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Pelatihan Merakit Komputer untuk Panti Sosial Asuhan Anak (PSAA) Darul Inayah Wijaya, Marvin Chandra; Markus Tanubrata; Andrew Sebastian Lehman; Hendry Wong; Andreas Tianda
CARADDE: Jurnal Pengabdian Kepada Masyarakat Vol. 4 No. 2 (2021): Desember
Publisher : Ilin Institute

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31960/caradde.v4i2.1007

Abstract

Pengenalan Teknik Komputer bagi Siswa SMAK 4 BPK Penabur Jakarta Wijaya, Marvin Chandra; Yapinus, Pin Panji; Loekito, Jimmy Agustian; Tanubrata, Markus; Lehman, Andrew Sebastian; Cheol, Shin Min; Wong, Karenina
Yumary: Jurnal Pengabdian kepada Masyarakat Vol. 4 No. 4 (2024): Juni
Publisher : Penerbit Goodwood

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35912/yumary.v4i4.2653

Abstract

Purpose: This service provides knowledge in the field of computer engineering. The computer engineering knowledge provided consisted of an introduction to computer systems, multimedia, and computer-controlled equipment. The participants in this service were the SMAK 4 BPK Penabur Jakarta. Methodology/approach: The method consists of four activity steps: coordination, preparation, implementation, evaluation, and report preparation. The coordination stage was performed to equalize the perceptions of the training activity material. The preparatory stage was performed to create training materials and prepare the equipment. The training participants were given material directly in the laboratory and the results of the activity were evaluated. Results/findings: The participants gained knowledge in the fields of computer systems, multimedia, and computer-controlled equipment. The results of the service evaluation tested on the participants showed that this activity was successful in improving the participants' abilities in the field of computer engineering. Limitations: Due to limited teaching time, the learning of materials was not in-depth and detailed. The teaching materials provided were limited to the initial introductory stage. Contribution: This introduction to the field of computer engineering has been provided to improve participants' abilities or insights in the field of computer technology. The learning material provided was computer technology, an introduction to technology in the multimedia field, and an introduction to computer-controlled hardware. The results of the evaluation showed that 100% of the training participants were able to absorb the material provided in this activity. The understanding gained can contribute to participants being able to choose a higher education that suits their interests.
Peningkatan Keterampilan Desain 3D Siswa SMA Melalui Pelatihan Berbasis Teknologi Yapinus, Pin Panji; Wijaya, Marvin Chandra; Loekito, Jimmy Agustian; Wong, Hendry; Chandra, Jonathan; Tanubrata, Markus; Tjiharjadi, Semuil; Lehman, Andrew Sebastian; Hendrajaya, Calvin; Davidy, Adriel Elmer; Ryadi, Fyane Andgelica; Bunardy, Yohanes Noel
Jurnal Abdi Masyarakat Vol. 4 No. 2 (2024): Jurnal Abdi Masyarakat Agustus 2024
Publisher : Institut Pariwisata dan Bisnis Internasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22334/jam.v4i2.72

Abstract

SMA Harapan Kasih merupakan salah satu SMA yang berlokasi di kota Bandung yang sangat peduli dengan literasi di bidang komputer untuk para siswanya. Saat ini SMA Harapan kasih memiliki keterbatasan dalam pengembangan kemampuan komputer bagi para siswanya di bidang desain 3D dikarenakan tidak adanya peralatan dan tenaga pengajar di bidang tersebut. Pelatihan ini bertujuan untuk meningkatkan keterampilan desain 3D siswa SMA Harapan Kasih Bandung melalui penggunaan perangkat lunak ThingkerCAD dan printer 3D. Metode pelatihan melibatkan sesi teori dan praktik yang diikuti oleh 60 siswa dari berbagai kelas. Hasil evaluasi menunjukkan peningkatan signifikan dalam kemampuan siswa dalam mendesain dan mencetak model 3D. Pelatihan ini tidak hanya meningkatkan keterampilan teknis tetapi juga memotivasi siswa untuk lebih mendalami teknologi desain 3D.   Harapan Kasih High School is one of the high schools located in Bandung that is very concerned with computer literacy for its students. Currently, SMA Harapan Kasih has limitations in developing computer skills for its students in the field of 3D design due to the lack of equipment and teaching staff in this field. This training aims to improve the 3D design skills of SMA Harapan Kasih Bandung students through the use of ThingkerCAD software and 3D printers. The training method involves theory and practice sessions attended by 60 students from various classes. The evaluation results showed a significant increase in students' abilities in designing and printing 3D models. This training not only improves technical skills but also motivates students to further explore 3D design technology.
Peningkatan Literasi Teknologi Telepresence melalui Pelatihan Interaktif bagi Siswa SMA Harapan Kasih Bandung Tanubrata, Markus; Wong, Hendry; Wijaya, Marvin Chandra; Loekito, Jimmy Agustian; Lehman, Andrew Sebastian; Chandra, Jonathan; Yapinus, Pin Panji; Tjiharjadi, Semuil; Wong, Karenina
Jurnal Inovasi Pengabdian dan Pemberdayaan Masyarakat Vol 5 No 1 (2025): JIPPM - Juni 2025
Publisher : CV Firmos

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54082/jippm.814

Abstract

Kegiatan pengabdian kepada masyarakat ini bertujuan untuk meningkatkan literasi teknologi siswa SMA dalam bidang telepresence. Telepresence merupakan teknologi penting di era digital karena untuk meningkatkan koneksi antara manusia yang berjarak jauh. Pemahaman terhadap teknologi telepresence sangat penting dan relevan saat ini. Hal ini mengingat peranannya yang terus berkembang dalam bidang pendidikan, kesehatan, industri, hingga komunikasi global. Kegiatan ini melibatkan siswa kelas XI IPA dan XI IPS di SMA Harapan Kasih Bandung, dengan total peserta pengabdian sebanyak 34 siswa. Materi yang diberikan mencakup pengertian telepresence, contoh implementasi dalam kehidupan sehari-hari, serta penjelasan konsep dan implementasinya. Evaluasi hasil pengabdian dilakukan dengan cara memberikan pretest dan post-test yang berfungsi untuk mengukur peningkatan pemahaman peserta pengabdian. Hasil pretest menunjukkan bahwa hanya 5 dari 34 siswa (15%) yang memahami konsep dasar telepresence, dan 9 siswa (26%) dapat menjawab soal dengan benar. Setelah sesi pembelajaran, hasil post-test meningkat secara signifikan: 29 siswa (85%) memahami konsep telepresence, dan 27 siswa (79%) mampu menjawab soal-soal teknis dengan benar. Selain terjadi peningkatan pengetahuan pada siswa, tetapi terjadi juga peningkatan minat siswa terhadap teknologi telepresence.
Aplikasi Sistem Informasi Bengkel Sepeda Motor Wong, Hendry; Wijayanti, Linda; Tanubrata, Markus; Yapinus, Pin Panji
Jurnal Kridatama Sains dan Teknologi Vol 7 No 01 (2025): Jurnal Kridatama Sains dan Teknologi
Publisher : Universitas Ma'arif Nahdlatul Ulama Kebumen

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53863/kst.v7i01.1611

Abstract

Business world, there are quite a lot of problems other than profitable income. Often there are errors in recording data that are the source of information from the business world. Likewise in the business world of a motorcycle repair shop, there are often errors in recording data both from the service or repair process and the sale of motorcycle spare parts and accessories. In the motorcycle repair shop business, errors often occur in recording spare part and accessory inventory because of the many types of spare parts and accessories. In addition, there are also several errors in calculating the total amount that must be paid by customers because they still use manual calculations as well as in refunds. Seeing these problems, an information system is needed that can overcome this problem, so an information system will be built by utilizing information technology both in terms of hardware and software that carries ease of use / user friendly. This Motorcycle Repair Shop Information System Application will be implemented with MySQL as a database and Java Netbeans as software and using the SDLC method in designing the information system. MySQL database and Java Netbeans are software that can be implemented in several operating systems such as Microsoft Windows, MacOS and Linux so they are not limited to just one operating system. Conclusions that can be obtained from the result of tcreating a Motorcycle Information System Application has provided convenience to employees in entering data in the form of spare part data, customer data or transactions so that errors in calculating the total amount to be paid by customers can be overcome because with this Motorcycle Workshop Information System Application all calculations are done automatically so that employees no longer experience difficulties or make errors in calculating the total amount. This application provides convenience and reduces errors that are commonly made by employees
Fritter packaging design to increase the sustainability of micro, small, and medium enterprises Wirawan, Christina; Sarvia, Elty; Sulandari, Noek; Yapinus, Pin Panji; Tanubrata, Markus; Salim, Gabriel Koesuma; Ismail, Tubagus Panji
JURNAL TEKNIK INDUSTRI Vol. 14 No. 1 (2024): March 2024
Publisher : Jurusan Teknik Industri, Fakultas Teknologi Indusri Universitas Trisakti

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25105/jti.v14i1.20231

Abstract

Fritter is the traditional food of the people in Indonesia and is very popular and well-liked because of their crunchy, delicious taste, not to mention the affordable price. Fritters are generally sold by street hawkers, a type of business categorized as micro-enterprises. Due to the COVID-19 pandemic, fritter sellers have experienced a drastic drop in sales, because buyers doubt the hygiene of the fritter offered, especially the packaging used. Micro, small, and medium enterprises are the target of the Indonesian government to be supported and empowered. To maintain the sustainability of their business, the efforts that can be made are to design packaging that ensures food hygiene and accommodates customer needs. The design of packaging for the fritter is done based on interviews and the Quality Function Deployment method to accommodate customer needs. The new packaging is designed using thin cardboard covered with kitchen tissue. This packaging improves the function of ordinary packaging, which is more hygienic, absorbs oil and moisture, can be closed tightly, is more durable, and can store leftovers that are not eaten immediately. The packaging is also more eco-friendly because it eliminates the use of plastic bags. Not much research has been done on fritter packaging, so this research is expected to contribute to providing better fritter packaging.
"Indie Movie" Film Making Training for SMAK 2 BPK Penabur Bandung Students: Pelatihan Pembuatan Film “Indie Movie” Bagi Siswa SMAK 2 BPK Penabur Bandung Yapinus, Pin Panji; Wijaya*, Marvin Chandra; Wong, Hendry; Loekito, Jimmy Agustian; Chandra, Jonathan; Tjiharjadi, Semuil; Lehman, Andrew Sebastian; Tanubrata, Markus
Dinamisia : Jurnal Pengabdian Kepada Masyarakat Vol. 8 No. 2 (2024): Dinamisia: Jurnal Pengabdian Kepada Masyarakat
Publisher : Universitas Lancang Kuning

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31849/dinamisia.v8i2.11755

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At this time, computer lessons at the high school level still need a variety of materials to meet the progress of today's era. Computer training in various fields is indispensable for high school students. One of the fundamentals is training in filmmaking. This training teaches skills and knowledge in the fields of exposure, shooting techniques, and lighting techniques. This training is divided into eight meetings to deliver the material properly. The trainees have been very excited to participate in this filmmaking training. The final evaluation results for the training participants are given in the form of questions and practice of making films. Based on the results of the final evaluation, it was found that the average absorption capacity of the training participants reached 75%.
Kapsul Gravitasi sebagai Media Eksperimen Fisika Sederhana untuk Anak SD di Rumah Singgah Sartika, Erwani Merry; Meilan Jimmy Hasugian; Markus Tanubrata; Novie Theresia Br. Pasaribu; Herawati YS; Arvin Ezekiel Denri Utama; Dido Hardinanto Ginting; Jeffrey Christopher; Yehuda Njuah Sectio Cibro
Jurnal Atma Inovasia Vol. 5 No. 6 (2025)
Publisher : Lembaga Penelitian dan Pengabdian pada Masyarakat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24002/jai.v5i6.12213

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The gravity capsule served as the main object of focus in a community service activity aimed at introducing science to children in the Cibogo Bandung shelter, specifically targeting first and second-grade elementary school students. The service learning method was employed to ensure the learning process remained simple and accessible, considering the young age of the participants. A basic experiment using the gravity capsule was conducted to introduce fundamental science concepts such as gravity, energy, and momentum. The outcome of this community service activity was considered successful, with a comprehension rate of 78.5%, based on responses to questions covering the materials delivered. However, improvements are still needed to enhance content retention among participants. Additionally, requests from the partner community for the program to be conducted regularly form the foundation for the sustainability of this initiative.