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Kegiatan Sosial Kesehatan Masyarakat dalam Program “Gerakan Kaki Seribu Chandra Lukita” bagi Masyarakat Penyandang Disabilitas di Indonesia Chandra Lukita; Taufan Hunneman; Amroni Amroni; Marsani Asfi; Petrus Sokibi; Yuni Awalaturrohmah Solihah; Wiwiek Nurkomala Dewi; Agus Sevtiana
KREATIF: Jurnal Pengabdian Masyarakat Nusantara Vol. 1 No. 2 (2021): Juni : Jurnal Pengabdian Masyarakat Nusantara
Publisher : Pusat Riset dan Inovasi Nasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/kreatif.v1i2.2448

Abstract

In Indonesia, like many other developing countries, there are still many individuals who have lost their legs or have serious leg problems due to various reasons, such as accidents, illnesses or congenital conditions. The main focus of this activity is providing orthopedic assistance/prosthetic limbs to people in need. The aim of this activity is to improve the health and welfare of people with disabilities through a program called "Gerakan Kaki Seribu Chandra Lukita". The method of community service activities consists of socialization, patient registration and examination, making orthopedic equipment, installing equipment and monitoring and evaluating activities. The result of this activity is an improvement in general health status among people with disabilities, including increased access to needed health services.
Analysis and Design Android Augmented Reality Platform (Bilingual) for the Preservation of Cirebon Glass Paintings Suwandi, Suwandi; Willy Eka Septian; Agus Sevtiana; Noor Azura Binti Zakaria; Vanya Adhelita
Advance Sustainable Science Engineering and Technology Vol. 8 No. 1 (2026): November - January
Publisher : Science and Technology Research Centre Universitas PGRI Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26877/asset.v8i1.2784

Abstract

This study analyzes and designs a bilingual Android Augmented Reality (AR) platform to support the digital preservation of Cirebon Glass Paintings. The development uses Unity and AR Core with a human-centered design approach. A total of 30 participants (n=30) evaluated usability and performance. 3D assets were produced using photogrammetry with an optimized polygon budget of ≤25,000 triangles per object. Model compression applied Draco and KTX2 to reduce memory load. Benchmark testing was conducted on Snapdragon 720G class devices. Experimental results show that the platform achieved a stable performance of ≥30 FPS (mean = 32.6 FPS) and low tracking error (RMSE = 1.8–2.3 cm) under indoor lighting. Usability testing yielded a mean System Usability Scale (SUS) score of 81.4 ± 6.2, indicating excellent user acceptance. Compared with existing AR heritage applications, this research provides a reproducible pipeline for AR-based cultural digitization with performance guarantees on mid-range smartphones. The findings imply that optimized AR asset workflows can enhance public interaction with intangible cultural heritage such as Cirebon Glass Paintings. Limitations include restricted device testing and the need for more complex ecotourism content integration in future development.
Manajemen Produksi dan Pemasaran Digital Kaki Palsu di Kabupaten Cirebon Sevtiana, Agus; Surachman, Ade Elza; Kusuma, Ricky Perdana
Abdimas Galuh Vol 8, No 1 (2026): Maret 2026
Publisher : Universitas Galuh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25157/ag.v8i1.21455

Abstract

Klinik JOPP Kaki Palsu Cirebon menghadapi kendala dalam manajemen produksi dan pemasaran digital. Permasalahan produksi meliputi sistem pencatatan manual yang menyebabkan inefisiensi antrian, hilangnya bahan baku, dan lamanya waktu tunggu produk. Di sisi pemasaran, pemanfaatan platform digital seperti Instagram dan TikTok belum optimal untuk menjangkau segmen pasar yang lebih luas. Tujuan pengabdian ini adalah untuk meningkatkan kapasitas mitra melalui pendampingan dan pelatihan serta mengembangkan aplikasi website terintegrasi. Metode yang digunakan meliputi pretest untuk diagnosis kebutuhan, pelatihan dalam lima modul inti (manajemen produksi, strategi konten, analitik digital, integrasi produksi-pemasaran, dan customer service), serta implementasi aplikasi website untuk manajemen data pasien dan produksi. Hasilnya, mitra menunjukkan peningkatan pemahaman yang signifikan dalam mengelola produksi dan pemasaran digital. Aplikasi website berhasil dibuat dan diujicobakan untuk menyelesaikan permasalahan pencatatan dan perluasan jangkauan pemasaran. Kesimpulannya, pendekatan pelatihan dan digitalisasi terbukti efektif dalam meningkatkan efisiensi dan strategi pemasaran mitra. Disarankan agar mitra konsisten menggunakan aplikasi dan mengikuti pelatihan lanjutan untuk keberlanjutan usaha