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PROGRAM WEBSITE RESERVASI HOTEL SECARA ONLINE HOTEL CAPITOL PLAZA SUKABUMI Diana Tanu Wijaya; Tony Tony
Jurnal Ilmu Komputer dan Sistem Informasi Vol 2, No 2 (2014): Jurnal Ilmu Komputer dan Sistem Informasi
Publisher : Fakultas Teknologi Informasi Universitas Tarumanagara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24912/jiksi.v2i2.3203

Abstract

For one development of technology is internet, a global online network without limit that serve a million kind of information. With internet is make simple to all people to search important information that all needed. For internet there’s a website that a static page can accessed during connected into internet network. Hotel Capitol Plaza is a hotel locate in the city of Sukabumi, West Java. This hotel is still use the running manual system. Therefore Hotel Capitol Plaza need the computerization system like website. This case that Hotel Capitol Plaza want to reach as hotel that run for section room reservation service. Therefore is need to create online reservation hotel. Implement with System Development Life Cycle. This Reservation Online Website use HTML,PHP, and MySQL. Keyword Hotel, Capitol Plaza, Sukabumi, West Java, SDLC, HTML, PHP, MYSQL
IDENTIFIKASI KEPRIBADIAN BERDASARKAN TANDA TANGAN MENGGUNAKAN BACKPROPAGATION NEURAL NETWORK (BPNN) Kevin Andryani; Tony Tony; Sidik Mulyono
Jurnal Ilmu Komputer dan Sistem Informasi Vol 4, No 2 (2016): Jurnal Ilmu Komputer dan Sistem Informasi
Publisher : Fakultas Teknologi Informasi Universitas Tarumanagara

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (86.356 KB) | DOI: 10.24912/jiksi.v4i2.114

Abstract

From the beginning until now, people try to get to know him. That is why people try to develop methods to identify themselves, and one of them is graphology. In Graphology, handwriting is  analyzed in order to obtain information about the personality of the author. Development of image processing and pattern recognition led to the introduction of the signature can be identified automatically by using neural networks. One of the development is the creation of applications based signature identification personality using Backpropagation Neural Network (BPNN). First step is doing feature extraction on the image of the signature with the method of Principal Component Analysis (PCA), the training stage made to the image that dimensions has been reduced to obtain optimal weights connectedness with BPNN. Tests performed on image data that has been trained and not trained previously. The results of personality identification is in the form of brain dominance and learning modalities from the signature.
PEMBUATAN PC GAME ENDLESS RUN “ZOMBIE RUN” MENGGUNAKAN ARDUINO PRO MICRO DAN GY-521 SEBAGAI KONTROLER GYROSCOPE Rei Malchiel; Tony Tony; Darius Andana Haris
Jurnal Ilmu Komputer dan Sistem Informasi Vol 4, No 2 (2016): Jurnal Ilmu Komputer dan Sistem Informasi
Publisher : Fakultas Teknologi Informasi Universitas Tarumanagara

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (213.882 KB) | DOI: 10.24912/jiksi.v4i2.124

Abstract

“Zombie Run” is an endless running game that must played by two players on one computer or notebook and must be played using Arduino Pro Micro and GY-521 as controller. This game developed using Unity 3D game engine and controller developed using Arduino SDK. Player have to avoid as many obstacles to create highest score. Player can get uniquely exciting experience by tilting controller and pressing button in the controller to make character move. Testing has been done using blackbox method, alpha testing, and beta testing. The result show that this game have interesting concept by two players and gyroscope controller
PENGARUH JOIN ORDERING TERHADAP WAKTU RESPON QUERY Meyliani Tanjung; Wasino Wasino; Tony Tony
Jurnal Ilmu Komputer dan Sistem Informasi Vol 1, No 1 (2013): Jurnal Ilmu Komputer dan Sistem Informasi
Publisher : Fakultas Teknologi Informasi Universitas Tarumanagara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24912/jiksi.v1i1.3084

Abstract

The process of retrievingdata in a database is often done in an organization.  In the process, sometimes we need a join query between one relation to another relation. The process of setting up of a join query is very difficult and confusing therefore, this study will present the effect of join ordering and the most optimal way to do join ordering.The study was conductedon AdventureWorksLT Databasee (v2008) Samples RTM (x86)  that has been given additional data using RedGate software. Comparison of the response time is measured through a join query. The results show that the best way to perform a join order is, by joining the large data with the small data first.
PEMBUATAN GAME ZOMBIE SHOOTER BERBASIS ANDROID MENGGUNAKAN UNITY 3D Agus Hendrah Roni; Darius Andana Haris; Tony Tony
Jurnal Ilmu Komputer dan Sistem Informasi Vol 4, No 1 (2016): Jurnal Ilmu Komputer dan Sistem Informasi
Publisher : Fakultas Teknologi Informasi Universitas Tarumanagara

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (8.385 KB) | DOI: 10.24912/jiksi.v4i1.134

Abstract

Zombie Shooter is a game with a dual-stick shooter genre, sub-genre of action games. Dual-stick shooter is a game that implements virtual thumbstick to control player character. The game designed using Unity 5.2.0 with C# and JavaScript languages. The 3D graphics and components are designed using Blender 2.73a. The camera angle in the game is using isometric camera. Player must survive and complete the mission while zombie come and attack the player. The player must complete the mission before the time out.This game was tested by using blackbox testing method, alpha testing method, and beta testing method. The results indicate that Zombie Shooter can entertain the players because this game is packed in 3D graphics, can be played anywhere (portable), and have a range of different missions.
ALAT MONITORING DAN PENGENDALI SAKLAR PERALATAN LISTRIK JARAK JAUH Sindy Sindy; Chairisni Lubis; Tony Tony
Jurnal Ilmu Komputer dan Sistem Informasi Vol 1, No 1 (2013): Jurnal Ilmu Komputer dan Sistem Informasi
Publisher : Fakultas Teknologi Informasi Universitas Tarumanagara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24912/jiksi.v1i1.3089

Abstract

This design, use the mobile phone as a controller and microcontroller as a central control system. Microcontroller will be executed on the orders received from the modem which connected to the microcontroller. Several types of sensors are used to monitor them, such as LDR sensors to detect light, LM35 sensor to detects the room temperature and the MQ-2 sensor to detect gas leaks.    The test results show that the system is already capable of controlling electrical equipment and monitor the lights and temperature conditions. In addition, the system can report a gas leak and fire to the phone number that has been saved.
APLIKASI BOOKING FITTING PAKAIAN PADA TOKO REKHAS TEXTILE BERBASIS WEB Angeline Alviona Meilyta; Tony Tony; Manatap Dolok Lauro
Jurnal Ilmu Komputer dan Sistem Informasi Vol 10, No 1 (2022): JURNAL ILMU KOMPUTER DAN SISTEM INFORMASI
Publisher : Fakultas Teknologi Informasi Universitas Tarumanagara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24912/jiksi.v10i1.17863

Abstract

The Apparel Booking Fitting Application on the Web-Based Rekhas Textile Store is an application designed to make easier for customers to book fittings because through this application, customers can see products and determine their own fitting schedule without having to go directly to the store and also help the store in recording and processing booking fitting data efficiently and effectively. The process of booking fittings at the Rekhas Textile Store is still using the manual method, namely the customer comes directly to the store to make a booking fitting by selecting the desired product and the management of the booking fitting data at the Rekhas Textile Store is done by recording via excel files, scheduling booking fittings is still done by the employees. This application uses the Waterfall System Development Life Cycle (SDLC) development methodology. The database used in this application is MySQL. The programming languages used are HTML and PHP with the CodeIgniter framework.
PERANCANGAN APLIKASI SISTEM PAKAR UNTUK MENDIAGNOSIS GANGGUAN AUTISME PADA ANAK BALITA DENGAN MENGGUNAKAN METODE DEMPSTER SHAFER Bezaliel Rumengan; Chairisni Lubis; Tony Tony
Jurnal Ilmu Komputer dan Sistem Informasi Vol 3, No 2 (2015): Jurnal Ilmu Komputer dan Sistem Informasi
Publisher : Fakultas Teknologi Informasi Universitas Tarumanagara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24912/jiksi.v3i2.3303

Abstract

Expert System is one of Artificial Intelligence methods that uses the knowledge from an expert as a knowledge base. This Application is created to diagnose Autism Disorder for child under 5 years old with Dempster shafer method which user will have to input symptoms that the user feel to the application. This application can also give information about autism disorder that application cover. Based on the test result dempster shafer method worked well and produce good result in generating diagnosis about disorder matching the symptom given by the user which give a great result with diagnose accuracy for training data 95,45% and 93,33% for test data.   Key wordsDempster Shafer, Autism Disorder, Expert System
APLIKASI ENKRIPSI DAN DEKRIPSI TEKS DALAM QR CODE MENGGUNAKAN ALGORITMA RIVEST-SHAMIR-ADLEMAN DAN ADVANCED ENCRYPTION SYSTEM Jimmy wijaya; Tony Tony
Jurnal Ilmu Komputer dan Sistem Informasi Vol 4, No 1 (2016): Jurnal Ilmu Komputer dan Sistem Informasi
Publisher : Fakultas Teknologi Informasi Universitas Tarumanagara

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (9.774 KB) | DOI: 10.24912/jiksi.v4i1.154

Abstract

Encryption and Decryption Application for QR Code using Rivest-Shamir-Adleman method and Advanced Encryption System method is an application using cryptography system, security network. Cryptography is technique-based on mathematics for dealing with information security like secrecy, integrity data and authentication data. In this system consist of plaintext, cipher key, cipher text, encryption algorithm and decryption algorithm. Plaintext is a message or data that can be read. Cipher key is input key that determine the output from encryption process. Cipher text is output from encryption process. This application using features of QR Code as an object to hide the message, using Advanced Encryption System and Rivest-Shamir-Adleman. Besides that, this application also can generate QR Code output with the plaintext inside it, then can translate the value inside QR Code with QR Encoder and processing data in QR Code to transform the plaintext into QR Code with cipher text value. Decryption process can be done until the input of the cipher key is correct so that the cipher text inside the QR Code can be restore to original. The results point that the encryption and decryption application for QR Code is fulfilling its purpose because the application can produce good results that the encrypt output is random and can be decrypt back too and also can be implemented using QR Code features.
SISTEM INFORMASI DESA PANEKAN DAN KOMUNITAS WARGANYA DI JAKARTA Francisca Francisca; Wasino wasino; Tony Tony
Jurnal Ilmu Komputer dan Sistem Informasi Vol 4, No 2 (2016): Jurnal Ilmu Komputer dan Sistem Informasi
Publisher : Fakultas Teknologi Informasi Universitas Tarumanagara

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (64.467 KB) | DOI: 10.24912/jiksi.v4i2.98

Abstract

At this time, Information and Communication Technology develops very rapidly. Many people began to use the Internet as a primary source of information. Besides being easier and faster, the information obtained from the Internet is usually more up to date. Panekan is a village in the district Eromoko, Wonogiri, Central Java. Panekan village has not been published due to lack of information that can be searched on the Internet, as well as community residents Panekan village located in Jakarta, so the Panekan village website and His community located in Jakarta is indispensable in order to facilitate communication between village residents and community Panekan. The methodology used in the website designing Information Systems and Communities Panekan Rural Citizens in Jakarta is the method of System Development Life Cycle (SDLC). In website designing Information Systems and Communities Panekan Village Citizens in Jakarta data collection is done by several methods, methods of data collection among others:a. Literature review. Author reading and studying books, journals or scientific papers related to a website designed.b. Observation The author conducted observations to obtain data on Panekan village. Observations using secondary data. The programming language using HTML, PHP, CSS, MySQL database, and the XAMPP Control Panel as a server at localhost. The Collections of data through interviews and observation in Panekan village. K3P-Panekan website has been created so that public can get information about Panekan village and its community, and website K3P – Panekan is a medium of communication between Panekan villagers and its community.
Co-Authors Adhi, Dennis Kurniawan Adrian Hartanto Adrian Santoso Agus Budi Dharmawan Agus Budi Dharmawan Agus Hendrah Roni Ailsa Bella Albertus Ferdinand Pratono Angelica Christina Angeline Alviona Meilyta Anthony Gunawan Ardi Sugiarto Bernard Dean Sofli Bezaliel Rumengan Bobby Tumbelaka Budianto Lomewa Lo Catherine Chairisni Lubis Christina, Angelica Clive Riady Cynthia Marcelina Darius Andana Haris Dayanti, Afina Putri Dedi Trisnawarman Dennis Kurniawan Adhi Desi Arisandi Destini, Janessa Sarah Diana Tanu Wijaya Dyah Erny Herwindiati Edward Brainard Pranata Eric Anthony Erikson T Ferdyan Tarigan Filipus Hanung Nugroho Foris Julio Suyanto Francisca Francisca Frans Lienardi Fransiska Luminovita Freddy Kurniawan Frencent Kinselton Gabriella Adeline Halim Garry Wiratama Geoffrey Valhart Harioyno Gosal, Maria Rosa Handy Lesmana Hendri Yukianto Henry Felix Hartanto Ignatius Lorenzo indrafani J. Panjaitan Ivan Sutedjo Janessa Sarah Destini Jason Permana Jennifer Jennifer Jensen Wang Jimmy wijaya Joel Eko Budianto Joko Joko Juan Gilland Djoni Kelvin Kennedy Stefano Kenny Yan Kevin Andryani Kristina Kristina Kusumoputro Kusumoputro Lely Hiryanto Leo Fantony Leon Fernando Wijaya Liko Dylan Manatap Dolok Lauro Manatap Dolok Lauro, Manatap Dolok Marcel Alexandro Rumbang Mardian Puli Sandy Maria Rosa Gosal Maulana, Aldi Resaldi Mega Pertiwi Meilita Chintya Melani Asta Rosari Meyliani Tanjung Michael Antoni Monica Saputra Natasha Angelica Nicholas Martin Novario Jaya Perdana Pranata, Edward Brainard Rachel Andrea Christy Raditya Rizki Ilhamsyah Raditya Rizki Ilhamsyah Rafael Wun Ratchagit, Manlika Rebecca Santi Rei Malchiel Reinhoran Reinhoran Resnu Rifnaldy Riady, Clive Riwinoto Riwinoto Roberto Davin Ruach Sakadewa Salsabila Azhary Firdaus Sandy Tanudjaja Shela sherly sherly Sidik Mulyono Sindy Sindy Stephen Christian tania evrita Teny Handhayani Thomas Andreas Tisa Sudargo TRI SUTRISNO Valencia Ilona Vera Felia Via Angelika Vikaliendry Nathayana Viny Christanti M Wahyudi Wahyudi Wasino Wasino Wasino Wijaya, Leon Fernando Windah Maria Sonia Nadiah Hutagalung Winni Setiawati Zyad Rusdi