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THE DEVELOPMENT OF A TREFFINGER MODEL BASED ON HYBRID LEARNING ON THE BHINEKA TUNGGAL IKA (PPSPS) THEME FOR THE FOURTH GRADE OF ELEMENTARY SCHOOL Irmaningrum, Rizka Novi; Zativalen, Oriza; Nurhidayat, M. Arif
Al-Bidayah : Jurnal Pendidikan Dasar Islam Vol. 15 No. 2 (2023): Al-Bidayah : jurnal pendidikan dasar Islam
Publisher : UIN Sunan Kalijaga Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.14421/albidayah.v15i2.1074

Abstract

The objective of this research is to develop a learning model in the Project of Pancasila Student Profile Strengthening (PPSPS). This model is a Treffinger model based on hybrid learning for elementary school students. The development of a Treffinger model based on hybrid learning in this research used a development model adapted from Plomp (1997). The development model by Plomp has five main stages, including (1) preliminary investigation, (2) design, (3) realization/construction, (4) test, evaluation, and revision, and (5) implementation. The subjects of this research were the students in class 4A and 4B of Muhammadiyah Elementary School (MES) 1 Babat. The instruments used were student learning outcomes and student responses to the learning process. The validation instruments in this research were the validation tests of the lesson plans/teaching modules, students worksheets, student books, model books, and assessment instruments. Based on the results of preliminary study, a hybrid-learning-based Treffinger model was designed. The model design in this study included (1) model book design, (2) design of learning components (student books, teaching modules, worksheets), and (3) instrument design to obtain data in the model development process. The development of the Treffinger model based on hybrid learning was tested for the validity, resulting in a percentage of 92%, whereas the effectiveness was tested based on teacher observations resulting in a percentage of 93%. The learning outcomes had a percentage of 83%, and the practicality test based on student responses resulted in a percentage of 97%. Based on these research results, the development of the Treffinger Model based on hybrid learning is considered suitable for use.
Analisis Faktor Internal dan Eksternal pada Nilai Tanggung Jawab pada Peserta Didik Melalui Mata Pelajaran PPKn Kelas V di SD Negeri 2 Tambakrigadung Salsabillah Salsabillah; Oriza Zativalen; Linaria Arofaul Usawatun Khasanah
Jurnal Tematik Vol 14 No 1 (2025): Jurnal Tematik
Publisher : Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/jt.v14i1.68267

Abstract

This study aims to analyze the internal and external factors that influence the responsibility values of fifth-grade students through the teaching of Pancasila and Civic Education (PPKn) at SD Negeri 2 Tambakrigadung, Lamongan. The research employed a descriptive qualitative approach, involving five students and two classroom teachers as subjects. Data collection techniques included observation, interviews, documentation, and questionnaires. The results showed that the students' sense of responsibility was categorized as fairly good, as reflected in behaviors such as completing assignments on time, cooperating in group work, and accepting consequences for their actions. The dominant internal factors included learning motivation, self-discipline, and diligence. Meanwhile, external factors such as teacher role modeling and the application of educational punishment contributed to the development of positive habits. PPKn learning proved effective in instilling character values, particularly responsibility. These findings can serve as a reference for educators in optimizing PPKn instruction as a means of strengthening students' character development.
Pengembangan E-Modul Berbasis Proyek untuk Meningkatkan Karakter Kreatif pada Siswa Kelas IV Sekolah Dasar Fanehi Margaretha Zesy Fateha; Rizka Novi Irmaningrum; Oriza Zativalen
Jurnal Tematik Vol 14 No 2 (2025): Jurnal Tematik
Publisher : Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/jt.v14i2.68309

Abstract

This study aims to examine the validity, practicality, and effectiveness of a Project-Based E-module in enhancing the creative character of fourth-grade students in the P5 subject at elementary school. The research method used is Research and Development (R&D), employing the ADDIE development model, which consists of five main stages: Analysis, Design, Development, Implementation, and Evaluation. Data analysis techniques involved prerequisite tests and hypothesis testing. The results of the study show that: (1) the Project-Based E-Module is highly valid for use, based on the validation results from the subject matter expert with a score of 3.66 and the design expert with a score of 3.75, (2) the Project-Based E-Module is highly practical to use, as indicated by the student questionnaire results during the small group and large group trials, which obtained scores of 3.55 and 3.57 respectively. Student activity results in the small and large group trials received scores of 3.35 and 3.64, (3) the Project-Based E-Module is effective in improving the creative character of fourth-grade students, as evidenced by the T-test result of 0.000 and the N-Gain score of 64.87%, indicating a moderate level of achievement in the experimental class, and 24.19%, indicating a low level of achievement in the control class.
Implementasi pembelajaran IPAS metode kooperatif tipe jigsaw berbantuan media Lapbook kelas 2 sekolah dasar Virly Afna Aulia; Yunita Sufi Anggraini; Oriza Zativalen
Pendagogia: Jurnal Pendidikan Dasar Vol 5 No 1: April 2025
Publisher : Educational Consultant & Counseling Career (EC3) Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Penelitian ini bertujuan untuk menerapkan metode pembelajaran kooperatif tipe Jigsaw yang dibantu dengan media Lapbook dalam pembelajaran Ilmu Pengetahuan Alam (IPAS) mengenai keragaman agama di Indonesia pada siswa kelas 2 SD Muhammadiyah 2 Babat. Metode yang digunakan dalam penelitian ini adalah pendekatan kualitatif dengan subjek penelitian sebanyak 16 siswa, terdiri dari 10 laki-laki dan 6 perempuan. Data dikumpulkan melalui observasi dan wawancara. Hasil penelitian menunjukkan bahwa penerapan metode kooperatif yang didukung oleh media Lapbook dapat meningkatkan keaktifan siswa dalam kegiatan pembelajaran. Metode ini berhasil meningkatkan semangat siswa, interaksi antar siswa, serta memudahkan pemahaman materi IPAS. Temuan ini mengindikasikan bahwa metode pembelajaran kooperatif tipe Jigsaw yang dibantu media Lapbook merupakan alternatif yang efektif untuk meningkatkan hasil belajar siswa di sekolah dasar, khususnya dalam materi keragaman agama di Indonesia. Penelitian ini diharapkan dapat menjadi acuan bagi peneliti selanjutnya untuk mengeksplorasi lebih dalam dampak penggunaan media Lapbook dalam meningkatkan keterlibatan siswa dan pemahaman konsep, serta mengidentifikasi tantangan yang mungkin dihadapi dalam penerapan metode kooperatif
Pelatihan Literasi Budaya Terintegrasi Kepribadian Humanisme di SDN Made IV Lamongan Oriza Zativalen; Ari Susandi; Vivi Yusnita Putri
Dedikasi Cendekia: Warta Pengabdian Pendidikan Vol. 1 No. 1 (2024)
Publisher : Educational Consultant & Counseling Career (EC3) Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.66653/dedikasicendekia.v1i1.5

Abstract

The aim of implementing this training is primarily to produce quality teachers by carrying out cultural literacy training activities integrated with humanist personality at SDN Made IV Lamongan. With this training activity, it is hoped that it can provide knowledge and information to teachers to increase cultural literacy in teaching in an independent curriculum with a humanist personality. This is a solution to various kinds of learning problems in the independent curriculum. The training targets who will be involved in this activity are all teachers at SDN Made IV Lamongan. The method that will be used is the training planning stage for grade 1 and 4 teachers by preparing cultural literacy and humanism personality activities. The second stage is the implementation of integrated cultural literacy training on humanism personality. The third stage is evaluation and follow-up to differentiate the results from the pretest and posttest. said to be successful and considered good. The results of community service that have been carried out, namely the success of implementing community service activities, apart from being measured from the components above, can also be seen from participant satisfaction after participating in training activities. The school is very satisfied with the activities provided by the service team because they provide significant benefits, including: increasing knowledge about cultural literacy and humanistic personality. The implementation of community service activities has been carried out well. The service material is cultural literacy training integrated with humanism personality at SDN Made IV Lamongan. Follow up by providing regular monitoring of the implementation of cultural literacy in learning. The final stage is publishing scientific work on community service.
Hubungan Intensitas Penggunaan Smartphone Dengan Keterampilan Sosial-Emosional Siswa Sekolah Dasar Haikam Mawazir; Ahmad Ipmawan Kharisma; Oriza Zativalen
Science and Education Journal (SICEDU) Vol 5 No 2 (2026): Science and Education Journal 2026
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/sicedu.v5i2.426

Abstract

Penelitian ini dilatarbelakangi oleh meningkatnya penggunaan smartphone pada siswa sekolah dasar serta pengaruhnya terhadap perkembangan keterampilan sosial-emosional. Penelitian ini bertujuan untuk mengetahui hubungan antara intensitas penggunaan smartphone dengan keterampilan sosial-emosional siswa sekolah dasar di SD Negeri 4 Made. Penelitian menggunakan pendekatan kuantitatif dengan jenis penelitian korelasional. Populasi penelitian berjumlah 534 siswa dengan sampel sebanyak 110 siswa yang dipilih menggunakan teknik random sampling. Pengumpulan data dilakukan menggunakan angket, sedangkan analisis data dilakukan melalui uji validitas, reliabilitas, normalitas, linearitas, dan uji hipotesis menggunakan analisis korelasi Spearman Rank. Hasil penelitian menunjukkan koefisien korelasi sebesar 0,112 dengan nilai signifikansi 0,245 yang menunjukkan bahwa tidak terdapat hubungan yang signifikan antara intensitas penggunaan smartphone dengan keterampilan sosial-emosional siswa. Hasil penelitian menunjukkan bahwa terdapat faktor lain di luar penggunaan smartphone yang berkaitan dengan keterampilan sosial-emosional siswa.
Analisis Strategi Gamifikasi Dalam Membentuk Motivasi Belajar Siswa Kelas III Di Sekolah Dasar Negeri 1 Sewor Septiana Putri Rahayu; Oriza Zativalen; Ari Susandi
Science and Education Journal (SICEDU) Vol 5 No 2 (2026): Science and Education Journal 2026
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/sicedu.v5i2.440

Abstract

Penelitian ini bertujuan untuk mendeskripsikan strategi gamifikasi serta dampaknya terhadap pembentukan motivasi belajar siswa kelas III di SD Negeri 1 Sewor. Penelitian ini dilatarbelakangi oleh pentingnya penerapan strategi gamifikasi untuk meningkatkan fokus, antusiasme, dan semangat belajar siswa sekolah dasar. Penelitian ini menggunakan pendekatan kualitatif deskriptif dengan subjek penelitian meliputi guru kelas III, kepala sekolah, dan siswa kelas III SD Negeri 1 Sewor. Teknik pengumpulan data dilakukan melalui tahap pengumpulan data, reduksi data, penyajian data, dan penarikan kesimpulan. Hasil penelitian menunjukkan bahwa strategi gamifikasi mampu membentuk motivasi belajar siswa melalui suasana pembelajaran yang menyenangkan, kompetitif, dan bermakna. Siswa menjadi lebih aktif, antusias, dan berpartisipasi dalam proses pembelajaran. Keberhasilan penerapan strategi gamifikasi ini dapat didukung melalui pemanfaatan teknologi yang tepat, perencanaan waktu yang matang, serta pengelolaan motitvasi agar siswa tetap fokus pada proses pembelajaran dan pemahaman materi. Secara keseluruhan, strategi gamifikasi dinilai efektif dalam membentuk motivasi belajar siswa apabila dirancang sesuai dengan tujuan pembelajaran dan karakteristik siswa sekolah dasar.
Rizawati, Diajeng Pengembangan Perangkat Pembelajaran Berbasis Model Problem Based Learning Pada Materi Bunyi Dan Sifatnya Kelas V Di SD Muhammadiyah 01 Sugio Diajeng Rizawati; A.F. Suryaning Ati MZ; Oriza Zativalen
Science and Education Journal (SICEDU) Vol 5 No 2 (2026): Science and Education Journal 2026
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/sicedu.v5i2.501

Abstract

Perkembangan pendidikan abad ke-21 menuntut pembelajaran yang berpusat pada siswa dan sesuai Kurikulum Merdeka. Hasil observasi menunjukkan bahwa pembelajaran IPAS masih berpusat pada guru, perangkat pembelajaran belum dikembangkan secara maksimal, dan aktivitas belajar siswa masih terbatas. Penelitian ini bertujuan mengembangkan perangkat pembelajaran berbasis model Problem Based Learning (PBL) serta menguji kelayakannya berdasarkan aspek validitas dan kepraktisan. Metode penelitian yang digunakan adalah Research and Development (R&D) dengan model ADDIE yang meliputi tahap Analyze, Design, Development, Implementation, dan Evaluation. Produk yang dikembangkan meliputi modul ajar, bahan ajar, LKPD, dan asesmen. Uji validitas dilakukan melalui penilaian ahli, sedangkan uji kepraktisan melalui observasi aktivitas dan angket respons siswa. Hasil penelitian menunjukkan bahwa perangkat pembelajaran sangat valid dengan skor rata-rata 3,90 pada modul ajar, 3,80 pada bahan ajar, 3,89 pada LKPD, dan 3,82 pada asesmen. Kepraktisan perangkat juga sangat baik, ditunjukkan dengan peningkatan aktivitas siswa dari 3,40 menjadi 3,60 serta respons siswa dari 3,53 menjadi 3,74. Dengan demikian, perangkat pembelajaran berbasis PBL layak digunakan dalam pembelajaran IPAS kelas V.
Google Sites-Based Project-Based Learning (PJBL) Integration Model as a Structured Digital Portfolio Desy Irsalina Savitri; Mety Toding Bua; Weldi Nugroho Detagory; Nindya Adiasti; Oriza Zativalen
JURNAL ASIMILASI PENDIDIKAN Vol. 4 No. 3 (2026): Jurnal Asimilasi Pendidikan
Publisher : LEMBAGA PENELITIAN DAN PENDIDIKAN (LPP) ARROSYIDIN

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61924/jasmin.v4i3.107

Abstract

The novelty of this research lies in the integration of technology applied to the project-based learning process through structured documentation that supports digitalization. The development of a Google Sites-based PjBL (Project-Based Learning) model integrated with a phased digital portfolio structure (planning–implementation–reflection–evaluation), which has not been systematically studied among PGSD (Primary School Teacher Education) students taking the Developmental Psychology of Learners course. Students can learn from anywhere, complete assignments, and lecturers can document all student assignments neatly stored as digital documents. The article uses a mixed method combining quantitative and qualitative descriptive approaches: the quantitative aspect is measured from student response questionnaires after using the application, while the qualitative aspect comes from in-depth interviews and documentation of individual portfolio reports neatly organized for each meeting. This learning approach combines technological sophistication with efforts to reduce paper usage in the learning process. The researcher utilizes technology by integrating Google Sites. The results of this research can be seen from the questionnaire distributed to 35 students regarding: 1) The suitability of interactive multimedia learning with the learning theme, 2) Interactive Google Sites multimedia increases my enthusiasm for learning, 3) The multimedia's capability as a tool to understand and remember learning materials, 4) Challenges in using Google Sites and uploading portfolio assignments. In conclusion, the data results show that the portfolios are neatly stored in the Google Sites web as an integration of structured digital documents, serving as a tool in the distance learning process that also challenges students' critical thinking.
Pengembangan E-Modul Berbasis Flipbook Untuk Meningkatkan Minat Baca Siswa Kelas IV Di Sekolah Dasar Vivi Yusnita; Ari Susandi; Oriza Zativalen
JPDI (Jurnal Pendidikan Dasar Indonesia) Vol 9, No 3 (2024): VOLUME 9 NUMBER 3 SEPTEMBER 2024
Publisher : STKIP Singkawang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26737/jpdi.v9i3.5704

Abstract

Jenis penelitian ini adalah penelitian dan pengembangan atau Research and Development (R&D) dengan menggunakan metode pengembangan ADDIE yang meliputi tahapan analisis (analysis), perancangan (design), pengembangan (development), implementasi (implementation), evaluasi (evaluation). Pada tahap analisis, dilakukan identifikasi permasalahan dan kebutuhan lapangan. Pada tahap desain, dirancang media e-modul. Pada tahap pengembangan, media tersebut dibuat dan divalidasi oleh ahli. Pada tahap implementasi, media diuji coba pada kelompok kecil. Pada tahap evaluasi, diukur melalui tes dan angket. Desain penelitian menggunakan one-group pre-post test design dengan subjek penelitian siswa kelas IV SD Negeri 4 Made Lamongan. Dalam desain ini, siswa kelas IV SD Negeri 4 Made Lamongan di buat menjadi satu kelompok eksperimen untuk mengukur efektivitas sebelum dan sesudah perlakuan pada kelompok eksperimen. Hasil penelitian dapat disimpulkan bahwa: (1) e-modul berbasis flipbook sangat valid digunakan yang terbukti pada hasil validitas yang telah dilakukan oleh ahli materi, desain dan media dengan perolehan skor 3.82, 3.83, 3.66 dengan kategori sangat layak. (2) e-modul berbasis flipbook sangat praktis digunakan terbukti dengan hasil angket respon siswa pada uji coba terbatas dan lapangan dengan perolehan 4.23 dan 4.27 dan hasil aktivitas siswa 67% dan 90.5% yang menunjukkan terdapat peningkatan pada uji coba terbatas dan lapangan. (3) e-modul berbasis flipbook efektif dalam meningkatkan minat baca siswa.