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MEDIA BANTU PEMBELAJARAN BUDIDAYA TANAMAN SECARA HIDROPONIK DENGAN METODE DEMON-DISCO LEARNING BERBASIS ANDROID (studi kasus : SMK Kristen Terang Bangsa) Setiyo Prihatmoko; Sumaryanto; Daniel Novianto
Pixel :Jurnal Ilmiah Komputer Grafis Vol 14 No 1 (2021): Jurnal Ilmiah Komputer Grafis
Publisher : STEKOM PRESS

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51903/pixel.v14i1.335

Abstract

ABSTRACT The use of mobile devices with the Android operating system which are used as supporting media and supplements in improving learning outcomes combined with demonstration methods and discovery learning or demon-disco learning is needed to help students improve learning outcomes in hydroponic plant cultivation vocational competency subjects at SMK. Kristen Terang Bangsa, because the use of android-based applications can provide new experiences regarding the use of information and communication technology, as well as provide opportunities for students to be able to learn more independently. The concept chosen as a learning medium is to present material about understanding, introduction to parts, types, and quizzes containing questions about hydroponic cultivation of plants. This research uses the Research and Development (RnD) product development method, using 6 out of 10 research stages, namely potentials and problems, data collection, product design, design validation, design improvement, product testing. The result of this research is to produce learning media in the form of android-based applications. The validity value of the media expert is 2.6 which is declared feasible, while the validity value of the material expert is 3.6 which is declared feasible, and is able to increase the average value in the hydroponic plant cultivation vocational competency subject at the Terang Bangsa Christian Vocational School which Initially 67 (with 13 students who had not reached the KKM) to 80 (with 4 students who had not reached the KKM).
PERANCANGAN MEDIA PEMBELAJARAN MATERI BILANGAN BERBASIS MULTIMEDIA DENGAN METODE MIND MAPPING PADA SISWA KELAS VII SMPN 35 SEMARANG Setiyo Prihatmoko; Sumaryanto Sumaryanto; Langga Jaya Herlansyah
Pixel :Jurnal Ilmiah Komputer Grafis Vol 15 No 1 (2022): Vol 15 No 1 (2022): Jurnal Ilmiah Komputer Grafis
Publisher : STEKOM PRESS

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51903/pixel.v15i1.690

Abstract

This research is motivated by the problem of lack of motivation and attention of students in following the teaching and learning process in the classroom because teaching and learning activities still use conventional methods. This makes students have difficulty in understanding the material being studied so that basic competencies and KKM are not achieved. This study uses the Research and Development (RnD) product development method, using 6 out of 10 research stages, namely potential and problems, data collection, product design, design validation, design improvement and product testing. In this study, researchers used multimedia with the Mind Map method as an interesting learning medium by using a computer that can display text, images, video, and audio so that the learning process is more enjoyable for students. The results of this study are multimedia-based learning media using the Mind Map method. The validity value of media experts is 3.6 which is declared feasible, while the validity value of material experts is 3.8 which is declared feasible, and increases students' understanding and interest as users from 61% initially to increase to 86.11%.
WEB DESIGN AS A MEDIA FOR PROMOTION OF CAKE PRODUCTS IN “KISS” MSMEs USING AIDA+S METHOD Setiyo Prihatmoko; Sumaryanto Sumaryanto; Kartika Ensevasari
Pixel :Jurnal Ilmiah Komputer Grafis Vol 15 No 2 (2022): Vol 15 No 2 (2022): Jurnal Ilmiah Komputer Grafis
Publisher : STEKOM PRESS

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51903/pixel.v15i2.888

Abstract

KISS Semarang is an MSME located in Mangunharjo, established in 2010. “KISS” Semarang MSME has done media promotions by distributing brochures. However, it is not optimal in its promotional media. The author is interested in making promotional media by making a web design in the form of a catalog in order to attract product purchasing power and make it more efficient in its promotional media. Web design design refers to research that uses the AIDA+S analysis method: Attention, Interest, Desire, Action and Satisfaction. In this study, the authors set KISS Semarang as the research subject, the data obtained for research purposes using techniques such as interviews, observations, questionnaires and literature studies. Research and development methods (Research and Development) are research methods used to produce certain products, and test the effectiveness of these products. Research and development in industry is the spearhead of an industry in producing new products needed by the market. Almost 4% of the costs used for research and development, even for the pharmaceutical and computer industry is more than 4%. The results showed that in the field trial, the web design was included in the good category and was able to promote products. After the validation test and web revision have been carried out from the previous media, the web design is feasible to use and publish.
Analisa Teknik Perancangan Pendukung Keputusan Untuk Menentukan Mahasiswa Berprestasi dengan Metode Analytical Hierarchy Process Sumaryanto; Purwati; Setiyo Prihatmoko
Informatika: Jurnal Teknik Informatika dan Multimedia Vol 3 No 1 (2023): Mei : JURNAL INFORMATIKA DAN MULTIMEDIA
Publisher : LPPM Politeknik Pratama Kendal

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51903/informatika.v3i1.223

Abstract

Pemilihan Mahasiswa Berprestasi memberikan dampak positif pada budaya berprestasi dan menghargai prestasi serta karya mahasiswa di perguruan tinggi, dan secara langsung atau tidak langsung dapat mengangkat martabat mahasiswa dan perguruan tingginya. Pilmapres ini akan terus ditingkatkan kualitasnya dalam rangka memberikan motivasi berprestasi pada mahasiswa dan menciptakan budaya akademik yang lebih baik. Selain itu diharapkan proses pemilihan ini dapat diadopsi menjadi sebuah sistem pembinaan prestasi di perguruan tinggi. Dengan demikian maka perlu adanya Sistem Pendukung Keputusan untuk menentukan Mahasiswa Berprestasi dengan metode Analytical Hierarchy Process ( AHP ).
Sistem Informasi Aktiva Tetap Sebagai Analisa Dalam Pengelolaan Inventaris Wahyuning, Sri; Prihatmoko, Setiyo; Sapitri, Mika Yulia
Dinamika: Jurnal Manajemen Sosial Ekonomi Vol 2 No 1 (2022): DINAMIKA : Jurnal Manajemen Sosial Ekonomi 
Publisher : LPPM Sekolah Tinggi Ilmu Ekonomi - Studi Ekonomi Modern

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (642.425 KB) | DOI: 10.51903/dinamika.v2i1.73

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Sistem informasi akuntansi ini menuntut setiap perusahaan untuk meningkatkan efisiensi dan efektifitas kinerja maka dibutuhkan sebuah sistem komputerisasi sehingga kegiatan operasional lebih efektif serta dapat meningkatkan kualitas kerja yang diperoleh dari pemrosesan data yang dikelola oleh instansi sesuai dengan standar akuntansi yang berlaku. Aset tetap (fixed asset) adalah aset yang bersifat jangka panjang atau secara relatif memiliki sifat permanen serta dapat digunakan dalam jangka panjang. Aset ini merupakan aset berwujud karena mempunyai bentuk fisik.Pengelolaan aset pada MA NU 03Sunan Katong Kaliwungu belum dapat mengetahui nilai tiap aset yang berkurang karena tidak adanya perhitungan penyusutan atas aset yang ada sehingga bagian sarana dan prasarana tidak dapat mengetahui secara pasti kapan aset tersebut akan rusak dan aset mana yang harus diganti, ditukar, dijual, dan dibeli kembali. metode garis lurus merupakan metode yang paling sederhana mengasumsikan adanya penggunaan yang konstan dari suatu aset selama masa manfaatnya. Metode ini merupakan metode yang mendasarkan alokasi dari fungsi waktu penggunaan asset. Berdasarkan metode ini biaya depresiasi dihitung dengan mengalokasikan nilai aset yang didepresiasikan selama masa manfaat aset secara sama untuk setiap masa periodenya. Kata Kunci: Aset tetap, Metode Garis Lurus, Depresiasi
Penerapan Metode Computer Assisted Instruction (CAI) Pada Media Pembelajaran Interaktif Fashion Drawing dengan pada Kelas X Kompetensi Keahlian Busana Butik SMK NU 01 Kendal Prihatmoko, Setiyo; Sumaryanto, Sumaryanto; Anja Robbi Dini
Pixel :Jurnal Ilmiah Komputer Grafis Vol 16 No 2 (2023): Vol 16 No 2 (2023): Jurnal Ilmiah Komputer Grafis
Publisher : UNIVERSITAS STEKOM

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51903/pixel.v16i2.1430

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Based on research conducted in SMK NU 01 Kendal, especially in fashion drawing learning in class X busana butik still uses conventional learning with blackboard media, the learning media is less effective because it requires a lot of energy and time for learning material that contains many pictures and tutorials that need to be delivered repeatedly. This study found a solution that is the design of learning media using the Computer Assisted Instruction (CAI) method, a system for delivering interactive multimedia-based learning with instructional material presented by means of a computer or computer system., so that it can help teachers deliver material effectively, and make students learn with high motivation because they are interested in multimedia systems that are able to present the appearance of text, images, videos, sounds and animations. The validation value by media experts shows that the value of 3.1 is classified as good / valid, and the validation results from material experts show a value of 3.5 which is categorized as very good / very valid, and an increase in the percentage value of effectiveness from 50.4% to 81.7%. and there is time efficiency, one of material such as collar images can save up to 18 minutes.
PERANCANGAN ANIMASI IKLAN DIGITAL BERBASIS MOTION GRAFIS SEBAGAI PENUNJANG PROMOSI PADA PERMATA JAYA PRINTING Setiyo Prihatmoko; M Syarif Husen; Sumaryanto, Sumaryanto
Pixel :Jurnal Ilmiah Komputer Grafis Vol 17 No 1 (2024): Vol 17 No 1 (2024): Jurnal Ilmiah Komputer Grafis
Publisher : UNIVERSITAS STEKOM

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51903/pixel.v17i1.1902

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Promotional strategies are used in marketing to determine the best way to bring products or services to certain markets, but sometimes in companies these strategies are often not optimal, as is still done by the printing and advertising company Permata Jaya Printing which only uses print media in the form of banners, posters , word of mouth and social media so that this promotional strategy is considered less effective in reaching a wider audience. To support the promotional media used by Permata Jaya Printing, the author tries to offer another alternative, namely the use of promotional media in the form of digital advertising videos based on motion graphics as a solution to this problem which is then distributed via social media. . Media such as Instagram and WhatsApp. The author chose to use the Research and Development (RnD) method in carrying out research which aims at the process of systematically searching for new knowledge, ideas, products and technologies, as well as developing and applying them to encourage innovation and growth. User efficacy test results were 83.5%. which is classified as very effective. So that this advertising video product can be declared feasible
Analisa Sistem Informasi Pengambilan Keputusan dalam menentukan Lingkungan Rukun Tetangga ( RT ) Terbaik dengan Metode Analytical Hierarchy Process ( AHP ) Sumaryanto, Sumaryanto; Purwati, Purwati; Setiyo Prihatmoko
Elkom : Jurnal Elektronika dan Komputer Vol 17 No 1 (2024): Juli : Jurnal Elektronika dan Komputer
Publisher : STEKOM PRESS

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51903/elkom.v17i1.1961

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Pada proses penilaian penentuan RT Terbaik mengalami kesulitan karena biasanya penilaiannya hanya berdasarkan pengamatan lingkungan saja, sehingga mengakibatkan dalam penilaian untuk menentukan RT terbaik tidak tepat sasaran sehingga menimbulkan permasalahan pada wilayah tersebut. Dari permasalahan tersebut diatas maka perlu adanya sistem iformasi pendukung keputusan untuk menentukan lingkungan RT Terbaik dengan berbagai indicator penliaan, sehingga dalam proses penentuan RT terbaik bisa tepat sasaran, maka perlu adanya Sistem Informasi Pengambilan Keptusan dalam menentukan Lingkungan Rukun Tetangga ( RT ) Terbaik dengan Metode AHP.
Penggunaan Realitas Augmented untuk Pembuatan Prototipe Desain Produk: Studi Kasus pada Pengembangan Aplikasi Mobile Setiyo Prihatmoko; Sumaryanto, Sumaryanto; Jarot Dian Susatyono
Pixel :Jurnal Ilmiah Komputer Grafis Vol. 17 No. 2 (2024): Pixel :Jurnal Ilmiah Komputer Grafis dan Ilmu Komputer
Publisher : UNIVERSITAS STEKOM

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51903/pixel.v17i2.2102

Abstract

This research explores the use of Augmented Reality (AR) in the prototyping of product design, focusing on mobile applications for e-commerce. The aim of this study is to evaluate how AR can enhance the prototyping process in product design, improve efficiency, and facilitate better interaction between designers and end-users. The research method involves developing a mobile application prototype with AR and testing it with end-users. The results indicate that AR accelerates the design process, improves visualization accuracy, and enhances design communication. This study provides insights into the benefits and challenges of using AR in product design.
Penerapan Algoritma C4.5 untuk Memprediksi Kredit Macet pada Sistem Pinjaman Digital di Industri FinTech: Penerapan Algoritma C4.5 untuk Memprediksi Kredit Macet pada Sistem Pinjaman Digital di Industri FinTech Jarot Dian, Jarot Dian Susatyono; Setiyo Prihatmoko; Febryantahanuji Febryantahanuji
E-Bisnis : Jurnal Ilmiah Ekonomi dan Bisnis Vol 17 No 2 (2024): JURNAL ILMIAH EKONOMI DAN BISNIS
Publisher : LPPM Universitas Sains dan Teknologi Komputer

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51903/e-bisnis.v17i2.2105

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This research aims to implement the C4.5 algorithm in predicting bad credit in digital loan systems in the FinTech industry. The C4.5 algorithm was chosen because of its ability to handle numeric and categorical attributes, as well as produce a decision tree that can be interpreted easily. This research uses a dataset containing customer transaction and profile information, such as employment status, income and payment history. Test results show that the C4.5 algorithm is able to achieve an accuracy of 89.6% in predicting the possibility of bad credit, so it can help FinTech companies manage credit risk more effectively.