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Journal : KOLONI

HUBUNGAN PENGGUNAAN APLIKASI EXAMVIEW DENGAN KEPRAKTISAN PENILAIAN HASIL BELAJAR DI SMKN 4 PAYAKUMBUH Redha Okta Safitri; Liza Efriyanti; Supriadi Supriadi; Riri Okra
KOLONI Vol. 1 No. 3 (2022): SEPTEMBER 2022
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (390.537 KB) | DOI: 10.31004/koloni.v1i3.242

Abstract

This research is motivated by the evaluation of learning using paper-based tests which are less attractive to students. This is because the question papers distributed are less clear than the colorless photocopies. Teachers are lazy in correcting test answers because correcting them takes a long time. Students must wait until the correction of answers is complete. The results of corrections from the teacher also often make mistakes. The solution to the problem above is the evaluation of learning with the examview application. This application can help teachers to create question banks and conduct assessments automatically. Therefore, this study aims to identify how big the relationship between the use of the examview application and the practicality of the assessment of learning outcomes and the type of research used is quantitative research with a correlation research design. The sampling technique was simple random sampling and the samples taken in this study were teachers at SMKN 4 Payakumbuh. The data collection technique is the distribution of questionnaires using a linkert scale questionnaire. The data analysis technique used is the analysis prerequisite test which consists of normality test and linearity test and hypothesis testing, namely product moment test and simple linear regression test. Based on the results of this study, it was obtained that there was a relationship between the use of the examview (X) application and the practicality of the assessment of learning outcomes (Y). 2%, disagree 3%, disagree 1.8% of respondents and the results of the analysis prerequisite test and hypothesis testing which can be concluded that the two variables have a strong relationship with a positive correlation Keywords: examview, practicality, assessment
PENERAPAN MODEL ASSURE BERBANTUAN MEDIA AUDIO-VISUAL TERHADAP HASIL BELAJAR INFORMATIKA DI MTs MUHAMMADIYAH 20 NATAL Suha Maisaroh; Liza Efriyanti; Sarwo Derta; Riri Okra
KOLONI Vol. 1 No. 3 (2022): SEPTEMBER 2022
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (573.173 KB) | DOI: 10.31004/koloni.v1i3.243

Abstract

This research is motivated by the use of a direct-based learning model to be a learning model commonly used by an educator in the teaching and learning process. This learning model approach to learning is still teacher-centered so that students who tend to learn and learn become students in teaching and learning activities carried out in schools. With this, researchers take advantage of technological developments that cannot be separated from society, especially students, namely the use of technology (mobile phones). One of them is by applying the ASSURE model assisted by audio-visual media in learning. The type of research used by the author is quantitative research with experimental methods. The research design used is Posttest-Only Control Group Design. The sample of this study were students of class VII in MTs. Muhammadiyah 20 Christmas. The data collection technique used is the Posttest test. The data analysis technique used is a prerequisite test consisting of a normality test and linearity test and hypothesis testing. Informatics subjects as seen from the results of the Posttest in both the control class and the experimental class. With the application of the ASSURE model assisted by audio-visual media in the experimental class, the average value of 80.90 was obtained which resulted in a higher effect than the application of the conventional model which had an average of 44.66 in the control class. Keywords: Learning Model, ASSURE Model, Informatics.
PERANCANGAN MEDIA PEMBELAJARAN BERBASIS ADOBE ANIMATE PADA PEMBELAJARAN TIK UNTUK KELAS XI DI SMAN 4 PARIAMAN Anggi Fradila; Liza Efriyanti; Supratman Zakir; Hari Antoni Musril
KOLONI Vol. 1 No. 3 (2022): SEPTEMBER 2022
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (675.618 KB)

Abstract

This research was conducted from the problems that the authors found during observations at SMAN 4 Pariaman which so far the teacher has not maximized the use of technology in ICT learning, students only rely on verbal learning from the teacher, so students get bored quickly when learning takes place and have difficulty understanding the material taught by the teacher. . Therefore, the author designed Adobe Animate-based learning media so that it can be an alternative learning media. The purpose of this research is to produce a design for supporting ICT learning media based on Adobe Animate that is valid, practical and effective. The method used in this study is the Research and Development (R&D) method using the Luther-Sutopo version of the Multimedia Development Life Cycle (MDLC), which consists of six stages, namely concept (conception), design (design), collecting material (material collection). ), assembly (manufacture), testing (testing), and distribution (distribution). And the product test carried out in this research is the validity test given to lecturers who are field experts or field experts, practicality tests are carried out by ICT subject teachers and effectiveness tests are given to students at SMAN 4 Pariaman class XI. Based on the results of product testing that has been carried out by the author of the validity test, the average value is 0.78 which is declared valid, for the practicality test, the average value is 0.75 which is declared high practicality and for the effectiveness test, the average value is obtained. the average is 0.91 which is declared high effectiveness. Keywords: Learning media, ICT, Adobe Animate.
PENGARUH PENGGUNAAN HANDOUT TERHADAP MINAT BELAJAR SISWA PADA MATA PELAJARAN BIMBINGAN TIK DI SMPN 1 2X11 ENAM LINGKUNG Rosa Amelia; Liza Efriyanti; Zulfani Sesmiarni; Hari Antoni Musril
KOLONI Vol. 1 No. 3 (2022): SEPTEMBER 2022
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (411.035 KB) | DOI: 10.31004/koloni.v1i3.253

Abstract

This research is motivated by the low interest and motivation to learn more about learning materials. Moreover, the lack of adequate sources of teaching materials makes it difficult for students to understand the material presented by the teacher. The low interest in students' learning in learning seen from the ability of students to understand the material presented has not been fully understood, this could be due to the lack of variety of learning media used by teachers, resulting in a lack of student interest when studying. This study aims to determine the effect of using handouts on student interest in ICT guidance subjects at SMPN 1 2x11 Enam Lingkung. The research method used is quantitative with the type of ex post facto research. The total population taken is 237 students. The sampling technique used in this study is proportionate stratified random sampling for the percentage used is 25% with the number of respondents as many as 64 students with 35 males and 29 females. Based on the results of the study, it shows that there is a significant effect between the use of handouts (X) on student learning interest (Y) based on the results of hypothesis testing with calculations using the product moment correlation formula, the rcount value is 0.680 while the rtable value is 0.244 with a significance level of 0.05. of 0.462 and the effect is 46.2%. Because rcount is greater than rtable, this means that (Ha) is accepted and the hypothesis (Ho) is rejected. This means that there is a fairly positive relationship between the use of handouts and students' interest in learning. Keywords: Handouts, Teaching Materials, Student Interests, ICT Guidance
PENERAPAN APLIKASI ARCGIS DALAM PEMBUATAN PETA TOPOGRAFI PADA PENDIDIKAN NAVIGASI DARAT MPA JAMARSINGSIA IAIN BUKITTINGGI Ilham Rosia; Sarwo Derta; Liza Efriyanti; Riri Okra
KOLONI Vol. 1 No. 3 (2022): SEPTEMBER 2022
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (786.565 KB) | DOI: 10.31004/koloni.v1i3.255

Abstract

The background of the author discusses the title because MPA Jamarsingsia in field practice still uses one topographic map simultaneously and the coverage area is quite wide, with the lack of field practice equipment causing difficulties for members and instructors in carrying out land navigation field education. The main issue that the authors study in the research in this thesis is how to design a topographic map using the ArcGIS application that is able to produce contour lines precisely and accurately. The general objective to be achieved in this research is to determine the design of a topographic map using the ArcGIS application that is able to produce precise and accurate contours. This research is a research with the RnD (Research and Development) method with the research method used to produce a particular product and test the effectiveness of a product. This RnD research uses the Luther-Sutopo version of the multimedia development model. The stages in Luther-Sutopo's research are concept (conception), design (design), Material collecting (data collection), assembly (manufacture), testing (testing), and distribution (distribution). This study produced a topographic map of Ngarai Sianok with a scale of 1:6000 and a 10-meter interval between contour lines and a topographic map of the IAIN Bukittinggi area with a scale of 1:500 and an interval between contour lines of 5 meters for media in Land Navigation Education MPA Jamarsingsia. Based on the results of the validity, practicality and effectiveness test, it is stated that the topographic map that the author designed in this study was declared very valid with an average value of 0.92, very practical with an average value of 0.96 and very effective with an average value of 0.79 . Keywords: ArcGIS Applications, Topographic Maps, Land Navigation Keywords: ArcGIS Applications, Topographic Maps, Land Navigation
Perancangan Sistem Aplikasi Penentuan Jurusan di SMKN 1 Bukittinggi Berdasarkan Hasil Tes Dengan Menggunakan Bahasa Pemograman PHP Heru Firdan Al-Ghovari1; Liza Efriyanti; Supratman Zakir; Riri Okra
KOLONI Vol. 1 No. 4 (2022): DESEMBER 2022
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1047.931 KB) | DOI: 10.31004/koloni.v1i4.271

Abstract

The development of computer technology today has provided all information quickly and with a high degree of accuracy, so that its use extends to other fields, especially education. The educational process, if equipped with information technology that suits your needs, will provide convenience in the world of education itself. Especially at SMKN 1 Bukittinggi, there are still many students and prospective students who have problems in determining and choosing majors, with minimal provisions, some students are already registered, they just know the major they are taking and other majors, because of this discrepancy, some students want to change majors, drop out of school, and repeat because the major they choose does not match their interests or abilities, this problem will waste their youth time . This is what lies behind the author to design a fee system, majors at SMKN 1 Bukittinggi based on test results using the PHP programming language. Keywords: Treatment Systems, Department, R&D Development Research, PHP.
PERANCANGAN SISTEM ANTRIAN PEMINJAMAN BUKU DI PERPUSTAKAAN SMKN 1 BUKITTINGGI BERBASIS ANDROID Elmi Wanti; Riri Okra; Liza Efriyanti; Hari Antoni Musril
KOLONI Vol. 1 No. 4 (2022): DESEMBER 2022
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (430.053 KB) | DOI: 10.31004/koloni.v1i4.275

Abstract

Queuing is a common occurrence in everyday life, which involves one or two more people, such as waiting in front of the counter to get a train ticket or cinema ticket, at the toll road gate, at the bank, at the library and other situations. which is often encountered, the situation of queuing is not a new thing that we encounter but has become a very common situation that we can encounter in our daily lives. In the real world we are not used to waiting, so it's no wonder we have the opinion that waiting is a tedious job. Very long queues and too long to get a service turn annoying. The book lending queue system is a system that helps the library processor at SMKN 1 Bukittinggi in overcoming long and irregular student queues. The type of research used is R&D (Research and Development) research using the ADDIE version of the development model which consists of several stages, namely Analyze (analysis), Design (design), Develop (development), Implement (implementation), and Evaluate (evaluate). system development model using the System Development Life Cycle (SDLC) by applying the waterfall model consisting of communication, planning, modeling, construction and deployment. The results of product testing that have been carried out with several lecturers, teachers and students, the average value of the validity test is 0.77 (valid), the average practicality test value is 0.77 (high), and the average value of the effectiveness test is is 0.787 (high). The value obtained proves that the loan queuing system can help and is ready to be used. Keywords: Books, queues, Queuing systems for borrowing books.
PERANCANGAN MEDIA PEMBELAJARAN FIKIH BERBASIS AUGMENTED REALITY DI MTsN 06 AGAM Resnawita; Sarwo Derta; Liza Efriyanti; Supriadi
KOLONI Vol. 1 No. 4 (2022): DESEMBER 2022
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (486.747 KB) | DOI: 10.31004/koloni.v1i4.295

Abstract

This study aims to make it easier for teachers to carry out fiqh lessons for class VII at MTsN 06 Agam. The research method used is the development (Research and Development). By using the Luther Sutopo version of the development model which consists of 6 stages, namely Concept, Design, Material Collecting, Assembly, Testing, and Distribution. The product test used in this study is a test of validity, practicality and effectiveness. Based on the results of the research that has been done, it can be concluded that the resulting application can be utilized and feasible. So the learning media on Augmented Reality-based fiqh subjects that the author has designed has been said to be practical and helpful in the teaching and learning process. Keywords: Based Learning, Fiqh, Augmented Reality