasi terhadap kemampuan membaca permulaan dengan nilai Asymp. Sig. sebesar 0,513 > 0,05. Temuan ini menunjukkan bahwa intonasi bersifat individual dan dipengaruhi oleh kesiapan fonologis serta kemampuan menyimak peserta didik.
MENINGKATKAN KEMAMPUAN KOGNITIF MENGENAL ANGKA 1-10 MENGGUNAKAN MEDIA BENDA ALAM PADA ANAK KELOMPOK A DI RA TARBIYATUL BANIN 49 BANCAK Sri Aliyah; Titi Chandrawati
JOURNAL OF SCIENCE AND SOCIAL RESEARCH Vol. 8 No. 2 (2025): May 2025
Publisher : Smart Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54314/jssr.v8i2.3173

Abstract

Abstract: The low level of children's cognitive ability in recognizing numbers in group A at RA Tarbiyatul Banin 49 Bancak is the reason why this study was conducted. Natural material game activities are activities that can help improve children's cognitive abilities in recognizing numbers. The purpose of this study was to improve the ability to recognize numbers through the use of natural material media at RA Tarbiyatul Banin 49 Bancak. The type of research used was classroom action research, each cycle consisting of four stages, namely: planning stage, implementation stage, observation stage, and reflection stage. The subjects of this study were students in group A of RA Tarbiyatul Banin 49 Bancak. The results of this study were children's ability to recognize numbers that had increased, before conducting research actions, the level of children's ability to recognize numbers was still very low after conducting research cycle 1 the results were 33% and in cycle 2 increased to 87%. after being carried out from the pre-cycle, cycle 1, and cycle 2 it can be concluded that the cognitive ability to recognize numbers in children in group A RA Tarbiyatul Banin 49 Bancak through natural object media has increased. Keywords: cognitive abilities, recognizing numbers, natural objects, early childhood. Abstrak: Rendahnya tingkat kemampuan kognitif anak dalam mengenal angka pada kelompok A di RA Tarbiyatul Banin 49 Bancak menjadi alasan mengapa penelitian ini dilakukan.Kegiatan permainan bahan alam merupakan kegiatan yang dapat membantu peningkatan kemampuan kognitif anak dalam mengenal angka.Tujuan penelitian ini untuk meningkatkan kemampuan mengenal angka melalui penggunaan media bahan alam di RA Tarbiyatul Banin 49 Bancak .Jenis penelitian yang digunakan adalah penelitian tindakan kelas ,yang setiap siklus terdiri dari empat tahapan yaitu : tahap perencanaan,tahap pelaksanaan, tahap observasi, dan tahap Refleksi.Subyek penelitian ini adalah Peserta didik kelompok A RA Tarbiyatul Banin 49 Bancak.Hasil dari penelitian ini adalah kemampuan mengenal angka anak yang mengalami peningkatan, sebelum melakukan tindakan penelitian, tingkat kemampuan anak mengenal angka masih tergolong sangat rendah setelah dilakukan penelitian siklus 1 diperoleh hasil 33 % dan pada siklus 2 meningkat menjadi 87%.setelah dilakukan dari prasiklus,siklus 1, dan siklus 2 dapat disimpulkan bahwa kemampuan  kognitif mengenal angka pada anak kelompok A RA Tarbiyatul Banin 49 Bancak melalui media benda alam mengalami peningkatan. Kata Kunci : kemampuan kognitif,engenal angka,benda alam,anak usia dini.  
MENINGKATKAN KEMAMPUAN MOTORIK HALUS ANAK MELALUI KEGIATAN MEMBUAT KERAJINAN TANGAN DENGAN MENGGUNAKAN BAHAN BEKAS DI TK NEGERI PEMBINA SUNGAI ARE Leni Savitri; Titi Chandrawati; Susy Puspitasari
JOURNAL OF SCIENCE AND SOCIAL RESEARCH Vol. 8 No. 2 (2025): May 2025
Publisher : Smart Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54314/jssr.v8i2.3189

Abstract

Abstract:  The main objective of early childhood education is an important educational institution that helps the government prepare the next generation as soon as possible. Through a handicraft project that utilizes recycled materials, this study aims to improve the fine motor skills of children at the Pembina Sungai Are State Kindergarten. Handicraft activities can foster creativity and stimulate children's motor skills. Two cycles of classroom action research (CAR) were conducted consecutively to form this study. Pembina Sungai Are Kindergarten, which has a total of 15 students (10 girls and 5 boys), served as the research subject. Documentation and observational research were part of the data collection techniques. The technique for data analysis was also a method for descriptive analysis. Based on the analysis of the percentage of teacher teaching activities in cycle I, the result was 86.67%. The learning activities for children in cycle I were 73.33%. Furthermore, there was a marked increase in educator involvement in the second cycle, reaching a percentage of 93.33%. The results of child activation also increased to 93.33% in the second cycle. In cycle I, the children's learning outcomes were 60%, and increased to 93.34% in cycle II. Therefore, it can be said that handicraft activities that utilize recycled materials can improve children's fine motor skills.Keywords: children's fine motor skills, handicrafts, recycled materials, early childhood. Abstrak: Tujuan utama pendidikan anak usia dini adalah instansi pendidikan penting yang membantu pemerintah mempersiapkan generasi berikutnya sesegera mungkin. Melalui proyek kerajinan tangan yang memanfaatkan bahan bekas, penelitian ini bertujuan untuk meningkatkan kemampuan motorik halus anak di TK Negeri Pembina Sungai Are. Kegiatan kerajinan tangan dapat menumbuhkan kreativitas dan merangsang motorik anak. Dua siklus penelitian tindakan kelas (PTK) dilakukan berturut-turut membentuk penelitian ini. TK Pembina Sungai Are, yang memiliki 15 siswa secara keseluruhan (10 perempuan dan 5 laki-laki), berfungsi sebagai subjek penelitian. Dokumentasi dan penelitian observasional merupakan bagian dari teknik pengumpulan data. Teknik untuk analisis data juga merupakan metode untuk analisis deskriptif. Berdasarkan analisis perolehan persentase kegiatan guru mengajar siklus I diperoleh 86,67%. kegiatan belajar untuk anak siklus I diperoleh 73,33%. Selanjutnya, telah terjadi peningkatan yang mencolok dalam keterlibatan pendidik siklus kedua, mencapai persentase 93,33%. Hasil aktivasi anak meningkat menjadi 93,33% pada siklus kedua juga. Pada siklus I, hasil belajar anak sebesar 60%, dan meningkat menjadi 93,34% pada siklus II. Oleh karena itu, dapat dikatakan bahwa kegiatan kerajinan tangan yang memanfaatkan bahan daur ulang dapat meningkatkan kemampuan motorik halus anak-anak.Kata kunci: Motorik halus anak, kerajinan tangan dari bahan bekas, anak usia dini. 
UPAYA MENINGKATKAN KREATIVITAS ANAK USIA 5-6 TAHUN MELALUI METODE STEAM DENGAN MEDIA LOOSEPART DI TK IT AL HIKMAH SINOM Rara Wulan Sari; Titi Chandrawati; Untung Laksana Budi; Susy Puspitasari
JOURNAL OF SCIENCE AND SOCIAL RESEARCH Vol. 8 No. 4 (2025): November 2025
Publisher : Smart Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54314/jssr.v8i4.5090

Abstract

Abstract: The background of this research problem is the lack of development of children's creativity in learning activities because teachers have not optimized the learning methods and media used. Teachers more often give children writing, drawing, and coloring activities or worksheets (LKA). The purpose of this study is to enhance children's creativity through the STEAM method using loose parts media made from recycled materials, with the hope that children will be able to imagine and be confident in developing their creativity. Children who are confident in their imagination are creative children. The method used in this study is classroom action research (CAR) with a qualitative descriptive approach. In this activity, children were trained to utilize recycled materials such as used milk cartons, used plastic packaging, and used bottle caps to create works of art to enhance their creativity in accordance with their imagination at the IT AL HIKMAH kindergarten, by conducting classroom action research to achieve a completion rate of ≥ 75%. After improvements were made, there was a significant increase in children's learning outcomes, with the percentage of learning outcomes in the first cycle increasing from 57.5% to 85.5% in the second cycle. Thus, it can be concluded that research using loose parts media by utilizing used items can develop and enhance the creativity of early childhood at the IT AL HIKMAH kindergarten.Keywords: child creativity, STEAM method, loose parts media Abstrak: Latar belakang masalah penelitian ini adalah belum berkembangnya kreativitas anak dalam kegiatan pembelajaran karena guru belum mengoptimalkan metode pembelajaran dan media yang diguanakan, guru lebih sering memberikan anak dengan kegiatan menulis, menggambar dan mewarnai atau dengan lembar kerja anak (LKA). Tujuan dari penelitian ini adalah untuk meningkatkan kreativitas anak melalui metode STEAM dengan media loose parts dari bahan bekas dan diharapkan anak mampu berimajinasi dan percaya diri dalam mengembangkan kreativitasnya. Anak yang percaya diri dalam berimajinasi merupakan anak yang kreatif. Metode yang digunakan pada penilitian ini adalah Penelitian Tindakan kelas (PTK) dengan pendekatan driskriptif kualitatif. Dalam kegiatan ini anak dilatih untuk memanfaatkan barang bekas seperti kardus susu bekas, plastic kemasan bekas, tutup botol bekas untuk dikreasikan menjadi suatu hasil karya untuk meningkatkan kreativitas anak sesuai dengan imjinasinya di lembaga TK IT AL HIKMAH, dengan cara melakukan penelitian tindakan kelas agar mencapai ketuntasan ≥ 75%. Setelah dilakukan perbaikan, terjadi peningkatan signifikan dalam hasil belajar anak yang mana persentase hasil belajar pada siklus pertama yaitu 57,5% meningkat  menjadi 85,5% pada siklus kedua. Dengan demikian dapat disimpulkan bahwa penelitian dengan menggunakan media Loose part dengan memanfaatkan barang bekas dapat mengembangkan dan meningkatkan kreativitas anak usia dini di TK IT AL HIKMAH.Kata kunci: kreativitas anak, metode STEAM, media losse part