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Pengembangan Paket Modul Cetak Mata Pelajaran Pendidikan Agama Kristen SMP Negeri Tidore Kepulauan Jhoni Lagun Siang; Nurdin Ibrahim; Rusmono -
JTP - Jurnal Teknologi Pendidikan Vol 19 No 3 (2017): Jurnal Teknologi Pendidikan
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat, Universitas Negeri Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (336.055 KB) | DOI: 10.21009/jtp.v19i3.6708

Abstract

The purpose of this research is to produce a learning module of Christian education for students of SMP class VIII. The methodology used is research and development method. In the development using the Derek Rowntree model consisting of three stages, namely the planning stage, preparation phase of writing, and the stage of writing and editing. The product test phase begins with the validation of the material expert, and the media expert. Then after repaired the product was tested to a number of grade VIII students, ie 3 students for individual evaluation and 30 people for field evaluation. The results show the average value of material experts 3.77 which means the product is considered very good and from media experts 3.78 which means the product is considered very good. Then in the trial stage the average yield for the individual test phase 3.63 which means the product is considered very good and at this stage the field trials test 3.98 is considered very good. Based on interviews to teachers obtained very good results. The print module of Christianity education subject of SMP Negeri Kota Tidore Kepulauan is worthy to be used in the field.
Pengembangan Pembelajaran Berbasis Blended Learning Pada Mata Pelajaran Etimologi Multimedia Maria Dissriany Vista Banggur; Robinson Situmorang; Rusmono Rusmono
JTP - Jurnal Teknologi Pendidikan Vol 20 No 2 (2018): Jurnal Teknologi Pendidikan
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat, Universitas Negeri Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (253.802 KB) | DOI: 10.21009/jtp.v20i2.8629

Abstract

: The purpose of this study was to develop blended learning-based learning on multimedia etymology subjects. This research develops face-to-face learningcombined with online / offline learning and arranged using Edmodo platform. The method used is research and development, with a system approach referring to the Dick Carey and Carey model. The stage of product trials begins with material experts, media experts and learning design experts. Then the product was tested for XMM class students, namely one to one trials, small groups and large groups. The average score of the expert media was 3.52 or good, 4.00 material or very good and 3.73 learning design expert was good. In the testing phase for students the average score for one to one is 3.09, in the small group is 3.01 and in the large group is 3.40. The conclusion of the study is that blended learning-based learning in subjects of multimedia etymology is good and worthy of use.
Pengaruh Media Cerita Bergambar Dan Literasi Membaca Terhadap Hasil Belajar Siswa Sekolah Dasar Rusmono; Muhammad Iqbal Alghazali
JTP - Jurnal Teknologi Pendidikan Vol 21 No 3 (2019): Jurnal Teknologi Pendidikan
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat, Universitas Negeri Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (617.969 KB) | DOI: 10.21009/jtp.v21i3.13386

Abstract

Ketercapaian hasil belajar melalui proses pembelajaran yang tepat merupakan urgensi yang harus segera diimplementasikan, oleh karena itu penenelitian ini bertujuan untuk mencari pengaruh media cerita bergambar dan literasi membaca terhadap hasil belajar siswa sekolah dasar. Penelitian dilaksanakan di kelas IV SDN Majalengka Kulon II dan SDN Majalengka Wetan VII. Desain penelitian menggunakan metode eksperimen dengan treatment by level 2 x 2. Analisis data menggunakan analisis varian 2 jalur (ANOVA). Hasil penelitian yang diperoleh, yaitu (1) adanya perbedaan hasil belajar siswa yang belajar menggunakan media komik pembelajaran dengan media teks bergambar, (2) adanya interaksi antara media komik pembelajaran dan literasi membaca terhadap hasil belajar siswa sekolah dasar, (3) hasil belajar siswa yang memiliki literasi membaca tinggi menggunakan media komik pembelajaran lebih tinggi dibandingkan siswa yang memiliki literasi membaca tinggi yang menggunakan media teks bergambar, (4) hasil belajar siswa yang memiliki literasi membaca rendah yang menggunakan media komik pembelajaran lebih rendah dibandingkan siswa yang memiliki literasi membaca rendah yang menggunakan media teks bergambar.
OPTIMALISASI BAHAN PEMBELAJARAN IPS BERBASIS TEKNOLOGI INFORMASI DI MGMP IPS JAKARTA TIMUR Budiaman; Rusmono; Nandi Kurniawan
Bahasa Indonesia Vol 16 No 02 (2019): Sarwahita : Jurnal Pengabdian Kepada Masyarakat
Publisher : Lembaga Penelitian dan Pengabdian Kepada Masyarakat

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (210.29 KB) | DOI: 10.21009/sarwahita.162.10

Abstract

Abstract This community service program is aimed at empowering teachers to optimize information technology-based social studies learning materials. The partner in this community service activity is the MGMP IPS East Jakarta. The problem faced by partners is the gap in understanding of knowledge about syllabus development, learning materials, and learning media that can be optimized with current developments in information technology. The solution to overcome the problem is by providing assistance from formulating the problem, material orientation, group discussion, and assisting in the preparation of information technology-based social studies material. The method of implementing the activity was begun with a focus group discussion (FGD) between the Chairperson and the Executive Board of the East Jakarta MGMP. The results of the FGDs were implemented in the form of training and mentoring for social studies teachers with material: (1) syllabus development, (2) development of 21st century lesson plans, and (3) information technology-based learning media. The result of this activity was the increase in participants' knowledge and skills in compiling social studies learning materials. The product of the activities in the form of information technology-based learning materials in the form of lesson plans. In addition, workshop participants felt challenged to make information technology-based learning materials more diverse by continuing to realize the idealism of their profession Abstrak Kegiatan pengabdian kepada masyarakat terintegrasi KKN ini bertujuan untuk memberdayakan guru-guru dalam mengoptimalisasikan bahan pembelajaran IPS berbasis teknologi informasi. Mitra dalam kegiatan pengabdian kepada masyarakat ini adalah MGMP IPS Jakarta Timur. Permasalahan yang dihadapi mitra adalah adanya kesenjangan pemahaman pengetahuan tentang pengembangan silabus, bahan pembelajaran, dan media pembelajaran yang dapat dioptimalkan dengan perkembangan teknologi informas saat ini. Solusi untuk mengatasi permasalahan dengan melakukan pendampingan dari merumuskan masalah, orientasi materi, diskusi kelompok, dan pendampingan penyusunan materi IPS berbasis teknologi informasi. Metode pelaksanaan kegiatan dilakukan diawali dengan focus group discussion (FGD) antara Ketua Pelaksana dengan Pengurus MGMP Jakarta Timur. Hasil FGD diimplementasikan dalam bentuk pelatihan dan pendampingan guru-guru IPS dengan materi: (1) pengembangan silabus, (2) pengembangan RPP abad 21, dan (3) media pembelajaran berbasis teknologi informasi. Hasil kegiatan ini adalah meningkatnya pengetahuan peserta dan keterampilan dalam menysusun bahan pembelajaran IPS. Produk hasil kegiatan berupa bahan pembelajaran berbasis teknologi informasi dalam bentuk RPP. Selain itu peserta workshop merasa tertantang untuk membuat bahan pembelajaran berbasis teknologi informasi yang lebih beragam dengan terus mewujudkan idealisme profesinya secara konsisten.
Pengaruh Model Pembelajaran Problem Based Learning Terhadap Hasil Belajar Pendidikan Pancasila Dan Kewarganegaraan Siswa Kelas V SDN Pondok Pinang 05 Siti Asrifah; Etin Solihatin; Alrahmat Arif; Rusmono; Vina Iasha
Buana Pendidikan Jurnal Fakultas Keguruan dan Pendidikan Universitas PGRI Adi Buana Surabaya
Publisher : Universitas PGRI Adi Buana Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36456/bp.vol16.no30.a2719

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Penelitian ini meiliki tujuan untuk mengetahui pengaruh model pembelajaran Problem Based Learning (PBL) terhadap hasil belajar Pendidikan Pancasila dan Kewarganegaraan (PPKn) kelas V Sekolah Dasar Negeri. metode yang digunakan pada penelitian ini eksperimen dengan rancangan One-group pretest-postest. Adapun pola dari One-group pretest-postest. Hasil uji hipotesis menggunakan t-test diperoleh thitung(16,39) > ttabel(2,093), Dari hasil perhitungan effect size diperoleh sebesar 0,42. Sehingga dapat disimpulkan bahwa terdapat pengaruh penggunaan model problem based learnng terhadap hasil belajar pada pembelajaran Pendidikan Pancasila dan Kerawganegaaraan kelas V SDN Pondok pinang 05.
EVALUASI IMPLEMENTASI PROGRAM ADIWIYATA UNTUK PESERTA DIDIK DI KELAS V SDN KEBON BESAR 1 KOTA TANGERANG Umi Sumiati As; I Made Astra; Rusmono
Jurnal Tunas Bangsa Vol 7 No 2 (2020)
Publisher : Program Studi Pendidikan Guru Sekolah Dasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46244/tunasbangsa.v7i2.1181

Abstract

This evaluation study was conducted aimed to find out how effective the Adiwiyata program was in habituating Kebon BESAR SDN 1 students in Tangerang City. In this study is a program evaluation with a qualitative approach using the CIPP model developed by Stufflebeam which includes 4 (four) components, namely: 1) context (Countek), 2) Input (Input), 3) Process (Process), 4) Results (Product). Data retrieval is done by observation, interviews, documentation studies, and questionnaires. The Adiwiyata school program is evaluated as follows: 1) UKS, 2) Thursday without plastic, 3) Bathroom cleanliness, 4) Learning innovations, 5) Saturday lunch, 6) Biopori, 7) Swimming, 8) Plant nurseries, 9) Parks . Evaluation results have shown that habituation effectiveness reaches 84, 45% results with this indicating that the Adiwiyata school program has a very good contribution to the habituation of Kebon Besar 1 Elementary School students in Tangerang City. The results of this study imply that the school adiwiyata program needs to be implemented as part of how to habituate students. Abstrak Penelitian evaluasi ini dilakukan bertujuan untuk mengetahui seberapa efektif program Adiwiyata dalam pembiasaan peserta didik SDN Kebon BESAR 1 Kota Tangerang. Dalam penelitian ini merupakan evaluasi program dengan pendekatan kualitatif dengan menggunakan model CIPP yang dikembangkan oleh Stufflebeam yang mencakup 4 (empat) komponen yaitu: 1) kontek (Countek), 2) Masukan(Input), 3) Proses (Process), 4) Hasil (Product). Pengambilan data yang dilakukan dengan teknik observasi, wawancara, studi dokumentasi, dan angket. Program Adiwiyata sekolah yang dievaluasi sebagai berikut: 1) UKS, 2) kamis tanpa plastik, 3) Kebersihan kamar mandi, 4) Inovasi pembelajaran, 5) Sabtu bersi, 6) Biopori, 7) Kolam, 8) Pembibitan tanaman, 9) Taman. Hasil evaluasi telah menunjukan bahwa efektifitas pembiasaan mencapai hasil 84, 45 % dengan ini menunjukan bahwa program Adiwiyata sekolah memiliki kontribusi yang sangat baik terhadap pembiasaan peserta didik SDN Kebon Besar 1 Kota Tangerang. Hasil penelitian ini memberikan implikasi bahwa program adiwiyata sekolah perlu dilaksanakan sebagai bagian dari cara pembiasaan peserta didik. Kata kunci : Program Adiwiyata, Evaluasi Program, Pembiasaan
Desain Media Informasi Program Studi Pada Sekolah Menengah Kejuruan (SMK) Ari Apriyansa; Rusmono Rusmono; Muhammad Yusro
Digital Zone: Jurnal Teknologi Informasi dan Komunikasi Vol. 9 No. 1 (2018): Digital Zone: Jurnal Teknologi Informasi dan Komunikasi
Publisher : Publisher: Fakultas Ilmu Komputer, Institution: Universitas Lancang Kuning

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (671.767 KB) | DOI: 10.31849/digitalzone.v9i1.995

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Keberagaman Program Studi Pada Sekolah Menengah Kejuruan (SMK) merupakan suatu hal yang menarik untuk dipelajari. Seperti yang tercantum dalam Spektrum PSMK tahun 2016 bahwa Sekolah Kejuruan memiliki 142 Kompetensi Keahlian yang tersebar di Indonesia, maka dengan jumlah yang banyak tersebut masyarakat akan menemui kesulitan dalam mengetahun kompetensi keahlian yang akan dicari. Program studi Energi Terbarukan merupakan salah satu program studi yang jarang sekali diketahui masyarakat umum. Total dari program studi ini hanya ada 14 sekolah dari total 164.07 SMK di Indonesia sehingga jarang diketahui masyarakat umum dibanding dengan program studi seperti akuntansi dan pemasaran. Seiring perkembangan teknologi dibidang pendidikan yang begitu pesat, maka perlu dibentuknya media informasi khusus yang menampilkan kompetensi keahlian agar memudahkan masyarakat dalam mencari informasi. Media Informasi ini berbentuk website dengan tujuan dapat diakses melalui jaringan internet dimanapun dan kapanpun. Pengembangan penelitian ini termasuk kedalam penelitian R&D dengan menggunakan Waterfall Model atau dapat disebut juga System Development Life Cycle (SDLC) dengan tahapan pengembangan: 1. Analysis, 2. Design, 3. Implementation, 4. Testing, dan 5. Maintenance. Selain mempermudah masyarakat dalam mencari kompetensi keahlian tertentu, Dunia Usaha/Dunia Industri (DU/DI) juga akan terbantu dalam memenuhi pegawai sesuai dengan kompetensi yang dibutuhkan. Abstract The Diversity of Study Program in Vocational School (SMK) is an interesting thing to be learned. As stated in Spectrum PSMK 2016 that Vocational School has 142 Skill Competences spread over in Indonesia, so with that great amount, people will find difficulties in knowing competence skill to be sought. Renewable Energy study program is one of the study programs that is rarely known by general public. Total of this study program there are only 14 schools of total 16,407 SMK throughout Indonesia so rarely known to the general public compared with courses such as accounting and marketing. Along with the development of technology in the field of education is so rapid, it is necessary to establish a special information media that displays the skill competence in order to facilitate the public in finding information. This Information medium is shaped of website with the aim to be accessed through internet network wherever and whenever. The method of this research is R & D (research & development) using Waterfall Model or can be called System Development Life Cycle (SDLC), the development stages are: 1. Analysis, 2. Design, 3. Implementation, 4. Testing, and 5. Maintenance. In addition to facilitate the community in searching for a particular skill competence, business sector or industrial sector will also be helpful in meeting employees in accordance with the required competencies.
The Development of Online Module to Improve Chemistry Learning Outcomes in High Schools Jumi Rahayu; Etin Solihatin; Rusmono Rusmono
International Journal of Education, Information Technology, and Others Vol 5 No 3 (2022): International Journal of Education, information technology and others
Publisher : Peneliti.net

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.5281/zenodo.6673177

Abstract

The objectives of this research are to determine the procedure for developing a suitable and effective Chemistry online module, as well as to know its feasibility and effectiveness in Chemistry learning in high schools. In order to achieve these objectives, the researcher use some research and development process by combining the Rowntree development model and the ILDF (Integrative Learning Design Framework). The Rowntree model is used to develop product in the form of draft module through preparation process, writing preparation and writing. The draft module is then designed and developed into an online module through the ILDF development model. ILDF consist of exploration, enactment and evaluation stages. The objects of this study are the students in Science class and the Chemistry teacher. Data were collected based on questionnaires, interviews, and student test results. Formative evaluation given by subject matter expert, learning design expert, media expert, as well as students shows that this module is suitable for learning. Furthermore, based on the T Test result on the students learning outcomes in the field test, there is significant difference between student learning outcomes before and after using the online module. The difference is indicated by the increase of the average learning outcomes up to 43.75 as the result of the online module use. Therefore, online module are very effective to improve student learning outcomes in Chemistry learning.
Considerations Underlying Technology and Engineering Vocational School Teachers in Choosing Problem-Based Learning Strategies Rusmono Rusmono; Wisnu Djatmiko
International Journal of Education, Information Technology, and Others Vol 4 No 3 (2021): International Journal of Education, information technology and others
Publisher : Peneliti.net

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (262.26 KB) | DOI: 10.5281/zenodo.5235620

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This study aims to determine the considerations that underlie Vocational High School (SMK) technology and engineering teachers in choosing the Problem Based Learning (PBL) strategy. The survey measured teachers' perceptions in practicing PBL, the value of PBL implementation for teachers, the value of PBL implementation for students, PBL implementation costs, perceptions of teacher autonomy in implementing PBL, and perceptions of teacher support for their PBL implementation. A total of 94 teachers have confidence in their professional development with PBL strategies, compared to 24 teachers who do not have the competence and confidence in implementing PBL strategies. The findings in this study are the need for the development of formal PBL strategy pedagogical competencies in building understanding and confidence of technology and engineering vocational school teachers. It is recommended that teachers who have experience share their experiences in implementing PBL strategies to encourage student learning achievement.
PENGARUH MODEL PEMBELAJARAN DAN KEMANDIRIAN BELAJAR TERHADAP HASIL BELAJAR ADMNISTRASI SISTEM JARINGAN SISWA SMKN 7 JAKARTA Iwan Supriyantoko; Rusmono; Yuliatri Sastrawijaya
Journal of Vocational and Technical Education (JVTE) Vol. 4 No. 1 (2022): Maret
Publisher : Fakultas Teknik Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Dalam proses pembelajaran, guru dapat menggunakan variasi model pembelajaran sesuai dengan kebutuhan pembelajaran di dalam kelas dan mampu menumbuhkan kemandirian belajar siswa sehingga mampu mencapai tujuan pembelajaran. Penelitian ini bertujuan untuk mengetahui pengaruh model pembelajaran dan kemandirian belajar tehadap hasil belajar administrasi sistem jaringan siswa di SMKN 7 Jakarta.. Penelitian ini menggunakan metode eksperimen dengan rancangan quasi eksperimen desain faktorial 2x2. Instrumen untuk mengumpulkan data hasil belajar adalah tes essay dan untuk mengumpulkan data kemandirian belajar adalah kuesioner. Hasil uji anava nilai F=5,035 untuk model pembelajaran dan nilai F=8,091 untuk interaksi. Serta hasil Uji Tukey nilai Signifikansi 0,966, hasil belajar siswa yang belajar menggunakan model Problem Based Learning dengan Project Based Learning pada siswa yang memiliki kemandirian belajar tinggi dan nilai Signifikansi 0,005, hasil belajar siswa yang belajar menggunakan model Problem Based Learning dengan Project Based Learning pada siswa yang memiliki kemandirian belajar rendah. Kesimpulan dari penelitian ini rata-rata hasil belajar siswa yang belajar menggunakan model Project Based Learning lebih tinggi dari model Problem Based Learning; adanya interaksi antara model pembelajaran dengan kemandirian belajar dan pengaruhnya terhadap pencapaian hasil belajar; nilai rata-rata hasil belajar bagi siswa yang memiliki kemandirian belajar tinggi yang belajar dengan menggunakan model Problem Based Learning lebih tinggi dari model Project Based Learning; dan rata-rata hasil belajar bagi siswa yang memiliki kemandirian belajar rendah yang belajar dengan menggunakan model Problem Based Learning lebih rendah dari model Project Based Learning