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Modeling Bandung Traffic Jam Using Simulation Of Urban Mobility Yapinus, Pin Panji; P., Ary Setiajadi
Zenit Vol 4, No 3 (2015)
Publisher : Zenit

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Abstract

The population density in Bandung City is rapidly increasing. It is also followed by the increasing number of vehicles. Today, people are able to get new vehicles much easier than everbefore. The public services such as trains, buses, and "angkots" (public transportation) are still uncomfortable to most people for many reasons. On the other side, the streets in Bandung City cannot withstand the increasing density of the vehicles. The purpose of making this simulation by means of this research is to make a measurement tool that can be used to determine the solution to the traffic congestion issue in Bandung City. Making the simulation is done by editing the file osm fromwww.openstreetmap.org, converting, and adjusting traffic lights and vehicles at random into the simulation. By entering the total car-type vehicles at random, the simulation illustrates a significantly high congestion.Kata kunci: capacity, streets of Bandung City, vehicles
Pelatihan Peningkatan Literasi Komputer Bagi Siswa Pin Panji Yapinus; Marvin Chandra Wijaya; Hendry Wong; Jimmy Agustian Loekito; Jonathan Chandra
MATAPPA: Jurnal Pengabdian Kepada Masyarakat Volume 5 Nomor 2 Tahun 2022
Publisher : STKIP Andi Matappa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31100/matappa.v5i2.1946

Abstract

The aim of this training is to improve students' abilities in computer skills and knowledge. This training is divided into six meetings in order to deliver the material well. The method used in this training is a distance learning system. This training teaches skills and knowledge in the fields of hardware, software, typing training using a computer and writing correspondence using a computer. The results of the evaluation of each meeting showed that the absorption capacity of the training participants increased with each meeting. In the final evaluation for the training participants, the score for computer skills (typing and correspondence) was 81% and basic computer knowledge was 90%.
Service Learning to Increase Utilization of X Video Editing Software Features within Limited Facilities for the Youth of Gereja Kristen Pasundan Cideres Pin Panji Yapinus; Leon Karsten; Emmanuel F. Sigit Bayu P.; Gilberth Giandy Taruna Kesumah; Rudianov Z.A. Parera; Richard Anderson
Journal of Innovation and Community Engagement Vol. 1 No. 2 (2021)
Publisher : Universitas Kristen Maranatha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.28932/jice.v1i2.3373

Abstract

The service learning in multimedia skills for teenagers and young people as training program for the community was conducted through the expertise of Bachelor Program in Computer Engineering, Faculty of Engineering, Universitas Kristen Maranatha, for Gereja Kristen Pasundan (GKP) Cideres. The purpose of this training was to equip people with skills or knowledge that can be useful in daily activities. As this training was given during the Covid-19 pandemic, by requirement of health and safety protocols, the service learning was implemented online via the internet in a form of webinar. Online digital activities are increasingly important as conventional physical interactions and communication in work or study environment become unsafe and to be avoided or to be done less often than usual. Unfortunately for most people, technical skills for working or studying online are not yet adequate, especially in multimedia using some recent tools and softwares. So in this program, basic multimedia producing skills using Microsoft Photos (video editing feature) and Microsoft Power Point were introduced. The end result of the training was satisfactory, as those who participate are being able to produce simple digital multimedia presentation using the aforementioned tools and softwares. The training program was held online on November 28th, 2020 via Zoom Meeting Application, and was made possible thanks to the collaboration of Bachelor Program in Computer Engineering with the Directorate of Student and Alumni Affairs, Universitas Kristen Maranatha. Keywords: Covid-19 pandemic; multimedia; service learning
Validasi Alat Ukur Taraf Muka Air Digital Sederhana Untuk Saluran Irigasi Robby Yussac Tallar; Jimmy Agustian Loekito; Jonathan Chandra; Pin Panji Yapinus; Hendrik Lesmana; Leon Karsten; Tonny .
Jurnal Teknik Sipil Vol 17 No 1 (2021): Jurnal Teknik Sipil
Publisher : Universitas Kristen Maranatha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.28932/jts.v17i1.3122

Abstract

Irrigation is an effort made by humans to irrigate agricultural land. Overall the irrigation system in Indonesia is an irrigation building that starts from a water taking area or a weir and distributes it to various agricultural areas through primary dividing channels to the quarter. This requires supporting infrastructure in the process of extracting / distributing water from water sources to irrigation plots. One of the main irrigation infrastructures is irrigation channels with a means of regulating or measuring the discharge at the upstream such as a water gauge board or manual peilchaal to measure the water level that passes through an irrigation channel. The main objective of this research is to plan a digital water level measuring instrument in the irrigation channel to make it easier for sluice guard officers or farmers to find out the flow rate that passes through an irrigation channel. The data that will be collected are primary data generated from the experimental results by comparing the results from manual and digital. These data are in the form of water level data on the Thomson measuring instrument to find the flow rate through the open channel model. Based on the research results, it can be concluded that the validation results obtained from digitization have a very high level of accuracy. The percentage value difference between the value obtained from the manual and digital level meter has an average value of 1-6%. The amount of this percentage is strongly influenced by the decimal digits that have not been compared to those read on the manual level meter. Therefore, in the future, its capacity to read the water level accurately to the nearest digit will be increased.
Pengenalan Teknik Komputer bagi Siswa SMAK 4 BPK Penabur Jakarta Wijaya, Marvin Chandra; Yapinus, Pin Panji; Loekito, Jimmy Agustian; Tanubrata, Markus; Lehman, Andrew Sebastian; Cheol, Shin Min; Wong, Karenina
Yumary: Jurnal Pengabdian kepada Masyarakat Vol. 4 No. 4 (2024): Juni
Publisher : Penerbit Goodwood

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35912/yumary.v4i4.2653

Abstract

Purpose: This service provides knowledge in the field of computer engineering. The computer engineering knowledge provided consisted of an introduction to computer systems, multimedia, and computer-controlled equipment. The participants in this service were the SMAK 4 BPK Penabur Jakarta. Methodology/approach: The method consists of four activity steps: coordination, preparation, implementation, evaluation, and report preparation. The coordination stage was performed to equalize the perceptions of the training activity material. The preparatory stage was performed to create training materials and prepare the equipment. The training participants were given material directly in the laboratory and the results of the activity were evaluated. Results/findings: The participants gained knowledge in the fields of computer systems, multimedia, and computer-controlled equipment. The results of the service evaluation tested on the participants showed that this activity was successful in improving the participants' abilities in the field of computer engineering. Limitations: Due to limited teaching time, the learning of materials was not in-depth and detailed. The teaching materials provided were limited to the initial introductory stage. Contribution: This introduction to the field of computer engineering has been provided to improve participants' abilities or insights in the field of computer technology. The learning material provided was computer technology, an introduction to technology in the multimedia field, and an introduction to computer-controlled hardware. The results of the evaluation showed that 100% of the training participants were able to absorb the material provided in this activity. The understanding gained can contribute to participants being able to choose a higher education that suits their interests.
Peningkatan Keterampilan Desain 3D Siswa SMA Melalui Pelatihan Berbasis Teknologi Yapinus, Pin Panji; Wijaya, Marvin Chandra; Loekito, Jimmy Agustian; Wong, Hendry; Chandra, Jonathan; Tanubrata, Markus; Tjiharjadi, Semuil; Lehman, Andrew Sebastian; Hendrajaya, Calvin; Davidy, Adriel Elmer; Ryadi, Fyane Andgelica; Bunardy, Yohanes Noel
Jurnal Abdi Masyarakat Vol. 4 No. 2 (2024): Jurnal Abdi Masyarakat Agustus 2024
Publisher : Institut Pariwisata dan Bisnis Internasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22334/jam.v4i2.72

Abstract

SMA Harapan Kasih merupakan salah satu SMA yang berlokasi di kota Bandung yang sangat peduli dengan literasi di bidang komputer untuk para siswanya. Saat ini SMA Harapan kasih memiliki keterbatasan dalam pengembangan kemampuan komputer bagi para siswanya di bidang desain 3D dikarenakan tidak adanya peralatan dan tenaga pengajar di bidang tersebut. Pelatihan ini bertujuan untuk meningkatkan keterampilan desain 3D siswa SMA Harapan Kasih Bandung melalui penggunaan perangkat lunak ThingkerCAD dan printer 3D. Metode pelatihan melibatkan sesi teori dan praktik yang diikuti oleh 60 siswa dari berbagai kelas. Hasil evaluasi menunjukkan peningkatan signifikan dalam kemampuan siswa dalam mendesain dan mencetak model 3D. Pelatihan ini tidak hanya meningkatkan keterampilan teknis tetapi juga memotivasi siswa untuk lebih mendalami teknologi desain 3D.   Harapan Kasih High School is one of the high schools located in Bandung that is very concerned with computer literacy for its students. Currently, SMA Harapan Kasih has limitations in developing computer skills for its students in the field of 3D design due to the lack of equipment and teaching staff in this field. This training aims to improve the 3D design skills of SMA Harapan Kasih Bandung students through the use of ThingkerCAD software and 3D printers. The training method involves theory and practice sessions attended by 60 students from various classes. The evaluation results showed a significant increase in students' abilities in designing and printing 3D models. This training not only improves technical skills but also motivates students to further explore 3D design technology.
Prototype Sistem Otomatisasi Pengendalian Treadmill Pin Panji Yapinus; Agung Rizki Nugraha Rukmantara
Jurnal Teknik Informatika dan Sistem Informasi Vol 4 No 1 (2018): JuTISI
Publisher : Maranatha University Press

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Abstract

Today in the era of globalization, the influence of technology is very important, for we can notice its role in all aspects of human life. Exercise is an important thing to consider for healthy life. Run is the simplest sport option and can be done by almost all circles and layers of society. The problem is, people are too busy so do not have enough free time and free space to go to exercise. Treadmill is the tool used to solve the solution. By using the treadmill, people can exercise to run without having to get out from their house. However, in its use people sometimes have an accident because they do not understand the functions of features on the treadmill. In this research, a prototype of automatic treadmill control system was designed to reduce the accident risk.
Peningkatan Literasi Teknologi Telepresence melalui Pelatihan Interaktif bagi Siswa SMA Harapan Kasih Bandung Tanubrata, Markus; Wong, Hendry; Wijaya, Marvin Chandra; Loekito, Jimmy Agustian; Lehman, Andrew Sebastian; Chandra, Jonathan; Yapinus, Pin Panji; Tjiharjadi, Semuil; Wong, Karenina
Jurnal Inovasi Pengabdian dan Pemberdayaan Masyarakat Vol 5 No 1 (2025): JIPPM - Juni 2025
Publisher : CV Firmos

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54082/jippm.814

Abstract

Kegiatan pengabdian kepada masyarakat ini bertujuan untuk meningkatkan literasi teknologi siswa SMA dalam bidang telepresence. Telepresence merupakan teknologi penting di era digital karena untuk meningkatkan koneksi antara manusia yang berjarak jauh. Pemahaman terhadap teknologi telepresence sangat penting dan relevan saat ini. Hal ini mengingat peranannya yang terus berkembang dalam bidang pendidikan, kesehatan, industri, hingga komunikasi global. Kegiatan ini melibatkan siswa kelas XI IPA dan XI IPS di SMA Harapan Kasih Bandung, dengan total peserta pengabdian sebanyak 34 siswa. Materi yang diberikan mencakup pengertian telepresence, contoh implementasi dalam kehidupan sehari-hari, serta penjelasan konsep dan implementasinya. Evaluasi hasil pengabdian dilakukan dengan cara memberikan pretest dan post-test yang berfungsi untuk mengukur peningkatan pemahaman peserta pengabdian. Hasil pretest menunjukkan bahwa hanya 5 dari 34 siswa (15%) yang memahami konsep dasar telepresence, dan 9 siswa (26%) dapat menjawab soal dengan benar. Setelah sesi pembelajaran, hasil post-test meningkat secara signifikan: 29 siswa (85%) memahami konsep telepresence, dan 27 siswa (79%) mampu menjawab soal-soal teknis dengan benar. Selain terjadi peningkatan pengetahuan pada siswa, tetapi terjadi juga peningkatan minat siswa terhadap teknologi telepresence.
Aplikasi Sistem Informasi Bengkel Sepeda Motor Wong, Hendry; Wijayanti, Linda; Tanubrata, Markus; Yapinus, Pin Panji
Jurnal Kridatama Sains dan Teknologi Vol 7 No 01 (2025): Jurnal Kridatama Sains dan Teknologi
Publisher : Universitas Ma'arif Nahdlatul Ulama Kebumen

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53863/kst.v7i01.1611

Abstract

Business world, there are quite a lot of problems other than profitable income. Often there are errors in recording data that are the source of information from the business world. Likewise in the business world of a motorcycle repair shop, there are often errors in recording data both from the service or repair process and the sale of motorcycle spare parts and accessories. In the motorcycle repair shop business, errors often occur in recording spare part and accessory inventory because of the many types of spare parts and accessories. In addition, there are also several errors in calculating the total amount that must be paid by customers because they still use manual calculations as well as in refunds. Seeing these problems, an information system is needed that can overcome this problem, so an information system will be built by utilizing information technology both in terms of hardware and software that carries ease of use / user friendly. This Motorcycle Repair Shop Information System Application will be implemented with MySQL as a database and Java Netbeans as software and using the SDLC method in designing the information system. MySQL database and Java Netbeans are software that can be implemented in several operating systems such as Microsoft Windows, MacOS and Linux so they are not limited to just one operating system. Conclusions that can be obtained from the result of tcreating a Motorcycle Information System Application has provided convenience to employees in entering data in the form of spare part data, customer data or transactions so that errors in calculating the total amount to be paid by customers can be overcome because with this Motorcycle Workshop Information System Application all calculations are done automatically so that employees no longer experience difficulties or make errors in calculating the total amount. This application provides convenience and reduces errors that are commonly made by employees
Fritter packaging design to increase the sustainability of micro, small, and medium enterprises Wirawan, Christina; Sarvia, Elty; Sulandari, Noek; Yapinus, Pin Panji; Tanubrata, Markus; Salim, Gabriel Koesuma; Ismail, Tubagus Panji
JURNAL TEKNIK INDUSTRI Vol. 14 No. 1 (2024): March 2024
Publisher : Jurusan Teknik Industri, Fakultas Teknologi Indusri Universitas Trisakti

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25105/jti.v14i1.20231

Abstract

Fritter is the traditional food of the people in Indonesia and is very popular and well-liked because of their crunchy, delicious taste, not to mention the affordable price. Fritters are generally sold by street hawkers, a type of business categorized as micro-enterprises. Due to the COVID-19 pandemic, fritter sellers have experienced a drastic drop in sales, because buyers doubt the hygiene of the fritter offered, especially the packaging used. Micro, small, and medium enterprises are the target of the Indonesian government to be supported and empowered. To maintain the sustainability of their business, the efforts that can be made are to design packaging that ensures food hygiene and accommodates customer needs. The design of packaging for the fritter is done based on interviews and the Quality Function Deployment method to accommodate customer needs. The new packaging is designed using thin cardboard covered with kitchen tissue. This packaging improves the function of ordinary packaging, which is more hygienic, absorbs oil and moisture, can be closed tightly, is more durable, and can store leftovers that are not eaten immediately. The packaging is also more eco-friendly because it eliminates the use of plastic bags. Not much research has been done on fritter packaging, so this research is expected to contribute to providing better fritter packaging.