Claim Missing Document
Check
Articles

Found 44 Documents
Search
Journal : Compiler

ANALISA PERBANDINGAN BREADTH-FIRST SEARCH DAN DEPTHFIRST SEARCH PADA APLIKASI SISTEM PAKAR PENGOBATAN TRADISIONAL Ifrisma, Irisma; Honggowibowo, Anton Setiawan; Retnowati, Nurcahyani Dewi
Compiler Vol 2, No 2 (2013): November
Publisher : Sekolah Tinggi Teknologi Adisutjipto Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (355.95 KB)

Abstract

This research was conducted based on the need for tools for parents who have had children in determining a traditional medicine to treat illnesses suffered by children, toddlers and babies. Aids in the fo rm o f an expert system of traditional medicine. This expert system application can be run in a way that the disease name input experienced by children, toddlersand babies, then the expert system will provide information prescription medications to treat the disease. Search method used is the method of Breadth-First Search and Depth-First Search. Results of comparative analysis o f Breadth-First Search and Depth-First Search was concluded that the analysis using the Depth-First Search more quickly provide information about traditional medicine in comparison with using the method of Breadth-First Search. However, the use of the method of Breadth-First Search is superior compared with Depth-FirstSearch. This is because the method of Breadth-First Search will not find a dead end or to find a solution although it has only one solution. And if you have two solutions, the method of Breadth-First Search will find them. The test results of the application of expert system of traditional medicine in the 30 responders was 72.67%. Thus, the application of expert systemof traditional medicine by using Breadth-First Search and Depth-First S earch good.
SIMULATOR KENDALI PESAWAT TERBANG EXTRA 300 L BERBASIS3D DENGAN METODE SIMULATION GAME Aryanto, Salam; Retnowati, Nurcahyani Dewi; Basir, Basir
Compiler Vol 3, No 1 (2014): Mei
Publisher : Sekolah Tinggi Teknologi Adisutjipto Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (184.553 KB)

Abstract

One of the methods to improve the understanding of the learner is to use an interactive simulator aircraft by utilizing information and communication technology so as to explain the flight control system and its functions better. Making this simulator using Adobe Photoshop, 3D Studio Max, and 3DRad. The software used to create the interface design, 3D design, as well as as simulator engine. Simulator Extra 300 L aircraft provide convenience to the user to know and understand the control plane fly Extra 300 L.The use of this simulator is more interactive in the delivery of information to the user than an explanation using propsor in video form. This simulator is designed user friendly as well as trials conducted by 30 respondents, the majority of respondents stated that this simulator is good and fit for use as a medium of learning control of an aircraft.
PENERAPAN KECERDASAN BUATAN PADA GAME “AIR STRIKE STTA” BERBASIS CLIENT SERVER PADA ANDROID Prasetyo, Eko Teguh; Retnowati, Nurcahyani Dewi
Compiler Vol 4, No 1 (2015): Mei
Publisher : Sekolah Tinggi Teknologi Adisutjipto Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (128.22 KB)

Abstract

Smartphones with Android operating system is one proof that the very quickly progress of technology. Functions and services on Android smartphones is no longer just for communication but also for entertainment such as games. Application are made in this research is a game that applies artificial intelligence with pathfinding techniques and can be played in single player and two players using the wireless local area network as data traffic lane with distribution techniques client server and can be played on smartphones with Android operating system. Software used to create this game is the Unity 3D engine. Unity 3D is a game creator software that is very powerful at this time. By using Unity 3D can make a game in a variety of devices, one of which is on a smartphones with Android operating system. With the application of this game can be a means the entertainment for anybody.
SISTEM APLIKASI MONITORING RUANGAN BERBASIS WEBCAM Sulistiyanto, Debby Wahyu; Basukesti, Agus; Retnowati, Nurcahyani Dewi
Compiler Vol 2, No 1 (2013): Mei
Publisher : Sekolah Tinggi Teknologi Adisutjipto Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (274.55 KB)

Abstract

Software design and hardware application system monitoring room webcam based aims to add value to the webcam to be used as part of the security system, implementing the work process of hardware and software monitoring system formed using delphi 7, analyzing the performance o f a stepper motor as the driving platform webcam and documenting object images and sounds in the room activities into a file format AVI (Audio Video Interleave). Webcams are used in this design is equipped with a standard webcam lighting lamps LED (Light Emitting Diode) with a USB data line, while the driver controls the webcam in the design o f this platform using unipolar type stepper motor controlled by a microcontroller, motor drivers and line interface RS232 to USB (Universal Serial Bus) converter. The installation o f the webcam to webcam platform play will lead to the right, left, stop rotating right and or to the left automatically. From the test results it can be concluded that the monitoring system and webcam based indoor stepper motor consists o f webcam applications and motor control applications platform which is separately because both applications use the USB and COM communication channels are opened simultaneously. As for the results o f the motion setting webcam platform proved to have a consistent degree of deviation for the wine and left turn kenanan but still require a series o f additional gears for smooth movement o f the platform and to reduce the effects o f shadow on motion pictures.
SIMULASI SELF DEFENSE SEBAGAI SARANA PEMBELAJARAN MENGHADAPI PEMBAJAKAN PESAWAT KOMERSIAL MENGGUNAKAN METODE FRAME BY FRAME Retnowati, Nurcahyani Dewi; Mardhatillah, Zikri
Compiler Vol 4, No 2 (2015): November
Publisher : Sekolah Tinggi Teknologi Adisutjipto Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (282.54 KB)

Abstract

Self defenseis a system for defending selfwhich is used to defeat the opponent quickly and without spending a lot of energy. Self defense training is also very needed for pilots and flight attendants, for example to confront the hijacking of commercial flight.Self defense can be trained through the medium of interactive multimedia with 3D animation content. This interactive multimedia was built  by using adobe flash professional software, and 3D content using Lightwave 3D software. The result gets from trials to 30 respondents is this learning simulation is used because it is worth more than 50% of users give good response to simulation as a whole.
PENCARIAN OBAT PADA APOTEK TERDEKAT DENGAN MEMANFAATKAN GOOGLE MAP Anggriawan, Digga; Retnowati, Nurcahyani Dewi
Compiler Vol 3, No 2 (2014): November
Publisher : Sekolah Tinggi Teknologi Adisutjipto Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (133.103 KB)

Abstract

The availability of drugs at any pharmacy vary different so make customers is not easy get drugs that needed when we comes to pharmacy. We need a system to assist search for drugs. This study use ssimulation of three pharmacy  integrated to web server for synchronize drug stocks. This system needed the coordinates pharmacy and the coordinates customers to perform distance calculations. A data coordinates pharmacy contained in web server while the customer location input to system later request to google map for get the coordinates. Distance calculation method use calculation function code program google map is open source based on the coordinates pharmacy and the coordinates customers who later produce distance is 7,1 Km, 2,1 Km, and 5,8 Km. Than we get produce shortest distance using min method in math object provided the carrier object javascript with percentace is 43,3%, 14%, and 36,6%, and than shortest distance is 2,1 Km with percentace is 14%.
UJI HIPOTESIS PADA HASIL PEMANFAATAN PEMETAAN SMA (STUDI KASUS KAB. KARANGANYAR) Mafazan, Mukhamad Richo; Sumarsono, Sumarsono; Retnowati, Nurcahyani Dewi
Compiler Vol 3, No 1 (2014): Mei
Publisher : Sekolah Tinggi Teknologi Adisutjipto Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (276.094 KB)

Abstract

The lack of information in the area Karanganyar especially the schools are the usual information accessible online . In the era of information technology , as now, it should be information about the school ,information about the schools that are managed and published through the Internet . Some existing sites and information support the schools in the area tends to be static . The information displayed tended outdated information and even out -of -date , not updated in quite a long period of time . Then create a mapping application Senior High School Case Study Karangnyar District . With the application of Mapping Mash-up Senior High School In Karanganyar , the user can see the schools without having to come to school to see school information desired . To make the application Mapping Mash-up Senior High School In Karanganyar JSON format which utilizes lighter and then made accessible to the web service . Results of experiments performed as expected ie when the user opens a web service can simply select senior high school or vocational high school category and public or private category so people can see the information on each school were selected.
THREE DIMENSIONAL ANIMATION OF THE TRANS JOGJA BUS TOUR LINE USING PATH TECHNIQUE Retnowati, Nurcahyani Dewi; Kusumaningrum, Anggraini; Fatimatuzzahroh, Fatimatuzzahroh
Compiler Vol 7, No 2 (2018): November
Publisher : Sekolah Tinggi Teknologi Adisutjipto Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1300.378 KB)

Abstract

Three-dimensional animation is widely used in various needs, one of its applications can be used as a medium for information on Trans Jogja bus tour line. This information media is useful for Trans Jogja bus users in knowing bus routes so that it is easier to use Jogja Trans buses. In the design of three-dimensional animation, the Trans Jogja bus route uses Paths techniques in the 3D Blender software and in making the application display using Construct 2 software. The design is then implemented in the form of animated videos. The 3D animation application of the Trans Jogja Bus route that is published on the itch.io site gets as many as 115 views and that downloads as many as 127.
APLIKASI KONVERTER KALIMAT AKTIF-PASIF BERBASIS ANDROID Pujiastuti, Asih; Retnowati, Nurcahyani Dewi; Rohman, Nurwahiddatur
Compiler Vol 6, No 2 (2017): November
Publisher : Sekolah Tinggi Teknologi Adisutjipto Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (837.243 KB)

Abstract

Active-Passive Sentences Converter is an android-based application that aims to transform active sentences into passive voice, it’s expected to facitate help elementary school children especially in particular to transform the active-passive sentences. The system on the application does not work if the entered sentences does not meet the S-P-O element, and for the predicate is not the same  as the active verb. If the user has entered the sentence in accordance with the standard active sentence then system will move the object on the active sentence into the subject on the passive sentence as well as the subject becomes the object, and replace the active verb into a passive verb with the particle di- on the predicate. This application can only be operated at least on 4.4 Kitkat android version. The result of the application tested was awesome with the 92% of correct percentage, after applied at three elementary schools are SD Jomblangan, SDN Adisucipto, SDIT Salsabila Al Muthi’in, SDN Berbah 1 and SD Muhammadiyah Noyokerten.
RANCANG BANGUN E-LEARNING UNTUK KOMPONEN PESAWAT TERBANG ( STUDI KASUS DI STTA YOGYAKARTA) Wiratmaja, Gilang; Wintolo, Hero; Retnowati, Nurcahyani Dewi
Compiler Vol 5, No 1 (2016): Mei
Publisher : Sekolah Tinggi Teknologi Adisutjipto Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (199.606 KB)

Abstract

At this time need to develop the education system urgent to do. Various concepts and new techniques in teaching and learning has been developed to replace conventional teaching methods in class. this was due to a global computer network found. One method of teaching that is thrive at the present time is an e–learning. E-learning can help teachers to give subject matter without located in class by using the internet, it can maximize the limited time in class learning. The methodology used in the preparation of this study is study literature while the phase of system development using web engineering. To design these applications use several stages starting from data flow diagram (DFD), flowchart system, design table, relation table and design interface. After the e-learning application is completed and tested to 30 respondent sthrough the results questionnaire then got the result that the applications facilitate learning activities between faculty and students so as to improve the quality of learning. Significant results of the test by 30 respondents, this application are users friendly, stable and smooth. Then interactivity of learning via e-learning system can help mastery of e-learning.
Co-Authors abdul haris subarjo, abdul haris Aditya Risan Prambudi Agus Basukesti Agus Basukesti, Agus Aldri Frinaldi Anggraini Kusumaningrum Anggraini Kusumaningrum, Anggraini Anggriawan, Digga Anton Setiawan Honggowibowo Astika Ayuningtyas Astika AyuningTyas, Astika Atika Rina Bangga Dirgantara Adiputra Basir Basir Basir, Basir Buyung Junaidin, Buyung Daru Retnowati Daru Retnowati, Daru Dasrial, Dasrial Debby Wahyu Sulistiyanto Dedet Hermawan Setiabudi, Dedet Hermawan Denny Dermawan Denny Dermawan Digga Anggriawan Djarot Wahju Santoso Dwi Nugraheny, Dwi Eko Suryanto Eko Suryanto Eko Teguh Prasetyo FAJAR NUGROHO Gilang Wiratmaja Hamdani Widyatmoko Haruno Sajati Hidayat, Zhulfa Arif I Made Kariada Ibrahim, Andi Ahmad Iswar Ifrisma, Irisma Irawan, Wahyu Irisma Ifrisma Kariada, I Made Kristina Nona, Kristina Kurniawan, Indra Hading Latumaone, Yulis Robert Luh Putu Ratna Sundari Mafazan, Mukhamad Richo Mahmuda Ghazni Rahmawan, Mahmuda Ghazni Mardhatillah, Zikri Maria Asumpta Deny Kusumaningrum, Maria Asumpta Deny Muhammad Irfan Muhammad Zainal Muttaqim, Muhammad Zainal Mukhamad Richo Mafazan Mutropin, Hanik Atul Muttaqin Muttaqin Nasrillah, Muhammad Khairu Pradana Nur Prasetya Prambudi, Aditya Risan Prasetya, Pradana Nur Prasetyo Fendriyanto, Prasetyo Prasetyo, Eko Teguh Pujiastuti, Asih Rande, Engelbertus Rina, Atika Rohman, Nurwahiddatur Salam Aryanto Saryanto Saryanto Sri Mulyani Sulistiyanto, Debby Wahyu Sumarsono Sumarsono Sumarsono Sumarsono Sumarsono Sumarsono Sunaryo, Heri Supri Ermanto, Supri Talantha, Frencha Wahyu Irawan Wibowo, Ilham Satrio Widyatmoko, Hamdani Wintolo, Hero Wiratmaja, Gilang Wiyono, Koko Yenni Astuti, Yenni Yoga Yuniadi Yuliani Indrianingsih Zhulfa Arif Hidayat Zikri Mardhatillah