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Perancangan Materi Pembelajaran Uji Kadar Air dengan Metode Gravimetri Berbasis Android Hatigoran, Geraldo; Birowo, Sigit; Fa, Liaw Bun
Jurnal Informatika dan Bisnis Vol. 13 No. 2 (2024): Edisi Desember 2024
Publisher : Institut Bisnis dan Informatika Kwik Kian Gie

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46806/jib.v13i2.1313

Abstract

The development of information technology in this era of globalization is very rapid. Especially smartphone. The use of this smartphone can be applied to other applications, for example, a learning application for testing water content with the gravimetric method. Water content testing is one of the important chemical laboratory test methods in the food industry to determine the quality and resistance of food to damage that may occur. The gravimetric method is one of analytical chemistry in chemistry that serves to determine the quantity of a substance and component that is already known by measuring the weight of the component after going through a separation in a pure state. This research was conducted using qualitative methods. The system design of this study is described in the form of an interface design, and the Unified Modeling Language (UML). The results of this system research in the form of a Gravimetric System application that can assist the course of gravimetric testing. The design of this system is also described in the form of a program guide that will explain the functions and features available. This research resulted in an application for water content testing tools with an android-based gravimetric method that can assist in the definition of the material and the simulation of this test.
Analisis Faktor Penentu Agresivitas Pajak Perusahaan Indeks LQ45 Syifa Alvernia Jasmin Ramadhani; Amelia Sandra; Liaw Bunfa
E-Jurnal Akuntansi Vol 34 No 3 (2024)
Publisher : Accounting Department, Economic and Business Faculty of Universitas Udayana in collaboration with the Association of Accounting Department of Indonesia, Bali Region

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24843/EJA.2024.v34.i03.p11

Abstract

This research was conducted to obtain evidence regarding the influence of inventory intensity, capital intensity, intangible assets intensity, and profitability on LQ45 index companies listed on the Indonesia Stock Exchange in 2020-2022. The number of samples taken was 14 companies with 42 observations that met the sample selection criteria determined using the purposive sampling method. The research analysis technique is multiple linear regression analysis. The research results stated that the research data passed the pooling test, classical assumption test, multiple linear regression test, and hypothesis test. Based on the results of the analysis, it was found that inventory intensity had no negative effect on indications of tax aggressiveness and intangible assets intensity had no positive effect on indications of tax aggressiveness. Meanwhile, capital intensity and profitability have a positive effect on the indication of tax aggressiveness, meaning that the higher the capital intensity and profitability, the higher the level of indication of tax aggressiveness. Keywords: Inventory Intensity; Capital Intensity; Intangible Assets Intensity; Profitability; Indication of Tax Aggressiveness
TRANSFORMASI AI PADA ERA DIGITAL: TANTANGAN DAN PELUANG BAGI GEN-Z Budi Wasito; Sigit Birowo; Liaw Bunfa; Brastoro, Brastoro
JURNAL PENGABDIAN MANDIRI Vol. 4 No. 5: Mei 2025
Publisher : Bajang Institute

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Sharing Session activities in the framework of the International Student Creativity Program (PKM) with the theme “AI Transformation in the Digital Age: Challenges and Opportunities for Gen-Z”. This activity is part of the National Leader Forum (NLF) which was held in Palembang on September 13-15, 2024. The main purpose of this activity is to provide an in-depth understanding of the rapid development of artificial intelligence (AI) technology and its impact on the lives of the younger generation, especially Gen-Z. In this digital era, AI transformation not only presents various challenges but also opens up great opportunities for creativity and innovation in various fields. The implementation of this activity can provide tangible benefits for the development of the abilities and insights of the younger generation in facing challenges and utilizing opportunities in the era of fast-paced digital transformation as well as in the future. can continue to be a sustainable agenda to support the development of student competencies and insights in facing a dynamic digital era.
COMPUTATIONAL THINKING BAGI GURU-GURU YAYASAN AL-AZHAR SYIFA BUDI KOTA LEGENDA, BEKASI Budi Wasito; Brastoro, Brastoro; Sigit Birowo; Liaw Bunfa
J-ABDI: Jurnal Pengabdian kepada Masyarakat Vol. 3 No. 12: Mei 2024
Publisher : Bajang Institute

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53625/jabdi.v3i12.7760

Abstract

Teknologi mengalami perkembangan dan inovasi yang tidak pernah berhenti. Salah satu teknologi yang berkembang sangat pesat adalah teknologi informasi dan komunikasi. Peran teknologi informasi dan komunikasi memegang peranan yang sangat penting dalam segala aspek kehidupan manusia, seperti perdagangan, bisnis, kesehatan, transportasi, hiburan, pendidikan dan lain-lain. Pemanfaatan teknologi informasi dan komunikasi dalam bidang pendidikan diantaranya penggunaan perangkat keras, perangkat lunak maupun sistem informasi berbasis komputer. Berkembangnya perangkat lunak maupun sistem informasi berbasis komputer disebabkan oleh penerapan konsep penyelesaian masalah tingkat tinggi (higher order thinking) supaya masalah menjadi logis, berurutan, teratur dan mudah dipahami oleh orang lain. Alur berpikir secara logis dan berurutan merupakan cara berpikir seperti seorang ilmuwan komputer, dan dikenal dengan istilah computational thinking. Bentuk kegiatan yang dilakukan dalam kegiatan pengabdian masyarakat ini adalah Traning of Trainer (ToT) pembekalan bagi guru dalam proses pembelajaran kepada siswa. Kegiatan telah dilaksanakan pada tanggal 30 September 2021 bertempat di Sekolah . Kegiatan diikuti oleh 30 orang peserta. Setelah mengikuti kegiatan, peserta dapat menerapkan computational thinking (CT) dalam proses pembelajaran. Selain itu, peserta juga dapat menularkan konsep computational thinking yang bermuara pada higher order thinking (HOTS) kepada siswa dalam penyelesaian masalah
FAKTOR - FAKTOR E-COMMERCE YANG MEMENGARUHI TINGKAT KONSUMERISME DI JAKARTA Abdulah Rakhman; Hansel Wirianto; Liaw Bunfa; Hafizah Rifiyanti
Jurnal Ilmiah Hospitality Vol 11 No 1: Juni 2022
Publisher : Sekolah Tinggi Pariwisata Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47492/jih.v11i1.1608

Abstract

Pengguna internet di Indonesia semakin besar dan pertumbuhannya sangat pesat. Demikian pula jumlah pembelanjaan secara daring melalui pasar daring atau yang dikenal juga sebagai e-commerce tumbuh dengan pesat di Indonesia. Ditemukan bahwa jumlah pengunjung e-commerce di Indonesia dapat mencapai ratusan juta kunjungan per bulannya, dua diantaranya yaitu Tokopedia dan Shopee. Tujuan dari penelitian ini adalah untuk mengetahui faktor dari e-commerce yang dapat memengaruhi pola konsumtif masyarakat Indonesia terutama di Jakarta. Variabel bebas dalam tesis ini adalah variabel antarmuka pengguna (User Interface/UI) yaitu tampilan dari sistem atau aplikasi yang digunakan, dan pengalaman pengguna (User Experience/UX) yaitu pengalaman yang didapatkan saat menggunakan aplikasi atau kedua hal ini biasa disebut UI/UX, promo online, persepsi kemudahan penggunaan, privasi, dan variabel kepercayaan. Tesis ini membahas pengaruh variabel bebas tersebut terhadap konsumerisme. Metode analisa penelitian ini bersifat deskriptif dengan melakukan survei secara daring dengan pembagian kuesioner menggunakan google form. Responden penelitian ini sebanyak 240 orang yang pernah berbelanja pada e-commerce. Hipotesis penelitian menggunakan model analisis regresi linier berganda dan diolah menggunakan SPSS. Hasil penelitian menunjukkan variabel UI/UX, promo, privasi, dan kepercayaan berpengaruh positif terhadap tingkat konsumerisme pada pengguna e-commerce di Jakarta, sementara variabel persepsi kemudahan penggunaan tidak berpengaruh signifikan terhadap konsumerisme
PENGARUH HARGA DAN CITRA MEREK TERHADAP KEPUTUSAN PEMBELIAN PELANGGAN GOOMA TEA BAR MAL KELAPA GADING DI JAKARTA UTARA Rita Eka Setianingsih; Liaw BunFa; Abdulah Rakhman; Ari Hadi Prasetyo
Jurnal Ilmiah Hospitality Vol 11 No 2: Desember
Publisher : Sekolah Tinggi Pariwisata Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47492/jih.v11i2.2319

Abstract

Contemporary drinks are very popular with the people of Indonesia, even the whole world. Drinks made from coffee, cheese tea, and boba are very popular with the public so that many companies have sprung up to make beverage businesses. One of the companies participating in the industry is GOOMA. Many companies follow the trend of bubble tea, cheese tea, and coffee, but GOOMA doesn't want to follow the trend. GOOMA wants to bring and educate matcha to people in Indonesia. The theory used in this research is the theory of price, brand image, and purchasing decisions. The object of this research is the customer of GOOMA Tea Bar at Kelapa Gading Mall. Sampling in this study used probability sampling with simple random sampling technique. The method of data collection in this study used a questionnaire. Data analysis techniques in this study are descriptive analysis, classical assumption test, and multiple linear regression analysis. The research data was processed using SPSS 20. The results showed that price had a positive effect on customer purchasing decisions at GOOMA Tea Bar Mal Kelapa Gading and, brand image had a positive effect on customer purchasing decisions at GOOMA Tea Bar Mal Kelapa Gading.