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Journal : Journal of Innovation Information Technology and Application (JINITA)

Rancang Bangun Pembelajaran Doa Sehari-hari untuk Anak Kebutuhan Khusus Berbasis Augmented Reality Isa Bahroni; Andriansyah Zakaria
Journal of Innovation Information Technology and Application (JINITA) Vol 2 No 1 (2020): JINITA, June 2020
Publisher : Politeknik Negeri Cilacap

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (902.141 KB) | DOI: 10.35970/jinita.v2i1.152

Abstract

AR (Augmented Reality) technology is a combination of 2D, 3D and the real world combined in one object with technology that can be applied as a means of active learning media while learning while playing. Cilacap State Special School (Special School) Cilacap students are children with special needs who are very difficult to memorize and very poor concentration on subjects one of which is the subject of Islam with daily prayer material. In this study the authors designed an Android-based daily prayer learning media that contains animations with Tomy's character learning to read daily prayers. This study aims to help students with special needs in learning to memorize Islamic prayer. The base is applied using AR technology as a medium which is good enough for the media to deliver information to students. This application was designed using the MDLC (Multimedia Development Life Cycle) method. The results of this application run by detecting the target image of several images of daily prayer and then displaying Tomy's animation in the form of 3D reading a prayer. This research produced an AR application that helps visualize memorization of prayers so that it can improve SLB N Cilacap students in memorizing daily prayers.
Aplikasi Permainan Edukasi Bahasa Jawa Bagi Siswa SD Berbasis Android Bayu Surya Atmoko; Isa Bahroni; Dwi Novia Prasetyanti
Journal of Innovation Information Technology and Application (JINITA) Vol 2 No 2 (2020): JINITA, December 2020
Publisher : Politeknik Negeri Cilacap

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1065.583 KB) | DOI: 10.35970/jinita.v2i2.362

Abstract

Technological advances that can be used by the public as a media for education are the development of Android smartphone technology, Android is the most popular of smartphone operating system in Indonesia with a percentage of 92%. Javanese language is one of the regional languages in Indonesia, but now its condition is threatened with extinction due to the smaller number of speakers in daily conversation. SD Negeri Karangmangu 1 is one of the institutions where students experience this problem, because some students feel ashamed and doubtful about using Javanese when talking to older people, due to the lack of Javanese vocabulary they understand. This research about Android Based Application Of Javanese Language Educational Games For Elementary Students. The application built is expected to help and make it easier for students in grades 3-6 to learn Javanese, by packaging Javanese into a fun interactive multimedia application (playing while learning). This application was developed using the Multimedia Development Life Cycle (MDLC) method. The concept of the game is that some Javanese vocabulary will be provided and the user is required to answer and sort the words according to the questions provided before the time runs out, if the answer is correct so the answer and Javanese script will be displayed, as well as the sound of the pronunciation. The results of the application testing were 38% agreed and 62% strongly agreed that the Android Based Application Of Javanese Language Educational Games For Elementary Students can help and make it easier for students in grades 3-6 to learn Javanese language with fun interactive multimedia.
Implementation of Forward Chaining for Diagnosis of Dengue Hemorrhagic Fever Isa Bahroni; Nur Wahyu Rahadi; Linda Perdana Wanti; Antonius Agung Hartono; Riyadi Purwanto
Journal of Innovation Information Technology and Application (JINITA) Vol 4 No 1 (2022): JINITA, June 2022
Publisher : Politeknik Negeri Cilacap

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (697.594 KB) | DOI: 10.35970/jinita.v4i1.1204

Abstract

Insects in the form of mosquitoes are transmitting vectors of several types of diseases that are quite dangerous and need to be watched out for because they can be deadly, such as dengue fever mosquitoes, malaria, elephantiasis and the like. Patients suffering from mosquito-borne diseases must be treated immediately to find out the type of disease they are suffering from and their treatment solutions. The era of digitalization that is growing rapidly, including in the field of medical science, makes the use of information technology to help improve quality services for the community. The analysis used in this research is using the forward chaining method, as a comparison of the overall process of the problems obtained in the investigation and developed using the waterfall paradigm. Forward chaining is implemented because the disease diagnosis process begins by observing the symptoms experienced by a patient and then continues with a tracing process that results in conclusions about the dengue fever suffered. While the waterfall method is used in the development of this expert system because the method can accommodate all stages of the system starting from the analysis of functional and non-functional system requirements, system design, coding, expert system testing and the last stage is expert system maintenance. The data used in this study used data from patients infected with mosquito bites at the Maos Health Center, Cilacap Regency in 2021. Testing is carried out using the black box testing method where the expert system is tested on end-users to determine the level of success and usability of the developed system. The questionnaire was given to 76 respondents with the results of the questionnaire: 91.9% indicating the level of user satisfaction, 89.6% indicating the level of effectiveness and 92.2% indicating the level of efficiency of the expert system. The output of this study is the conclusion of the disease suffered by the patient and the solution for handling it. The results of this study were used by the Puskesmas to determine the actions and therapies that were taken and carried out on the patient