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Pengaruh Model Problem Based Learning (PBL) untuk Meningkatkan Hasil Belajar Matematika di SDN Sumokembangsri 01 Yenny Eilmelda; Julianto Julianto; Kasiadi Kasiadi
Innovative: Journal Of Social Science Research Vol. 3 No. 2 (2023): Innovative: Journal Of Social Science Research
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/innovative.v3i2.696

Abstract

Problem Based Learning merupakan suatu model pembelajaran yang lebih mengutamakan pada proses peran guru sebagai penyaji dan mengarahkan peserta didik untuk memecahkan suatu masalah. Berdasarkan hasil penelitian menunjukkan bahwa di SDN Sumokembangsri 01 guru masih menggunakan metode ceramah. Kajian ini bertujuan untuk mengetahui hasil pembelajaran yang menerapkan model pembelajaran Problem Based Learning. Pada penelitian ini merupakan Penelitian Tindakan Kelas (PTK). teknik pengumpulan data yang digunakan dalam penelitian ini yaitu diawali dengan kegiatan observasi, selanjutnya dilakukan kegiatan tes di tiap akhir siklus, dan dokumentasi. Penerapan model pembelajaran Problem Based Learning dapat meningkatkan hasil belajar peserta didik pada kelas II SDN Sumokembangsri 01 pada tahun ajaran 2022/2023 dengan menunjukkan hasil siklus I dari 29 peserta didik yang tuntas belajar sebanyak 20 peserta didik dengan persentase 72,56% yang tidak tuntas belajar 9 peserta didik dengan persentase 27,44 % dengan nilai rata-rata 70,48. Pada siklus II menunjukkan dari 29 peserta didik yang tuntas belajar sebanyak 26 dengan persentase 90,75 % yang tidak tuntas belajar 3 peserta didik dengan persentase 9,25 % dengan nilai rata-rata 80,24.
LCD Imitation Media As a Learning Support in Improving Children's Creative Thinking Skills Siti Rohmatul Jannah; Maulida Rizqi Istiqomah; Savira Aisah Purwandini; Faiqotul Hima Mahfidah; Novita Ahriani; Julianto Julianto; Heru Subrata; Suprayitno Suprayitno
Jurnal Pendidikan Jompa Indonesia Vol 2 No 4 (2023): JUPENJI: Jurnal Pendidikan Jompa Indonesia
Publisher : Yayasan Jompa Research and Development

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57218/jupenji.Vol2.Iss4.862

Abstract

The development of education in the 21st century encourages educators to do various creative ways in designing learning media. Not only required to be creative in designing learning media, but also required to be creative in utilizing the items around us. What is expected with the existence of learning media is to be able to increase the creativity of teachers and students in comfortable and effective learning. It would be much better if the designed media was able to utilize used items in the local environment. So that it can educate about environmental care attitudes to students. The purpose of this writing is to introduce LCD imitation media and educate the use of used goods as a medium to support learning and can improve students' creative thinking skills. The method used is a literature study that takes data from various sources of articles, journals and books offline and online. This LCD imitation media had participated in exhibitions held in the department. From the exhibition, researchers received feedback from student visitors and lecturers, and received a very constructive response in the development of this LCD imitation media for the better.
Pengembangan Pembelajaran Berbasis STEAM Bagi Guru Sekolah Dasar Nadia Lutfi Choirunnisa; Suryanti Suryanti; Farida Istianah; Mintohari Mintohari; Julianto Julianto
CARADDE: Jurnal Pengabdian Kepada Masyarakat Vol. 6 No. 1 (2023): Agustus
Publisher : Ilin Institute

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31960/caradde.v6i1.1860

Abstract

Changes in the independent curriculum have made many teachers unprepared with appropriate learning innovations to be applied. With the STEAM-Based Learning Development Training activity for elementary school teachers, it is expected to be a forum for teachers to be able to plan STEAM learning that can be applied in schools. The training was attended by 40 elementary school teachers in Magetan Regency, which was held offline and online. The implementation of this training uses The Training Cycle method, which includes analysis, planning, implementation, and evaluation of training. The results of the training that have been held show that participants gain new knowledge about STEAM learning and its implementation in the independent curriculum. In addition, the trainees get a new ability to create STEAM-based teaching modules.
The Implementation of Traditional Game Media to Enhance Social-Emotional Relationships Between Elementary School Students Samrotul Ilmi; Julianto Julianto; Ningsih Ari Kusmati
Jurnal Indonesia Sosial Sains Vol. 5 No. 05 (2024): Jurnal Indonesia Sosial Sains
Publisher : CV. Publikasi Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59141/jiss.v5i05.1111

Abstract

The research investigated using traditional gaming media to strengthen social and emotional connections among primary school students. The research focuses on enhancing values such as collaboration, understanding, and empathy through traditional games of choice. The method used is classroom action research with the active participation of grade 5 students of SDN Sidokare IV. Traditional children's play media was chosen as an intervention tool because it contains social values such as cooperation, communication, and empathy. Data were collected through participant observation, interviews, and questionnaires to assess changes in social-emotional interactions before and after the intervention. Data analysis was carried out using a qualitative approach. The results showed that consistent use of traditional game media can significantly improve the social-emotional connection of elementary school students and strengthen the level of empathy and understanding of elementary school students. This article provides a foundation for developing more effective strategies for building learning environments that support the development of positive social relationships.
Integrasi Etnosains Dalam Kurikulum Merdeka Sekolah Dasar Untuk Meningkatkan Keterampilan Berpikir Kritis Dan Problem Solving Fitria Hidayati; Julianto Julianto
DIDAKTIKA Vol 30 No 2 (2024): Volume 30 Nomor 2 September 2024
Publisher : Universitas Muhammadiyah Gresik

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30587/didaktika.v30i2.9581

Abstract

This research aims to examine the role of ethnoscience integration in the independent curriculum in improving students' critical thinking and problem solving skills. The approach used in this research is a qualitative approach by conducting a literature review method. A qualitative approach was chosen because it aims to explore phenomena in depth and understand concepts related to the integration of ethnoscience in the Independent Curriculum and its influence on critical thinking and problem solving skills. The data analysis technique in this research uses descriptive analysis. The research results show that the integration of ethnoscience in the independent curriculum can improve critical thinking and problem solving skills
Integrasi Pendekatan Etnosains dalam Pembelajaran Sains untuk Meningkatkan Keterampilan Berpikir Kritis Siswa Fitria Hidayati; Julianto Julianto
DIDAKTIKA Vol 31 No 1 (2025): Volume 31 Nomor 1 February 2025
Publisher : Universitas Muhammadiyah Gresik

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30587/didaktika.v31i1.9578

Abstract

This study aims to explore the integration of ethnoscience approaches in science learning to improve students' critical thinking skills. This research was carried out with a qualitative approach with this type of research, namely descriptive analysis, while the data collection technique in this study is a document study or literature study in research that has been carried out previously. Research shows that students who use this approach have higher motivation compared to those who use conventional learning methods. The results of the literature show several main findings related to the ethnoscience approach, including the positive influence of the ethnoscience approach on various aspects, including the improvement of students' critical thinking skills. This study shows that the ethnoscience approach improves students' critical thinking skills.
The Implementation of Traditional Game Media to Enhance Social-Emotional Relationships Between Elementary School Students Samrotul Ilmi; Julianto Julianto; Ningsih Ari Kusmati
Jurnal Indonesia Sosial Sains Vol. 5 No. 05 (2024): Jurnal Indonesia Sosial Sains
Publisher : CV. Publikasi Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59141/jiss.v5i05.1111

Abstract

The research investigated using traditional gaming media to strengthen social and emotional connections among primary school students. The research focuses on enhancing values such as collaboration, understanding, and empathy through traditional games of choice. The method used is classroom action research with the active participation of grade 5 students of SDN Sidokare IV. Traditional children's play media was chosen as an intervention tool because it contains social values such as cooperation, communication, and empathy. Data were collected through participant observation, interviews, and questionnaires to assess changes in social-emotional interactions before and after the intervention. Data analysis was carried out using a qualitative approach. The results showed that consistent use of traditional game media can significantly improve the social-emotional connection of elementary school students and strengthen the level of empathy and understanding of elementary school students. This article provides a foundation for developing more effective strategies for building learning environments that support the development of positive social relationships.