Claim Missing Document
Check
Articles

Found 5 Documents
Search

The Effectiveness Of M-Puzzle Toward Preschooler Spatial Skill Wulan Patria Saroinsong; Faridah Ummu Imara; Nurhenti Dorlina Simatupang; Eka Cahya Maulidiyah
JURNAL INDRIA (Jurnal Ilmiah Pendidikan Prasekolah dan Sekolah Awal) Vol 6, No 2 (2021): September
Publisher : Universitas Muhammadiyah Ponorogo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24269/jin.v6i2.3960

Abstract

This study aimed to determine the effectiveness of digital-based geometry puzzle games to stimulate the spatial intelligence of children aged 4-5 years. This type of research is RD (Research and Development) using the ASSURE model. This study used the target participants aged 4-5 years in PGRI II Taji Kindergarten as a test of instrument validity, Dharma Wanita Duriwetan Kindergarten as the main sample for testing a digital-based geometry puzzle product and NU Hidayatul Athfal Muslimat Kindergarten as a conventional product trial (LKA). The results showed that the digital- based geometric puzzle media that had been developed was more effectively used as a learning medium to stimulate children's spatial intelligence in recognizing shapes and colors compared to conventional media.
PENGEMBANGAN BUKU PANDUAN “LITTLE SCIENTIST” DALAM PEMBELAJARAN STEAM UNTUK MENINGKATKAN KEMAMPUAN LITERASI SAINS ANAK USIA 4-5 TAHUN Siti Nur Fadilah; Kartika Rinakit Adhe; Melia Dwi Widayanti; Eka Cahya Maulidiyah
Journal of Early Childhood Education (JECE) JECE (Journal of Early Childhood Education) | Vol. 5 No. 1 June 2023
Publisher : Syarif Hidayatullah State Islamic University of Jakarta, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15408/jece.v5i1.32850

Abstract

Kemampuan kognitif dan literasi sains anak sangat penting untuk dioptimalkan dan distimulasi dengan metode yang tepat. Tujuan yang akan dicapai pada penelitian ini adalah untuk mengembangkan sebuah buku panduan little scientist dalam pembelajaran STEAM untuk meningkatkan kemampuan literasi sains anak usia 4-5 tahun serta mengetahui kevalidan, kepraktisan dan keefektifan dari buku panduan. Penelitian ini menggunakan jenis penelitian Research and Development (R&D) atau research and development (R&D) dengan menggunakan model ADDIE Analyze, Design, Development, Implementation, and Evaluation (Analisis, Desain, Pengembangan, Implementasi, dan Evaluasi). Data berupa penilaian mengenai kevalidan, kepraktisan dan keefektifan buku panduan little scientist diperoleh dengan teknik angket atau kuesioner dan uji coba lapangan. Hasil data yang diperoleh dari uji coba kevalidan dari ahli materi menunjukkan nilai persentase sebesar 97,72% dan hasil perolehan presentase dari ahli media sebesar 98,52% sehingga termasuk dalam kategori sangat baik. Adapun penilaian kepraktisan dari  buku panduan little scientist dengan menggunakan ngain score memperoleh nilai rata rata n gain score yang didapat adalah 0,73 berada pada kriteria g > 0,7. Hal ini menunjukkan bahwa buku panduan little scientist memiliki kepraktisan tinggi sehingga buku panduan little scientist cocok digunakan untuk sumber belajar guru dalam pembelajaran literasi sains anak. Selain itu penilaian yang dilakukan untuk menguji keefektifan dengan menggunakan uji Wilcoxon mendapatkan hasil Asymp Sing (2-tailed) sebesar 0.000 sehingga P  <  0,05 atau 0.000 < 0,05 maka H0 ditolak dan H1 diterima. Maka dapat disimpulkan  bahwa terdapat pengaruh buku panduan little scientist untuk meningkatkan kemampuan literasi sains anak usia 4-5 tahun. Berdasarkan hasil tersebut dapat disimpulkan bahwa buku panduan little scientist dinyatakan memenuhi standar kevalidan, kepraktisan, dan keefektifan dalam menstimulasi kemampuan literasi sains anak pada usia 4-5 tahun. Pengembangan buku panduan little scientist dapat menjadi inovasi bahan ajar bagi guru TK dalam rangka menstimulasi kemampuan literasi sains anak.
PENINGKATAN KEMAMPUAN KOGNITIF ANAK MELALUI KEGIATAN MEMBILANG BENDA SEKITAR - Hidayat; Eka Cahya Maulidiyah
Jurnal Pendidikan Anak Vol 5, No 2 (2016): Jurnal Pendidikan Anak
Publisher : Fakultas Ilmu Pendidikan dan Psikologi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jpa.v5i2.12376

Abstract

Tujuan penelitian ini adalah untuk mengetahui penerapan kegiatan membilang dan peningkatan kemampuan kognitif siswa melalui kegiatan membilang. Penelitian ini dilaksanakan di TK Budi Utomo Lamongan. Penelitian  dilaksanakan pada bulan april 2015. Penelitian tindakan (action research) ini menggunakan metode Kemmis dan Mc Taggart, melalui dua siklus yang tediri dari siklus I dan siklus II yang meliputi tahap perencanaan, tindakan, observasi dan refleksi. Subyek penelitian adalah 15 anak Kelompok B TK Budi Utomo Lamongan yang berusia 5-6 tahun. Data diperoleh dengan berpedoman pada lembar observasi kemampuan kognitif konsep bilangan dan lambang bilangan. Hasil penelitian ini menunjukkan adanya peningkatan kemampuan kognitif anak yang dibuktikan pada perolehan skor kemampuan kognitif rata-rata siswa. Sebelum penelitian skor rata-rata adalah 60.4%. Setelah dilaksanakan siklus I terjadi perubahan skor kemampuan kognitif rata-rata kelas menjadi 85.9%. Pada siklus II perubahan skor kemampuan kognitif rata-rata kelas menjadi 97.04%. Pada siklus II seluruh siswa telah memenuhi kriteria kesuksesan sehingga penelitian ini dicukupkan dengan pelaksanaan dua siklus. Katakunci: kemampuan kognitif, kegiatan membilang
Pelatihan Program Playing with Books Kepada Guru PAUD Banyuwangi Safitri, Dhian Gowinda Luh; Eka Cahya Maulidiyah; Ruqoyyah Fitri; Kartika Rinakit Adhe; Wulan Patria Saroinsong
Transformasi dan Inovasi : Jurnal Pengabdian Masyarakat Vol 5 No 1 (2025): Volume 5, Nomor 1, Januari 2025
Publisher : Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/jpm.v5n1.p8-16

Abstract

This community service program is carried out to assist early childhood education institutions in Banyuwangi in developing more interactive literacy learning through the Playing with Books program. The problem encountered is the continued use of conventional methods in literacy development, where books are only read aloud using a one-way storytelling method without two-way communication between teachers and children. The goal of this program is to provide teachers with an understanding of fun literacy programs for children through the Playing with Books program. The implementation methods include planning, conducting training, and evaluation. The training was held in May 2024, involving 21 early childhood education teachers from various institutions in Banyuwangi. The results of this program indicate an improvement in teachers' understanding of more interactive and enjoyable literacy teaching methods for children.
Disaster-Safe Schools in Indonesia: The Disaster Mitigation Activity Program (ProMB) in Early Childhood Education Ningrum, Mallevi; Sri Setyowati; Ruqoyyah Fitri; Eka Cahya Maulidiyah; Wulan Patria Saroinsong; Dhian Ghowinda Luh Safitri
Jurnal Pendidikan Anak Usia Dini Undiksha Vol. 13 No. 1 (2025): April
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/paud.v13i1.86355

Abstract

Indonesia is a country that is prone to natural disasters, so it is necessary to take preventive measures against the dangers that occur in order to carry out self-rescue efforts. However, curriculum integration with disaster mitigation activities has not been widely implemented by PAUD institutions. The purpose of this study was to conduct a survey on the implementation of ProMB in early childhood education units. This research was conducted using a quantitative approach with a survey method. The respondents of this study were 234 teachers who teach at kindergarten level using an online questionnaire. The findings obtained were that teachers had designed learning with disaster mitigation activity content showing a score of 62.30%. ProMB can be implemented with supporting facilities such as 1) physical facilities; 2) supporting equipment; 3) training of educators and education personnel on understanding natural disaster simulations; 4) educational game tools; and 5) cooperation with external parties. Teachers' teaching experience has a significant influence on the quality of learning about the implementation of ProMB. This study concludes that the implementation of ProMB has been carried out by teachers in a structured manner. Further research needs to integrate disaster mitigation material with the curriculum of educational units and provide training facilities to teachers to improve their competence in teaching disaster mitigation material in a more enjoyable way.