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Perancangan Video Profil SD Negeri 3 Bentangan Sebagai Media Promosi dan Informasi Theo Hendrawan Tama; Daniel Rudjiono; Agus Priyadi
Pixel :Jurnal Ilmiah Komputer Grafis Vol. 19 No. 1 (2026): Pixel :Jurnal Ilmiah Komputer Grafis dan Ilmu Komputer
Publisher : UNIVERSITAS STEKOM

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51903/pixel.v19i1.3768

Abstract

This study aimed to develop a profile video as a promotional and informational medium for State Elementary School 3 Bentangan and to evaluate its feasibility level. The problem was initiated by the school's continuous reliance on print media, such as brochures, and the urgent need for digital content suitable for social media platforms to reach the wider community. To address this, the Research and Development method was employed, utilizing seven stages of development procedures. Data were collected through questionnaires and analyzed using a Likert Scale. The profile video development was validated by media and material experts, and subsequently tested by users. The research results indicated that the developed profile video was highly feasible for use as a promotional and informational medium, based on the validation tests conducted by the media experts, material experts, and users.
PENGEMBANGAN ALAT BANTU PENGEDITAN VIDEO DAN MULTIMEDIA BERBASIS ARDUINO USB MIDI Setiyo Adi Nugroho; Andik Prakasa Hadi; Rudjiono Rudjiono
Jurnal Publikasi Ilmu Komputer dan Multimedia Vol. 2 No. 1 (2023): Januari: Jurnal Publikasi Ilmu Komputer dan Multimedia
Publisher : Pusat Riset dan Inovasi Nasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/jupikom.v2i1.860

Abstract

The extensive use of multimedia technology in the film and television industry has greatly enhanced the aesthetics and artistry of film and television works, thereby fundamentally driving the development of the film and television industry. This development of needs in video and multimedia directly impacts the needs in the video editing process. Therefore, in the big video era, changes in the way video is used in various media including social media have had a big impact on editing video content. In speeding up the performance of video and multimedia editing, a shortcut method is needed, usually using a keyboard shortcut. keyboard shortcuts are obviously very helpful in the editing process but despite the fact that it usually takes half the time to issue commands to a computer application using those keyboard shortcuts, most people issue certain commands by clicking on icons on a toolbar or by selecting commands from a pull-down menu. In this study, a tool was designed by utilizing an Arduino microcontroller in the form of a midi controller which makes it easier to access shortcuts to help speed up the process of editing video and multimedia content.
Perancangan Media Pembelajaran Interaktif Mata Pelajaran Tematik Bahasa Indonesia Untuk Siswa Kelas 1 Studi Kasus di SDN Leyangan Rudjiono, Daniel; Andik Prakasa Hadi; Ahmad Zainudin; Ester Dian Santos
Jurnal Publikasi Ilmu Komputer dan Multimedia Vol. 2 No. 2 (2023): Mei : Jurnal Publikasi Ilmu Komputer dan Multimedia
Publisher : Pusat Riset dan Inovasi Nasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/jupikom.v2i2.1668

Abstract

This Study aims to design interactive learning media in indonesian subjects, especially theme 2 sub-theme 4 lesson 5. Based on the identified students, that there are still students who are still not able to read and write fluently. This is due to factors from within the students themeselves such as the willingness and ability of the child. This type of research is a research and development research and development (R&D) method. This study uses six stages: (1) Potential and problems, (2) gathering information, (3) product design, (4) design validation, (5) design revision, (6) product trial, (7) product revision. Validation was carried out by media experts (lecturers) and material experts (teachers). The subjects of the research trial consisted of grade 1 students at SDN Leyangan. The trial was conducted by 5 students. Data collected by interviews, documentation, and questionnaires (questionnaires). The data are the results of an assessment of product quality and suggestions for revising the product, which are then analyzed descriptively. The results showed that interactive learning media for Indonesian thematic subjects as a media tool designed to be suitable for use in learning theme 2 sub-theme 4 lesson 5 class 1 SDN Leyangan. This is shown by (1) the assessment of the media expert (lecturer) included in the very good criteria with a score of 37, (2) the assessment of the material expert (teacher) included in the very good criteria with a score of 36, and (3) in the trial use included in the very good criteria with a score of 36.