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Developing Flipbook-Based Digital Learning Module for University Learners Fatonah, Umi; Safitri, Ani; Maimunah; Septiani, Mita; Sharikha, Aktsa
JTP - Jurnal Teknologi Pendidikan Vol. 27 No. 2 (2025): Jurnal Teknologi Pendidikan
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat, Universitas Negeri Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21009/jtp.v27i2.54798

Abstract

The development of digital learning tools has progressed educational practices even though there is a need for engaging and validated resources tailored for university-level instruction. There are many digital modules lack rigorous development and validation, potentially limiting their effectiveness in enhancing learning experiences. This Research and Development (R&D) study aimed to develop a digital learning module in a flipbook format specifically designed for university learners. Utilizing the instructional development model procedure, the research employed both qualitative and quantitative methodologies where qualitative data were gathered through expert validation feedback, while quantitative data were collected via expert validation through questionnaires. This research employed data collection instruments included questionnaires, observation, and interviews. The participants of the study included students from educational study program. The developed digital flipbook module underwent rigorous validation by subject matter, media, and language experts, achieving high validity scores of 100%, 89.13%, and 97.22%, respectively. Furthermore, the module was tested with university learners through individual trials (96.875% validity), small group trials (91.67% validity), and field trials (90.21% validity), all indicating a "very valid" rating for all matters. The consistently high validation scores across expert review and learner trials provide valid evidence that the developed digital flipbook module is a suitable and effective media for enhancing the university learners’ learning experience. In conclusion, the findings support the idea that digital flipbook module offer both engaging and validated learning resources for university- level education.
IMPLEMENTASI KURIKULUM MERDEKA DENGAN MEMANFAATKAN MEDIA WEBSITE BAGI GURU SMP DI KECAMATAN SUKAMAKMUR, KABUPATEN BOGOR, JAWA BARAT Suprayekti, Suprayekti; Kunto Imbar Nursetyo; Mita Septiani; Kania Khansa Bakri; Maryam Awwaluna Rahmah
J-ABDI: Jurnal Pengabdian kepada Masyarakat Vol. 3 No. 9: Februari 2024
Publisher : Bajang Institute

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53625/jabdi.v3i9.7379

Abstract

Pemerintah melalui Kementerian Pendidikan, Kebudayaan, Riset, dan Teknologi meluncurkan "Kurikulum Merdeka” sebagai upaya untuk mengatasi tantangan pendidikan. Namun, penerapan kurikulum merdeka dengan karakteristik fleksibilitas dalam pembelajaran malah menjadi tantangan bagi para guru SMP di Kecamatan Sukamakmur karena keterbatasan pengetahuan dan keterampilan dalam memanfaatkan media pembelajaran. Melihat kondisi tersebut Program Studi S1 Teknologi Pendidikan FIP UNJ menyelenggarakan program Pengabdian Kepada Masyarakat dalam rangka membekali pengetahuan dan keterampilan pemanfaatan media pembelajaran website dalam mengimplementasikan kurikulum merdeka bagi guru SMP di Kecamatan Sukamakmur, Kabupaten Bogor, Jawa Barat. Program ini dilaksanakan dengan metode blended learning (luring dan daring). Melalui kegiatan pengabdian kepada masyarakat ini diharapkan dapat memberikan kontribusi positif bagi para guru SMP Kecamatan Sukamakmur, Bogor, Jawa Barat dalam menghadapi tantangan implementasi kurikulum merdeka dengan memanfaatkan media pembelajaran website
Pengembangan Media 3d Smart Box Pada Mata Pelajaran Pancasila Bagi Siswa Kelas 4 Di Sdn Cijujung 01 Kabupaten Bogor Pritania, Aurelia; Wargahadibrata, R.A. Hirmana; Septiani, Mita
Jurnal Pembelajaran Inovatif Vol. 7 No. 2 (2024): Jurnal Pembelajaran Inovatif
Publisher : Universitas Negeri Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21009/JPI.072.03

Abstract

Penelitian pengembangan ini bertujuan untuk: 1) menghasilkan produk berupa media Smart Box untuk Siswa kelas 4 di SDN Cijujung 01 Kabupaten Bogor. 2) Menguji keefektifan penggunaan produk pengembangan media Smart Box untuk Siswa kelas 4 di SDN Cijujung 01 Kabupaten Bogor. Penelitian ini merupakan penelitian pengembangan (Research and Developmet), dengan menggunakan model pengembangan 4D yang dikembangkan oleh Thiagarajan (1974) sebagai alur tahapan penelitian. Pengumpulan data penelitian menggunakan wawancara, angket dan test. Subjek penelitian ini melibatkan satu guru kelas 4D dan 34 siswa kelas 4D SDN Cijujung 01 Kabupaten Bogor. Analisis data dalam penelitian ini menggunakan teknil analisis data kualitatif dan kuantitaif. Hasil penelitian ini adalah media 3D Smart Box, yang telah divalidasi oleh para ahli adalah produk layak untuk digunakan. Hasil uji coba lapangan menunjukkan bahwa: (1) uji coba small group dengan nilai 63,37% kategori “efektif”, (2) uji coba field test dengan nilai 66,59% kategori “efektif”, (3) hasil angket respon uji coba small group dengan skor 97,1% kategori “sangat valid”, (4) hasil angket uji coba field test dengan skor 95,2% kategori “sangat valid”. Kesimpulan Hasil penelitian adalah: (1) Media Smart Box dapat meningkatkan pemahaman belajar siswa kelas 4 di SDN Cijujung 01 Kabupaten Bogor, dan (2) Media Smart Box efektif digunakan sebagai media pembelajaran “Pendidikan Pancasila” di kelas 4. Kata Kunci: Pengembangan, Smart Box, 3D. This development research aims to: 1) produce a product in the form of Smart Box media for 4th grade students at SDN Cijujung 01 Bogor Regency. 2) Test the effectiveness of the use of Smart Box media development products for 4th grade students at SDN Cijujung 01 Bogor Regency. This research is a development research (Research and Developmet), using the 4D development model developed by Thiagarajan (1974) as the flow of research stages. The data collection used interviews, questionnaires and tests. The subjects of this research involved one 4D class teacher and 34 4D class students of SDN Cijujung 01 Bogor Regency. Data analysis in this study used qualitative and quantitative data analysis techniques. The result of this research is 3D Smart Box media, which has been validated by experts is a product worth using. The results of the field trial showed that: (1) small group trial with a value of 63.37% in the “effective” category, (2) field test trial with a value of 66.59% in the “effective” category, (3) the results of the small group trial response questionnaire with a score of 97.1% in the “very valid” category, (4) the results of the field test questionnaire with a score of 95.2% in the “very valid” category. Conclusion The results of the study are: (1) Smart Box media can improve learning comprehension of grade 4 students at SDN Cijujung 01 Bogor Regency, and (2) Smart Box media is effectively used as a learning media for “Pancasila Education” in grade 4.
The Effectiveness of Game-Based Learning Interactive E-Modules in Enhancing Students' Learning Concentration: A Systematic Literature Review Arcita Rizara; Dwi Kusumawardani; Mita Septiani
Proceeding of the International Conference on Global Education and Learning Vol. 2 No. 2 (2025): December : Proceeding of the International Conference on Global Education and L
Publisher : Asosiasi Riset Ilmu Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62951/icgel.v2i2.163

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This systematic literature review examines the effectiveness of game-based learning (GBL) interactive e-modules in improving students' learning concentration. The study synthesizes the findings from eight research articles published between 2012 and 2025. The analysis reveals that GBL-based e-modules significantly enhance learning motivation, with validity rates ranging from 90% to 99%. Additionally, the use of interactive platforms such as Wordwall, Gimkit, and other digital tools effectively supports various learning styles, particularly visual and kinesthetic learners. The review highlights that student engagement levels improve significantly, ranging from 67.42% to 87.12%. Furthermore, these e-modules positively impact learning outcomes, providing a more engaging and interactive approach to education. By integrating gamification elements, the e-modules create a dynamic and motivating learning environment that fosters better concentration and focus among students. The review concludes that GBL-based e-modules are an effective educational strategy, particularly in geography education at the high school level. These tools not only engage students in a fun and interactive manner but also improve their ability to focus, leading to enhanced learning experiences. As a result, incorporating GBL-based e-modules in educational practices can contribute to better learning concentration and overall academic performance.
Implementasi Deep Learning melalui Pembelajaran Bermakna berbasis Proyek di Sanggar Kegiatan Belajar 33 Jakarta Zulfa Anis, Anggita; Mita Septiani; Resti Utami; Greria Tensa Novela; Rifda Nadiva; Syifa Aulia Usman; Ratri Mei Setiasih; Avila Elviana Putri
Paramacitra Jurnal Pengabdian Masyarakat Vol. 3 No. 01 (2025): Volume 03 Nomor 01 (November 2025)
Publisher : PT Ininnawa Paramacitra Edu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62330/pjpm.v3i01.338

Abstract

Penerapan deep learning di SKB 33 Jakarta menjadi urgensi karena satuan ini melayani warga belajar dari latar belakang yang beragam. Namun, keterbatasan pamong dalam merancang pembelajaran aktif dan kontekstual menjadi kendala dalam mengimplementasikan Kurikulum Merdeka. Melalui kegiatan Pengabdian kepada Masyarakat terintegrasi Kuliah Kerja Nyata (PKM-KKN) Universitas Negeri Jakarta pada 27 Mei 2025 di SKB 33 Jakarta, program ini bertujuan memperkuat kapasitas pamong melalui pendekatan project-based learning (PjBL). Kegiatan terdiri atas lima tahap: sosialisasi, pelatihan, penerapan teknologi, pendampingan dan evaluasi, serta keberlanjutan program. Hasil kegiatan menunjukkan peningkatan kemampuan pamong dalam menyusun RPP berbasis deep learning, dengan nilai rata-rata 88 dan tingkat kepuasan peserta tergolong “Amat Puas” (rerata 3.46). Kegiatan ini tidak hanya berdampak pada peningkatan pengetahuan dan keterampilan pamong, tetapi juga mendukung pencapaian Indikator Kinerja Utama (IKU) dan Sustainable Development Goals (SDGs) poin 4 tentang pendidikan berkualitas. Dengan demikian, kegiatan ini menjadi bentuk nyata kontribusi pendidikan tinggi dalam transformasi pembelajaran nonformal yang kontekstual dan bermakna.
PENDAMPINGAN PENGEMBANGAN BUKU AJAR CETAK BELAJAR MENDALAM UNTUK GURU SD DI KOTA BEKASI Siregar, Eveline; Septiani, Mita; Utami, Resti; Diens, Nur Azmi Afifah; Andinnari, Shaffiya Rasidha
Paramacitra Jurnal Pengabdian Masyarakat Vol. 3 No. 01 (2025): Volume 03 Nomor 01 (November 2025)
Publisher : PT Ininnawa Paramacitra Edu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62330/pjpm.v3i01.385

Abstract

Abstrak : Kurikulum Merdeka menekankan pentingnya pembelajaran yang fleksibel, bermakna, dan menyenangkan, dengan mengedepankan pendekatan belajar mendalam (deep learning). Namun, masih banyak guru sekolah dasar yang mengalami kesulitan dalam mengimplementasikan pendekatan ini, terutama dalam pengembangan buku ajar cetak yang kontekstual dan sesuai kebutuhan peserta didik. Kegiatan pengabdian kepada masyarakat ini bertujuan untuk memberikan pendampingan kepada guru-guru SD di Kecamatan Bekasi Barat dalam menyusun buku ajar cetak yang memfasilitasi belajar mendalam. Hasil evaluasi menunjukkan bahwa peserta pelatihan mengalami peningkatan pengetahuan dan keterampilan dalam mengembangkan buku ajar cetak yang mengintegrasikan pendekatan belajar mendalam (deep learning) yaitu meaningful learning, mindful learning, dan joyful learning. Evaluasi reaksi menunjukkan tingkat kepuasan yang tinggi terhadap pelatihan, sedangkan hasil post-test mencerminkan peningkatan pemahaman peserta secara signifikan. Kegiatan ini menjadi langkah awal dalam memperkuat kompetensi profesional guru dan mendukung implementasi Kurikulum Merdeka di tingkat sekolah dasar. Kata kunci: Kurikulum Merdeka, Buku Ajar Cetak, Belajar Mendalam, Pelatihan Guru SD, Pengabdian Masyarakat Abstract: The Merdeka Curriculum emphasizes the importance of flexible, meaningful, and enjoyable learning by prioritizing a deep learning approach. However, many elementary school teachers still face challenges in implementing this approach, particularly in developing contextual printed textbooks that meet students’ needs. This community service activity aimed to provide assistance to elementary school teachers in the West Bekasi District in designing printed textbooks that facilitate deep learning. The evaluation results indicated an improvement in participants’ knowledge and skills in developing printed textbooks that integrate elements of deep learning, namely meaningful learning, mindful learning, and joyful learning. Reaction evaluation showed a high level of satisfaction with the training, while post-test results reflected a significant increase in participants’ understanding. This activity serves as an initial step in strengthening teachers’ professional competencies and supporting the implementation of the Merdeka Curriculum at the elementary school level. Keywords: Merdeka Curriculum, Printed Textbook, Deep Learning, Teacher Training, Community Service
Sintesis Gaya Belajar dan Media Pembelajaran untuk Mengoptimalkan Keterampilan Abad ke-21 dalam Pendidikan Vokasi Ega Devianti; Robinson Situmorang; Mita Septiani
Prosiding Seminar Nasional Ilmu Pendidikan Vol. 2 No. 2 (2025): Desember : Prosiding Seminar Nasional Ilmu Pendidikan
Publisher : Asosiasi Riset Ilmu Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62951/prosemnasipi.v2i2.166

Abstract

This study aims to synthesize the relationship between learning styles and instructional media in optimizing 21st-century skills among Diploma Three (D3) vocational students. The research employed a simple literature review method by analyzing 20 national and international journal articles published between 2018 and 2024. The results reveal that the alignment between learning styles (visual, auditory, kinesthetic) and the types of instructional media significantly influences the development of critical thinking, creativity, communication, and collaboration skills. Technology-based media, such as interactive videos, learning management systems (LMS), and virtual simulations, effectively accommodate diverse learning preferences while enhancing students’ motivation and engagement. Furthermore, integrating such media not only supports individual learning needs but also fosters a more dynamic and inclusive educational environment. The study concludes that integrating learning styles with digital-based media serves as an effective strategy to produce competent and adaptive vocational graduates who are well-prepared to face the challenges of Industry 4.0 and Society 5.0.