Claim Missing Document
Check
Articles

Usability Testing Aplikasi Informasi Desa Wisata Menggunakan Metode Cognitive Walkthrough dan System Usability Scale (SUS) Hidayat, Wahyutama Fitri; Setiadi, Ahmad; Malau, Yesni; Purnama, Rachmat Adi
Jurnal INSAN Journal of Information System Management Innovation Vol. 5 No. 1 (2025): Juni 2025
Publisher : LPPM Universitas Bina Sarana Informatika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31294/j-insan.v5i1.8887

Abstract

Penelitian ini membahas pengujian usability pada aplikasi Sidewi Mobile guna mengevaluasi tingkat keterpakaian dan kepuasan pengguna. Metode yang digunakan adalah System Usability Scale (SUS) dan Cognitive Walkthrough untuk mengidentifikasi masalah serta memberikan rekomendasi perbaikan berdasarkan pengalaman pengguna. Hasil pengujian menunjukkan bahwa aplikasi memiliki tingkat keberhasilan penyelesaian tugas sebesar 89,2% dan efisiensi penggunaan dengan rata-rata waktu penyelesaian sebesar 0,01 goals/seconds. Nilai SUS yang diperoleh sebesar 52,1, menunjukkan bahwa aplikasi masih berada dalam kategori marginal low dan belum sepenuhnya dapat diterima oleh pengguna. Oleh karena itu, rekomendasi perbaikan mencakup peningkatan antarmuka pengguna serta penambahan fitur pencarian untuk meningkatkan pengalaman pengguna dalam mengakses informasi desa wisata.
Implementasi Application Programming Interface Live Location dan Payment Gateway Aplikasi Bank Sampah Berbasis Mobile Hidayat, Wahyutama Fitri; Setiadi, Ahmad; Malau, Yesni
Indonesian Journal Computer Science Vol. 5 No. 1 (2026): April 2026
Publisher : LPPM Universitas Bina Sarana Informatika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31294/ijcs.v5i1.12326

Abstract

Permasalahan pengelolaan sampah tetap menjadi isu strategis di Indonesia seiring dengan meningkatnya volume sampah rumah tangga yang belum diimbangi oleh sistem layanan yang efisien dan transparan. Perkembangan teknologi mobile serta layanan berbasis Application Programming Interface (API) mendorong transformasi digital berbagai kegiatan publik, tidak terkecuali bank sampah. Penelitian memiliki tujuan untuk merancang dan mengimplementasikan aplikasi bank sampah dengan aplikasi  bernama GoTrash dengan fitur proses pemesanan penjemputan sampah, pelacakan lokasi, pengelolaan transaksi. Aplikasi dikembangkan menggunakan arsitektur RESTful API untuk menghubungkan aplikasi mobile dengan server backend sehingga pertukaran data dapat dilakukan secara efisien, aman, dan real time. Integrasi layanan pendukung seperti pemetaan lokasi, Firebase untuk sinkronisasi data dan notifikasi, serta Midtrans sebagai payment gateway digunakan untuk meningkatkan fungsionalitas aplikasi. Tahapan pengembangan menggunakan metode waterfall diawali dengan analisa kebutuhan, perancangan wireframe antarmuka, implementasi fitur, kemudian dilanjutkan dengan pengujian menggunakan metode black-box testing untuk memastikan kesesuaian fungsi dengan kebutuhan pengguna. Dengan demikian, aplikasi yang dikembangkan mampu meningkatkan efektivitas, transparansi, dan kemudahan layanan bank sampah digital serta berpotensi menjadi solusi pengelolaan sampah yang lebih modern, terstruktur, dan skalabel.
Prototype Aplikasi Edukasi Anak Berbasis Mobile Wahyutama Fitri Hidayat; Yesni Malau; Muhammad Fahmi Julianto
Reputasi: Jurnal Rekayasa Perangkat Lunak Vol. 3 No. 1 (2022): Mei 2022
Publisher : LPPM Universitas Bina Sarana Informatika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31294/reputasi.v3i1.1185

Abstract

Teknologi informasi dunia dimana saat ini sedang berkembang dengan pesat telah menyasar berbagai aspek di masyarakat yaitu ekonomi, kebudayaan, seni, politik, dan tak terkecuali dunia pendidikan. Tujuan dari penelitian yag dilakukan yaitu menghasilkan prototype aplikasi yang berberbasiskan mobile application dengan diberikan nama Aplikasi Edukasi Anak. Batasan yang digunakan di penelitian ini yaitu hanya akan dibahas mengenai merancangan aplikasi berdasarkan model prototype. Hasil dari penelitian ini berupa rancangan Aplikasi Edukasi Anak berbasis mobile yang dirancang menggunakan aplikasi Justinmind. Hasil rancangan yang dilakukan pengujian dengan digunakannya metode BlackBox dapat menghasilkan fitur aplikasi prototype yang dirancang dapat berjalan sesuai dengan rancangan dan diterima.
Pemodelan dan Prediksi Harga Emas Menggunakan Metode ARIMA pada Data Time Series Yesni Malau; Eni Pudjiarti; Fintri Indriyani; Riswandi Ishak; Asep Sayfulloh; Wahyutama Fitri Hidayat
Bianglala Informatika Vol. 14 No. 1 (2026): Maret 2026
Publisher : Universitas Bina Sarana Informatika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31294/bianglala.v14i1.12455

Abstract

This study aims to analyze and predict gold price movements using a time series approach with the Autoregressive Integrated Moving Average (ARIMA) model. The data used in this research are historical daily gold closing prices from 2020 to 2026 obtained from Investing.com, consisting of 1,568 data. The research stages include data collection, preprocessing, stationarity testing using the Augmented Dickey-Fuller (ADF) test, parameter identification through Autocorrelation Function (ACF) and Partial Autocorrelation Function (PACF) analysis, parameter estimation, diagnostic checking, and model accuracy evaluation. The results indicate that the data are stationary with a p-value < 0.05. Based on the identification and model selection process, the ARIMA (3,0,3) model was identified as the best model with an Akaike Information Criterion (AIC) value of 15449.326. Model evaluation results show an RMSE of 120.86, MAE of 95.02, and MAPE of 5.48%. The MAPE value below 10% indicates that the model has good accuracy in predicting gold prices. Therefore, the ARIMA model can be used as an effective approach to predict gold price movements based on historical data.
Pemanfaatan Teknologi QR Code Dalam Menunjang Kegiatan Pada RPTRA Mardani Asri Yoseph Tajul Arifin; Oky Irnawati; Sri Watmah; Yesni Malau
Jurnal Abdimas Komunikasi dan Bahasa Vol. 3 No. 2 (2023): Desember
Publisher : LPPM Universitas Bina Sarana Informatika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31294/abdikom.v3i2.2914

Abstract

Attendance is an activity that determines a person's level of discipline in an organization, school or company. Attendance levels can influence the productivity and sustainability of an organization's processes. Unclear attendance procedures or inconsistent attendance can result in errors in recording the attendance of participants in RPTRA activities, as well as reducing the motivation of administrators and participants in RPTRA activities. Mardani Asri Child-Friendly Integrated Public Space (RPTRA) is a public space concept in the form of an open space with human resources who are active as administrators at the Mardani Asri RPTRA consisting of PKK mothers, youth youth groups and local residents who have other jobs such as kindergarten teachers. It has activities including 10 PKK Programs and Sapa Posts, Disaster Services, Reading Gardens, Sports Places, Playgrounds. Problems related to absenteeism at RPTRAs (Child-Friendly Integrated Public Spaces) can be an important thing to pay attention to in RPTRA management because they can affect the effectiveness of programs and facility management. Utilizing QR Code technology for presence in RPTRA business management can help optimize operations and increase the effectiveness of existing work programs at the RPTRA. So training is needed on the use of QR Code technology to support the activities of the Mardani Asri RPTRA. The outputs to be achieved include articles in electronic media released on website media, as well as increasing knowledge and utilization of QR Code technology which can be implemented for activities at the Mardani Asri RPTRA. As for the results of this Community Service activity, RPTRA Mardani Asri participants were able to gain insight into QR Code technology and implement it for organizational needs. Kehadiran merupakan aktivitas yang menentukan tingkat kedisiplinan seseorang dalam suatu organisasi, sekolah maupun perusahaan. Tingkat kehadiran dapat berpengaruh pada produktifitas dan keberlangsungan proses suatu organisasi. Ketidakjelasan prosedur absensi atau absensi tidak konsisten dapat mengakibatkan kesalahan dalam mencatat kehadiran peserta dalam kegiatan-kegiatan di RPTRA, serta menurunkan motivasi pengurus maupun peserta kegiatan di RPTRA. Ruang Publik Terpadu Ramah Anak (RPTRA) Mardani Asri adalah konsep ruang publik berupa ruang terbuka dengan SDM yang aktif menjadi pengurus di RPTRA Mardani Asri terdiri dari Ibu-Ibu PKK, pemuda karang taruna serta warga sekitar yang memiliki pekerjaan lain seperti Guru TK. Memiliki kegiatan diantaranya 10 Program PKK dan Pos Sapa, Layanan Kebencanaan, Taman Bacaan, Tempat Berolahraga, Playground. Permasalahan terkait absensi di RPTRA (Ruang Publik Terpadu Ramah Anak) dapat menjadi hal yang penting untuk diperhatikan dalam manajemen RPTRA karena dapat mempengaruhi efektivitas program dan pengelolaan fasilitas. Pemanfaatan teknologi QR Code untuk presensi dalam manajemen usaha RPTRA dapat membantu mengoptimalkan operasional dan meningkatkan efektivitas program kerja yang ada di RPTRA tersebut. Maka dibutuhkan pelatihan pemanfaatan teknologi QR Code dalam menunjang kegiatan RPTRA Mardani Asri. Adapun luaran yang ingin dicapai antara lain artikel di media elektronik yang direlease dalam media website, serta peningkatan pengetahuan dan pemanfaatan teknologi  QR Code yang dapat diimplementasikan untuk kegiatan-kegiatan yang ada di RPTRA Mardani Asri.  Adapun hasil  dari kegiatan Pengabdian Masyarakat ini peserta RPTRA Mardani Asri dapat menambah wawasan mengenai teknologi QR Code dan mengimplementasikannya untuk kebutuhan organisasi.
Rancang Bangun Perangkat Lunak Lelang Vendor Barang dan Jasa Berbasis Website Yesni Malau; Eni Pudjiarti; Ahmad Setiadi; Wahyutama Fitri Hidayat
Jurnal Sistem Informasi Akuntansi Vol 6 No 2 (2025): Periode September 2025
Publisher : LPPM Universitas Bina Sarana Informatika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31294/justian.v6i2.10727

Abstract

Conventional vendor selection in a project often faces various problems, such as granting exclusive rights to certain vendors, wasting time and costs, and a lack of transparency that can lead to potential corruption. This study aims to develop a website-based vendor selection system using the Codeigniter framework to improve order and transparency in the vendor selection process. The methods used include collecting user requirements data, designing the system using the PHP programming language and the Codeigniter framework, and comprehensive system testing through a Black Box Testing approach. The test results show that all features of the website-based procurement system function as expected with 100% valid results. This software aims to reduce unethical practices and increase user satisfaction and productivity by providing a faster and more transparent procurement process. This study provides a real solution to improve the vendor selection tender process and is expected to be widely implemented to support order and transparency in procurement across various sectors. In addition, this system is also expected to improve data accuracy and accelerate the decision-making process in procurement.
Analisis Pembayaran Digital Menggunakan Metode Weight Product Pada Restoran Tabur Rasa Aldi Hermawan Pratama; Yesni Malau
TECHSI - Jurnal Teknik Informatika Vol. 14 No. 2 (2023)
Publisher : Teknik Informatika Universitas Malikussaleh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29103/techsi.v14i2.12847

Abstract

Pada saat ini, masyarakat lebih memilih menggunakan pembayaran digital daripada pembayaran tunai, dengan adanya  pembayaan digital sangat membantu masyarakat dalam memlakukan transaksi dengan efisien dan praktis. Namun Sebagian masyarakat sering merasa kesulitan dalam menentukan metode pembayaran digital yang mereka ingin gunakan, Pengumpulan data didapatkan dari konsumen restoran tabur rasa yang menggunakan pembayaran digital yang dilakukan metode pengambilan sampel dan data diolah dengan menggunakan metode weight product. Untuk pengambilan sampel pada penelitian ini, peneliti memilih menggunakan rumus slovin yang dimana jumlah populasi dibagi dengan hasil dari 1 ditambah jumlah populasi dikali batas kesalahan pangkat 2. Hasil dari pemilihan pembayaran digital yang menerapkan weight product menghasilkan Ovo 0,049, Gopay 0,112, Debit 0,123, dan Mobile banking 0,715 sebagai juara dengan yang paling banyak digunakan. Penentuan pembayaran digital masih membutuhkan banyak waktu untuk memproses dan mengetahui hasil dari pembayaran digital mana yang terbaik. Oleh karena itu,dibuatlah penelitian ini agar memudahkan masyarakat dalam menentukan pembayaran digital mana yang terbaik.
DECISION SUPPORT SYSTEM FOR DETERMINING APPROPRIATE FRANCHISE LOCATIONS USING THE PROFILE MATCHING METHOD Tati Mardiana; Yesni Malau
Jurnal Riset Informatika Vol. 3 No. 1 (2020): December 2020 Edition
Publisher : Kresnamedia Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34288/jri.v3i1.48

Abstract

Finding the appropriate location is crucial when starting a franchise. The appropriate location will affect the overall business risk and profitability of the franchise. Nevertheless, some franchises have a bankruptcy in running their business. One of the factors that contribute to the bankruptcy of a franchise business is a location that does not meet several criteria that support business success. Therefore, this study aims to propose a decision support system model to determine the location of the franchise based on matching profiles between the actual data value of a location and the value of the location profile expected by the franchisor. The profile matching method has a better level of objectivity because it measures the value of each indicator variable. The criteria for determining the location of a franchise are potential customers, access to location, competition, and costs. The test results show that the decision support system to determine the location of the franchise using the profile matching method meets the functional requirements. This decision support system helps franchises to determine the appropriate when starting a franchise.
COMPARATION OF DECISION TREE MODEL AND SUPPORT VERCTOR MACHINE IN SENTIMENT ANALYSIS OF REVIEW DATASET SAMSUNG SSD 850 EVO AT NEW EGG SHOP Muhammad Fahmi Julianto; Yesni Malau; Wahyutama Fitri Hidayat; Wawan Nugroho; Fintri Indriyani
Jurnal Riset Informatika Vol. 3 No. 4 (2021): September 2021 Edition
Publisher : Kresnamedia Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34288/jri.v3i4.97

Abstract

The development of information technology is currently growing very rapidly, including the impact on the hardware used. This can be exemplified in the use of hard drives that are starting to switch to SSDs. The process of selecting an SSD product to be used cannot be separated from the sources of information found on the internet. Through the internet, every user can provide reviews, both positive and negative reviews. With the many reviews regarding the review of the Samsung 850 Evo SSD on the NewEgg Store, the author uses it to be processed into information, which will have new knowledge. Based on that, the author makes research, in the form of opinion classification by analyzing sentiment through a text mining approach. In this study, two classification models were used, namely Decision Tree and Support Vector Machine. The results of this study are in the form of a comparison of the 2 models used based on the accuracy and AUC values. Based on research, the Support Vector Machine model is better than the Decision Tree model. This conclusion can be proven by the accuracy value of the Support Vector Machine model resulting in a value of 0.87 or 87% while the accuracy value of the Decision Tree model produces a value of 0.82 or 82%. In addition, the AUC value of the Support Vector Machine model produces a value of 0.87 and the Decision Tree mode produces a value of 0.82 or it can be said that the AUC value of the Support Vector Machine model is better than the Decision Tree model.
Penilaian Kinerja Guru dengan Model Fuzzy Multi Atribute Decision Making Saw pada SMA Unity School Malau, Yesni; Juando, Raden Rivan; Adiwiharja, Cep
JUSS (Jurnal Sains dan Sistem Informasi) Vol. 1 No. 2 (2018): Jurnal Sains dan Sistem Informasi
Publisher : Prodi Sistem Informasi FST Universitas Jambi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22437/juss.v1i2.5916

Abstract

This article content abaut the implementation abaut work examination of teachers performance at Unity School High School The process of examination will determine the extension of the teaching contract and as a reference for increasing teachers salaries. The number of subject teachers and the skills of each teacher are varies making decision to apraise the performance of Teachers at Unity School High School are still confused. This time the work examination of teachers performance at Unity School High School appraisal is only the attendance of teacher teaching and personal assessment from the Director of Education during interviews. Unity School High School needed of decision support system for work examination of teachers performance, a decision support system that can determine the calculation values for all criteria. Simple Additive Weighting (SAW) method is a method that looks for weighted sums, there are eight criteria use are student understanding, behavior, initiative, integrity, collaboration, discipline, mastery of teaching material, and delivery of material to students. In this case the teacher's performance assessment is done by summing the weights of the values in each alternative for all attributes. Larger values will indicate that the alternative is selected.