Mallevi Agustin Ningrum
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Pengaruh Bermain Outdoor Dan Kegiatan Finger Painting Terhadap Kreativitas Anak Usia Dini Rachma Hasibuan; Mallevi Agustin Ningrum
Jurnal Pendidikan (Teori dan Praktik) Vol 1 No 1 (2016): Volume 1, Nomor 1, April 2016
Publisher : Fakultas Ilmu Pendidikan Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/jp.v1n1.p73-81

Abstract

AbstrakPenelitian ini bertujuan untuk mengkaji pengaruh bermain outdoor dan kegiatan finger painting terhadap kreativitas anak usia dini khususnya anak di TK. Penelitian ini menggunakan pendekatan penelitian kuantitatif dengan metode penelitian eksperimen desain PretestPosttest Control Group Design dimana kelompok eksperimen diberikan perlakuan sedangkan kelompok kontrol tidak diberikan perlakuan. Teknik pengumpulan datanya menggunakan observasi dan dokumentasi. Untuk menganalisis data pengujian hipotesis penelitian menggunakan program SPSS 20.0 for Windows Evaluation Version dengan teknik Anova 2 jalur (Uji F). Berdasarkan hasil penelitian serta analisis data yang dilakukan dengan menggunakan Anova 2 jalur (Uji F), maka diperoleh sebagai berikut: (1) nilai df = 1 dan taraf signifikansi α = 0,05 diperoleh nilai koefisien F = 2,134 dan sig. = 0,107, menunjukkan taraf signifikansi di atas α = 0,05 untuk pelaksanaan pembelajaran dengan bermain outdoor, (2) nilai df = 1 dan taraf signifikansi α = 0,05 diperoleh nilai koefisien F = 1,733 dan sig. = 0,171, menunjukkan taraf signifikansi di atas α = 0,05 untuk pelaksanaan pembelajaran dengan kegiatan finger painting, dan (3) nilai df = 1 dan taraf signifikansi α = 0,05 diperoleh nilai koefisien F = 2,778 dan sig. = 0,101, menunjukkan taraf signifikansi di atas α = 0,05 untuk pelaksanaan pembelajaran dengan bermain outdoor dan kegiatan finger painting. AbstractThis study aimed to assess the effect of outdoor play and activities finger painting to the creativity of children in Kindergarten. This study uses a quantitative research approach with a model of experimental research methods pretest-posttest control group design. Observation techniques used in data collection and documentation. While analyzing the data for the research hypothesis testing using SPSS 20.0 for Windows Evaluation Version with Anova technique lane 2 (Test F). Based on the results of the study and data analysis performed using ANOVA 2 lines (Test F), it is obtained as follows: (1) the value of df = 1 and α = 0.05 significance level obtained coefficient F = 2.134 and sig. = 0.107, suggesting above the significance level α = 0.05 for the implementation of learning with outdoor play, (2) the value of df = 1 and α = 0.05 significance level obtained coefficient F = 1.733 and sig. = 0.171, suggesting above the significance level α = 0.05 for the implementation of learning with finger painting activities, and (3) the value of df = 1 and α = 0.05 significance level obtained coefficient F = 2.778 and sig. = 0.101, suggesting above the significance level α = 0.05 for the implementation of learning with outdoor play and activities finger painting. 
Pengaruh Bermain Outdoor Dan Kegiatan Finger Painting Terhadap Kreativitas Anak Usia Dini Rachma Hasibuan; Mallevi Agustin Ningrum
Jurnal Pendidikan (Teori dan Praktik) Vol 1 No 1 (2016): Volume 1, Nomor 1, April 2016
Publisher : Fakultas Ilmu Pendidikan Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (607.671 KB) | DOI: 10.26740/jp.v1n1.p73-81

Abstract

AbstrakPenelitian ini bertujuan untuk mengkaji pengaruh bermain outdoor dan kegiatan finger painting terhadap kreativitas anak usia dini khususnya anak di TK. Penelitian ini menggunakan pendekatan penelitian kuantitatif dengan metode penelitian eksperimen desain PretestPosttest Control Group Design dimana kelompok eksperimen diberikan perlakuan sedangkan kelompok kontrol tidak diberikan perlakuan. Teknik pengumpulan datanya menggunakan observasi dan dokumentasi. Untuk menganalisis data pengujian hipotesis penelitian menggunakan program SPSS 20.0 for Windows Evaluation Version dengan teknik Anova 2 jalur (Uji F). Berdasarkan hasil penelitian serta analisis data yang dilakukan dengan menggunakan Anova 2 jalur (Uji F), maka diperoleh sebagai berikut: (1) nilai df = 1 dan taraf signifikansi α = 0,05 diperoleh nilai koefisien F = 2,134 dan sig. = 0,107, menunjukkan taraf signifikansi di atas α = 0,05 untuk pelaksanaan pembelajaran dengan bermain outdoor, (2) nilai df = 1 dan taraf signifikansi α = 0,05 diperoleh nilai koefisien F = 1,733 dan sig. = 0,171, menunjukkan taraf signifikansi di atas α = 0,05 untuk pelaksanaan pembelajaran dengan kegiatan finger painting, dan (3) nilai df = 1 dan taraf signifikansi α = 0,05 diperoleh nilai koefisien F = 2,778 dan sig. = 0,101, menunjukkan taraf signifikansi di atas α = 0,05 untuk pelaksanaan pembelajaran dengan bermain outdoor dan kegiatan finger painting. AbstractThis study aimed to assess the effect of outdoor play and activities finger painting to the creativity of children in Kindergarten. This study uses a quantitative research approach with a model of experimental research methods pretest-posttest control group design. Observation techniques used in data collection and documentation. While analyzing the data for the research hypothesis testing using SPSS 20.0 for Windows Evaluation Version with Anova technique lane 2 (Test F). Based on the results of the study and data analysis performed using ANOVA 2 lines (Test F), it is obtained as follows: (1) the value of df = 1 and α = 0.05 significance level obtained coefficient F = 2.134 and sig. = 0.107, suggesting above the significance level α = 0.05 for the implementation of learning with outdoor play, (2) the value of df = 1 and α = 0.05 significance level obtained coefficient F = 1.733 and sig. = 0.171, suggesting above the significance level α = 0.05 for the implementation of learning with finger painting activities, and (3) the value of df = 1 and α = 0.05 significance level obtained coefficient F = 2.778 and sig. = 0.101, suggesting above the significance level α = 0.05 for the implementation of learning with outdoor play and activities finger painting. 
PENGARUH MEDIA PUZZLE MIPAMI (MITIGASI GEMPA BUMI) TERHADAP KEMAMPUAN KOMUNIKASI LISAN PADA ANAK KELOMPOK B DI TK PURI CENDEKIA IES BENOWO SURABAYA Nindita Orliana; Mallevi Agustin Ningrum; Novi Anggraeni; Eka Cahya Maulidiyah
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01 Maret 2026 Published
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i01.41358

Abstract

This research is motivated by the low oral communication skills of group B children at Puri Cendekia Ies Kindergarten Benowo Surabaya, where many children still have difficulty expressing opinions, answering questions, and tend to be passive in class discussions. In addition, the school location has experienced an earthquake disaster requiring learning media that not only stimulates language, but also equips children with disaster mitigation knowledge from an early age. The purpose of this study was to determine the effect of using the Mipami Puzzle media (earthquake mitigation) on children's oral communication skills. This media is designed to introduce the concept of earthquake disaster mitigation through interactive picture-making and storytelling activities. The research method used is quantitative with a Quasi-Experimental design (Nonequivalent Control Group Design). The study population involved all group B children at Puri Cendekia Ies Kindergarten, with a saturated sampling technique that divided subjects into experimental and control groups. Data collection was carried out through observation and tests in the form of pre-tests and post-tests. The results showed a significant effect of the use of the Mipami Puzzle media on improving children's oral communication skills. This is demonstrated through data analysis, which shows a significant difference in average achievement between the experimental and control groups. This media is effective in stimulating children's oral communication skills, including listening skills, asking questions, and conveying ideas or information coherently and clearly.