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Pengembangan Aplikasi Human Resource Management pada PT. HJMB Menggunakan JS, React Native, dan GraphQL Devi Dwi Purwanto; Eric Sugiharto Honggara; Suhatati Tjandra; Setya Ardhi; Nathaniel Tjoa
Journal of Information System,Graphics, Hospitality and Technology Vol. 5 No. 2 (2023): Journal of Information System, Graphics, Hospitality and Technology
Publisher : Institut Sains dan Teknologi Terpadu Surabaya (d/h Sekolah Tinggi Teknik Surabaya)

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Abstract

Sumber daya manusia sudah menjadi salah satu elemen terpenting dalam suatu perusahaan. Akan tetapi untuk mengelola sumber daya manusia yang sudah terbilang banyak dalam suatu perusahaan, Tentu saja hal itu sudah menjadi suatu masalah bagi perusahaan. Untuk mengatasi masalah tersebut perusahaan membuat sebuah divisi HRD (Human Resource Division) untuk membantu dalam melakukan pengelolaan sumber daya manusia yang terdapat di perusahaan. Untuk itu dikembangkan aplikasi yang membantu perusahaan dalam melakukan pengelolaan sumber daya manusia. Pada aplikasi ini, akan terdapat fitur pencatatan kinerja karyawan yang dulunya masih menggunakan cara konvensional menggunakan kertas dalam pelaporan sehingga dapat menimbulkan beberapa resiko seperti hilang atau rusaknya pencatatan pelaporan yang dilakukan oleh karyawan. Uji coba yang dilakukan yaitu compability, usability dan functional testing, dengan hasil 52,8% pengguna menjawab mudah dan 30,6% oengguna menjawab sangat mudah dalam menggunakan aplikasi ini. Hasil pengujian compatibility juga menunjukkan aplikasi dapat berjalan dengan baik di berbagai jenis perangkat Android.
Pemanfaatan Deep Learning pada Video Dash Cam untuk Deteksi Pengendara Sepeda Motor Stephen Ekaputra Limantoro; Yosi Kristian; Devi Dwi Purwanto
Jurnal Nasional Teknik Elektro dan Teknologi Informasi Vol 7 No 2: Mei 2018
Publisher : Departemen Teknik Elektro dan Teknologi Informasi, Fakultas Teknik, Universitas Gadjah Mada

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Abstract

The number of motorcyclists in Indonesia was 105.15 million in 2016. It made the Indonesian government difficult to monitor motorcyclists on the highways. Dash cam could be used as the alternative tool to detect motorcyclists when given the intelligence. One of the typical drawbacks in detecting objects is complex and varied feature. A convolutional neural networks (CNN) that was capable of detecting motorcyclists was proposed. CNN successfully classified the ship object with f1-score of 0.94. Sliding window and heat map were used in thispaper to search the localization and region of motorcyclists. Two experiments had been done in this paper. The goal of this paper was to set the best combination of CNN architecture and parameter. The first experiment consisted of three trained weights while the second experiment consisted of one trained weight. Weight peformances against test data in experiment 1 and experiment 2 were measured using f1-score of 0.977, 0.988, 0.989, and 0.986, respectively. From the experimental results using the sliding window, experiment 2 had a lower error rate to predict motorcyclists than experiment 1 because the training data on experiment 1 contained more and various images.
Decision Support System untuk Penentuan Pemberian Beasiswa Prestasi di Perguruan Tinggi Devi Dwi Purwanto
Jurnal Informatika dan Sistem Informasi Vol. 2 No. 1 (2016): Jurnal Informatika dan Sistem Informasi
Publisher : Universitas Ciputra Surabaya

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Abstract

Tiap perguruan tinggi biasanya memberikan beberapa beasiswa untuk mahasiswa, baik itu beasiswa prestasi, beasiswa ekonomi lemah, maupun beasiswa yang lain. Penentuan pemberian beasiswa tersebut kadang menjadi sedikit sulit, dikarenakan bukan hanya faktor prestasi akademik saja yang dipertimbangkan. Pada penelitian ini akan dibahas decision support system untuk penentuan pemberian beasiswa prestasi dengan menggunakan metode simple additive weighting (SAW). Dimana faktor yang mempengaruhi pemberian beasiswa prestasi tersebut meliputi hasil studi (IPK), tidak menerima beasiswa yang lain, poin kegiatan kemahasiswaan, dan jumlah sks yang akan diambil. Faktor-faktor yang mempengaruhi tersebut nantinya akan menjadi atribut yang digunakan pada proses perangkingan pada metode ini. Dengan menggunakan SAW, penentuan pemberian beasiswa prestasi menjadi lebih mudah karena dapat menentukan bobot atribut yang penting yang akan diberi nilai lebih tinggi, sehingga proses perangkingan kandidat penerima beasiswa dapat dilakukan secara otomatis dan dipilih top-N mahasiswa yang akan menerima beasiswa prestasi tersebut.
FURNITURE ORDERING MARKETPLACE WITH TENDER SYSTEM USING TOPSIS FOR PICKING WINNER RECOMMENDATION Devi Dwi Purwanto; Kevin - Hongary
Research In Management and Accounting (RIMA) Vol 7, No 1 (2024): June
Publisher : Faculty of Business, Widya Mandala Surabaya Catholic University, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33508/rima.v7i1.5768

Abstract

The use of technology in custom furniture sales is still not utilized to its full potential. A problem is going on inside society, namely that no application helpsthe custom furniture ordering process. There is a problemwhere the buyer has difficulty finding a craftsmanto accept custom furniture according to their wishes in large quantities at competitive prices and quality, and vice versa. Craftsmen had difficulty finding willing buyersto make purchases of custom furniture. This marketplace canhelp with these problems by helping buyersand craftsmen carry out custom furniture transactions safely. Consumers can offer custom orders to craftsmen through the application by stating the specifications, and interested craftsmen can submit offers in terms of price, processing time, quantity, and other agreements, which will be stated in the contract when the transaction occurs. This contract will protect the rights and obligations of customers and craftsmen. On the other hand, consumers are given recommendations for craftsmen using the TOPSIS method, considering the quality of work obtained from the rating, the price offered, working time, and the credibility of the craftsmen's experience.With this marketplace, 60% agree that it makes it easier to bring together customers and craftsmen to make custom furniture. 70% satisfied that the working progress feature helps buyers to know custom furniture progress status and reduce ordering errors. The TOPSIS method helps customers make decisions/selection of craftsmen with a precision of 67.58%.
FURNITURE ORDERING MARKETPLACE WITH TENDER SYSTEM USING TOPSIS FOR PICKING WINNER RECOMMENDATION Purwanto, Devi Dwi; Hongary, Kevin -
Research In Management and Accounting (RIMA) Vol. 7 No. 1 (2024): June
Publisher : Fakultas Bisnis Universitas Katolik Widya Mandala Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33508/rima.v7i1.5768

Abstract

The use of technology in custom furniture sales is still not utilized to its full potential. A problem is going on inside society, namely that no application helpsthe custom furniture ordering process. There is a problemwhere the buyer has difficulty finding a craftsmanto accept custom furniture according to their wishes in large quantities at competitive prices and quality, and vice versa. Craftsmen had difficulty finding willing buyersto make purchases of custom furniture. This marketplace canhelp with these problems by helping buyersand craftsmen carry out custom furniture transactions safely. Consumers can offer custom orders to craftsmen through the application by stating the specifications, and interested craftsmen can submit offers in terms of price, processing time, quantity, and other agreements, which will be stated in the contract when the transaction occurs. This contract will protect the rights and obligations of customers and craftsmen. On the other hand, consumers are given recommendations for craftsmen using the TOPSIS method, considering the quality of work obtained from the rating, the price offered, working time, and the credibility of the craftsmen's experience.With this marketplace, 60% agree that it makes it easier to bring together customers and craftsmen to make custom furniture. 70% satisfied that the working progress feature helps buyers to know custom furniture progress status and reduce ordering errors. The TOPSIS method helps customers make decisions/selection of craftsmen with a precision of 67.58%.
Teknologi Virtual Reality untuk Media Informasi Kampus Saurik, Herman Thuan To; Purwanto, Devi Dwi; Hadikusuma, Jeremiah Irawan
Jurnal Teknologi Informasi dan Ilmu Komputer Vol 6 No 1: Februari 2019
Publisher : Fakultas Ilmu Komputer, Universitas Brawijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (2622.856 KB) | DOI: 10.25126/jtiik.2019611238

Abstract

Media informasi terus berkembang dengan hadirnya teknologi yang semakin membawa kemudahan bagi manusia agar sebuah pesan dapat tersampaikan dengan baik, tepat, cepat dan bermanfaat. Salah satu perkembangan teknologi pada mobile yang mendukung media informasi adalah Virtual Reality (VR). VR menjadi alternatif dikarenakan penyajian pesan yang interaktif dengan memberikan lingkungan yang imersif sebagai daya tarik pengguna. Media informasi pada lingkungan gedung kampus menjadi salah satu topik yang dibahas dalam penelitian ini. Permasalahan yang didapat adalah bagaimana memberikan sebuah lingkungan gedung kampus yang imersif kepada pengguna dengan penanganan media informasi yang dirancang agar dapat disampaikan secara interaktif dan komunikatif. Penelitian ini mengambil studi kasus gedung yang terdapat pada salah satu perguruan tinggi swasta di Surabaya. Tiap gedung memiliki ruang di tiap lantai yang menjadi pusat administrasi, kegiatan perkuliahan, ruang serbaguna, ruang dosen, dan ruang kegiatan mahasiswa. Tujuan penelitian ini adalah menghasilkan sebuah aplikasi VR dengan output mobile untuk gedung kampus beserta tata ruang secara imersif dan penanganan konten informasi dinamis didalamnya. Penanganan konten informasi dinamis dapat diwujudkan dengan penggunaan gyroscope untuk pergerakan VR dan konten penyedia informasi untuk teks dan gambar.AbstractMedia information continues to grow with the presence of technology that increasingly brings convenience for humans to a message can be delivered properly, precisely, quickly and useful. One of the technological developments in mobile that support information media is Virtual Reality (VR). VR is an alternative because of the interactive messaging presentation by providing an immersive environment as the user's appeal. The information media in the campus building is one of the topics discussed in this research. Problems gained is how to provide an immersive campus building environment to the user with the handling of information media designed to be delivered interactively and communicative. This research takes a case study of the building contained in private universities in Surabaya. Each building has rooms on each floor that become the administrative center, study activities, multipurpose room, lecture room and student activity room. The purpose of this study is to produce an immersive VR application with mobile output for campus buildings, and handling dynamic information content. Handling dynamic information content is realized through the use of gyroscopes for VR movement and information provider content for text and images.
Klasifikasi Kategori Hasil Perhitungan Indeks Standar Pencemaran Udara dengan Gausian Naïve Bayes (Studi Kasus: ISPU DKI Jakarta 2020) Purwanto, Devi Dwi; Honggara, Eric Sugiharto
Intelligent System and Computation Vol 4 No 2 (2022): INSYST: Journal of Intelligent System and Computation
Publisher : Institut Sains dan Teknologi Terpadu Surabaya (d/h Sekolah Tinggi Teknik Surabaya)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52985/insyst.v4i2.259

Abstract

Pencemaran udara adalah masalah yang membahayakan manusia terutama untuk sistem pernafasan. Saat ini pencemaran udara selalu terjadi akibat beberapa hal seperti asap kendaraan, pembangkit listrik dan lainnya. Salah satu tempat di mana pencemaran udara terjadi adalah di kota besar di mana banyak orang berkumpul. Salah satu tempat yang menjadi perhatian adalah stasiun yang berada di daerah khusus ibukota jakarta. Stasiun adalah tempat di mana banyak orang berkumpul dan menunggu untuk melakukan perjalanan. Maka dari itu dinas lingkungan hidup DKI Jakarta membuka data pencemaran udara yang terjadi di stasiun agar dapat digunakan oleh masyarakat untuk diolah. Data tersebut akan dilakukan preprocessing yaitu penanganan missing value, normalisasi data, dan menggunakan one hot encoding. Data tersebut kemudian akan diklasifikasi dengan menggunakan algoritma Gausian Naïve Bayes. Setelah memperoleh hasil dari klasifikasi dapat disimpulkan bahwa atribut max dan critical yang berada dalam dataset tidak memiliki pengaruh terhadap hasil klasifikasi kategori ISPU. Atribut-atribut dari data yang berpengaruh terhadap klasifikasi kategori ISPU adalah PM10, SO2, CO, O3, dan NO2. Dengan menggunakan 5 atribut dan gausian naïve bayes, sistem dapat memberikan klasifikasi dengan akurasi sebesar 91,16% dan memiliki error rate sebesar 8,84%. Sedangkan nilai Weighted Average Recall 93,36%, Weighted Average Precision 93,92% , dan Weighted Average F1-Score sebesar 93,68%.
Comparison of Premium Rice Price Prediction in East Java with ARIMA and LSTM (Case Study: National Food Agency Data) Purwanto, Devi Dwi; Sitepu, Rasional; Honggara, Eric Sugiharto
Intelligent System and Computation Vol 6 No 2 (2024): INSYST: Journal of Intelligent System and Computation
Publisher : Institut Sains dan Teknologi Terpadu Surabaya (d/h Sekolah Tinggi Teknik Surabaya)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52985/insyst.v6i2.407

Abstract

Rice price prediction plays a crucial role in maintaining economic stability and food security, especially in East Java, one of Indonesia's major rice production centers. This study aims to forecast premium rice prices in East Java using the ARIMA (AutoRegressive Integrated Moving Average) method. The data utilized in this research comprises premium rice prices obtained from the National Food Agency over the period from March 15, 2021, to October 17, 2024. The analysis process begins with data exploration to identify trends and seasonal patterns in the rice price data. Subsequently, the data is analyzed using ARIMA and LSTM methods, both recognized for their effectiveness in time-series forecasting. The ARIMA(1,1,1) model was selected due to its capability to capture price dynamics through its autoregressive, integrated, and moving average components, making it well-suited for linear data with minimal seasonal variation. LSTM was employed as a comparative model because it is a subset of Machine Learning that integrates computational models and neural network algorithms, offering potential improvements in prediction accuracy. The LSTM model used for prediction consists of four layers, each with 50 neurons, dropout rates of 20% and 30%, and a single output layer representing the predicted price. The results indicate the ARIMA model provides highly accurate price estimates with a Mean Absolute Percentage Error (MAPE) of 0.485%, whereas the LSTM model achieves a MAPE of 1.95%. These findings serve as a reference for policymakers and food industry stakeholders in formulating strategic measures to stabilize rice prices in East Java.
Analisis Kritis terhadap Kebijakan dan Praktik Etika pada ChatGPT Purwanto, Devi Dwi; Wibawa, Aji Prasetya; Elmunsyah, Hakkun; Sendari, Siti
Reflection Journal Vol. 5 No. 2 (2025): Desember
Publisher : Lembaga Penelitian dan Pemberdayaan Masyarakat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36312/xv4mqp17

Abstract

Perkembangan pesat dalam teknologi Generative AI berbasis teks melalui model seperti ChatGPT membawa dampak yang signifikan di berbagai sektor. Namun, penerapan teknologi ini juga memunculkan tantangan etika yang mendalam, khususnya terkait dengan transparansi, keadilan, akuntabilitas, dan pengelolaan bias algoritmik. Artikel ini mengkaji secara kritis penerapan kebijakan etika dalam desain dan pengembangan ChatGPT, dengan fokus pada prinsip-prinsip etika fundamental seperti keadilan, non-diskriminasi, dan transparansi. Metode analisis yang digunakan dalam artikel ini adala Ex Post Facto, dimana analisis dilakukan setelah peristiwa atau kebijakan diterapkan, guna menilai dampaknya terhadap pengelolaan bias algoritmik dan risiko disinformasi. Pendekatan etika normative juga diterapkan untuk mengevaluasi sejau mana kebijakan diterapkan oleh OpenAI sejalan dengan nilai-nilai keadilan. Penelitian ini juga mengidentifikasi tantangan besar yang dihadapi oleh pengembang dalam memastikan bahwa Generative AI dapat digunakan secara adil dan bertanggung jawab. Selain itu, artikel ini memberikan rekomendasi untuk meningkatkan transparansi dan akuntabilitas dalam penggunaan AI, guna menciptakan ekosistem yang lebih inklusif dan dapat dipertanggungjawabkan. Keunikan artikel ini terletak pada analisis mendalam terhadap kebijakan etika yang diterapkan oleh OpenAI, serta focus pada prinsip-prinsip etika fundamental dalam konteks pengembangan Generative AI, yang belum banyak dibahas dalam penelitian sebelumnya. Kesimpulannya, keberhasilan AI yang etis bergantung pada penerapan kebijakan yang komprehensif dan sistematis, yang tidak hanya efisien secara teknis tetapi juga menghormati nilai-nilai sosial dan hak-hak individu. A critical analysis of Ethical Policies and Practices at ChatGPT The rapid advancement of text-based Generative AI technologies through models such as ChatGPT has had a significant impact across various sectors. However, the adoption of this technology also raises profound ethical challenges, particularly with regard to transparency, fairness, accountability, and the management of algorithmic bias. This article critically examines the implementation of ethical policies in the design and development of ChatGPT, with a focus on fundamental ethical principles such as fairness, non-discrimination, and transparency. The analytical method employed in this study is an ex post facto approach, in which analysis is conducted after the implementation of events or policies to assess their impact on the management of algorithmic bias and the risks of misinformation. A normative ethical approach is also applied to evaluate the extent to which OpenAI’s policies align with principles of justice. This study identifies major challenges faced by developers in ensuring that Generative AI is used fairly and responsibly. In addition, the article offers recommendations to enhance transparency and accountability in AI deployment in order to foster a more inclusive and accountable ecosystem. The novelty of this article lies in its in-depth analysis of the ethical policies implemented by OpenAI and its focus on fundamental ethical principles in the context of Generative AI development, an area that has received limited attention in prior research. In conclusion, the success of ethical AI depends on the implementation of comprehensive and systematic policies that are not only technically efficient but also respectful of social values and individual rights.
PEMBUATAN APLIKASI KOPERASI SIMPAN PINJAM DI DESA BAMBE, DRIYOREJO Purwanto, Devi Dwi; Winardi, Slamet; Subandoro, Philipus Suryo; Kartika Salim, Shierly; Gabeler, Robertus Geraldyn Alexandro; Tristianti, Berliana Az Zahra; Gumelar, Agustinus Bimo
Jurnal AbdiMas Nusa Mandiri Vol. 8 No. 1 (2026): Periode Januari 2026
Publisher : LPPM Universitas Nusa Mandiri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33480/abdimas.v8i1.7390

Abstract

This community service activity aims to support the Savings and Loan Cooperative in Bambe Village, Driyorejo District, in addressing problems of inefficient manual recording, potential errors, and suboptimal transparency of financial information for members. The proposed solution is the development of a web-based application that includes membership management, recording of savings and loan transactions, interest calculation, real-time financial reporting, transaction notifications, and automatic calculation of Operating Surplus (SHU). The implementation method consists of six stages: problem analysis, collaborative solution design with partners, system implementation, training and assistance, monitoring and evaluation, and report preparation and publication. The results show that the application is able to improve cooperative administrative efficiency, accelerate the reporting process, and increase the openness of information access for members. Based on questionnaire results from 30 respondents, the level of user satisfaction falls into the very good category with an average score of 4.5 out of 5. Further evaluation indicates the need to improve members’ understanding of application usage, leading to additional training and system improvements based on user feedback. Future development is directed toward the integration of digital payment systems.