Eka Surya Fitriani
Universitas Pembangunan Panca Budi

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The Presupposition Triggers in Thesis Abstract Eka Surya Fitriani
International Journal of English and Applied Linguistics (IJEAL) Vol. 1 No. 3 (2021): Volume 1 Number 3, December 2021
Publisher : ITScience (Information Technology and Science)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47709/ijeal.v1i3.1273

Abstract

Abstract drew a summary of the author's writing in a thesis or others publication research. It was outlined some essential points to ease the reader toward the whole investigation. Regarding the presupposition, this study purposed to see the triggers used in students' thesis' abstract and the way authors presuppose in their abstract writing from its motivation in the form of linguistic features. The finding showed that the existential type is mainly used in the abstracts by qualitative research. In the condition of the definite noun phrase and some possessive form, the findings stated the existence of the background knowledge having within the truth value found by the thesis writers. A presupposition was known as a general property of language use has been defined as those taken-for-granted and shared implicit claims inherent in the explicit meaning of a text. The abstract writers formulated and summarized the main point of their research, and thus it provided much potential information and knowledge from the thesis.  
Desain UI/UX Prototipe Pembelajaran Berbasis Game Kosakata Bahasa Inggris Dengan Metode HCD Virdyra Tasril; Muhammad Zen; Eka Surya Fitriani; Agil Dwi Putra
INTECOMS: Journal of Information Technology and Computer Science Vol 6 No 1 (2023): INTECOMS: Journal of Information Technology and Computer Science
Publisher : Institut Penelitian Matematika, Komputer, Keperawatan, Pendidikan dan Ekonomi (IPM2KPE)

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Abstract

Di era sekarang Bahasa Inggris merupakan bahasa yang sudah umum digunakan oleh dunia, baik dalam dunia pendidikan maupun dunia kerja. Proses pembelajaran bahasa inggris saat ini sudah banyak dipelajari melalui media online dalam bentuk aplikasi di smarphone pengguna ataupun pada website. Dalam proses pembelajaran yang dilakukan siswa dasar disekolah kebanyakan masih dilakukan dengan cara menggunakan papan tulis dan buku sebagai media pembelajaran. Bahasa Inggris merupakan mata pelajaran yang kurang disukai para siswa di sekolah dasar. Tujuan dari penelitian ini membuat sebuah desain UI/UX untuk aplikasi pembelajaran berbasis game untuk menambah kosakata bahasa inggris dengan penerapan metode HCD (Human Centered Desain). Dimana metode HCD memiliki tiga tahapan pendekatan, yaitu inspirasi, ideation, dan implentasi. Pengumpulan data dilakukan dengan cara observasi dan wawancara untuk menyesuaikan dengan kebutuhan pengguna. Hasil akhir dari penelitian ini dalam bentuk desain high-fidelity prototype untuk memperoleh hasil evaluasi dari pengguna atau user dari sisi tampilan user interfacenya.
Student’s Perception on the Use of Fun Vocabulary Multimedia in Enhancing Vocabulary Mastery for Elementary Level Eka Surya Fitriani; Virdyra Tasril; Ade Rizka
International Journal of English and Applied Linguistics (IJEAL) Vol. 3 No. 2 (2023): Volume 3 Issue 2 Agustus 2023
Publisher : ITScience (Information Technology and Science)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47709/ijeal.v3i2.2437

Abstract

The developments of multimedia language learning after Covid Pandemic. With the rise of the Internet and new technology, given students' perception about the use of Fun Vocabulary, their experience in the sector is critical for the successful development of academic programs, since the end user's perception toward the application of information technology is one of the most effective aspects. Hence this study was conducted in purpose to evaluate the students’ perception on the usage of multimedia Fun Vocabulary for grade IV elementary students as the implementation of Computer Assisted Language Learning (CALL). Twenty students filled the questionnaire survey after they experienced learning within the multimedia in case to assess the performance and qualities of a designed multimedia Fun Vocabulary. This study applied quantitative research to measure the users’ evaluation on platform usage through questionnaire which was as the instrument of collecting data. The result found that the students’ agreement showed positive perceptions prevailed over their disagreement or neutral responses in the questionnaire. Fun Vocabulary multimedia was designed and provided a variety of exercises and materials with interesting visual content which can enhance the understanding of vocabulary in English for elementary school level. It was very helpful for their motivation and interest to keep learning English via the platform and practice through its exercises. On the other side, the findings also indicated that the limitation of multimedia that cannot reach the next grade. On the other hand, other findings showed that the materials were very limited and could not reach more list of vocabulary provided in this multimedia. Otherwise, Fun Vocabulary multimedia simply can be used to learn English for students basically and can be useful for teacher as blended learning at class.
Literacy Using Food Truck Media in Writing Procedure Texts (Teaching Assistance Program in Educational Units) Sisi Rosida; Rizky Vita Losi; Eka Surya Fitriani
INTERACTION: Jurnal Pendidikan Bahasa Vol 10 No 2 (2023): INTERACTION: Jurnal Pendidikan Bahasa
Publisher : Universitas Pendidikan Muhammadiyah (UNIMUDA) Sorong

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36232/jurnalpendidikanbahasa.v10i2.4903

Abstract

The teaching assistance program requires literacy learning activities carried out by students collaboratively with lecturers and teachers. The lack of students' ability to write procedural texts is due to a lack of familiarity with students' literacy activities that support their learning activities. This condition is seen from the students' lack of understanding in analyzing the general structure of the text, resulting in difficulties in creating procedural texts that are good and correct and can be utilized by readers. To overcome this problem, socialization was held which aimed to maximize writing procedural texts using Food Truck literacy media. This Community Service is located at Putra Anda Binjai Vocational School, where the Education Unit Teaching Assistance program is implemented. The methods used in this training are lectures, discussions and demonstrations. The results of the training show that food truck literacy learning can be used as an alternative in improving the ability to write procedural texts, this increases students' creativity in writing creative and useful procedural texts. During the activity, students played an active role in socializing fun learning literacy using Food Truck media "very well". Student activity was implemented by understanding online ordering, work procedures, and practicing making sweet martabak as a fun learning experience.
Applying Computer Assisted Language Learning to Improve English Vocabulary Mastery through Multimedia Fun Vocabulary for Elementary Students Eka Surya Fitriani; Virdyra Tasril; Ade Rizka; Siti Dewi Murni
English Language and Literature International Conference (ELLiC) Proceedings Vol 6 (2023): Transforming Paradigm, Diversity, and Challenges in English Language Learning, Linguis
Publisher : Universitas Muhammadiyah Semarang

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Abstract

There have been developments of multimedia language learning after Covid Pandemic. Many elementary schools have applied Computer Assisted Language Learning to overcome the process of learning vocabulary at class. Hence this study was conducted in purpose to see the use of multimedia and to improve the vocabulary mastery of grade IV elementary students in Kelambir V Kebun by implementing interactive designed multimedia called Fun Vocabulary. Applying qualitative research method, this study measured the users’ evaluation on multimedia and pretest-posttest result. The development was carried out within five phases, i.e.: (1) Analysis, (2) Design, (3) Development, (4) Evaluation, and (5) Implementation. The subjects were the grade IV students of elementary students in Kelambir V Kebun. The instruments used in data collection were students’ questionnaire and pretest-posttest. The result of the study showed that: (1) the usefulness of multimedia Fun Vocabulary was in good category with the average score of the quality of the program in terms of students’ evaluation of 4.1; and (2) there is an improvement between the average score of pretest (60) and posttest (82). As a result, this multimedia was appropriate and applicable for students to learning English at the class.
E-Paper Analisa Daily Untuk Meningkatkan Keterampilan Berpikir Kritis Masyarakat Anti Hoax Sisi Rosida; Eka Surya Fitriani; Nurbaiti Ali; Eka Perananta; Febriansyah Febriansyah
Journal on Education Vol 7 No 1 (2024): Journal on Education: Volume 7 Nomor 1 Tahun 2024
Publisher : Departement of Mathematics Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/joe.v7i1.7546

Abstract

This research aims to determine the Daily Analysis E-Paper to improve the critical thinking skills of the anti-hoax community in Suka Damai Village. This research uses an explanatory method with a quantitative approach. The population in this study includes residents of Suka Damai Village. The sampling technique used in this research is Total Sampling. The total sample used in this research was 50 people. The data collection technique used was a questionnaire. The data analysis technique used is simple linear regression with the help of IBM SPSS V22 software. The results of this research show that the correlation test between the 2 variables for the level of Critical Thinking Skills of the Anti-Hoax community is known to have a value of 0.634, so it is included in the high category. Based on the results of the regression test, it is known that the influence value of the level of information literacy skills in efforts to prevent hoaxes in Suka Damai Village is Y = -0.219 + 0.304 by other factors not studied.