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PENGARUH MEDIA KARTU GAMBAR TERHADAP KETERAMPILAN BERBICARA SISWA KELAS V SEKOLAH DASAR Dea Asri Pujiasti; Yennie Indriati Widyaningsih; Mutiara Rahmayanti
caXra: Jurnal Pendidikan Sekolah Dasar Vol 2, No 1 (2022)
Publisher : Institut Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (42.489 KB) | DOI: 10.31980/caxra.v2i1.1639

Abstract

Fokus dalam penelitian ini yakni berusaha untuk memaparkan pengaruh penggunaan media kartu gambar terhadap keterampilan berbicara siswa kelas 5 sekolah dasar.. Penelitian ini menggunakan pendekatan kuantitatif dengan metode penelitan eksperimen dengan desain penelitian yaitu pra eksperimen one group pretest-posttest, dimana partisipannya adalah siswa kelas 5 sekolah dasar. Teknik pengumpulan data berupa tes unjuk kerja, observasi dan dokumentasi. Hasil penelitian menunjukkan bahwa adanya pengaruh penggunaan media kartu gambar terhadap keterampilan berbicara siswa. Hal ini dapat dilihat dari hasil skor rata-rata pretest yaitu 70,70 dan hasil skor rata-rata posttest yaitu 79,82. Dengan sig (2 tailed) = 2,037 dan p = 0,05 , t hitung > t tabel = (12,2073) > (2,037).Adapun skor gain siswa dari pretest ke posttest adalah sedang dengan skor rata-rata 0,31.Keterampilan Berbicara, Media Kartu Gambar, Media Pembelajaran
PENGARUH MODEL PEMBELAJARAN DISCOVERY LEARNING TERHADAP KREATIVITAS SISWA PADA PEMBELAJARAN KOLASE MATA PELAJARAN SBDP DI KELAS IV SD Dea Asri Pujiasti; Silvi Putri AgustiPujiasti; Enang Tatang Munawar
caXra: Jurnal Pendidikan Sekolah Dasar Vol 2, No 2 (2022)
Publisher : Institut Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31980/caxra.v2i2.2038

Abstract

Penelitian ini bertujuan untuk mengetahui pengaruh model pembelajaran discovery learning terhadap kreativitas siswa pada pembelajaran kolase mata pelajaran SBdP di kelas IV SD. Metode penelitian yang digunakan adalah Kuasi Eksperimen dengan desain Nonequivalent Control Group Design. Teknik pengambilan sampel dalam penelitian ini adalah purposive sampling yaitu kelas IVA sebagai kelompok eksperimen dengan jumlah siswa 20 dan kelas IVB sebagai kelompok kontrol dengan jumlah siswa 20, sehingga total sampel dalam penelitian ini berjumlah 40 siswa. Instrumen yang digunakan adalah penilaian produk. Teknis analisis yang digunakan dalam penelitian ini adalah dengan menggunakan uji-t. Hasil perhitungan data menunjukan hasil post-test thitung 8,376 lebih besar dari ttabel yang sebesar 2,037 maka Hα diterima. Sehingga dapat disimpukan bahwa penerapan model pembelajaran discovery learning dapat mempengaruhi kreativitas kolase siswa pada mata pelajaran SBdP di kelas IV di SDN 2 Banyuresmi.
Pengaruh Model Pembelajaran Course Review Horay Terhadap Kemampuan Komunikasi Matematik dan Kerjasama Siswa Soffa Ma'arijah Nurhamidah; Eko Fajar Suryaningrat; Dea Asri Pujiasti
Bale Aksara: Jurnal Pendidikan Sekolah Dasar Vol 3, No 2 (2022)
Publisher : Institut Pendidikan Indonesia Garut

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (318.249 KB) | DOI: 10.31980/ba.v3i2.2443

Abstract

The focus of this research seeks to find: (1) the effect of the course review horay learning model on students' mathematical communication skills; (2) the effect of the course review horay learning model on student cooperation; and (3) the effect of the course review horay learning model on students' mathematical communication and collaboration skills. This study uses a quantitative approach with a quasi-experimental method where the subjects are third grade students at SDN 3 Sukaratu. Based on the results of the study, it was concluded that (1) there was an effect of the course review horay learning model on students' mathematical communication skills; (2) there is no effect of the course review horay learning model on student cooperation; and (3) there is an effect of the course review horay learning model on students' mathematical communication skills and collaboration
The Effect Of Using Audio Visual Media Based Online On Students' Concept Understanding In Science Courses Quasi Experimental Research Class IV SDN 2 Cigadog widy nugraha; Neni Nadiroti Muslihah; Dea Asri Pujiasti; ejen jenal mutaqin; Putri Camelia Intansari
RISTEC : Research in Information Systems and Technology Vol 2, No 1 (2021): Research in Information Systems and Technology
Publisher : Institut Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (307.077 KB) | DOI: 10.31980/ristec.v2i1.1213

Abstract

The essence of science learning is as a product of knowledge in the form of factual, conceptual, procedural and metacognitive knowledge. In this connection, in learning interesting learning patterns must also be applied not only through conventional media. Online-based audio visual media can be used as an alternative when the tools and materials needed are not available. This research is a one-group pretest-posttest design. The population of this research is the fourth grade students of SD Negeri 2 Cigadog. The sample used was randomly selected, namely class V and IV as the experimental class and replication. The data collection technique used was a multiple choice test. Based on the results of hypothesis testing that has been done, it is known that the application of virtual practicum has an effect on students' conceptual understanding. It can be seen from the acquisition that the research class has a value of -17.335> -1.7341, so H0 is rejected and H1 is accepted. This means that there is an effect of online-based audio-visual media on science learning outcomes of fourth grade students at SDNegeri 2 Cigadog.
Pengaruh Model Paired Storytelling dengan Menggunakan Media Wayang Kartun terhadap Keaktifan Siswa Dita Astriani; Rajji K Adiredja; Dea Asri Pujiasti; De Budi Irwan Taofik
caXra: Jurnal Pendidikan Sekolah Dasar Vol 3, No 1 (2023)
Publisher : Institut Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31980/caxra.v3i1.2143

Abstract

Indonesian language learning at one of the elementary schools in Garut Regency has not been able to accommodate students to be active in telling stories. Thus, we need a media that is able to stimulate student activity, one of which is the wayang cartoon media. This type of research uses experimental methods, with instruments in the form of questionnaires and observations. The subjects in this study were 25 grade 5 elementary school students. The result of the calculation of the t test is tcount of 23.10 and the value of ttable with a significant level of 0.173 α = 0.05 obtained ttable 0.173. From this analysis it was obtained that tcount = 23.10> ttable 0.173. Thus, there is a significant influence of the paired storytelling model and wayang cartoon media on student activity.
ANALISIS PEMANFAATAN BUKU CERITA ANAK (HEWAN DAN LINGKUNGANNYA) DALAM PEMBELAJARAN MENGGAMBAR ILUSTRASI SEKOLAH DASAR Anisa Saptya Dewi; Dani Gunawan; Dea Asri Pujiasti; Rajji Koswara Adiredja
Jurnal Inovasi dan Teknologi Pendidikan Vol. 2 No. 1 (2023): Jurnal Inovasi dan Teknologi Pendidikan
Publisher : LPPM Universitas Bina Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46306/jurinotep.v2i1.46

Abstract

This study aims to describe the use of children's story books in learning to draw illustrations for 5th grade students of SDIT Cokroaminoto Garut. The research subjects were 5th grade students. The research method used in this study was descriptive qualitative. Data collection techniques using observation, interviews, and documentation. The data were analyzed through the stages of data reduction, data presentation and drawing conclusions. The results of research conducted by researchers from the use of children's story books in learning to draw illustrations for the 2021-2022 school year at SDIT Cokroaminoto Garut. Learning evaluation is an assessment carried out on the results of class 5 illustration drawings totaling 40 students with a sufficient percentage of 10% category, 57,5% good category, and 32.5% very good category. Then the obstacles that occur are the lack of concentration of children during learning, the lack of availability of infrastructure