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PENGAMBILAN KEPUTUSAN UNTUK KUALITAS AIR PADA TAMBAK UDANG MENGGUNAKAN FUZZY LOGIC CONTROL Dwisaputra, Indra; Rolastin, Boy; Irwan, Irwan; Sateria, Angga
Gema Teknologi Vol 20, No 3 (2019): April 2019 - October 2019
Publisher : Vocational School Diponegoro University

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (282.264 KB) | DOI: 10.14710/gt.v20i3.25641

Abstract

Indra Dwisaputra, Boy Rolastin, Irwan, Angga Satera, in this paper explain that one commodity that can be used as a superior post-mining area such as Bangka Belitung is shrimp ponds. Touch of technology is needed because of high rainfall in this area so that changes in temperature, humidity, salinity and pH are more dynamic. Then we need a control to determine the water quality in shrimp ponds to avoid crop failure. This research was conducted by means of simulations to make it easier to analyze the results before applying. Fuzzy logic control (FLC) method is used for the water quality decision making system. By utilizing 3 input variables such as temperature, salinity and pH of water and output is an index of water quality from a scale of 0-100. The Mamdani method is applied to FLC with 27 fuzzy rules. The simulation results show that a change in one of the input variables can cause water quality to drop to 70. When there are changes in the two input variables, it can reduce water quality by 25.1. FLC can work well in decision making for water quality in shrimp culture.
The Design of Final Project Information System Afnil Dwi Oktanto; Palgunadi Surya Prasetyo; Irwan Irwan; Linda Fujiyanti
IJNMT (International Journal of New Media Technology) Vol 8 No 2 (2021): IJNMT (International Journal of New Media Technology)
Publisher : Universitas Multimedia Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31937/ijnmt.v8i2.2428

Abstract

The final project is an educational method to determine the competence of a student regarding the knowledge that has been obtained during lectures. The Final Project Information System is carried out in accordance with the General Guidelines for the Final Project of the Bangka Belitung Manufacturing Polytechnic, the final project data management process is managed by the final project commission. The implementation of the final project information is currently still being done manually. Making a website-based Final Project Information System aims to make the final project implementation process more efficient and effective. The actors involved in it are students, final project commissions, supervisors, and examiners. In this research, the method used is the development of the Software Development Lifecycle method.
PAN-TILT CAMERA SEBAGAI AKTUATOR PELACAK POSISI BOLA Aan Febriansyah; Irwan Irwan; Rino Christianto; Wulan Nofiani
Matrix : Jurnal Manajemen Teknologi dan Informatika Vol 8 No 3 (2018): MATRIX - Jurnal Manajemen Teknologi dan Informatika
Publisher : Unit Publikasi Ilmiah, P3M Politeknik Negeri Bali

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (491.461 KB) | DOI: 10.31940/matrix.v8i3.1037

Abstract

Penelitian ini membahas tentang proses perancangan pan-tilt camera yang digunakan untuk melacak bola. Sistem pan-tilt camera ini digunakan untuk mempertahankan posisi obyek atau bola yang terdeteksi agar selalu di tengah bingkai layar visual yang dihasilkan oleh sensor visual (kamera). Penelitian ini bertujuan untuk membahas bagaimana sistem kerja dari pan-tilt camera yang akan digunakan untuk melakukan pelacakan bola dengan metode Hough Circle Transform. Setelah dilakukan pengujian, diperoleh hasil bahwa sistem pan-tilt yang diterapkan pada aktuator berupa motor servo untuk melacak/mengikuti pergerakan bola dapat bekerja dengan baik. Pergerakan ini dapat dilakukan dengan syarat bola tersebut sesuai dengan kriteria obyek yang diinginkan (misalkan kesesuaian warna). Hal ini dibuktikan dengan adanya nilai radius bola dalam piksel yang berbeda sesuai dengan jarak terhadap objek. Semakin jauh objek benda, maka pergerakan pan-tilt akan semakin kecil karena objek yang dideteksi pun semakin kecil.
SISTEM MONITORING KUALITAS AIR TAMBAK UDANG BERBASIS INTERNET OF THINGS (IOT) Achmad Zamzami; Odis Fransisco; Irwan Irwan; Muhammad Iqbal Nugraha
Prosiding Seminar Nasional Inovasi Teknologi Terapan Vol. 1 (2021): Prosiding Seminar Nasional Inovasi Teknologi Terapan
Publisher : Politeknik Manufaktur Negeri Bangka Belitung

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Abstract

At this time many vaname shrimp ponds have been made and developed, especially in the Bangka Belitung Islands. One of the main problems in shrimp ponds is the quality of pond water which must be in accordance with the living needs of shrimp, the process of monitoring water quality in shrimp ponds is usually done manually by taking water samples and then taking them to the laboratory for analysis. The purpose of this study is to facilitate farmers in the process of monitoring the water quality of shrimp ponds based on the Internet of Things (IoT). This research method is carried out by collecting data, designing control circuits, testing, and analyzing data. The average percentage error from the temperature test data for 1 hour is 0.31%, for 2 hours is 0.14%, and for 3 hours is 0.23%. The average percentage error from the pH test data for 1 hour is 3.05%, for 2 hours is 6.62%, and for 3 hours is 4.23%. The average percentage error of the salinity test results for 1 hour is 2.68%, for 2 hours is 4.27%, and for 3 hours is 1.95%.
PENGUJIAN SISTEM INFORMASI MANAJAMEN PROYEK AKHIR MENGGUNAKAN METODE BLACK BOX TESTING Afnil Dwi Oktanto; Palgunadi Surya Prasetyo; Irwan Irwan; Linda Fujiyantifujiy
Prosiding Seminar Nasional Inovasi Teknologi Terapan Vol. 2 No. 01 (2022): Prosiding Seminar Nasional Inovasi Teknologi Terapan
Publisher : Politeknik Manufaktur Negeri Bangka Belitung

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Abstract

Tahap pengujian pada suatu aplikasi memiliki peran penting dalam memerika suatu komponen fungsi pada sistem tersebut sudah berlajan dengan baik atau masih terdapat kesalahan yang perlu diperbaiki. Sistem informasi manajemen proyek akhir merupakan aplikasi berbasis web yang dirancang untuk membantu kegiatan proyek akhir di Politeknik Manufaktur Negeri Bangka Belitung yang sebelumnya dilakukan secara manual. Pada saat proses perancangan sistem informasi manajemen proyek akhir terdapat tahap pengujian untuk sistem tersebut. Sistem tersebut akan diuji menggunakan motode black box testing dikarenakan teknik tersebut dapat mengetahui kesalahan pada fungsi, interface dan struktur data. Dalam pembuatan test case dan modul saat pengujian sistem menggunakan teknik equivalence partitioning. Teknik Equivalence Partitioning merupakan salah satu teknik pengujian black box yang membagi data masukan menjadi beberapa modul kasus uji berdasarkan fungsi masing-masing.
RANCANG BANGUN SISTEM PEMINJAMAN MESIN DI BENGKEL MEKANIK POLITEKNIK MANUFAKTUR NEGERI BANGKA BELITUNG BERBASIS WEBMESIN Mawar Jingga Ing Purwani; Yang Agita Rindri; Irwan
Prosiding Seminar Nasional Inovasi Teknologi Terapan Vol. 2 No. 01 (2022): Prosiding Seminar Nasional Inovasi Teknologi Terapan
Publisher : Politeknik Manufaktur Negeri Bangka Belitung

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Abstract

Bengkel Mekanik Polman Negeri Babel adalah tempat para mahasiswa melakukan praktek mesin. Di Bengkel Mekanik, mahasiswa dan dosen dapat meminjam mesin untuk keperluannya. Di dalam Bengkel Mekanik, terdapat banyak mesin dengan tipe yang berbeda, contohnya ada mesin Bubut, mesin Frais serta mesin yang lainnya. Proses peminjaman mesin di Bengkel Mekanik Polman Negeri Babel masih dilakukan secara manual, yakni dengan melakukan pencatatan peminjaman menggunakan kertas. Hal ini mengakibatkan proses peminjaman menjadi tidak efektif dan proses pelaporan peminjaman menjadi lebih sulit dilakukan. Penelitian ini bertujuan untuk mengatasi permasalahan dalam proses peminjaman mesin di Bengkel Mekanik Polman Negeri Babel melalui pengembangan Sistem Peminjaman Mesin di Bengkel Mekanik Berbasis Web. Metode penelitian yang dilakukan adalah dengan menggunakan model waterfall di mana pengembangan sistem diawali dengan proses analisis, perancangan, pengkodean, pengujian dan pemeliharaan. Hasil penelitian berupa Sistem Peminjaman Mesin di Bengkel Mekanik Berbasis Web. Sistem yang dikembangkan diuji dengan menggunakan metode blackbox testing dan kesesuaian sistem dengan user requirement diujikan ke user untuk mendapatkan user accaptance. Hasil pengujian menunjukkan kesesuaian sistem terhadap masing-masing user.
PENGEMBANGAN GAME EDUKATIF DAN BAHAN AJAR MATEMATIKA SEKOLAH MENENGAH PERTAMA KELAS VII BERBASIS ANDROID Sultan Fadel Mubarak; Irwan Irwan; Yang Agita Rindri
Prosiding Seminar Nasional Inovasi Teknologi Terapan Vol. 2 No. 01 (2022): Prosiding Seminar Nasional Inovasi Teknologi Terapan
Publisher : Politeknik Manufaktur Negeri Bangka Belitung

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Abstract

In the era of globalization, technological developments have increased rapidly, this has a positive impact in various fields, especially education. The utilization of technology, information, and communication is used to improve efficiency and effectiveness in the teaching and learning process. Less varied mathematics learning will complicate the development of students' skill of thingking. In the learning process, interactive learning media are needed for students which can easily get bored while receiving learning material from teacher. Applications are made using the Research and Development (R&D) method, namely research conducted to test the effectiveness and efficiency of certain products (Sugiyono 2010). As for the development model, implementing the ADDIE development model is a development model consisting of 5 phase, which containing by Analysis, Design, Development, Implementation, and Evaluating of application. The outcome of the research will be implemented into an Android-Based Educational Game Application and Mathematics Teaching Materials for Junior Middle School. The material presented in the application is validated first by material experts and media experts. The application that is run is by the current curriculum and the application can run according to the prototype design.
PRESENSI DAN PEMINJAMAN BUKU POLITEKNIK MANUFAKTUR NEGERI BANGKA BELITUNG BERBASIS RFID (RADIO FREKUENSI IDENTIFICATION) Triya Marlina; Dedy Damara; Muhammad Iqbal Nugraha; Irwan
Prosiding Seminar Nasional Inovasi Teknologi Terapan Vol. 2 No. 01 (2022): Prosiding Seminar Nasional Inovasi Teknologi Terapan
Publisher : Politeknik Manufaktur Negeri Bangka Belitung

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Abstract

The presence and lending system of books is an important support of information management in the library. The system of presnance, lending, and return of books in polmanbabel library still uses a manual system. This research aims to be able to update the existing manual system in the Polmanbabel Library. RFID is a rapidly evolving technology, RFID technology has been widely used in data information management, one of which is in library information management. The appearance of the system of presence, lending, and return of books is designed using Visual Basic.Net.Visual software Basic.Net is an object-oriented computer programming language. Data collection is done by providing questionnaires to visitors who conduct sample trials from the system created. Based on the results of the test graph proves that the system designed to facilitate the process of Presence, Lending, and Return of books and able to improve service in the Library of Indonesia.
SISTEM INFORMASI MANAJEMEN PENJUALAN TOKO MUSONG BERBASIS CODEIGNITER (STUDI KASUS TOKO MUSONG) Rian Dwi cahyadi; Riki Afriansyah; Irwan Irwan
Prosiding Seminar Nasional Inovasi Teknologi Terapan Vol. 2 No. 01 (2022): Prosiding Seminar Nasional Inovasi Teknologi Terapan
Publisher : Politeknik Manufaktur Negeri Bangka Belitung

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Abstract

Musong is a wholesaler of healthy drinks, especially Bangka wild forest honey located in Bangka Belitung. trading activities are still manual and advertising and promotions are still limited. For that we want a data framework that can develop to promote and cooperate with the exchange of transactions so that it is more effective, fast and simple without being hindered by distance and time. The purpose of this study is to develop a business data framework for a website-based Musong store. Therefore, a CODEIGNITER-BASED MUSONG STORE SYSTEM is planned or known as a Web-based business. This application is designed as simple as possible to make it easier for clients to buy goods at the Musong shop online whenever and wherever without taking up time. The use of the site is relied on to expand the scope of advertising, expand the offering.
APLIKASI PEMETAAN LOKASI KOS DI KAWASAN POLMAN NEGERI BABEL BERBASIS WEBSITE Mutrinitami Tamzil; Yang Agita Rindri; Irwan Irwan
Prosiding Seminar Nasional Inovasi Teknologi Terapan Vol. 2 No. 01 (2022): Prosiding Seminar Nasional Inovasi Teknologi Terapan
Publisher : Politeknik Manufaktur Negeri Bangka Belitung

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Abstract

The number of students or workers who come to the Polman Negeri Babel area causes the need for boarding houses to increase, however, the availability of information about the location of boarding houses is very limited, making it difficult to find the location of the boarding house that is desired. Therefore, a website-based boarding location mapping application was made which aims to implement a geographic information system using Maps Leaflets which can make it easier for users to find information about boarding houses in the Polman Negeri Babel area and can assist boarding house owners in spreading their boarding houses. This system is made using the waterfall method in order to produce a systematic and sequential system design. In making the system design using use case diagrams and system testing using the blackbox method. The results of making this website-based boarding location mapping application can provide information to users to make it easier to find boarding locations and other information such as facilities, prices, addresses, and the owner's cellphone number.