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Implementasi Image Processing dan Histogram of Oriented Gradient untuk Mendeteksi Slot Parkir Suatu Supermarket Teresia Ratna Calista; Nuur Wachid Abdul Majid; Rian Andrian
JUSTIN (Jurnal Sistem dan Teknologi Informasi) Vol 11, No 3 (2023)
Publisher : Jurusan Informatika Universitas Tanjungpura

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26418/justin.v11i3.55412

Abstract

Banyaknya antusias masyarakat untuk mengunjungi supermarket di awal bulan menciptakan sebuah permasalahan baru, yaitu terletak pada lahan parkir. Ditambah keadaan lokasi lahan parkir supermarket yang sempit membuat para pengunjung kebingungan dalam mencari tempat parkir kendaraan mereka. Berdasarkan permasalahan tersebut penulis merasa diperlukannya sebuah sistem yang bertujuan untuk memonitoring dan mencari slot parkir yang kosong pada sebuah lahan parkir supermarket, sistem ini ditujukan bagi petugas parkir dan para pengunjung supermarket. Penelitian ini berpacu pada metode AI Project Cycle dan untuk proses pembuatan, sistem ini menerapkan Image Processing dan menggunakan metode Histogram of Oriented Gradient (HOG), data yang digunakan adalah berupa video dan sampel gambar sebuah lahan parkir, objek yang digunakan peneliti untuk pengujian adalah berupa simulasi lahan parkir (market sederhana) dan mobil mainan mini. Dari hasil pengujian dengan posisi kamera dan angle shot dari atas mendapatkan nilai akurasi yang akurat dengan banyak tepi yang terdeteksi 1126, 1843, 855 dan akurasi sebesar 91,6% program ini dapat dikatakan sudah dapat mendeteksi slot parkir mana yang kosong dan terisi.
E-Learning Model to Support Industrial Based Adaptive Learning for Student Vocational High School Rian Andrian; Ahmad Fauzi
JOIN (Jurnal Online Informatika) Vol 3 No 2 (2018)
Publisher : Department of Informatics, UIN Sunan Gunung Djati Bandung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15575/join.v3i2.258

Abstract

Vocational High Schools have an important role in improving the quality of human resources to meet industrial needs. However, the current education system in Vocational Schools especially in Purwakarta, Subang, Karawang, Bekasi (PURWASUKASI) still has disadvantages compared to other countries. The government through the ministry of industry has started vocational education for Vocational Schools in Indonesia. Vocational education conducted to support the creation of qualified human resources that can meet the industrial needs related to labor. The implementation of information technology in the field of education is one of the ways to improve the quality of education, including education in vocational schools. E-learning implementation aims to improve the quality of education. E-learning is often used in the application of adaptive learning in the field of education. In this study, an e-learning system model has been created that has been developed to support industrial based adaptive learning for Vocational High Schools in PURWASUKASI. The system that has been developed has been tested from the functional side of the system and shows that the developed e-learning system is ready to use.
Security Scanner For Web Applications Case Study: Learning Management System Rian Andrian; Ahmad Fauzi
JOIN (Jurnal Online Informatika) Vol 4 No 2 (2019)
Publisher : Department of Informatics, UIN Sunan Gunung Djati Bandung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15575/join.v4i2.394

Abstract

In software engineering, web applications are software that are accessed using a web browser through a network such as the Internet or intranet. Web applications are applications that can be relied on by users to do many useful activities. Despite the awareness of web application developers about safe programming practices, there are still many aspect in web applications that can be exploited by attacker. The development of web applications and the Internet causes the movement of information systems to use them as a basis. Security is needed to protect the contents of web applications that are sensitive and provide a safe process of sending data, therefore application security must be applied to all infrastructure that supports web applications, including the web application itself. Most organizations today have some kind of web application security program or try to build/ improve. But most of these programs do not get the results expected for the organization, are not durable or are not able to provide value continuously and efficiently and also cannot improve the mindset of developers to build/ design secure web applications. This research aims to develop a web application security scanner that can help overcome security problems in web applications.
The Importance of Computational Thinking to Train Structured Thinking in Problem Solving Rian Andrian; Rizki Hikmawan
JOIN (Jurnal Online Informatika) Vol 6 No 1 (2021)
Publisher : Department of Informatics, UIN Sunan Gunung Djati Bandung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15575/join.v6i1.677

Abstract

Ability to do problem solving will be greatly influenced by how the flow of thinking in decomposing a problem until it finds the root of the problem so that it can determine the best solution. There is currently a growing recognition around the world that all fields require a prerequisite ability, namely to think logically, in a structured manner, and use computational tools to rapidly model and visualize data. This ability is known as Computational Thinking (CT). In this study, the author applied the computational thinking key concept in a case study to train structured thinking in problem solving. Computational thinking key concept includes Decomposition, Pattern recognition, Abstraction, and lastly use algorithms when they design simple steps to solve problems. Based on our case study that has been model, the result shows us that Computational Thinking can be used to train structured thinking in problem solving in everyday life
Pengembangan Responsif Website Untuk Semarang Heritage Run 2022 dengan Framework Bootstrap Data Ardian Dirgantara; Rian Andrian
Jurnal Media Infotama Vol 19 No 2 (2023): Oktober
Publisher : UNIVED Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37676/jmi.v19i2.4346

Abstract

Pada era digital saat ini, website menjadi salah satu media yang penting dalam mempromosikan suatu acara atau kegiatan. Namun, tidak semua website dapat diakses dengan baik pada berbagai perangkat seperti smartphone atau tablet. Oleh karena itu, diperlukan pembuatan website responsif yang dapat menyesuaikan tampilannya pada berbagai perangkat. Bootstrap adalah salah satu framework CSS yang dapat digunakan untuk membangun website responsif dengan mudah dan cepat.Penelitian ini bertujuan untuk membangun website responsif dengan menggunakan Bootstrap dan mengimplementasikannya pada studi kasus Semarang Heritage Family Run 2022 serta mengetahui keuntungan dari penggunaan Bootstrap dalam pembuatan website. Metode penelitian yang digunakan adalah studi kasus dengan melakukan analisis terhadap implementasi Bootstrap pada website Semarang Heritage Family Run 2022. Hasil penelitian menunjukkan bahwa penggunaan Bootstrap dapat meningkatkan kualitas tampilan dan fungsionalitas website secara signifikan. Kesimpulannya, penggunaan Bootstrap sangat penting dalam pembuatan website responsif karena dapat meningkatkan kualitas tampilan dan fungsionalitas website secara signifikan serta membuatnya lebih mudah diakses oleh pengguna pada berbagai perangkat.
Pengembangan Presensee: Aplikasi Presensi Mahasiswa Mobile Menggunakan Framework Flutter (Studi Kasus: Studi Independen Alterra Academy Alief Iksan Al Ghani; Rian Andrian
Jurnal Media Infotama Vol 19 No 2 (2023): Oktober
Publisher : UNIVED Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37676/jmi.v19i2.4351

Abstract

The Presensee is a student’s online presence application developed on a mobile platform. The purpose of developing this application is to overcome some of the problems of conventional attendance methods, including limitations in terms of efficiency and accuracy. The manual attendance method using paper or attendance cards tends to be time-consuming, prone to fraud, and difficult to process. The present study was developed using the Flutter framework in the Dart language. Flutter was chosen because it is a universal platform in which only one program is needed for one application on all types of platforms. Be it Android, iOS, Web, or Desktop.
User Experience Design and Prototypes of Mobile-based Learning Media for Children with Special Needs in the Dyslexia Category Rian Andrian; Aldi Yasin; Rizki Hikmawan; Ahmad Fauzi; Muhamad Irwan Ramadhan
JOIN (Jurnal Online Informatika) Vol 8 No 2 (2023)
Publisher : Department of Informatics, UIN Sunan Gunung Djati Bandung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15575/join.v8i2.959

Abstract

Education is the right of all living things regardless of social status, gender, or physical condition. Persons with disabilities have the same rights and obligations as citizens. Based on the 1945 Constitution Article 31 Paragraph 1 and Law Number 20 of 2003 concerning the National Education System, it can be concluded that the state provides full guarantees for children with special needs to obtain quality education services. Children with special needs are divided into several categories, in this study the research team will focus on solving learning problems for children with disabilities in the dyslexia category. Dyslexia also known as reading disorder, is a disorder characterized by reading below the expected level for one's age. This study aims to find learning solutions by developing user experience designs and prototypes of mobile-based learning media for children with special needs in the dyslexia category. This research applies design thinking methodology to understand users, challenge assumptions, redefine problems, and create innovative solutions to prototype and test.
ANALISIS PRODUK BINAR GO MENGGUNAKAN PRIORITIZATION MATRIKS EISENHOWER DAN MODEL KANO Renisa Nur Kamelia Putri; Dian Permata Sari; Rian Andrian
JURNAL ILMIAH BETRIK Vol. 13 No. 03 DESEMBER (2022): JURNAL ILMIAH BETRIK : Besemah Teknologi Informasi dan Komputer
Publisher : P3M Institut Teknologi Pagar Alam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36050/betrik.v13i03 DESEMBER.30

Abstract

Edutech startups are currently experiencing rapid development. This is because Indonesia's need for digital skilled workers reaches 9 million people in 2030. One way to be able to print digital skilled workers is to facilitate learning according to industry needs. One of the edutech startups whose goal is to produce quality young people is Binar Academy. Various courses are provided at varying prices. The courses available at Binar Academy are Product Management, Frontend, Backend, Android Developer, UI/UX Designer and others. One of the newest products, Binar Go, provides interesting and flexible learning according to the needs of today's young generation. The Binar Go product in the product management course has a huge opportunity to increase digital skilled workers. Especially for the younger generation who will enter the industrial world. This research uses mixed methods, namely quantitative and qualitative methods. In a survey conducted, 55% of users said there were several obstacles when using the Binar Go android application that caused users to feel uncomfortable. To solve these problems, it is necessary to improve the product, one of which is by creating new features. Therefore, the researcher uses the prioritization of the Eisenhower Matrix and the Kano model in determining the priority of features that can increase user comfort when using the Binar Go product. The Eisenhower matrix is ​​a way that can be done in determining the priority of a job, while the Kano model is a diagram that can help prioritize consumer needs in more detail. By using the prioritization of the Eisenhower Matrix and the Kano model, 3 main features are obtained, namely the Search Bar feature, the Save Material feature, and the Black Mode feature. These features must be developed immediately to be able to increase user convenience in making purchases on Binar Go products on the Binar Academy Android Application.
ChatGPT Kecerdasan Buatan untuk Inovasi UKM: Tinjauan Sistematis Literatur dan Analisis Bibliometrik Fahrur Rozi; Rian Andrian
Didaktika: Jurnal Kependidikan Vol. 13 No. 1 (2024): DIDAKTIKA Februari 2024
Publisher : South Sulawesi Education Development (SSED)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58230/27454312.579

Abstract

Artikel ini bertujuan untuk mengkaji pemanfaatan kecerdasan buatan berbasis ChatGPT dalam pengembangan UMKM di berbagai negara dan sektor. Penelitian ini menggunakan analisis bibliometrik dan Tinjauan Literatur Sistematik (TLS), melibatkan 47 artikel jurnal yang diterbitkan antara tahun 2020 dan 2024 sebagai sumber data. Studi ini menghasilkan beberapa temuan: (1) tren dan pola dalam publikasi artikel yang mengkaji penggunaan ChatGPT untuk pengembangan UMKM; (2) distribusi dan karakteristik negara serta sektor UMKM yang memanfaatkan ChatGPT; (3) manfaat, tantangan, dan faktor-faktor yang memengaruhi pemanfaatan ChatGPT untuk pengembangan UMKM; dan (4) hubungan antara kesiapan digital dan pemanfaatan ChatGPT untuk pengembangan UMKM. Artikel ini berkontribusi pada pemahaman yang lebih dalam dan komprehensif tentang pemanfaatan kecerdasan buatan berbasis ChatGPT untuk pengembangan UMKM, memberikan rekomendasi dan saran bagi peneliti dan praktisi yang tertarik pada topik ini.
Perancangan sistem informasi penjualan gift box atau hampers berbasis website Rian Andrian; Davie Nida Ulfalah; Hilalia Nur Agustin; Muhammad Dwiki; Siti Al'izatul Fitriyaty
INTEGRATED (Journal of Information Technology and Vocational Education) Vol 1, No 2 (2019)
Publisher : Universitas Pendidikan Indonesia (UPI)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/integrated.v4i1.45910

Abstract

Perkembangan teknologi membuat perubahan khususnya dunia bisnis yang memanfaatkan media internet sebagai pemasaran produk yang lebih dikenal dengan e-commerce. Penerapan e-commerce pada bisnis memiliki peluang besar salah satunya dalam penjualan produk secara online. Penjualan produk hampers atau gift box biasanya dilakukan dengan mengunjungi toko yang menjual barang barang dan mencari produk yang cocok, dengan hal tersebut konsumen membutuhkan waktu dan tenaga yang cukup banyak. Dari hal tersebut perlu adanya suatu sistem informasi yang menyediakan berbagai produk hampers yang menawarkan produk atau barang secara online kepada konsumen nantinya dengan lebih mudah tanpa perlu datang ke store atau tanpa perlu bertatap muka dengan penggunaan internet dapat diakses dimana saja kapan saja. Metode penelitian yang digunakan yaitu design thinking, yang dimana pendekatan berbasis solusi untuk memecahkan permasalahan yang terjadi. Hasil dari penilaian metode usability testing ini akan berguna untuk kelangsungan dan pengembangan situs website Happines box kedepannya agar lebih baik lagi serta diharapkan dalam perancangan sistem informasi penjualan hampers memberikan kemudahan untuk konsumen.