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Journal : Kinetik: Game Technology, Information System, Computer Network, Computing, Electronics, and Control

Generating Indonesian Question Automatically Based on Bloom’s Taxonomy Using Template Based Method Kusuma, Selvia Ferdiana; Alhamri, Rinanza Zulmy
Kinetik: Game Technology, Information System, Computer Network, Computing, Electronics, and Control Vol 3, No 2, May-2018
Publisher : Universitas Muhammadiyah Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (321.654 KB) | DOI: 10.22219/kinetik.v3i2.650

Abstract

In education field, evaluation is needed to know the extent to which the learning process has been done. The evaluation process can be done through the provision of questions with varying degrees of difficulty. However, making questions with varying degrees of difficulty is not easy. Someone must understand the whole new materials to make the question. If there are a lot of materials, it takes a little time to change them to be a question. Therefore, it is necessary to automate the question generation process, in order to facilitate and accelerate the question generation process. This research introduces a template-based method to generate questions based on New Blooms Taxonomy. There were 4 stages in this research, dataset collection, pattern identification process, question generating process & classification, and final evaluation process result. The dataset consists of 60 samples of paragraphs that derived from 9 courses of study courses Informatics Engineering. The 60 paragraphs produced 278 sentences and 654 questions. The proposed method is capable of producing an accuracy of 81.65% to generate questions using New Blooms Taxonomy classification. So it can be concluded that the proposed method can be used to generate questions with varying difficulty levels in accordance with New Blooms Taxonomy.