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APLIKASI KLASIFIKASI DOKUMEN MENGGUNAKAN METODA NAÏVE BAYSIAN Marvin Chandra Wijaya; Semuil Tjiharjadi
Seminar Nasional Informatika (SEMNASIF) Vol 1, No 1 (2010): Computatinal
Publisher : Jurusan Teknik Informatika

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Suatu makalah yang diterima atau didapatkan oleh sebuah institusi atau perorangan melalui berbagai sumber merupakan makalah dengan berbagai macam klasifikasi. Misalnya suatu perpustakaan perlu memilah-milah dokumen atau makalah yang diterima ke dalam berbagai kategori. Sebagai contoh suatu makalah dapat merupakan salah satu dari kateogri berikut : Komputer, Elektro / elektronika, Teknik Sipil, Teknik Industri, Ekonomi dan kedokteran. Banyak metode yang dapat digunakan untuk melakukan proses klasifikasi terhadap data, salah satu yang akan digunakan adalah dengan menggunakan metode Naïve Bayessian. Dengan menggunakan metoda ini perlu adanya pembelajaran terlebih dahulu sebelum program dapat digunakan untuk melakukan klasifikasi dokumen / makalah. Pertama-tama program diberi sejumlah input berupa data dokumen / makalah yang sudah diklasifikasikan terlebih dahulu. Setelah cukup banyak data makalah / dokumen untuk setiap kategorinya, maka program sudah siap digunakan untuk melakukan klasifikasi dokumen.
Peningkatan Keterampilan Desain 3D Siswa SMA Melalui Pelatihan Berbasis Teknologi Yapinus, Pin Panji; Wijaya, Marvin Chandra; Loekito, Jimmy Agustian; Wong, Hendry; Chandra, Jonathan; Tanubrata, Markus; Tjiharjadi, Semuil; Lehman, Andrew Sebastian; Hendrajaya, Calvin; Davidy, Adriel Elmer; Ryadi, Fyane Andgelica; Bunardy, Yohanes Noel
Jurnal Abdi Masyarakat Vol. 4 No. 2 (2024): Jurnal Abdi Masyarakat Agustus 2024
Publisher : Institut Pariwisata dan Bisnis Internasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22334/jam.v4i2.72

Abstract

SMA Harapan Kasih merupakan salah satu SMA yang berlokasi di kota Bandung yang sangat peduli dengan literasi di bidang komputer untuk para siswanya. Saat ini SMA Harapan kasih memiliki keterbatasan dalam pengembangan kemampuan komputer bagi para siswanya di bidang desain 3D dikarenakan tidak adanya peralatan dan tenaga pengajar di bidang tersebut. Pelatihan ini bertujuan untuk meningkatkan keterampilan desain 3D siswa SMA Harapan Kasih Bandung melalui penggunaan perangkat lunak ThingkerCAD dan printer 3D. Metode pelatihan melibatkan sesi teori dan praktik yang diikuti oleh 60 siswa dari berbagai kelas. Hasil evaluasi menunjukkan peningkatan signifikan dalam kemampuan siswa dalam mendesain dan mencetak model 3D. Pelatihan ini tidak hanya meningkatkan keterampilan teknis tetapi juga memotivasi siswa untuk lebih mendalami teknologi desain 3D.   Harapan Kasih High School is one of the high schools located in Bandung that is very concerned with computer literacy for its students. Currently, SMA Harapan Kasih has limitations in developing computer skills for its students in the field of 3D design due to the lack of equipment and teaching staff in this field. This training aims to improve the 3D design skills of SMA Harapan Kasih Bandung students through the use of ThingkerCAD software and 3D printers. The training method involves theory and practice sessions attended by 60 students from various classes. The evaluation results showed a significant increase in students' abilities in designing and printing 3D models. This training not only improves technical skills but also motivates students to further explore 3D design technology.
Pentingnya Posisi Budaya dan Efektivitas Organisasi dalam Kompetisi di Masa Depan Semuil Tjiharjadi
Jurnal Manajemen Maranatha Vol 6 No 2 (2007)
Publisher : Universitas Kristen Maranatha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.28932/jmm.v6i2.215

Abstract

Cultures of organization have strong relationship with effectiveness of organization. Both of them can make great impact for the future of organization. In this journal, writer will show the culture research of three nations. There are Japan, South of Korea, and Indonesia. Many aspects of cultures have been found in multinationals companies that operations in Indonesia. All of them have similar situation of cultures and have to deal with it to make a good progress for effectiveness of company in competing with the future.
Peningkatan Literasi Teknologi Telepresence melalui Pelatihan Interaktif bagi Siswa SMA Harapan Kasih Bandung Tanubrata, Markus; Wong, Hendry; Wijaya, Marvin Chandra; Loekito, Jimmy Agustian; Lehman, Andrew Sebastian; Chandra, Jonathan; Yapinus, Pin Panji; Tjiharjadi, Semuil; Wong, Karenina
Jurnal Inovasi Pengabdian dan Pemberdayaan Masyarakat Vol 5 No 1 (2025): JIPPM - Juni 2025
Publisher : CV Firmos

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54082/jippm.814

Abstract

Kegiatan pengabdian kepada masyarakat ini bertujuan untuk meningkatkan literasi teknologi siswa SMA dalam bidang telepresence. Telepresence merupakan teknologi penting di era digital karena untuk meningkatkan koneksi antara manusia yang berjarak jauh. Pemahaman terhadap teknologi telepresence sangat penting dan relevan saat ini. Hal ini mengingat peranannya yang terus berkembang dalam bidang pendidikan, kesehatan, industri, hingga komunikasi global. Kegiatan ini melibatkan siswa kelas XI IPA dan XI IPS di SMA Harapan Kasih Bandung, dengan total peserta pengabdian sebanyak 34 siswa. Materi yang diberikan mencakup pengertian telepresence, contoh implementasi dalam kehidupan sehari-hari, serta penjelasan konsep dan implementasinya. Evaluasi hasil pengabdian dilakukan dengan cara memberikan pretest dan post-test yang berfungsi untuk mengukur peningkatan pemahaman peserta pengabdian. Hasil pretest menunjukkan bahwa hanya 5 dari 34 siswa (15%) yang memahami konsep dasar telepresence, dan 9 siswa (26%) dapat menjawab soal dengan benar. Setelah sesi pembelajaran, hasil post-test meningkat secara signifikan: 29 siswa (85%) memahami konsep telepresence, dan 27 siswa (79%) mampu menjawab soal-soal teknis dengan benar. Selain terjadi peningkatan pengetahuan pada siswa, tetapi terjadi juga peningkatan minat siswa terhadap teknologi telepresence.
Studi Penerapan Modifikasi Algoritma Flood fill Pada Multi-AgenUntuk Mencari Jalan tercepat Dalam Labirin Tjiharjadi, Semuil
Jurnal Ilmiah Matrik Vol. 27 No. 1 (2025): Jurnal Ilmiah Matrik
Publisher : Direktorat Riset dan Pengabdian Pada Masyarakat (DRPM) Universitas Bina Darma

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33557/jen5c387

Abstract

This research is structured to serve as an essential foundation for the development of automated pathfinding systems using Multi-Agent Pathfinding (MAPF) methods within maze environments. Although the Flood fill algorithm has long been recognized and widely used for maze solving by single agents, its application in multi-agent configurations remains limited and requires adaptive innovation. Therefore, this study reviews various related research on MAPF and relevant maze algorithms, proposing modifications to the Flood fill algorithm to enable effective operation in multi-agent scenarios. By expanding the capacity of Flood fill, it is anticipated that the algorithm's advantages, such as low complexity and fast execution, can be harnessed in dynamic multi-agent systems. The primary contribution of this research highlights the significance of implementing a modified Flood fill algorithm as an innovative basis for pathfinding solutions involving multiple agents simultaneously, thereby opening opportunities for more efficient and adaptive robotic and automation system developments
"Indie Movie" Film Making Training for SMAK 2 BPK Penabur Bandung Students: Pelatihan Pembuatan Film “Indie Movie” Bagi Siswa SMAK 2 BPK Penabur Bandung Yapinus, Pin Panji; Wijaya*, Marvin Chandra; Wong, Hendry; Loekito, Jimmy Agustian; Chandra, Jonathan; Tjiharjadi, Semuil; Lehman, Andrew Sebastian; Tanubrata, Markus
Dinamisia : Jurnal Pengabdian Kepada Masyarakat Vol. 8 No. 2 (2024): Dinamisia: Jurnal Pengabdian Kepada Masyarakat
Publisher : Universitas Lancang Kuning

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31849/dinamisia.v8i2.11755

Abstract

At this time, computer lessons at the high school level still need a variety of materials to meet the progress of today's era. Computer training in various fields is indispensable for high school students. One of the fundamentals is training in filmmaking. This training teaches skills and knowledge in the fields of exposure, shooting techniques, and lighting techniques. This training is divided into eight meetings to deliver the material properly. The trainees have been very excited to participate in this filmmaking training. The final evaluation results for the training participants are given in the form of questions and practice of making films. Based on the results of the final evaluation, it was found that the average absorption capacity of the training participants reached 75%.
Pengenalan Komputer Disertai Pelatihan Mengetik bagi Anak Remaja Pusat Pengembangan Anak 434 Gloria Genyem Kelurahan Tabri Provinsi Papua Yapinus, Pin Panji; Wong, Hendry; Lehman, Andrew Sebastian; Tanubrata, Markus; Chandra, Jonathan; Loekito, Jimmy Agustian; Tjiharjadi, Semuil; Wijaya, Marvin Chandra; Bayu P., Emmanuel F. Sigit Bayu P; Parera, Rudianov Z.A.; Wibawa, Oswald Vierly Yudha; Rusli, Christian; Cahyadi, Tonny; Armandi, Daniel Zifa; Sinukaban, Christopher Junius
Jurnal ABDINUS : Jurnal Pengabdian Nusantara Vol 6 No 2 (2022): Volume 6 Nomor 2 Tahun 2022
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/ja.v6i2.16952

Abstract

Knowledge in the computer field is needed by everyone nowadays. In Papua Province, there is a Child Development Center (PPA 434) which aims to train and teach children in various fields of knowledge. Despite limited computer and internet facilities, training was provided to children to improve their computer skills. The material provided in this training is knowledge in the field of computer hardware, software and the ability to type using a computer. The training is provided using a distance learning system regularly every week for four meetings. The training results were measured using pre-test and post-test, which showed an increase in literacy skills in the computer field after participating in this training.
Pelatihan Teknik Pengambilan Gambar Video Kebaktian Secara Daring Di Vihara Buddha Gaya Bandung Yapinus, Pin Panji; Tjiharjadi, Semuil; Loekito, Jimmy Agustian; Wong, Hendry; Lehman, Andrew Sebastian; Tanubrata, Markus; Chandra, Jonathan; Karsen, Leon; Cahyadi, Tonny; Tan, Gary; Wijaya, Marvin Chandra
Jurnal ABDINUS : Jurnal Pengabdian Nusantara Vol 7 No 1 (2023): Volume 7 Nomor 1 Tahun 2023
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/ja.v7i1.18698

Abstract

Due to the Covid-19 pandemic, some houses of worship have to carry out worship activities online. The obstacle is the human resources in a house of worship who do not yet have the ability or are accustomed to conducting online services. One of the materials that can be taught is the direction of taking online devotional videos. Through this training, it is hoped that the youth at the Vihara Gaya Buddha Bandung organization can add insight and expertise in the creation of online devotional video content. The method used is to combine online and offline training. The online method is used when viewing and learning the needs needed for training activities. The offline method provides hands-on training on how to take videos properly and correctly. The result of the training is an online service production at Vihara Buddha Gaya, Bandung. The training materials are divided into two categories, namely shooting techniques and sound systems. The success of this training was measured by conducting practical tests to assess the results of the two categories. The results of the practical test assessment showed that the training participants had 100% success in making online devotional videos properly and correctly.
Pelatihan Pembuatan Materi Pengajaran dan Penggunaan Aplikasi Perpustakaan bagi Guru SMP Swadaya Karya Cibuni Desa Indragiri Bandung Loekito, Jimmy Agustian; Wijaya, Marvin Chandra; Tjiharjadi, Semuil; Lehman, Andrew Sebastian; Tanubrata, Markus; Wong, Hendry; Yapinus, Pin Panji; Chandra, Jonathan; Pranata, Yosafat Aji; Setiawan, Deni; Hutasoit, Aldi Febri
Jurnal ABDINUS : Jurnal Pengabdian Nusantara Vol 7 No 3 (2023): Volume 7 Nomor 3 Tahun 2023
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/ja.v7i3.19613

Abstract

Swadaya Karya Cibuni Junior High School, Indragiri Village, Bandung Regency, feels the need for a better learning system. One of them is the creation of learning materials that can be used online and offline. Therefore, it will be taught how to make teaching materials using PowerPoint accompanied by videos. Apart from that, it is necessary to use computer applications to make the process of borrowing books in the SMP Swadaya Karya Cibuni library more well-organized. The method used in this training is a direct training system in schools. Maranatha Christian University prepared the training materials and also created a library application that Swadaya Karya Middle School can use. Training is given to teachers at Swadaya Karya Junior High School directly at school. The results of this training were considered suitable by the training participants based on the survey results. The training participants felt that the materials for making these teaching materials were beneficial. In addition, the participants also thought that the library application was easy to use and very useful.