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Teknik Pengolahan Citra Digital Berdomain Spasial untuk Peningkatan Citra Sinar-X Priyawati, Diah
Komuniti: Jurnal Komunikasi dan Teknologi Informasi Volume II, No. 2, Januari 2011
Publisher : Universitas Muhammadiyah Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23917/komuniti.v2i2.2956

Abstract

In line with the growing use of computers in medicine, the perceived needs of the image data in digital format. The digital format allows for storage of image data in the computer and processes for further image analysis. Available images today are analog images, the necessary process of digitization with digitizer equipment.The image obtained is not necessarily as expected. Supporting equipment, film, and the scanner has a part in creating the image.Quality of image enhancement is needed to create a quality image allows physicians in diagnosing and minimize the possibility of error analysis.?One of the digital image processing techniques is improving the quality of the image (image enhancement). This is done to obtain a good image after a loss of quality during the process of digitizing the image. Image enhancement techniques are divided into two parts. They are spatial domain and frequency domain. This study uses the spatial domain technique which consists of two stages, such as point operation and mask operation. Image experiments performed with several samples such as thorak, collar bone, bone, body tissue, and the image of the hand. Some sample images have different characteristics but the process of image enhancement have in common that will be improving the image brightness.?Combining the methods of image enhancement performed to get the final digital image that has good qualities, such as histogram function,sharpen function, and continued with the function of a negative image. The final result of the digital image after processing showed that the better image quality.?
KAJIAN PUSTAKA METODE SEGMENTASI CITRA PADA MRI TUMOR OTAK Diah Priyawati; Indah Soesanti; Indriana Hidayah
Prosiding SNST Fakultas Teknik Vol 1, No 1 (2015): PROSIDING SEMINAR NASIONAL SAINS DAN TEKNOLOGI 6 2015
Publisher : Prosiding SNST Fakultas Teknik

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Magnetic Resonance Images (MRI) marupakan mesin terbaik dalam mendiagnosa tumor otak. Namun Interpretasi MRI membutuhkan waktu lama, dan sulitnya mendeteksi adanya edema. Edema adalah jaringan yang berada di dekat sel tumor aktif dan tumpang tindih dengan jaringan normal. Saat ini proses diagnosa citra MRI masih mengandalkan kemampuan pakar radiologi secara manual. Hal ini membutuhkan waktu lama, dan keputusan yang diambil dapat bersifat subjektif.  Sehingga dibutuhkan sistem yang mampu melakukan segmentasi citra MRI untuk membagi daerah-daerah citra menjadi beberapa bagian yang homogen. Pada makalah ini akan dijelaskan metode-metode segmentasi citra pada MRI tumor otak. Penjelasan akan dimulai dari pemahaman tumor otak, peralatan penghasil citra otak seperti MRI, dan metode-metode segmentasi yang pernah dilakukan peneliti sebelumnya. Metode pengklasteran dapat menjadi salah satu pendekatannya. Dan pengklasteran fuzzy merupakan metode yang unggul untuk segmentasi citra tumor otak. Kata kunci: MRI, segmentasi, tumor otak
Teknik Pengolahan Citra Digital Berdomain Spasial untuk Peningkatan Citra Sinar-X Diah Priyawati
Komuniti: Jurnal Komunikasi dan Teknologi Informasi Volume II, No. 2, Januari 2011
Publisher : Universitas Muhammadiyah Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23917/komuniti.v2i2.2956

Abstract

In line with the growing use of computers in medicine, the perceived needs of the image data in digital format. The digital format allows for storage of image data in the computer and processes for further image analysis. Available images today are analog images, the necessary process of digitization with digitizer equipment.The image obtained is not necessarily as expected. Supporting equipment, film, and the scanner has a part in creating the image.Quality of image enhancement is needed to create a quality image allows physicians in diagnosing and minimize the possibility of error analysis. One of the digital image processing techniques is improving the quality of the image (image enhancement). This is done to obtain a good image after a loss of quality during the process of digitizing the image. Image enhancement techniques are divided into two parts. They are spatial domain and frequency domain. This study uses the spatial domain technique which consists of two stages, such as point operation and mask operation. Image experiments performed with several samples such as thorak, collar bone, bone, body tissue, and the image of the hand. Some sample images have different characteristics but the process of image enhancement have in common that will be improving the image brightness. Combining the methods of image enhancement performed to get the final digital image that has good qualities, such as histogram function,sharpen function, and continued with the function of a negative image. The final result of the digital image after processing showed that the better image quality. 
Android Game-Based Learning Media Recognizes the Structure and Functions of Plant and Animal Parts for Elementary School Endah Sudarmilah; Ikhwan Caesar Amri Pradana; Diah Priyawati
JUITA : Jurnal Informatika JUITA Vol. 10 No. 1, May 2022
Publisher : Department of Informatics Engineering, Universitas Muhammadiyah Purwokerto

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1035.934 KB) | DOI: 10.30595/juita.v10i1.12582

Abstract

Teaching and learning activities in Indonesia still employ the lecture method which is considered traditional, therefore it is necessary to refresh it by utilizing learning media in teaching and learning activities. One of the methods applied is using learning media based on android game in which it puts forward user experience to its user. With this interesting educational game, children will not realize that what they are doing includes learning and children will feel happy and want to learn. This application is intended for the android smartphone platform. This development method uses Research and Development (R&D) with an Analysis, Design, Development, Implementation, and Evaluation (ADDIE) development model. The results of the black box test from the research are that this android game-based learning media can run well.
PENERAPAN E-LEARNING UNTUK MENUNJANG KEGIATAN BELAJAR MENGAJAR BAGI GURU DI LINGKUNGAN PCM KARTASURA Diah Priyawati
Abdi Teknoyasa Volume 1, No.1, Juli 2020
Publisher : Universitas Muhammadiyah Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (604.104 KB) | DOI: 10.23917/abditeknoyasa.v1i1.48

Abstract

Perkembangan teknologi dan komunikasi mempengaruhi kemampuan berpikir dan kreatifitas siswa. Perubahan tersebut memberikan pengaruh untuk mengoreksi kekurangan dari pembelajaran konvensional, dimana proses belajar menggunakan papan tulis sebagai sarana utama, bersifat statis dan guru menjadi satu-satunya informasi. Selain itu, semakin banyak siswa yang harus ditangani guru dapat menurunkan kualitas mengajar. Pemanfaatan internet dalam proses belajar mengajar berupa e-learning mampu mengatasi kekurangan tersebut. Sehingga dilaksanakan kegiatan pengabdian berupa pelatihan penggunaan e-learning bagi guru-guru di lingkungan PCM Kartasura guna meningkatkan kompetensi guru. Kegiatan ini diikuti sebanyak 21 peserta. Metode pelatihan berupa penyajian materi dan pendampingan penggunaan e-learning. Survei dilakukan kepada peserta sebelum pelaksanaan pelatihan (pretest) dan setelah pelaksanaan pelatihan (posttest). Hasil pengolahan data instrumen tes menunjukkan bahwa pengetahuan mengenai e-learning meningkat sebesar 12.38% dan kemampuan mengelola e-learning meningkat sebanyak 22.86%.
Sistem Informasi Pengelolaan Data Perpustakaan Berbasis Web di SMP Muhammadiyah 4 Surakarta Gita Juli Hartanti; Feri Setiawan; Diah Priyawati
Abdi Teknoyasa Volume 3, No.2, Desember 2022
Publisher : Universitas Muhammadiyah Surakarta

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Abstract

Perpustakaan SMP Muhammadiyah 4 Surakarta memiliki peran penting sebagai sarana pendidikan yang menunjang proses belajar mengajar. Saat ini perpustakaan SMP Muhammadiyah 4 Surakarta masih menggunakan sistem pencataan manual dalam mengolah data buku, melakukan pencarian data anggota dan data transaksi peminjaman sehingga kurang efektif dan efisien. Penelitian ini bertujuan merancang sistem informasi perpustakaan untuk dapat diterapkan di dalam perpustakaan dengan berbasis website sehingga dapat mempermudah pekerjaan staf dalam melakukan kegiatan perpustakaan dan meningkatkan kinerja staf perpustakaan Metode pengumpulan data menggunakan metode penelitian kualitatif dengan melakukan wawancara dan observasi, sedangkan untuk pengembangan sistem menggunakan metode waterfall. Perangkat lunak pendukung dalam membuat sistem informasi perpustakaan di SMP Muhammadiyah 4 Surakarta adalah Text Editor, Web Server dan Browser. Hasil penelitian diujikan menggunakan blackbox testing dan memperlihatkan sistem informasi yang dibagun telah sesuai dengan yang dibutuhkan.
Mapping of Underdeveloped Areas Based On Research Frequency Utilizing Distributed Web Scraping and Web GIS Alfian Nur Fathoni; Diah Priyawati
International Journal for Disaster and Development Interface Vol. 2 No. 2 (2022): October 2022
Publisher : Amcolabora

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (2333.495 KB)

Abstract

Indonesia is one of the countries that have many scattered areas. One of the issues of the many scattered areas is the development of underdeveloped areas. Scientific research can be used as a reference for increasing the development of an area based on the frequency of an area being the object of research by representing the data represented in maps and statistics. A histogram map will help in the process of analyzing areas and topics that are not covered by the research. The data collection technique used is distributed parallel web scraping to speed up the collection process from 46,280 regions in Indonesia. The system development method used is the SDLC (Software Development Life Cycle) waterfall starting from requirements analysis, system design, development, testing, and maintenance. The results are that the distributed scraping process generates data faster than running a single scraper. Scraping result data will be processed into maps and statistics that can assist researchers in interpreting and figuring out underdeveloped areas in Indonesia. 
A LOCAL COMMUNITY INTERNET REGISTRATION WITH NETWORK FAILURE REPORT MONITORING SYSTEM Dedi Gunawan; Diah Priyawati; Devi Afriyantari Puspa Putri; Ihsan Cahyo Utomo; Fatah Yasin Al Irsyadi; Rusnilawati Rusnilawati; Alfian Yulianto
Jurnal Teknik Informatika (Jutif) Vol. 3 No. 6 (2022): JUTIF Volume 3, Number 6, December 2022
Publisher : Informatika, Universitas Jenderal Soedirman

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20884/1.jutif.2022.3.6.335

Abstract

Observing the great potential of the internet in rural environment, village government in Kragan, Gondangrejo District, Karanganyar Regency, has established internet network that residents could use with relatively lower price compared to that of other internet providers. Even though the internet connection has adequate speed, it still has obstacles specifically in managing the internet subscribers. Every villager who will subscribe to the internet must go to the village office and fill out a registration form and then the form is archived. Although the method is effective, it is vulnerable to customer data and information loss and is not flexible for residents who carry out their daily activities in a place that is relatively far from the village office. In addition, when there is an internet interruption, customers must send short messages to administrator, and then it will be inspected by a technician. Every reported problem is not stored properly, as a result, administrators cannot monitor whether customer complaints have been resolved. To overcome these two problems, a web-based application that is flexible and can be used by users with various computer platforms is proposed. The application development follows the waterfall model. The results of testing using black-box technique show that the functionality of the application is running with a failure percentage of 0%. Meanwhile, the test to determine usability level of the application using the System Usability Scale (SUS) method showed an acceptance rate of 66,2%, meaning that the application is suitable for use even though training for the users is needed.
ANDROID MOBILE-BASED ENGLISH LEARNING GAME EDUCATION FOR CHILDREN IN INDONESIA Devi Afriyantari Puspa Putri; Diah Priyawati; Nur Khaulah Arrizka; Fadilla Setia Khasanah; Inesti Litaswari
Jurnal Teknik Informatika (Jutif) Vol. 4 No. 3 (2023): JUTIF Volume 4, Number 3, June 2023
Publisher : Informatika, Universitas Jenderal Soedirman

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52436/1.jutif.2023.4.3.915

Abstract

The increasing use of english languange and its importance as a global languange make english languange become important to learn and understand by many people. However, there are some difficulties in learning English, especially for early childhood in Indonesia, due to various factors, including: lack of vocabulary, and teaching materials and books that are less innovative. Therefore, this study aims to build an edugame that contains animal and fruit vocabulary for early childhood in Indonesia based on the CCI guidelines to make applications that are quite innovative. The ADDIE method was chosen as the research method used which consists of: pre-production, production, and post-production. The edugame application in this reseacrh contains of two main menus, are: learning menu that contain fruits and animal vocabularies alongside with sound of their spelling, and play game menu, that challenge children to guess the correct answer of every vocabulary. According to the result of pretest and posttet test that conducted on 40 children with parental assistance showed the increasing of scores in answering list of questions. Besides that, the SUS testing carried out in this research got an average point about 84.81 which means that the applicatian has a good function and can be accepted by users.
ANALISIS PENGUJIAN KEAMANAN WEBSITE PENGELOLAAN INTERNET DESA KRAGAN MENGGUNAKAN METODE PENETRATION TESTING EXECUTION STANDARD (PTES) Burhani, Laila Fadila; Priyawati, Diah
JIPI (Jurnal Ilmiah Penelitian dan Pembelajaran Informatika) Vol 9, No 1 (2024)
Publisher : STKIP PGRI Tulungagung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29100/jipi.v9i1.4455

Abstract

Penggunaan teknologi pada era globalisasi saat ini telah membentuk ruang kehidupan baru sehingga menyebabkaan peningkatan pengguna aktif internet. Internet selain menghadirkan kemudahan bagi penggunanya, juga memberikan dampak negatif yang cukup berbahaya. Tingginya angka pengguna aktif internet seharusnya dibarengi dengan tingkat keamanan cyber yang tinggi. Akan tetapi, pada prakteknya kondisi keamanan cyber di Indonesia masih tergolong lemah. Menurut Pusat Operasi Keamanan Siber Nasional (Pusopskasinas), Badan Siber dan Sandi Negara (BSSN) mencatat hampir 1 milyar serangan cyber telah terjadi sejak januari hingga desember 2022. Oleh karena itu, untuk mengetahui kualiatas keamanan dan pentingnya fungsi serta performa yang ada pada website pengelolaan internet di Desa Kragan, maka perlu diterapkan pengujian keamanan (penetration testing). Pengujian menggunakan metode Penetration Testing Execution Standard (PTES) yang merupakan panduan metodologi tentang apa yang diperlukan untuk uji penetrasi yang efektif. Hasil yang didapat setelah uji penetrasi testing yaitu terdapat 14 celah keamanan dimana 3 celah diantaranya menjadi bahan untuk di eksploitasi. Ketiga celah keamanan tersebut yaitu SQL injection, Absence of Anti-CSRF Tokens, dan Missing Anti-clickjacking Header. Hasil SQL injection tidak dapat dilakukan karena website telah menggunakan Secure Socket Layer (SSL) untuk mendukung keamanan website, sedangkan hasil 2 eksploitasi lainnya adalah bahwa celah keamanan tersebut berhasil dieksploitasi dan dapat menjadi ancaman cyber apabila tidak segera diperbaiki.