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Development of Physics Learning Media Based-Mobile Learning Using Adobe Flash CS6 at Muhammadiyah University of Makassar Andi Arie Andriani; Ana Dhiqfaini Sultan; Salwa Rufaida; Nurfadilah Nurfadilah
Jurnal Pendidikan Fisika Vol 9, No 1 (2021): PENDIDIKAN FISIKA
Publisher : Universitas Muhammadiyah Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26618/jpf.v9i1.4651

Abstract

This research is motivated by the fact that physics learning content based on mobile learning can be accessed widely and most students have cellphones, but it has not been widely used to increase student enthusiasm in learning physics. Physics Learning Media Based on Mobile Learning is an effort to solve this problem. One of them is by Development of Physics Learning Media-Based Mobile Learning Using Adobe Flash CS6. This study aimed to determine the development of learning media products based on mobile learning using adobe flash CS6 and to examine the the feasibility of learning media based on mobile learning using Adobe Flash CS6 at Muhammadiyah University of Makassar. This type of research was a research and development starting from the defining stage (define), the design stage (design), and the development stage (develop). This mobile learning-based physics learning media was tested for validity by 2 experts of media, and tested for its effectiveness by 33 students. The results achieved were the m-learning media products that used the adobe flash CS6 application with validity criteria that were relevant, consistent and have practical usability, as well as effective implementation. These instructional media products can be used by teaching staff and students in higher education. as well as effective implementation. These instructional media products can be used by teaching staff and students in higher education. as well as effective implementation. These instructional media products can be used by teaching staff and students in higher education.
Analisis Keterampilan Proses Sains Siswa pada Materi Fisika dalam Pembelajaran Daring Salwa Rufaida; Riskawati Riskawati; Sindi Sindi
JPF (Jurnal Pendidikan Fisika) Universitas Islam Negeri Alauddin Makassar Vol 12 No 2 (2024)
Publisher : Pendidikan Fisika UIN Alauddin Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24252/jpf.v12i2.46082

Abstract

This study aims to analyze the science process skills possessed by students during online learning on physics material. The type of research used is descriptive research with a quantitative approach. In this study, instruments of physics science process skills will be distributed to 30 students of class XI who are in the top 10 at three high schools in Gowa Regency that are still implementing the online learning system to date, namely SMA Aksara Bajeng, SMA Handayani Sungguminasa, and SMAN 19 Gowa. Science process skills instruments are shared online. The data obtained were analyzed using descriptive analysis. The results showed that in general the science process skills possessed by the dominant students were in the low category with the highest frequency of 13 people, 12 people in the medium category, 4 people in the very low category and 1 person in the high category. Meanwhile, for each indicator of science process skills, of the 7 indicators, there are 4 indicators that are in the low category and 3 indicators are in the medium category. So it can be concluded that the students' science process skills on physics material in dominant online learning are still relatively low.
Integrating STEM-Qur’an Approach into Digital Flipbook-Based Teaching Materials: A Validation Study Yusri Handayani; Rahmawati Rahmawati; Salwa Rufaida; Fahrunnisa Fahrunnisa; Widiasih Widiasih
Jurnal Penelitian Pendidikan IPA Vol 11 No 12 (2025): December
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v11i12.12819

Abstract

This study addresses the limited availability of instructional media that integrate scientific content with spiritual values in physics education. It aims to develop and validate digital flipbook-based teaching materials for Basic Physics using the STEM-Qur’an (STEMQ) approach. The objective is to produce educational content that combines scientific accuracy, interactive digital design, and the integration of Qur’anic principles to foster ethical and holistic learning. A descriptive validation method was applied involving expert judgment to evaluate two main dimensions: content validity and media quality. Content evaluation focused on curriculum alignment, conceptual accuracy, language clarity, instructional structure, and STEMQ integration. Media validation assessed digital layout, implementation practicality, and technological functionality. Data were analyzed using the Gregory Index, resulting in a coefficient of 0.90 for content and 0.83 for media, indicating high validity. The findings confirm that the flipbook is pedagogically sound, technologically usable, and culturally relevant for Islamic science education. This validated model supports the integration of empirical inquiry with Qur’anic values and offers a framework for future development and classroom application
PENGEMBANGAN MEDIA DIORAMA IPA BERBASIS BUDAYA LOKAL DALAM MENINGKATKAN KETERAMPILAN BERPIKIR KRITIS SISWA KELAS V SD Fifi Arfiani; Rahmawati Rahmawati; Salwa Rufaida
ELEMENTARY: Jurnal Inovasi Pendidikan Dasar Vol. 6 No. 4 (2026)
Publisher : Pusat Pengembangan Pendidikan dan Penelitian Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51878/elementary.v6i4.15222

Abstract

This study was motivated by the low level of students’ critical thinking skills in science learning and the suboptimal use of contextual learning media based on local culture. This study aimed to develop a local culture-based science diorama that is valid, practical, and effective in improving the critical thinking skills of fifth-grade elementary school students. This study employed a Research and Development (R&D) method using the DDD-E model, which consists of Decide, Design, Develop, and Evaluate. The effectiveness test involved 26 fifth-grade students at SD Negeri Kalia. Data were collected through expert validation, teacher and student response questionnaires, observations of learning implementation, and critical thinking skills tests. The data were analyzed using Aiken’s V, practicality analysis, N-Gain, and the Paired Samples t-Test. The results showed that the local culture-based science diorama had high validity, with an Aiken’s V coefficient of 0.99. The practicality of the media was indicated by teacher and student responses of 91.6% and 91%, respectively, while learning implementation reached 94.23%, categorized as very good. Students’ critical thinking skills increased from a mean pretest score of 41.95 to a posttest score of 86.44, with an N-Gain score of 0.77, categorized as high. Improvements occurred across all critical thinking indicators: interpretation (0.75), analysis (0.77), evaluation (0.78), inference (0.86), and explanation (0.74). The highest improvement was found in inference (0.86), while the lowest was found in explanation (0.74), although both were categorized as high. The Paired Samples t-Test yielded a significance value of 0.000 (p < 0.05), indicating a significant difference in students’ critical thinking skills before and after using the media. Therefore, the local culture-based science diorama was considered valid, practical, and demonstrated effectiveness in supporting the improvement of fifth-grade elementary school students’ critical thinking skills.. ABSTRAK Penelitian ini dilatarbelakangi oleh rendahnya keterampilan berpikir kritis siswa dalam pembelajaran IPA serta belum optimalnya penggunaan media pembelajaran yang kontekstual dan berbasis budaya lokal. Penelitian ini bertujuan mengembangkan media diorama IPA berbasis budaya lokal yang valid, praktis, dan efektif untuk meningkatkan keterampilan berpikir kritis siswa kelas V sekolah dasar. Penelitian ini menggunakan metode Research and Development (R&D) dengan model DDD-E yang meliputi Decide, Design, Develop, dan Evaluate. Subjek uji efektivitas terdiri atas 26 siswa kelas V SD Negeri Kalia. Data dikumpulkan melalui validasi ahli, angket respons guru dan siswa, observasi keterlaksanaan pembelajaran, serta tes keterampilan berpikir kritis. Data dianalisis menggunakan Aiken’s V, analisis kepraktisan, N-Gain, dan Paired Samples t-Test. Hasil penelitian menunjukkan bahwa media diorama IPA berbasis budaya lokal memiliki validitas tinggi dengan nilai Aiken’s V sebesar 0,99. Kepraktisan media ditunjukkan oleh respons guru sebesar 91,6% dan respons siswa sebesar 91%, sedangkan keterlaksanaan pembelajaran mencapai 94,23% dengan kategori sangat baik. Keterampilan berpikir kritis siswa meningkat dari rata-rata skor 41,95 pada pretest menjadi 86,44 pada posttest, dengan nilai N-Gain sebesar 0,77 yang termasuk kategori tinggi. Peningkatan terjadi pada seluruh indikator, yaitu interpretation (0,75), analysis (0,77), evaluation (0,78), inference (0,86), dan explanation (0,74). Peningkatan tertinggi terdapat pada indikator inference (0,86), sedangkan terendah pada explanation (0,74), meskipun keduanya berada dalam kategori tinggi. Hasil Paired Samples t-Test menunjukkan nilai signifikansi 0,000 (p < 0,05), yang menunjukkan adanya perbedaan yang signifikan antara keterampilan berpikir kritis siswa sebelum dan sesudah penggunaan media. Dengan demikian, media diorama IPA berbasis budaya lokal dinyatakan valid, praktis, dan menunjukkan efektivitas dalam mendukung peningkatan keterampilan berpikir kritis siswa kelas V sekolah dasar.