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Peran Kerjasama antara Travel An-Nur Maarif Parepare dan Bank Syariah terhadap Peningkatan Jumlah Jama’ah Kartika Sabir; Syahriyah Semaun; Ade Hastuti
BANCO: Jurnal Manajemen dan Perbankan Syariah Vol 2 No 2 (2020): Banco: Jurnal Manajemen dan Perbankan Syariah
Publisher : Institut Agama Islam Negeri Parepare

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (385.208 KB) | DOI: 10.35905/banco.v2i2.1349

Abstract

This research is to find out the system of cooperation between Travel and Islamic Banks in PT. An-Nur Maarif Parepare. And to find out how much an increase in the number of PT. An-Nur Maarif Parepare after cooperation with Islamic Bank.This type of research used in this thesis is a qualitative descriptive method, the data in this study were obtained from primary data and secondary data. Data collection techniques used were observation, interviews, and documentation. The data analysis techniques used are data reduction, data presentation, and drawing conclusions.The results of this study indicate that: 1). Cooperation system between PT. An-Nur Maarif and Sharia Bank in Hajj and Umrah are promotion, trust and service. The system of cooperation carried out in terms of promotion is the public financing. PT. An-Nur Maarif in building the trust of congregants and the community is to bring partners from the Islamic Bank in activities such as rituals. In addition to building and increasing the trust of the congregation, providing the best service to the congregation is also very important because if the congregation has felt the quality of service according to expectations can lead to a positive story from the congregation and it certainly will greatly affect travel and work partners because of the loyalty of the congregation can even attract prospective congregations. 2). Increasing the number of pilgrims depends on the services of the travel. One of the services provided by PT. An-Nur Maarif is collaborating with Islamic banks on funding. With the cooperation carried out by PT. An-Nur Maarif with Sharia Bank can be said to run well with evidence that the congregation has increased every year
Sales Application Using Point of Sales System Method in Coffee Shop Management System Nurlianti; Ade Hastuty; Mughaffir Yunus; Marlina; Andi Wafiah
Jurnal Vokasi Teknik Informatika Vol 6 No 1 (2026)
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/javit.v6i1.280

Abstract

The development of information technology requires businesses to shift from manual systems to more efficient digital management. However, Mentuangin Coffee still runs sales processes and reports manually, making them prone to errors, delays in data processing, and difficulties in monitoring stock. This condition indicates the need for an integrated sales system that can support operational activities more accurately and structurally. This study aims to design and develop a sales application based on a Point of Sales (POS) system using the PHP programming language as a solution to automate transaction processes, inventory management, and sales reporting. The research methods used include needs analysis, an object-oriented approach, application implementation, and testing using the Black Box method to ensure all functions run according to specifications. The results show that the developed application is able to process transactions, improve recording accuracy, and generate reports in real time
APLIKASI PENGENALAN TARIAN TRADISIONAL DAYAK KALIMANTAN TIMUR MENGGUNAKAN AUGMENTED REALITY Nisa Aulya Ramadhana; Muh. Basri; Marlina Marlina; Ade Hastuty; Untung Suwardoyo
JRIS : Jurnal Rekayasa Informasi Swadharma Vol 6, No 2 (2026): JURNAL JRIS EDISI JULI 2026
Publisher : Institut Teknologi dan Bisnis (ITB) Swadharma

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56486/jris.vol6no2.1100

Abstract

The development of multimedia technology and Augmented reality (AR) offers significant opportunities to preserve and promote local culture. Traditional Dayak dance from East Kalimantan is a cultural heritage of high artistic value that remains under-recognised by the younger generation. This study aims to develop an AR-based animated application for introducing traditional Dayak dance as an interactive learning medium. The research method used was an experimental waterfall model, encompassing analysis, design, implementation, and testing. The application was built using Unity and Blender, with key features including 3D animations of traditional dances, brief information about the dances, and AR camera-based interactions. Black-box testing demonstrated that all functions functioned well. Measurements from 10 to 120 cm ran smoothly, while the application's tilt range from 300 to 900° was affected, with only 900° experiencing control and displaying objects. This application is expected to serve as an engaging educational medium, increase the younger generation's interest in Dayak culture, and support local cultural preservation efforts through digital technology.Perkembangan teknologi multimedia dan Augmented reality (AR) memberikan peluang besar dalam pelestarian dan pengenalan budaya lokal. Tari tradisional Dayak Kalimantan Timur merupakan salah satu warisan budaya yang memiliki nilai seni tinggi, namun masih kurang dikenal oleh generasi muda. Penelitian ini bertujuan mengembangkan aplikasi animasi pengenalan tari tradisional Dayak berbasis AR sebagai media pembelajaran interaktif. Metode penelitian yang digunakan adalah penelitian eksperimental dengan model waterfall, meliputi tahap analisis, desain, implementasi, dan pengujian. Aplikasi dibangun menggunakan Unity dan Blender dengan fitur utama berupa animasi 3D tari tradisional, informasi singkat mengenai tarian, serta interaksi berbasis kamera AR. Pengujian dilakukan menggunakan Black Box Testing yang menunjukkan seluruh fungsi berjalan dengan baik, serta uji coba pengukuran 10 sampai 120 cm berjalan mulus sementara hasil kemeringan aplikasi dari 300 sampai 900 , hanya di angka 900 mengalami kendali selain itu menampilkan objek. Aplikasi ini diharapkan dapat menjadi media edukasi yang menarik, meningkatkan minat generasi muda dalam mengenal budaya Dayak, serta mendukung upaya pelestarian budaya lokal melalui pemanfaatan teknologi digital