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Usulan Desain User interface Website Perguruan Tinggi Berdasarkan Aspek Kognitif dan Afektif Pengguna Taufiq Agung Cahyono; Agung Prasetya
bit-Tech Vol. 7 No. 2 (2024): bit-Tech
Publisher : Komunitas Dosen Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32877/bt.v7i2.1933

Abstract

Dengan pesatnya perkembangan teknologi informasi merubah banyak sudut pandang dari berbagai unsur, tidak terkecuali lembaga perguruan tinggi dalam berinteraksi dengan berbagai pemangku kepentingan. Pemanfaatan teknologi digital, khusunya website telah menjadi aspek penting dalam memperkuat citra perguruan tinggi dan berinteraksi dengan masyarakat luas. Website perguruan tinggi saat ini menjadi titik kontak pertama kali bagi calon mahasiswa, orangtua, alumni dan pemangku kepentingan lainya. Namun ada kalanya tampilan user interface tidak sepenuhnya memenuhi ekspektasi pengguna. Salah satu penyebanya adalah tidak sesuainya desain user interface tersebut dengan kemampuan ergonomi pengguna. Dapat disimpulkan bahwa desain user interface website perguruan tinggi yang efektif, bukan hanya soal estetika namun desain user interface juga harus memperhitungkan kemampuan kognitif dan afektif sehingga memenuhi usability yang memudahkan pengguna dalam menemukan informasi yang mereka butuhkan. Tujuan penelitian ini adalah mencari pengaruh  peran komponen desain terhadap aspek kognitif, afektif dan sikap pengguna. Serta memberikan usulan desain user interface website untuk perguruan tinggi yang mempertimbangkan kemampuan ergonomi manusia. Metode kuantitatif merupakan metode yang digunakan dalam penelitian ini. Metode dilakukan dengan cara menyebar kuisioner kepada responden kemudian hasil kuisioner akan diolah menggunakan aplikasi smartPLS 4 untuk mengetahui hubungan antar variabel penelitian. Temuan dari penelitian ini adalah komponen desain font dan layout memberikan pengaruh signifikan terhadap hubungan kognitif dengan sikap. Sedangkan komponen desain warna memberikan pengaruh signifikan terhadap hubungan kognitif dengan sikap dan hubungan dengan afektif dengan sikap. Dari penelitian ini juga didapatkan bahwa font dengan jenis roboto, layout dengan jenis modular dan warna background biru menjadi yang paling dominan dipilih oleh responden.
MODEL DAN FAKTOR PENERIMAAN MOBILE WEBSITE UNTUK E-GOVERNMENT: LITERATURE REVIEW Taufiq Agung Cahyono; Joko Iskandar
JoEICT (Jurnal of Education And ICT) Vol 6, No 2 (2022)
Publisher : STKIP PGRI TULUNGAGUNG

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29100/joeict.v6i2.4115

Abstract

Inovasi dan kemudahan penggunaan (perceived ease of use or usability) e-Government merupakan faktor yang menyebabkan rendahnya penerimaan e-Government di kalangan masyarakat, baik pengguna internal pemerintahan maupun masyarakat pada umumnya. Mengingat pesatnya perkembangan teknologi mobile, pengembangan website dalam versi mobile merupakan inovasi dalam upaya meningkatkan keterlibatan dan keinginan masyarakat untuk menggunakan website e-Government. Selain itu, berdasarkan aspek kemudahan, penting bagi desainer atau developer mobile website untuk memahami dan menyesuaikan desain mobile website dengan target pengguna. Dalam merancang desain visual, perancang juga diminta untuk mempertimbangkan aspek psikomotorik, kognitif, dan afektif pengguna untuk mengoptimalkan penggunaan teknologi. Ketiga aspek tersebut biasa digunakan oleh pengguna untuk menilai apakah suatu inovasi teknologi mudah diterima atau tidak oleh pengguna
Analisis Pengaruh Kebiasaan Pengguna Terhadap Efektivitas Desain Antarmuka Website Akademik Menggunakan Metode Heatmap Microsoft Clarity Taufiq Agung Cahyono; Joko Iskandar; Mohamad Khoirul Ansor
IDEALIS : InDonEsiA journaL Information System Vol. 9 No. 1 (2026): Jurnal IDEALIS Januari 2026
Publisher : Universitas Budi Luhur

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36080/idealis.v9i1.3691

Abstract

Penelitian ini bertujuan untuk menganalisis pengaruh kebiasaan pengguna terhadap efektivitas desain antarmuka website akademik menggunakan metode Heatmap Microsoft Clarity. Penelitian sebelumnya umumnya masih berfokus pada pendekatan berbasis persepsi pengguna melalui kuesioner, sehingga belum sepenuhnya mampu merepresentasikan perilaku pengguna secara aktual dalam berinteraksi dengan website akademik. Obyek penelitian adalah website Program Studi Informatika Universitas Bhinneka PGRI (https://infubhi.my.id), dengan melibatkan 125 responden yang terdiri dari mahasiswa, dosen, dan tenaga kependidikan. Metode pengumpulan data dilakukan melalui observasi perilaku pengguna berbasis heatmap, penyebaran kuesioner dengan skala Likert 1–5, serta validasi hasil menggunakan wawancara mendalam. Penggunaan heatmap dalam penelitian ini berperan sebagai sumber data empiris non-persepsional yang merekam pola interaksi pengguna secara nyata, seperti klik dan aktivitas penelusuran halaman. Analisis data dilakukan dengan pendekatan Partial Least Squares (PLS) untuk menguji hubungan antarvariabel yang meliputi kebiasaan pengguna, desain antarmuka, dan efektivitas website. Hasil penelitian menunjukkan bahwa kebiasaan pengguna berpengaruh signifikan terhadap desain antarmuka, dan desain antarmuka berpengaruh signifikan terhadap efektivitas website, sedangkan kebiasaan pengguna tidak berpengaruh langsung terhadap efektivitas website. Dalam model penelitian ini, desain antarmuka diposisikan sebagai variabel mediasi yang menjembatani hubungan antara kebiasaan pengguna dan efektivitas website akademik. Temuan ini mengindikasikan bahwa peningkatan efektivitas website akademik lebih bergantung pada perbaikan desain antarmuka berbasis pola perilaku pengguna daripada sekadar intensitas penggunaan. Penelitian ini memberikan implikasi praktis bagi pengembang sistem informasi akademik untuk mengoptimalkan desain antarmuka berdasarkan data interaksi nyata pengguna.
Neural Network-Based Exfiltration Schema Identification Vetrick Aringga Dicktiony Racero; Agung Prasetya; Taufiq Agung Cahyono
JURNAL TEKNOLOGI DAN OPEN SOURCE Vol. 9 No. 1 (2026): Jurnal Teknologi dan Open Source, June 2026
Publisher : Universitas Islam Kuantan Singingi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36378/jtos.v9i1.5475

Abstract

This study uses the BERT architectural technique to identify schema exfiltration in a neural network-based Text-to-SQL system. The growing usage of Large Language Models (LLM) in Text-to-SQL systems, which may provide a danger of database schema leaking through user prompts, provides the context for this study. This research challenge is how to use a deep learning model to reliably and adaptively identify prompt modifications that could carry out exfiltration techniques. The study employed a deep learning strategy with a feedforward neural network as the classifier and the BERT architecture as the primary encoder. There were 20 classes in all, consisting of 19 exfiltration scheme categories and 1 benign class. The dataset was created using a variety of sources, including WikiSQL, DatabaseAnswers, and educational datasets. It was then subjected to tokenisation, labelling, and normalization processes. The model obtains an accuracy of 0.9462, precision of 0.8425, recall of 0.7483, F1-score of 0.7926, and precise match accuracy of 0.7596, according to the data. Additionally, the study demonstrated that the model outperformed implicit suggestions like role switching and prompt injection in identifying explicit prompts. The study concludes that while there are still issues with enhancing detection capabilities for intricate manipulating patterns, the BERT-based approach can provide good performance in identifying schema exfiltration in Text-to-SQL systems.
Penerapan Extreme Programming (XP) Dalam Website Sistem Informasi Desa Bersinar (Bersih Narkoba) di Kabupaten Tulungagung Mochamad Affan Sabilla Firdos; Taufiq Agung Cahyono; Mohamad Khoirul Ansor
HORIZON: Indonesian Journal of Multidisciplinary Vol. 4 No. 3 (2026): HORIZON: Indonesian Journal of Multidisciplinary
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/hijm.v4i3.5620

Abstract

The Prevention, Eradication, Abuse, and Illicit Trafficking of Narcotics (P4GN) program through the BERSINAR Village in Tulungagung Regency still faces problems in the dissemination of information that tends to be conventional, unintegrated, and difficult for the public to access widely. This condition has an impact on the low reach of information, minimal public understanding, and limited public participation in supporting the P4GN program. This study aims to develop a BERSINAR Village information system website that functions as an integrated medium for delivering program information, a means of policy socialization, and public education regarding the dangers of narcotics and prevention efforts. The website development was carried out using the Extreme Programming (XP) method which includes the stages of planning, design, coding, and testing, with an emphasis on user involvement in each stage of development. System requirements data were collected through observation and interviews with relevant parties, then analyzed to determine the system's features and functionality. System testing was carried out using black box testing to ensure all functions run according to requirements. The results of the study indicate that the developed website is able to support more effective information delivery and has the potential to increase community participation in the BERSINAR Village program.  
Usability And Cognitive Load Evaluation of The Threads Interface Using The System Usability Scale (SUS) And NASA-TLX Methods Kifatul Hasna Tria Widyarsi; Yayak Kartika Sari; Taufiq Agung Cahyono
International Journal of Science and Environment (IJSE) Vol. 6 No. 2 (2026): May 2026
Publisher : CV. Inara in Colaboration with www.stie-sampit.ac.id

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51601/ijse.v6i2.709

Abstract

The rapid evolution of social media interfaces has reshaped how users consume digital information, and interface complexity is known to affect both ease of use and the mental effort users must invest. This study examines the level of usability and cognitive load of the Threads interface and the relationship between the two constructs, using a quantitative descriptive-correlational approach. An online questionnaire was distributed to 200 students of Universitas Bhinneka PGRI Tulungagung selected through purposive sampling. Usability was measured with the System Usability Scale (SUS) and cognitive load with the NASA Task Load Index (NASA-TLX); data were processed in IBM SPSS. All instruments were valid and reliable, with Cronbach's Alpha values of 0.728 (SUS) and 0.786 (NASA-TLX). The mean SUS score was 70.0875, placing Threads in the "Good" category, while the mean NASA-TLX score of 58.83 indicated a moderate level of cognitive load. A Pearson correlation coefficient of 0.474 (p = 0.000) and a simple linear regression equation of Y = 0.735 + 0.521X, with an R Square of 0.225, showed that usability contributed 22.5% to cognitive load. The findings indicate that Threads is reasonably user-friendly but still imposes a moderate cognitive burden on its users, and that this burden rises together with—rather than in opposition to—perceived usability.
E-Learning Website Development at the Tulungagung Regency BNN Using the Laravel Framework with an Extreme Programming (XP) Approach Ardana Halim Wiradhika; Fahrur Rozi; Taufiq Agung Cahyono
Jurnal Teknologi Informatika dan Komputer Vol. 12 No. 1 (2026): Jurnal Teknologi Informatika dan Komputer
Publisher : Universitas Mohammad Husni Thamrin

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37012/jtik.v12i1.3415

Abstract

Drug misuse in Indonesia continues to pose a significant and far-reaching challenge, influencing multiple sectors of society, including the Tulungagung region. The National Narcotics Agency (BNN) of Tulungagung encounters various obstacles in delivering traditional outreach programs, notably constraints in manpower and infrastructure, the extensive geographical scope, and limited public engagement. In response to these issues, this research focuses on designing and developing a web-based e-learning platform to provide organized and easily accessible education on the dangers of drug abuse. The system is built using the Laravel framework and adopts the Extreme Programming (XP) approach, involving iterative cycles of planning, designing, coding, and testing.The resulting platform incorporates several key features, including user administration, pre-assessment, instructional content delivery, post-assessment, remedial modules, learning progress monitoring, digital certification, and an administrative dashboard for system oversight. Findings from the study demonstrate that the application performs in accordance with the defined functional specifications and effectively facilitates a structured learning process. Therefore, this e-learning platform is anticipated to enhance the efficiency of P4GN educational initiatives while also broadening the scope of digital outreach efforts conducted by BNN Tulungagung.
User Behavior Analysis on a Simulated Academic Information Website Using the Microsoft Clarity Heatmap Method Nisa Ayu Cahyaningrum; Taufiq Agung Cahyono; Joko Iskandar
Jurnal Teknologi Informatika dan Komputer Vol. 12 No. 1 (2026): Jurnal Teknologi Informatika dan Komputer
Publisher : Universitas Mohammad Husni Thamrin

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37012/jtik.v12i1.3439

Abstract

The advent of digital technology over the past decade has transformed the way higher education institutions deliver services to their academic communities. Digital transformation has positioned academic websites as the primary communication channel between students and higher education institutions, yet interface evaluation continues to rely on perception-based methods that fail to capture actual user behavior. This study analyzes interaction patterns of users on a simulative academic information website, identifies interface elements that create friction, and proposes evidence-based design improvements. A quantitative descriptive approach was adopted using Microsoft Clarity as the data collection instrument, which automatically recorded click heatmap, scroll heatmap, movement heatmap, and session replay data. Thirty interaction sessions from 21 unique users were gathered through purposive sampling of active students at Bhinneka PGRI University Tulungagung. The findings reveal that click intensity was concentrated on the homepage and the "Kampus" menu, while average scroll depth reached only 57.11%, session duration averaged 1.1 minutes, and the quick-back rate stood at 36.67%. Additionally, a dead-click rate of 6.67% was observed, reflecting user confusion toward visually interactive but non-responsive elements. Taken together, these results demonstrate that the Microsoft Clarity heatmap method is capable of surfacing usability problems that conventional perception-based evaluation approaches consistently overlook.
Pengembangan Sistem E-Zakat Berbasis Web dengan Metode Feature-Driven Development pada Baznas Kabupaten Tulungagung Sari, Norma Novita; Cahyono, Taufiq Agung; Sari, Yayak Kartika
HORIZON: Indonesian Journal of Multidisciplinary Vol. 4 No. 4 (2026): HORIZON: Indonesian Journal of Multidisciplinary
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/hijm.v4i4.6694

Abstract

Manual zakat management at BAZNAS Tulungagung Regency still faces various obstacles, such as data recording errors, delays in report preparation, and less than optimal transparency of zakat fund distribution information. This study aims to design, develop, and evaluate a web-based E-Zakat System that suits the operational needs of BAZNAS Tulungagung Regency. The study uses a Research and Development (R&D) approach with data collection through observation and interviews with BAZNAS managers to identify system requirements. The software development process applies the Feature-Driven Development (FDD) method which includes five stages, namely Develop an Overall Model, Build a Feature List, Plan by Feature, Design by Feature, and Build by Feature. The system was developed using the Laravel Livewire 3 framework with a MySQL database, and is equipped with features for managing muzakki and mustahiq data, zakat payments and distribution, content management, WhatsApp notifications, and user management. System evaluation was carried out using Black Box Testing. The test results showed that all 47 test scenarios were successfully executed according to their functions, so that the system was declared suitable for use to support more effective, efficient, transparent and accountable zakat management.
Pengembangan Website Desa Pelayanan Publik dan Informasi Warga dengan Menggunakan Metode Extreme Programming (XP) di Desa Bogoran, Kecamatan Kampak, Kabupaten Trenggalek Raharjo, Artha Khemal Febrianto; Sari, Yayak Kartika; Cahyono, Taufiq Agung
HORIZON: Indonesian Journal of Multidisciplinary Vol. 4 No. 4 (2026): HORIZON: Indonesian Journal of Multidisciplinary
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/hijm.v4i4.6757

Abstract

Public services and information management in Bogoran Village, Kampak District, Trenggalek Regency, currently face obstacles due to reliance on conventional systems, including manual administrative processes and physical notice boards. This study aims to design and build a Public Service and Citizen Information Website in Bogoran Village using the Extreme Programming (XP) method, which includes four stages: Planning, Design, Coding, and Testing. The system was developed using the Laravel framework (PHP), MySQL database, and CSS for a responsive interface. Testing was conducted using Black Box Testing and User Acceptance Testing (UAT) involving 5 respondents. Black Box Testing results showed that all main features functioned as expected. UAT evaluation yielded an average feasibility percentage of 94.29%, categorized as very good. The system provides village information services, news publication, activity gallery, citizen complaint features, and WhatsApp notification integration, effectively improving public service effectiveness and information transparency in Bogoran Village.