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Journal : Proceeding ISETH (International Summit on Science, Technology, and Humanity)

Multiplatform-Based Educational Game of Islamic History in Walisongo Era Khoirun Nisa; Endah Sudarmilah
Proceeding ISETH (International Summit on Science, Technology, and Humanity) 2016: Proceeding ISETH (International Conference on Science, Technology, and Humanity)
Publisher : Universitas Muhammadiyah Surakarta

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Abstract

Islam arrived in Indonesia through various intermediaries. One of its dissemination ways was through preaching brought by Walisongo (nine saints). When learning history, most children are bored because the textbook only contains written texts, which are less interesting for them. The purpose of this research was to develop a multiplatform-based educative game as an interactive learning media. The methodology of this research was SDLC method (System Development Life Cycle) which was derived into a stage of system systematically starting from planning, analysis, design, implementation, testing and caring. The testing of this research used the testing of black box and usability by using questionnaire for the respondents who had used the educative game. The result of this research was a learning medium in the form of an educative game built by using the multiplatform-based construct.
Edugame of Traditional Dance of Indonesia with Augmented Reality Nurul Ustia; Endah Sudarmilah
Proceeding ISETH (International Summit on Science, Technology, and Humanity) 2016: Proceeding ISETH (International Conference on Science, Technology, and Humanity)
Publisher : Universitas Muhammadiyah Surakarta

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Abstract

Traditional dance is one of the results of culture form of dance for generations by people in Indonesia. Currently, we require new innovations to attract people and students, in recognizing the traditional dance of Indonesia. Therefore, the writer made augmented reality edugame to attract interest in learning and developing the traditional dance of Indonesia. The method used was SDLC (System Development Life Cycle) method on waterfall model. Augmented reality application on Edugame to Identify Traditional Dance of Indonesia was able to teach movement and dance information learned by the students described in this paper.
Co-Authors Agus Purwohartono Ainayah Syifa Hendri Alfi Dimar Pradana Anggara, Ariski Try Anggita Puspaningrum Ardhiyatama Nur Saputra Ari Gunanto Astari, Fitria Widya Aziz Mufa’adhi Bakhtiar, Doni Nuryanto Budi Darmanto Budi Darmanto, Budi Darsono, Ruswa Della Fitria Lestari Deniar Risma Putri Diah Priyawati Dian Imam Nurrahim Dian Imam Nurrahim, Dian Imam Dita Aluf Mawsally Diva Rahmaningtyas Citra Ayu Pradani Doni Nuryanto Bakhtiar Dzaky Anwar Zein Emy Nurchasanah Endah Tri Rahayu Fadli Dana Septiawan Fahmawati Nur Makrifah Fatah Yasin Al Irsyadi Fitria Widya Astari gunanto, ari Gunawan Ariyanto Haikal Ahkam Purliano Hanifa Salsabila Harsanto, Malika Heru Supriyono Ikhwan Caesar Amri Pradana Ikhwan Muhsinin, Yahya Imam Mujahid Irianto, Ade Gilang Hendra Istiqomah Khoirun Nisa Lawton, Megan Mahendra, Farhan Ihza Makrifah, Fahmawati Nur Martatiani Muyasaroh, Siti Mawsally, Dita Aluf Melani, Tyas Minsih Mufa’adhi, Aziz Muhammad Haidar Al Faruqi Muhammad Vicky Al Hasri Mulyana, Afrizal Meka Nuqisari, Rina Nurchasanah, Emy Nurgiyatna Nurul Ustia Pasha Bhimasty Pramesti, Regita Cahya Pungky Ary Wibowo Purliano, Haikal Ahkam Rafiqa Maharani Putri Siregar Regita Cahya Pramesti Rina Nuqisari Ruswa Darsono Saifur Robbi, Royan Sam'an Alghozy Sang Aji Indutoro Saputra, Ardhiyatama Nur Sari, Anggun Yunita Sarnila Sari Saputri Septiawan, Fadli Dana Siti Laila Sholihah Siti Martatiani Muyasaroh Umi Fadlilah Wibowo, Pungky Ary Windi Saputri Y. A. Hafiz Yanuarta, Azis Bisma Yoga Yogatama Dwi Prasetya Zahra Nurbana, Khadijah Zaki Satria Prayoga