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Development of Serious Games as A Programming Learning Platform for Informatics Students Prasetya, Noven Indra; Syidada, Shofiya; Retnawati, Lestari
Jurnal Paedagogy Vol. 12 No. 1 (2025): January
Publisher : Universitas Pendidikan Mandalika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jp.v12i1.12915

Abstract

This study aims to develop DolananCoding, a programming learning platform based on serious games designed for informatics students. The research employed the waterfall software development methodology, encompassing requirements analysis, system design, implementation, testing, and dissemination. The study participants consisted of second- and fourth-semester students from the Department of Informatics at Universitas Wijaya Kusuma Surabaya, totaling 264 students. The research instrument used is the end-user computing satisfaction (EUCS) questionnaire with a 5-point Likert scale to evaluate user satisfaction with the platform. Data analysis was conducted using descriptive statistics to assess user satisfaction across five dimensions: accuracy, ease of use, content, timeliness and format. The results indicated that the DolananCoding platform was validated and has received positive responses from students, achieving a user satisfaction score of 4.3 out of 5.0. This platform is expected to enhance students' motivation and engagement in programming learning while equipping them with the programming skills required to compete in the professional job market.
Penguatan Promosi MATIQ Al-Uswah Banyuwangi Melalui Pelatihan Digital Marketing Berbasis AI Menggunakan Platform Media Sosial Syidada, Shofiya; Prasetya, Noven Indra; Karyanto, Nonot Wisnu
PENITI BANGSA (Pemanfaatan Ilmu Pengetahuan dan Teknologi bagi Masyarakat) Vol 3 No 2 (2025): PENITI BANGSA
Publisher : Universitas Wijaya Kusuma Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30742/PENITI-BANGSA.v3i22025.869

Abstract

The era of digital transformation has drastically changed the promotional and marketing landscape. Educational institutions, including Madrasah Aliyah (MA), need to adapt to these changes to be able to compete with other schools. Digital marketing, especially using social media, is not only uploading photos or videos, but requires an understanding of algorithms, content strategies, and data analysis to achieve maximum results. In addition, current artificial intelligence (AI) capabilities can assist in this process, from faster content creation, writing interesting captions, to targeting more specific audiences. Therefore, the community service (PkM) activity aims to improve the competence of the media and Public Relations team of Madrasah Aliyah Tahfidzul Qur'an (MATIQ) Banyuwangi in designing and executing effective school branding strategies on digital platforms and shifting from mere promotion to building a strong and sustainable institutional image. The results achieved from this PkM activity include (1) Improving the competence of the school media team in viewing social media as a strategic tool for building a brand. (2) Mastery of technical skills, namely compiling a structured content plan, creating more persuasive promotions by utilizing AI such as chatGPT or gemini.
RANCANG BANGUN SISTEM INFORMASI PENGOLAHAN NILAI KURIKULUM MERDEKA BERBASIS WEB DI SMA SENOPATI Dyah, Hanifa; Syidada, Shofiya
Melek IT : Information Technology Journal Vol. 11 No. 2 (2025): Melek IT: Information Technology Journal
Publisher : Informatics Department-Universitas Wijaya Kusuma Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30742/melekitjournal.v11i2.435

Abstract

Saat ini, SMA Senopati telah mengimplementasikan sistem pengolahan nilai untuk mempermudah proses penilaian akademik. Namun, sistem yang digunakan masih berbasis kurikulum 2013(K13), sehingga tidak memenuhi kebutuhan siswa kelas X yang telah menerapkan Kurikulum Merdeka. Akibatnya, penilaian rapor untuk kelas X masih dikerjakan secara manual menggunakan Microsoft Excel. Selain itu, antarmuka pengguna (User Interface/UI) dari sistem yang ada dinilai kurang praktis, sehingga menyulitkan para guru dalam mengoperasikan sistem. Penelitian ini bertujuan untuk merancang dan membangun sistem pengolahan nilai baru yang sesuai dengan kebutuhan Kurikulum Merdeka serta memiliki antarmuka yang lebih sederhana dan mudah digunakan.  Metodologi yang digunakan dalam penelitian ini yaitu Rapid Application Development (RAD) dengan beberapa tahapan antara lain, Requirements Planning yaitu mengidentifikasi dan menganalisis kebutuhan sistem untuk menyelesaikan masalah, User Design yaitu pembuatan rancangan sistem sesuai kebutuhan pengguna, Construction yaitu tahapan pengembangan sistem menggunakan bahasa pemrograman PHP, HTML dan MySQL sebagai basis data nya, serta Cutover yaitu pengujian sistem. Hasil Perancangan dan Pembangunan sistem ini adalah aplikasi berbasis web yang dapat mempermudah guru dalam mengelola rapor siswa sesuai Kurikulum Merdeka di SMA Senopati sekaligus memberikan pengalaman pengguna yang lebih baik. Hasil ujicoba menggunakan metode blackbox testing menunjukkan semua fungsional sistem dapat berjalan dengan baik. Sedangkan hasil uji coba pengalaman pengguna sistem menggunakan System Usability Scale dengan 24 responden menunjukkan nilai rata-rata 85,2. Skor ini menunjukkan kategori "Acceptable" berdasarkan interpretasi standar SUS, yang menunjukkan bahwa sistem dinilai sangat mudah digunakan, efisien, dan memuaskan bagi para pengguna.