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PERANCANGAN MEDIA PEMBELAJARAN FIKIH BERBASIS AUGMENTED REALITY DI MTsN 06 AGAM Resnawita; Sarwo Derta; Liza Efriyanti; Supriadi
KOLONI Vol. 1 No. 4 (2022): DESEMBER 2022
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (486.747 KB) | DOI: 10.31004/koloni.v1i4.295

Abstract

This study aims to make it easier for teachers to carry out fiqh lessons for class VII at MTsN 06 Agam. The research method used is the development (Research and Development). By using the Luther Sutopo version of the development model which consists of 6 stages, namely Concept, Design, Material Collecting, Assembly, Testing, and Distribution. The product test used in this study is a test of validity, practicality and effectiveness. Based on the results of the research that has been done, it can be concluded that the resulting application can be utilized and feasible. So the learning media on Augmented Reality-based fiqh subjects that the author has designed has been said to be practical and helpful in the teaching and learning process. Keywords: Based Learning, Fiqh, Augmented Reality
PERANCANGAN VIDEO ANIMASI PEMBELAJARAN MATEMATIKA MENGGUNAKAN DORATOON DI SEKOLAH DASAR Fajra Sinindya; Supratman Zakir; Jasmienti Jasmienti; Liza Efriyanti
Journal of Innovation And Future Technology (IFTECH) Vol 6 No 1 (2024): Vol 6 No 1 (February 2024): Journal of Innovation and Future Technology (IFTECH)
Publisher : LPPM Unbaja

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47080/iftech.v6i1.3048

Abstract

This research focuses on the problems found conclude that the problem obtained is that in delivering learning material, educators tend to use manual calculation methods and manual explanation techniques and only focus on printed books. Apart from that, the contents of printed books owned by students and teachers have different contents. The author created an animated mathematics learning video using Doratoon by considering these problems. It is hoped that the video can be used validly, practically and effectively in elementary school mathematics lessons. Research and Development (R&D) methods were applied in this research. In this research, a 4D development model is applied which consists of defining, designing, developing and disseminating. The link address used by teachers and students is the result of research from animated learning videos. The author's product testing results show that the product passed the validity test from 4 experts with a score of 0.88 in the very valid category, the practicality test from 6 practitioners with a score of 0.96 in the very high category, and the effectiveness test from 27 students with a score of 0.94 in the high effectiveness category.
Analisis Efektivitas Sistem Antrian Pada Parkir Kendaraan Roda Dua di Plaza Ramayana Bukittinggi Liza Efriyanti
Jurnal Perkotaan Vol. 15 No. 1 (2023): Juni 2023
Publisher : Universitas Katolik Indonesia Atma Jaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25170/perkotaan.v15i1.4887

Abstract

Artikel ini menyajikan analisis mengenai efektivitas sistem antrian parkir kendaraan roda dua di Plaza Ramayana Bukittinggi. Peningkatan produksi sepeda motor yang disebabkan oleh permintaan tinggi telah menyebabkan kemacetan lalu lintas yang signifikan dan antrian panjang di area parkir. Penelitian ini bertujuan untuk mengevaluasi efisiensi sistem antrian parkir dengan menganalisis waktu kedatangan dan waktu pelayanan kendaraan. Metode penelitian melibatkan pengumpulan data primer melalui observasi lapangan dan menggunakan teknik simulasi untuk menganalisis kinerja sistem antrian. Hasil penelitian menunjukkan bahwa rata-rata waktu kedatangan antar kendaraan adalah 18 detik, dan rata-rata waktu pelayanan adalah 22 detik. Berdasarkan hasil simulas diperoleh fasilitas lahan parkir yang kosongĀ  diperoleh 1% dari seluruh ketersediaan lahan parkir untuk kendaraan roda dua di Plaza Ramayana Bukittinggi, rata-rata waktu antri adalah 1.4 jam, lama kendaraan berada dalam sistem antrian 1.77 menit dan rata-rata panjang antrian kendaraan saat menuggu giliran untuk dapat parkir sebanyak 5 kendaraan. Sistem antrian pada parkir kendaraan di Plaza Ramayana Bukittinggi belum efektif dalam mengatasi antrian kendaraan roda dua. Tantangan utama yang dihadapi adalah waktu antrean yang lama dan jumlah kendaraan yang meningkat. Oleh karena itu, diperlukan perbaikan dan optimalisasi sistem antrian yang lebih efektif, seperti penggunaan teknologi yang lebih canggih, peningkatan kapasitas parkir, atau penyesuaian kebijakan parkir.