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Journal : Acintya

RANCANG BANGUN DESAIN STAND PKL NGARSOPURO BERBASIS ERGOKULTURAL DENGAN PEMANFAATAN LIMBAH KAYU PALET Utomo, Tri Prasetyo; Mardjono, M.,
Acintya Vol. 9 No. 1 (2017)
Publisher : Institut Seni Indoensia Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (650.514 KB) | DOI: 10.33153/acy.v9i1.2128

Abstract

Stand product is an important tool that is used to support the smooth operation of the business in thepublic space for entrepreneurs. Stand product used by employers to display merchandise products inorder to attract visitors to come and make transactions, so as to increase the income of smallentrepreneurs.This applied research aims to determine the condition of the product PKL Stand NightMarket Ngarsopuro, then perform analysis and sinteta, then do engineering design in accordancewith ergonomic aspects and kulural. Stand so that there can function optimally support the view theproducts offered, to increase sales turnover PKL. Give a touch of local culture so that tourists whocome to identify with both local content in Surakarta. Creation of art / design endeavors to utilizewood waste material discarded packaging / pallets which are found in Surakarta container terminalto be used again. Applied research objects of art / design is PKL Stand Night Market Ngarsopuro, themethods used in descriptive qualitative approach supported by quantitative data, or can also becalled dual research strategy. Kuantitafif here using numerical data which is the result of the measurement field, and then compared with the reference referred, sources and analyzed by researchersinterpretation. Activities beginning with product discovery phase to obtain a result of the creation ofinnovations in product design process.The results of applied research art / design show that the standthat there is now not yet meet the standards of ergonomics and yet showed a touch of culture. Furthermore, in this study, the design of booths in accordance with the standards of ergonomics and cultural.Keywords: stand products, ergokultural, wood waste.
REDESAIN STAN PEDAGANG SUVENIR DILINGKUNGAN MUSEUM SANGIRAN SRAGEN DENGAN PENDEKATAN ERGOKULTURAL Haryanto, Eko sri; Utomo, Tri Prasetyo
Acintya Vol. 11 No. 1 (2019)
Publisher : Institut Seni Indoensia Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (704.027 KB) | DOI: 10.33153/acy.v11i1.2612

Abstract

The souvenir product booth is an important tool that is used to support the smooth running of business activities in public space for traders. The souvenir product booth is used by sellers to display their merchandise to attract visitors to come and do buying and selling activities. This applied research aims to determine the condition of the souvenir merchant product booth at the Sangiran Museum, then analyze and synthesize, then do a new booth redesign that is in accordance to the demands of function, ergonomics, culture and image of Sangiran Museum tourism object. The design of the new booth was made so that it could function properly to support the display of the typical Sangiran products sold. In the end, it was hoped that there would be additional transactions so as to increase the sales turnover of souvenir merchants in Sangiran Museum area. The design is made based on the rules of function, safe and comfortable ergonomically, and has a distinctive character according to the tourist destinations in Sangiran Museum.The object of applied design research is the product stand for souvenir merchants in SangiranMuseu. The method used is descriptive with a qualitative approach supported by quantitative dataor can be called a multiple research strategy. Quantitative data here means using numerical data which is the result of measurement in the field, then compared to the references, resource persons and analyzed based on the researcher interpretation. The design activities begin with product discovery stage to obtain innovative creations in the product design process.The results of applied art / design research are in the form of designs and booths that are in accordance to the rules; functions, ergonomics, beauty and image of Sangiran Museum. The results of the creation of art / design are also expected to provide material for the Interior Design and Furniture Design Courses in Interior Design Study Program, ISI Surakarta.  Keywords  : booth redesign, ergonomics, culture, Sangiran Museum
RANCANG BANGUN DESAIN STAND PKL NGARSOPURO BERBASIS ERGOKULTURAL DENGAN PEMANFAATAN LIMBAH KAYU PALET Utomo, Tri Prasetyo; Mardjono, M.,
Acintya Vol. 9 No. 1 (2017)
Publisher : Institut Seni Indoensia Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33153/acy.v9i1.2128

Abstract

Stand product is an important tool that is used to support the smooth operation of the business in thepublic space for entrepreneurs. Stand product used by employers to display merchandise products inorder to attract visitors to come and make transactions, so as to increase the income of smallentrepreneurs.This applied research aims to determine the condition of the product PKL Stand NightMarket Ngarsopuro, then perform analysis and sinteta, then do engineering design in accordancewith ergonomic aspects and kulural. Stand so that there can function optimally support the view theproducts offered, to increase sales turnover PKL. Give a touch of local culture so that tourists whocome to identify with both local content in Surakarta. Creation of art / design endeavors to utilizewood waste material discarded packaging / pallets which are found in Surakarta container terminalto be used again. Applied research objects of art / design is PKL Stand Night Market Ngarsopuro, themethods used in descriptive qualitative approach supported by quantitative data, or can also becalled dual research strategy. Kuantitafif here using numerical data which is the result of the measurement field, and then compared with the reference referred, sources and analyzed by researchersinterpretation. Activities beginning with product discovery phase to obtain a result of the creation ofinnovations in product design process.The results of applied research art / design show that the standthat there is now not yet meet the standards of ergonomics and yet showed a touch of culture. Furthermore, in this study, the design of booths in accordance with the standards of ergonomics and cultural.Keywords: stand products, ergokultural, wood waste.
REDESAIN STAN PEDAGANG SUVENIR DILINGKUNGAN MUSEUM SANGIRAN SRAGEN DENGAN PENDEKATAN ERGOKULTURAL Haryanto, Eko sri; Utomo, Tri Prasetyo
Acintya Vol. 11 No. 1 (2019)
Publisher : Institut Seni Indoensia Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33153/acy.v11i1.2612

Abstract

The souvenir product booth is an important tool that is used to support the smooth running of business activities in public space for traders. The souvenir product booth is used by sellers to display their merchandise to attract visitors to come and do buying and selling activities. This applied research aims to determine the condition of the souvenir merchant product booth at the Sangiran Museum, then analyze and synthesize, then do a new booth redesign that is in accordance to the demands of function, ergonomics, culture and image of Sangiran Museum tourism object. The design of the new booth was made so that it could function properly to support the display of the typical Sangiran products sold. In the end, it was hoped that there would be additional transactions so as to increase the sales turnover of souvenir merchants in Sangiran Museum area. The design is made based on the rules of function, safe and comfortable ergonomically, and has a distinctive character according to the tourist destinations in Sangiran Museum.The object of applied design research is the product stand for souvenir merchants in SangiranMuseu. The method used is descriptive with a qualitative approach supported by quantitative dataor can be called a multiple research strategy. Quantitative data here means using numerical data which is the result of measurement in the field, then compared to the references, resource persons and analyzed based on the researcher interpretation. The design activities begin with product discovery stage to obtain innovative creations in the product design process.The results of applied art / design research are in the form of designs and booths that are in accordance to the rules; functions, ergonomics, beauty and image of Sangiran Museum. The results of the creation of art / design are also expected to provide material for the Interior Design and Furniture Design Courses in Interior Design Study Program, ISI Surakarta.  Keywords  : booth redesign, ergonomics, culture, Sangiran Museum