Claim Missing Document
Check
Articles

Found 38 Documents
Search

Aplikasi Tata Cara Wudhu dan Tayamum Berbasis Mobile Di Sekolah Dasar Universitas Muhammadiyah Purwokerto Sigit Sugiyanto; Lahan Adi Purwanto
JUITA : Jurnal Informatika JUITA Vol. 5 Nomor 1, Mei 2017
Publisher : Department of Informatics Engineering, Universitas Muhammadiyah Purwokerto

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (753.934 KB) | DOI: 10.30595/juita.v5i1.1332

Abstract

Perkembangan teknologi smartphone dapat digunakkan untuk telekomunikasi dan social networking , tetapi smartphone dapat digunakkan untuk media pembelajaran di sekolah dasar. Pada SD UMP dalam pembelajarannya masih menggunakan metode pengajaran dengan media buku panduan untuk pembelajaran praktik tata cara wudhu dan tayamum. Siswa masih mengalami kesulitan dalam mempelajari tata cara dalam berwudhu dan bertayamum, maka dibangunnya aplikasi tata cara wudhu dan tayamum berbasis mobile. Dengan adanya aplikasi ini siswa tidak harus membawa buku untuk memepelajari tata cara dalam berwudhu dan bertayamum tetapi juga dapat dipelajari lewat aplikasi android yang di pasang pada smartphone yang dapat dapat mempelajarinya dimana saja dan setiap saat.
PENDUGAAN KELAS MUTU BUAH PEPAYA BERDASARKAN CIRI TEKSTUR GLCM MENGGUNAKAN ALGORITMA K-NEAREST NEIGHBORS Feri Wibowo; Dimara Kusuma Hakim; Sigit Sugiyanto
Jurnal Nasional Pendidikan Teknik Informatika : JANAPATI Vol. 7 No. 1 (2018)
Publisher : Prodi Pendidikan Teknik Informatika Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/janapati.v7i1.12991

Abstract

Proses klasifikasi mutu buah pepaya dengan cara konvensional  menggunakan visual mata manusia memiliki kelemahan di antaranya yaitu membutuhkan tenaga lebih banyak untuk memilah, tingkat persepsi manusia yang berbeda, tingkat konsistensi manusia dalam menilai mutu buah tidak menjamin karena manusia dapat mengalami kelelahan. Penelitian ini bertujuan merancang dan menyusun program pengolahan citra digital dan algoritma k-Nearest Neighbor untuk klasifikasi pemutuan buah pepaya (Carica Papaya L) Calina IPB-9 ke dalam tiga kelas mutu yaitu kelas Super, A, dan B. Fitur tekstur yang diekstrak meliputi nilai energy, entropy, contras, homogeneity, invers difference moment, variance, dan dissimilarity yang didapatkan berdasarkan GLCM (gray level cooccurrence matrices). Fitur-fitur tersebut dijadikan sebagai input pada algoritma k-Nearest Neighbor untuk menghitung jarak. Hasil pengujian menggunakan jumlah k tetangga 9 menunjukan tingkat akurasi sebesar 88,88%. Kata kunci: Klasifikasi, GLCM, k-Nearest Neighbor, Pepaya
Aplikasi Media Pembelajaran IPA Kelas 2 Berbasis Mobile Sigit Sugiyanto; Lahan Adi Purwanto; Feri Wibowo
Techno (Jurnal Fakultas Teknik, Universitas Muhammadiyah Purwokerto) Vol 19, No 1 (2018): Techno Volume 19 No 1 April 2018
Publisher : Universitas Muhammadiyah Purwokerto

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30595/techno.v19i1.2425

Abstract

ABSTRAKTeknologi smartphone berbasis android dapat dikembangkan menjadi berbagai macam aplikasi sesuai kebutuhan penggunanya seperti aplikasi media pembelajaran pada sekolah dasar (SD). Metode pembelajaran siswa pada SD Universitas Muhammadiyah Purwokerto masih menggunakan metode ceramah merupakan metode pembelajaran masih tekstual dan tidak interaktif  dengan media buku pelajaran sebagai buku panduan dalam proses pembelajaraan Ilmu Pengetahuan Alam (IPA) pada kelas 2. Pembelajaran dalam kelas masih mengalami hambatan pada proses komunikasi antara siswa dan guru ketika menyampaikan materi ajar, Maka perlu mengembangkan metode pembelajaran Ilmu Pengetahuan Alam (IPA) menggunakan suatu media yang lebih interaktif dan animatif yang dapat menarik minat belajar siswa. Dengan adanya aplikasi m-learning yang lebih interaktif dan animatif dapat membantu siswa dalam belajar tidak harus menggunakan buku tetapi juga dapat belajar melalui smartphone untuk memeroleh materi belajar dapat dimana saja dan kapan saja.Kata Kunci : Mobile, Aplikasi, Multimedia, Pembelajaran.  ABSTRACTTechnology smartphone based of android can be developed into various applications as needed by users such as learning media applications used in elementary school. Student learning method at elementary school of Muhammadiyah Purwokerto uses conventional lecture method which remains textual and less interactive by using textbook as a guidebook in learning process of natural science subject in the second grade. Barriers to communication process between students and teachers emerge in learning process when teacher is delivering teaching materials. Therefore, it is necessary to develop proper methods for Natural Science learning by  using more interactive and animated media that can attract students’ learning interests. With the m-learning application that is more interactive and animatic, it is expected to help students in learning so that they do not have to use a paper book for learning but they also can learn by using smartphones to obtain learning materials anywhere and anytime.Keywords: Mobile ,Application, Multimedia, Learning.
MEMBANGUN WEBSITE PROFILE DESA KEDUNGMALANG Sigit Sugiyanto
Techno (Jurnal Fakultas Teknik, Universitas Muhammadiyah Purwokerto) Vol 16, No 1 (2015): Techno Volume 16 No 1 April 2015
Publisher : Universitas Muhammadiyah Purwokerto

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30595/techno.v16i1.65

Abstract

Seiring perkembangan teknologi yang semakin cepat dengan ditandai adanya pemanfaatan dalam penggunaan internet yang semakin meluas diseluruh dunia. Internet dapat memberikan dan menyampaikan informasi dalam berbagai aspek bidang pendidikan, hiburan dan bisnis dll. Desa Kedungmalang adalah salah satu desa yang terdapat pada Kecamatan Sumbang. Desa Kedungmalang adalah desa yang merupakan desa berkembang sehingga belum banyak masyarakat mengenal dengan baik. Dengan adanya teknologi informasi, mendorong penulis untuk merancang website Profile Desa Kedungmalang supaya masyarakat luas dapat lebih mengenalnya melalui webnya. Dengan dibangunnya website Profile Desa Kedungmalang Kecamatan Sumbang diharapakan dapat memeberikan informasi letak peta desa, struktur organisasinya, jumlah penduduk, dan memberikan informasi potensi desa. Dengan adanya website Profile Desa Kedungmalang masyarakat luas dapat lebih mengetahui potensi desa, sehingga pihak luar dapat menginvestasikan di Desa Kedungmalang. Kata kunci: Internet, Informasi, Website, Profile Desa.
Training of Geogebra Software to Solve the Problems of Cube and Beam Space in SMP Muhammadiyah 1 Purwokerto Malim Muhammad; Sigit Sugiyanto
Proceedings Series on Physical & Formal Sciences Vol. 3 (2022): Proceedings of Digital Literacy in Education and Science
Publisher : UM Purwokerto Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30595/pspfs.v3i.463

Abstract

The development and progress of science and technology are experiencing a rapid increase, including in the field of education. Mathematics is one of the fields of study that is always taught at every level of school education. Along with the increasing development of science and technology, mathematics as a basic science has a very important role. The purpose of this study is to train SMP Muhammadiyah 1 Purwokerto students to improve their practical ability, in this case, the use of the software GeoGebra. This study's subjects are the students and teachers of Muhammadiyah 1 Purwokerto. The study location is SMP Muhammadiyah 1 Purwokerto, with around 44 persons. Implementation of the activities through presenting the material about the program GeoGebra in Cube and Beams in finishing materials. The results of service activities are to overcome the grasp of spatial skills and improve the ability of information and communication technologies in particular mathematical software, in this case, the use of the software GeoGebra as a medium of learning in solving mathematical material in particular, material Beam and Cube.
Better Teaching and Learning Model Character (BTL-C) to Establish Students' Pedagogical Competence Joko Purwanto; Sigit Sugiyanto; Malim Muhammad
Jurnal Pendidikan Matematika IKIP Veteran Semarang Vol 6 No 2 (2022): Journal of Medives : Journal of Mathematics Education IKIP Veteran Semarang
Publisher : Urogram Studi Pendidikan Matematika, Universitas IVET

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (388.158 KB) | DOI: 10.31331/medivesveteran.v6i2.2185

Abstract

Creating a model study of Better Teaching and Learning Character (BTL-C) can help students learn with greater passion, activity, and results while assessing the model study's validity, effectiveness, and applicability. These studies are research & Development studies (R&D). Three phases of research were carried out: an examination of the BTL-C model by theoretic and professional review. Empirical testing supports the BTL-C model's empirical validity. Phased implementation to determine whether the BTL-C paradigm is useful and effective. The study's findings show that the developed model study of BTL-C integrates character items into mathematics items and is provided at the network's ICARE step of connection. A validator has verified the validity of this model, and it is backed up with test-field validation data. This methodology has also been tested regarding how well it helps students develop their character and increase their passion, activity, and learning outcomes. Implementing the BTL-C model in practice has also been evaluated through observations of the lecturer's capacity for learning in the classroom, lecturer responses to model-use amenities, and student acceptance of the lecturer-applied model. The final results show that the generated model study for the BTL-C has met all the necessary criteria and is both practical and effective. Keywords: pedagogy competence, BTL-C, ICARE, effective
ANALISIS USABILITY WEBSITE SISTEM INFORMASI SD NEGERI 1 WANGON MENGGUNAKAN METODE SYSTEM USABILITY SCALE Billy Nabila Ramadhan; Sigit Sugiyanto
Jurnal Informatika Teknologi dan Sains (Jinteks) Vol 6 No 3 (2024): EDISI 21
Publisher : Program Studi Informatika Universitas Teknologi Sumbawa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51401/jinteks.v6i3.4512

Abstract

Pertumbuhan teknologi informasi saat ini sangatlah pesat terutama dalam bidang pendidikan, hal ini mempengaruhi kualitas dan penggunaan layanan berbasis elektronik Khusus SD Negeri 1 Wangon memiliki website sistem infromasi sekolah yang kini dimanfaatkan untuk menyebarluaskan informasi namun belum diuji kebergunaannya. Untuk menilai kualitas sebuah website, penting untuk melakukan analisis usability. Pelayanan informasi yang berkualitas dan efektif adalah hal yang wajib disediakan oleh institusi, terutama institusi pendidikan, kepada penggunanya. Tujuan dari penelitian ini adalah untuk menilai kemudahan penggunaan website sistem informasi sekolah di SD Negeri 1 Wangon menggunakan teknik system usability scale (SUS). Usability merupakan sebuah metode yang digunakan untuk menguji kebergunaan suatu perangkat lunak dan untuk menilai tingkat pemahaman serta kepuasan pengguna dalam menggunakan perangkat tersebut. Pengukuran usability mencakup aspek-aspek seperti kemudahan belajar (learnability), efisiensi, daya ingat (memorability), tingkat kesalahan (errors), dan kepuasan pengguna. Berdasarkan hasil penelitian, tingkat usability yang ditemukan adalah 77,67. Dalam penilaian acceptability ranges, hasil tersebut diklasifikasikan sebagai acceptable, dengan grade scale C, dan adjective rating yang dikategorikan sebagai excellent. Berdasarkan hasil skor usability, dapat disimpulkan bahwa sistem informasi untuk SD Negeri 1 Wangon perlu dievaluasi dan ditingkatkan agar dapat digunakan secara lebih efektif.
“Basic English”: An Android-Based Teaching Media for Students Grade 7th Built-in Construct 3 Deby Mega Rizkia Riesna; Sigit Sugiyanto; Tito Pinandita
Jurnal E-Komtek (Elektro-Komputer-Teknik) Vol 7 No 2 (2023)
Publisher : Politeknik Piksi Ganesha Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37339/e-komtek.v7i2.1432

Abstract

The use of technology and information in Indonesia is widely spread. Various groups have been reached with gadgets that are pretty sophisticated and can be used for multiple purposes, not only for sending messages or news, listening to music, watching videos or films, and playing online games but can also be used as learning media, especially after the COVID-19 outbreak hit Indonesia. For about two years, educational facilities in Indonesia have been running online. Unfortunately, the use of technology in education is still not optimal. This research aims to help teachers and students optimize technology use in supporting learning and teaching activities. Using Construct 3, an application to learn English for grade 7 students of SMP/MTs was successfully created. The Basic English game contains a summary of material and practice questions that can be accessed and operated using Android on students' cell phones anywhere and anytime.
Web-Based Patrol Scheduling System in Tinggarjaya Village RT 03 RW 03 Jatilawang District, Banyumas Regency Nugroho, Andri Mugi Nugroho; Sigit Sugiyanto; Supriyono
Jurnal E-Komtek (Elektro-Komputer-Teknik) Vol 8 No 1 (2024)
Publisher : Politeknik Piksi Ganesha Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37339/e-komtek.v8i1.1730

Abstract

RT 03/03 Tinggarjaya Village, Jatilawang District is one of the RTs in Tinggarjaya Village, Jatilawang District, Banyumas Regency. On RT 03/03, Ronda is held every night. So far, the system for writing patrol schedules and recapping Jimpitan data still uses manual or written by hand and does not use automatic computer storage. No website is still used to record resident data, Jimpitan data, and patrol schedules. This causes less efficiency in making data reports in these activities. This practical work aims to create a simple website that can make creating reports on citizen data, Jimpitan data, and patrol schedules easier. The Patrol Scheduling System was created using the Waterfall model. The application is a tool for creating citizen data reports, traffic jam data, and patrol schedules.
Website Based Cibendung Village Information System Design Triyadi, Evan; Sigit Sugiyanto
Jurnal E-Komtek (Elektro-Komputer-Teknik) Vol 8 No 1 (2024)
Publisher : Politeknik Piksi Ganesha Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37339/e-komtek.v8i1.1737

Abstract

The design of the Cibendung Village information system aims to manage, access and record Cibendung Village so that information about Cibendung Village so that the information presented is important, up-to-date, interesting information and has become a lot of public attention to be more open. Therefore, the Cibendung Village Website has information features about media and communication about Cibendung Village. This feature is to get a lot of information to people who are more open than other social media such as Facebook, Twitter, Instagram and others and easy access to the website. Therefore, a web-based Cibendung Village Website was created using the waterfall method. This waterfall model provides sequential software starting from data analysis, design, coding, and testing implementation. After going through these stages, A Website-based Cibendung Village website was created to retrieve data, manage the website and access the website online to facilitate website access and get related information about Cibendung Village.