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Pengembangan Media Diorama Berbasis Literasi Sosial untuk Meningkatkan Hasil Belajar pada Mata Pelajaran IPAS Kelas V Sekolah Dasar Fina Khoirun Nihayati; Wahyu Nugroho; Intan Susetyo Kusumo Wardhani
Jurnal Pendidikan, Sains, Geologi, dan Geofisika (GeoScienceEd Journal) Vol. 7 No. 3 (2026): August
Publisher : Mataram University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/goescienceed.v7i3.2683

Abstract

Learning on the topics of production, distribution, and consumption in elementary schools is still dominated by conventional teaching methods and limited learning media, resulting in low student engagement, inadequate social literacy, and unsatisfactory learning outcomes. Since these topics are closely related to students' social interactions and everyday economic activities, learning media that integrate social literacy are needed to promote meaningful learning experiences. This study aimed to develop social literacy-based diorama media and to determine its feasibility, practicality, and effectiveness in improving the IPAS (Natural and Social Sciences) learning outcomes of fifth-grade elementary school students. The study employed the Research and Development (R&D) method using the ADDIE model, which comprises the stages of Analysis, Design, Development, Implementation, and Evaluation. The research subjects consisted of 39 fifth-grade students from SDN 1 Kerjo, SDN 3 Kedungsigit, and SDN 3 Jatiprahu in Trenggalek Regency. Data were collected through observation, interviews, questionnaires, documentation, and tests. The results showed that the media received validation percentages of 87% from subject matter experts, 78% from linguists, 80% from media experts, and 87% from practitioners, placing it in the "valid" to "highly valid" categories. Student responses reached 86.46% in the small-scale trial and 90.93% in the large-scale trial, while teacher responses reached 89% and 92%, respectively. Student learning outcomes improved from 47.0 to 90.4 in the small-scale trial and from 51.6 to 87.4 in the large-scale trial. Thus, the social literacy-based diorama media is considered feasible, practical, and effective for use in fifth-grade elementary school IPAS instruction.
PENGARUH TEORI KOGNITIF SOSIAL BANDURA MELALUI MEDIA KOMIK EDUKASI TERHADAP KEPATUHAN TATA TERTIB SEKOLAH Vinda Permatasari; Wahyu Nugroho; Intan Susetyo Kusumo Wardhani
AL-MUADDIB: Jurnal Kajian Ilmu Kependidikan Vol. 8 No. 3 (2026): Juli
Publisher : LPPM STAI Muhammadiyah Probolinggo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46773/c8sr7696

Abstract

Student compliance with school rules is an important part of character building, especially in developing discipline and responsibility. However, some students still do not fully follow school rules, so innovative learning methods are needed to encourage positive behavior through engaging learning experiences. This study aims to examine the effect of Bandura’s Social Cognitive Theory implemented through educational comics on student compliance with school rules. This research adopted a quantitative quasi-experimental method using a non-equivalent control group design. The participants included 39 fifth-grade students, who were divided into an experimental group of 20 students and a control group of 19 students. A questionnaire was administered both before and after the intervention to obtain the research data. Subsequently, the collected data were examined through normality and homogeneity tests, followed by an Independent Samples t-test using SPSS version 25. The experimental group demonstrated a greater improvement, with a score increase of 5.45 points, whereas the control group recorded an increase of 1.48 points. Based on the hypothesis testing results, the Independent Samples t-test revealed a t-value of  2.183 and a p-value of 0.035, which was below the 0.05 significance threshold, indicating that educational comics based on Bandura’s Social Cognitive Theory affect student compliance. Integrating educational comics into Pancasila Education offers an alternative instructional strategy that helps promote students' character development
Pengembangan Bahan Ajar Berbasis Multimedia Interaktif untuk Meningkatkan Kecerdasan Naturalistik Siswa Kelas III Sekolah Dasar Ima Dwi Aryanti; Wahyu Nugroho; Intan Susetyo Kusumo Wardhani
Jurnal Pendidikan, Sains, Geologi, dan Geofisika (GeoScienceEd Journal) Vol. 7 No. 4 (2026): November (In Press)
Publisher : Mataram University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/goescienceed.v7i4.2498

Abstract

Penelitian ini dilatarbelakangi oleh rendahnya kecerdasan naturalistik siswa kelas III sekolah dasar yang disebabkan oleh penggunaan bahan ajar konvensional dan kurangnya variasi bahan ajar interaktif dalam pembelajaran IPAS. Penelitian ini bertujuan untuk mengembangkan bahan ajar berbasis multimedia interaktif serta mengetahui tingkat kevalidan, kemenarikan, dan efektivitasnya dalam meningkatkan kecerdasan naturalistik siswa. Metode penelitian yang digunakan adalah Research and Development (R&D) dengan model pengembangan ADDIE yang terdiri dari tahap analisis, desain, pengembangan, implementasi, dan evaluasi. Produk dikembangkan dalam bentuk bahan ajar berbasis multimedia interaktif yang memadukan teks, gambar, audio, video, animasi, dan fitur interaktif. Subjek penelitian yaitu siswa kelas III SDN 5 Sidomulyo, SDN 5 Jombok, dan SDN 4 Pule. Teknik pengumpulan data menggunakan observasi, wawancara, angket, dan tes. Hasil penelitian menunjukkan bahwa bahan ajar yang dikembangkan memperoleh hasil validasi ahli media sebesar 87,5%, ahli materi sebesar 82,3%, dan ahli bahasa sebesar 78,2% dengan rata-rata 82% kategori sangat valid. Hasil respon siswa pada uji skala kecil memperoleh 96,8% dan uji skala lapangan sebesar 93,8% dengan kategori sangat menarik. Keefektifan bahan ajar berdasarkan uji N-Gain memperoleh skor 0,74 dengan kategori tinggi, sehingga bahan ajar berbasis multimedia interaktif efektif meningkatkan kecerdasan naturalistik siswa kelas III sekolah dasar.
Pengaruh Model Game Based Learning Berbantu Media Spinning Wheel terhadap Social Emotional Learning Siswa Kelas V Sekolah Dasar Aulia Ni’matul Khoiriah; Intan Susetyo Kusumo Wardhani; Wahyu Nugroho
Jurnal Pendidikan, Sains, Geologi, dan Geofisika (GeoScienceEd Journal) Vol. 7 No. 4 (2026): November (In Press)
Publisher : Mataram University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/goescienceed.v7i4.2511

Abstract

Social Emotional Learning (SEL) is an important competency that needs to be developed in elementary school students to support their ability to recognize and manage emotions, collaborate, communicate positively, demonstrate empathy, and make responsible decisions. The low level of students’ social-emotional skills in Grade V at SDN 2 Ngantru was indicated by less optimal group collaboration, emotional regulation, and confidence in expressing opinions during the learning process. This study aimed to determine the effect of the Game Based Learning (GBL) model assisted by the Spinning Wheel media on the Social Emotional Learning skills of Grade V students at SDN 2 Ngantru, Trenggalek. This study employed a quantitative approach with a quasi-experimental method using a nonequivalent control group design. The subjects consisted of 54 students divided into an experimental class and a control class, with 27 students in each class. Data were collected using an SEL questionnaire that met the validity and reliability criteria, with a Cronbach’s Alpha value of 0.931. Data analysis included normality testing, homogeneity testing, an independent sample t-test, and an N-Gain effectiveness test. The results showed that the data were normally distributed and homogeneous. The hypothesis test obtained a significance value of 0.000 (<0.05), indicating a significant difference between the experimental and control classes. The experimental class obtained a higher posttest mean score of 89.78 compared to 71.56 in the control class. The N-Gain result for the experimental class reached 71.31%, categorized as high, while the control class obtained 5.51%, categorized as low. Therefore, the Game Based Learning model assisted by Spinning Wheel media had a significant and effective effect on improving the Social Emotional Learning skills of Grade V students at SDN 2 Ngantru.
Pengaruh EGRA Free terhadap Kemampuan Membaca Siswa Kelas I Sekolah Dasar Ismatina'g Firli Qurani; Intan Susetyo Kusumo Wardhani; Wahyu Nugroho
Jurnal Pendidikan, Sains, Geologi, dan Geofisika (GeoScienceEd Journal) Vol. 7 No. 4 (2026): November (In Press)
Publisher : Mataram University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/goescienceed.v7i4.2535

Abstract

Reading ability is a fundamental skill that elementary school students need to master as a foundation for successful learning. However, observations conducted at SDN 1 Kerjo, SDN 2 Jati, and SDN 2 Jatiprahu indicated that the reading ability of first-grade students was still low, as demonstrated by difficulties in recognizing letters, reading syllables, reading words, and comprehending simple texts. This study aimed to analyze the effect of using the Early Grade Reading Assessment (EGRA) Free on the reading ability of first-grade elementary school students. The study employed a quantitative approach with a quasi-experimental method using a Non-Equivalent Pretest–Posttest Control Group Design. The sample consisted of 33 students selected through purposive sampling and divided into an experimental group and a control group. The research instrument was a 20-item reading ability test administered as a pretest and posttest. The normality test results indicated that all data were normally distributed, with significance values of 0.347 and 0.524 for the pretest and posttest of the control group, respectively, and 0.174 and 0.389 for the experimental group, respectively (>0.05). The homogeneity test using Levene’s test yielded a significance value of 0.371 (>0.05), indicating that the data were homogeneous. The N-Gain analysis showed that the improvement in reading ability in the experimental group was higher than that in the control group. Furthermore, the results of the independent samples t-test indicated a significant difference between the two groups. Therefore, it can be concluded that the use of EGRA Free had a positive effect on the reading ability of first-grade elementary school students.
Pengaruh Media Telepon Kaleng terhadap Hasil Belajar Kognitif IPAS pada Materi Bunyi Siswa Kelas V Sekolah Dasar Oriza Fajar Ilma; Intan Susetyo Kusumo Wardhani; Wahyu Nugroho
Jurnal Pendidikan, Sains, Geologi, dan Geofisika (GeoScienceEd Journal) Vol. 7 No. 4 (2026): November (In Press)
Publisher : Mataram University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/goescienceed.v7i4.2584

Abstract

Learning media play an important role in helping students understand the concepts of Natural and Social Sciences (IPAS) through concrete learning experiences. However, the learning process on sound-related topics in elementary schools is still predominantly conducted through lecture methods, causing students to experience difficulties in understanding the abstract concept of sound propagation. This study aimed to determine the effect and effectiveness of using recycled-material tin-can telephone learning media on the cognitive learning outcomes of fifth-grade elementary school students in IPAS, particularly on the topic of sound. This study employed a quantitative approach using a quasi-experimental method with a Nonequivalent Control Group Design. The sample consisted of 20 students, comprising 10 students in the experimental class and 10 students in the control class. Data were collected using tests administered as pretests and posttests. Data analysis was conducted using normality and homogeneity tests, an Independent Samples t-test, and an N-Gain test. The results showed that the use of tin-can telephone media had a statistically significant effect on students' cognitive learning outcomes, with a significance value of 0.000 (<0.05). The mean posttest score of the experimental class was 93.5, which was higher than that of the control class at 80.5. The N-Gain analysis showed that the experimental class achieved an N-Gain score of 79.3690%, categorized as effective, while the control class achieved an N-Gain score of 35.5595%, categorized as ineffective. Therefore, the use of recycled-material tin-can telephone learning media had a significant and effective effect on improving the cognitive learning outcomes of fifth-grade elementary school students in IPAS on the topic of sound.
DEVELOPMENT OF A LUDO-BASED SMART BOX LEARNING MEDIA TO IMPROVE THE NUMERACY SKILLS OF FOURTH-GRADE ELEMENTARY SCHOOL STUDENTS Nur Indah Fitriani; Intan Susetyo Kusumo Wardhani; Wahyu Nugroho
Jurnal Ilmu Pendidikan Indonesia Vol 14 No 3 (2026): JURNAL ILMU PENDIDIKAN INDONESIA
Publisher : Master of Science Education Program, Postgraduate Program of Cenderawasih University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31957/jipi.v14i3.5750

Abstract

Numeracy skills are one of the fundamental competencies that students need to understand and solve mathematical problems encountered in daily life. The results of observations and interviews conducted at SD Negeri 5 Bendorejo, SD Negeri 1 Kedunglurah, and SD Negeri 2 Kedunglurah indicated that the numeracy skills of fourth-grade students were still relatively low, particularly in the topic of plane geometry. In addition, the limited use of learning media caused students to be less actively involved in learning and experience difficulties in understanding the concepts of sides, angles, and vertices of plane figures. Therefore, an engaging and interactive learning medium is needed to improve students' numeracy skills. This study aimed to develop a Smart Box learning media that is valid, practical, and effective in improving the numeracy skills of fourth-grade elementary school students. This research employed the Research and Development (R&D) method using the ADDIE model, which consists of the Analysis, Design, Development, Implementation, and Evaluation stages. The research participants were 50 fourth-grade students from SD Negeri 5 Bendorejo, SD Negeri 1 Kedunglurah, and SD Negeri 2 Kedunglurah. Data were collected through observations, interviews, questionnaires, and tests, and analyzed using descriptive quantitative and qualitative techniques. The results indicated that the Smart Box learning media was valid based on expert validation of both the learning material and the media. The media was also considered practical based on the positive responses from teachers and students. Its effectiveness was demonstrated by the improvement in students' learning outcomes, with the average pre-test score increasing from 59 to an average post-test score of 79. Furthermore, the average N-Gain score was 0.5027, which falls into the moderate category, with an N-Gain percentage of 50.27%. It can be concluded that the Smart Box learning media is suitable for teaching plane geometry and is effective in improving the numeracy skills of fourth-grade elementary school students at a moderate level.