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Virtual Reality Sebagai Media Promosi Wisata Kuliner Halal Di Solo Baru Sukoharjo Aisyah Mutia Dawis; Murhadi Murhadi; Rahmad Ardhani
INTEK : Jurnal Informatika dan Teknologi Informasi Vol. 6 No. 1 (2023)
Publisher : Universitas Muhammadiyah Purworejo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37729/intek.v6i1.3161

Abstract

Nowadays technology is increasingly advanced and modern. Virtual Reality (VR) is starting to be used as a medium for promoting halal culinary tourism to be relevant and important. Virtual reality (VR) is a technology that allows users to interact with a digital environment that is created in such a way that it feels real. By using VR, potential travelers can experience eating at a halal restaurant or cafe in a more immersive and realistic way before they actually visit the place. In addition, VR can also be used to introduce the menu and promote the various halal culinary dishes available. With the use of virtual reality technology, tourists or the general public can easily identify which food places are halal clearly, because currently in Solo Baru Sukoharjo there are several places to eat that are not halal because they contain non-halal food ingredients that have begun to spread, besides that tourists can also experience halal culinary experiences directly and learn about the process of making and cleaning food that is explained in de-tail. This experience can be an added value that allows the promotion of halal culinary tourism to be more effective and efficient. Through this research, it is hoped that the promotion of halal culinary tourism in Solobaru Sukoharjo can become wider and reach more tourists.
PENINGKATAN KAPABILITAS GURU DAN KARYAWAN SMAN 7 SURAKARTA DALAM MANAJEMEN KONTEN WEBSITE OPEN SOURCE Aisyah Mutia Dawis
Empowerment Journal Vol. 1 No. 1 (2021): September
Publisher : Universitas 'Aisyiyah Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (386.912 KB) | DOI: 10.30787/empowerment.v1i1.750

Abstract

Over time, Information Technology has become more advanced and has made the public to be literate towards technology, especially educational staff who must continue to provide knowledge to their students. Blog or weblog is a term used to describe a development of a personal website that makes it easy for users to display personal information on the Internet in an easy way. However, not all employees and teachers at the school are able to manage content from the website, one of which is SMAN 7 Surakarta. This is due to the lack of counseling in managing the content of this website. From the description above, we are interested in doing community service entitled “Improving the Capabilities of Teachers and Employees of SMAN 7 Surakarta in Open Source Website Content Management.”
DIGITAL SIGNAGE SEBAGAI INFORMASI INTERAKTIF MASJID NURUL IMAN BERBASIS WEB RESPONSIVE Aisyah Mutia Dawis; Murhadi Murhadi
Jurnal Riset Sistem dan Teknologi Informasi Vol. 1 No. 1 (2023): Jurnal Riset Sistem dan Teknologi Informasi (RESTIA) Vol. 1 No. 1
Publisher : Universitas Aisyiyah Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30787/restia.v1i1.1072

Abstract

Information technology is anything that helps humans in creating, changing, storing, communicating or disseminating information. In human life, there are social relationships that cannot be separated from technology, especially information technology media. Presenting information is no longer using print media intermediaries, but has shifted to the use of electronic digital media. Submission of information can be interpreted as an announcement or message conveyed to everyone who is the goal or target of the information in question. This study discusses Digital Signage (announcement information system) which replaces conventional announcement media / wall magazine boards into digital form. This form of Digital Signage is used in computers by connecting to a monitor to display digitally based information in one direction. This announcement information makes the administrators of the Nurul Iman Mosque no longer need to print and paste announcements on the available information boards, but can enter the announcement digitally into the system and then the announcement will automatically appear on the monitor screen available in the Nurul Iman Mosque area. This can make the process of delivering information more effective and efficient when compared to print media as well as more interesting and interactive.
PENERAPAN METODE WATERFALL DALAM PERANCANGAN SISTEM INFORMASI E-LEARNING BERBASIS WEB PADA MADRASAH TSANAWIYAH (MTS) AL-WUSHO RUMAH SETIA RUMAH SETIA Rahmad Ardhani; Muhammad Misbahul Munir; Aisyah Mutia Dawis
Journal of Innovation And Future Technology (IFTECH) Vol 5 No 2 (2023): Vol 5 No 2 (August 2023): Journal of Innovation and Future Technology (IFTECH)
Publisher : LPPM Unbaja

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47080/iftech.v5i2.2754

Abstract

Education is one of the benchmarks for the progress of a nation. One way to advance education is to follow technological developments. And technological developments are currently developing so rapidly, one of the technologies that exist in the world of education today is E-Learning. E-Learning is a form of technological progress that can be utilized effectively and efficiently for the learning process. E-Learning is an education system that uses electronic applications to support the development of teaching and learning activities using internet media. (1) Madrasah Tsanawiyah (MTs) Al-Wusho Rumah Setia is one of the schools in Sukoharjo Regency. At Madrasah Tsanawiyah (MTs) Al-Wusho Rumah Setia the learning process is still traditional, namely the teaching and learning process between teachers and students is only carried out in class meetings and attendance using manual recording. Based on these conditions, an information system is needed that can facilitate the attendance process and can monitor teachers so that they can produce accurate reports. Utilization of information technology today can be used as a solution to overcome these problems. Therefore, as a solution to the problems above, this research provides a solution for making E-learning Information System Design. The National Training and Simulation Association reports that retention of material after learning through e-learning can reach 25-60%, whereas through classical learning it is only around 8-10%.
PENINGKATAN KAPABILITAS GURU DAN KARYAWAN SMAN 7 SURAKARTA DALAM MANAJEMEN KONTEN WEBSITE OPEN SOURCE Aisyah Mutia Dawis; Ita Permatahati; Fajriya Ernawati
Empowerment Journal Vol. 1 No. 1 (2021): September
Publisher : Universitas 'Aisyiyah Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30787/empowerment.v1i1.750

Abstract

Over time, Information Technology has become more advanced and has made the public to be literate towards technology, especially educational staff who must continue to provide knowledge to their students. Blog or weblog is a term used to describe a development of a personal website that makes it easy for users to display personal information on the Internet in an easy way. However, not all employees and teachers at the school are able to manage content from the website, one of which is SMAN 7 Surakarta. This is due to the lack of counseling in managing the content of this website. From the description above, we are interested in doing community service entitled “Improving the Capabilities of Teachers and Employees of SMAN 7 Surakarta in Open Source Website Content Management.”
Pelatihan Hype Virtual Reality Di SMA Muhammadiyah 1 Surakarta Aisyah Mutia Dawis
Jurnal Pengabdian Masyarakat Sains dan Teknologi Vol. 2 No. 2 (2023): Juni : Jurnal Pengabdian Masyarakat Sains dan Teknologi
Publisher : Fakultas Teknik Universitas Cenderawasih

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58169/jpmsaintek.v2i2.114

Abstract

Nowadays, technology is becoming more advanced and modern. This training includes an introduction to the basic concepts of VR, the hardware and software used, and effective VR content creation techniques. The training method is an offline class. During the training, participants will be taught effective VR content creation techniques, such as 3D modeling, animation, lighting, and sound adjustment. Participants will also be taught about the layout of VR content and the use of effective user interaction. After completing the training, participants are expected to be able to create quality and effective VR content, as well as understand how to customize VR content to the goals and target users. With the increasing interest and demand for VR content, VR creation training is becoming increasingly important to help improve the skills and abilities of individuals in the VR industry.
DIGITAL SIGNAGE SEBAGAI INFORMASI INTERAKTIF MASJID NURUL IMAN BERBASIS WEB RESPONSIVE Dawis, Aisyah Mutia; Murhadi, Murhadi
Jurnal Riset Sistem dan Teknologi Informasi Vol. 1 No. 1 (2023): Jurnal Riset Sistem dan Teknologi Informasi (RESTIA) Vol. 1 No. 1
Publisher : Universitas Aisyiyah Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30787/restia.v1i1.1072

Abstract

Information technology is anything that helps humans in creating, changing, storing, communicating or disseminating information. In human life, there are social relationships that cannot be separated from technology, especially information technology media. Presenting information is no longer using print media intermediaries, but has shifted to the use of electronic digital media. Submission of information can be interpreted as an announcement or message conveyed to everyone who is the goal or target of the information in question. This study discusses Digital Signage (announcement information system) which replaces conventional announcement media / wall magazine boards into digital form. This form of Digital Signage is used in computers by connecting to a monitor to display digitally based information in one direction. This announcement information makes the administrators of the Nurul Iman Mosque no longer need to print and paste announcements on the available information boards, but can enter the announcement digitally into the system and then the announcement will automatically appear on the monitor screen available in the Nurul Iman Mosque area. This can make the process of delivering information more effective and efficient when compared to print media as well as more interesting and interactive.
SISTEM PENDUKUNG KEPUTUSAN PEMILIHAN LOKASI CABANG MINIMARKET TERBAIK MENGGUNAKAN METODE SIMPLE ADDITIVE WEIGHTING BERBASIS WEB Muqorobin, Muqorobin; Pakarti, Moch Bagoes; Dawis, Aisyah Mutia
Jurnal Riset Sistem dan Teknologi Informasi Vol. 2 No. 1 (2024): Jurnal Riset Sistem dan Teknologi Informasi (RESTIA) Vol. 2 No. 1
Publisher : Universitas Aisyiyah Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30787/restia.v2i1.1207

Abstract

Minimarkets are shops that sell daily necessities. This mini market is located on Jalan Station Kauman, Krikilan Hamlet, Dawungan Village, Masaran District, Sragen Regency, Central Java Province. In developing inter-company leaders, it is difficult to make decisions about the location of new branches, because there are many criteria such as: strategic location, distance and population to facilitate decision making. The purpose of this study is that researchers assist company leaders in choosing the best new minimarket branch locations using the SAW algorithm method. This method was chosen because it is able to carry out the process of ranking and weighting the best alternatives by applying many criteria. The technique used in this research is observation (observation), interview (interview), and literature study. In the design of this system is made with Context Diagram, HIPO, DAD, relations between tables and database design. This application is made using the PHP programming language and the database uses MySQL. The final result is a report on the best location data. System testing is done by testing the functionality and testing the validity of the obtained results are 100% valid.
PELATIHAN GRAPHIC DESIGN SEBAGAI UPAYA MENINGKATKAN KREATIVITAS ORGANISASI MAHASISWA UNIVERSITAS 'AISYIYAH SURAKARTA Ernawati, Fajriya; Dawis, Aisyah Mutia
Jurnal Pengabdian Pada Masyarakat Indonesia Vol 1 No 3 (2022): Juni: Jurnal Pengabdian Pada Masyarakat Indonesia
Publisher : Universitas Gajah Putih, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55542/jppmi.v1i3.311

Abstract

In the current digital and millennial era, the development of the design world is progressing very rapidly. The role of graphic design in all business fields is needed. This can be proven by the many business fields that utilize the expertise of graphic designers. The Student Organization (ORMAWA) is a forum for students to develop their own capacity in the form of positive ideas, appreciation, initiation, creativity and also to accommodate the talents, interests and potentials possessed by students in various relevant activities. In various NGO activities, there are still many ormawa administrators who do not understand graphic design, especially in terms of using graphic design software, namely Photoshop. So that the making of posters, leaflets, brochures, banners and activity banners must be designed with instant templates. Therefore, this training activity was held to provide knowledge to ormawa about the use of graphics processing software for activities that require graphic and photo processing.
UMKM Go Digital: Optimalisasi Teknologi Multimedia dalam Meningkatkan Kompetensi Pemasaran Digital UMKM di Era 4.0 SETIYANTO, SIGIT; DAWIS, AISYAH MUTIA
Indonesian Journal of Business Intelligence (IJUBI) Vol 7, No 1 (2024): Indonesian Journal of Business Intelligence (IJUBI)
Publisher : Universitas Alma Ata

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21927/ijubi.v7i1.4376

Abstract

The Industry 4.0 revolution demands that MSMEs (Micro, Small and Medium Enterprises) adapt to digital transformation, especially in marketing. The research aims to study the optimization of multimedia technologies, including augmented reality (AR), to enhance the digital marketing competence of MSMEs of Surakarta City in this era. The research uses a mixed method approach, combining surveys, interviews, and case studies. The results of the research show that the use of multimedia technology, including AR, contributes significantly to the enhancement of digital marketing competence of MSMEs of Surakarta City. Black box testing on the website showed a 100% success rate on all major functions, proving the effectiveness of this technology. Interesting and interactive multimedia content has proven to increase product visibility, broaden market reach, and encourage consumer interaction. AR enables a more in-depth and informative shopping experience, enhancing confidence and buying decisions. It is recommended that MSMEs of Surakarta City be given training and technology infrastructure support to optimize the use of multimedia technology. Collaboration with technology experts and the use of social media are also important strategies. This research provides a foundation for the development of MSMEs marketing strategies that are more effective in the 4.0 era of Surakarta City.